Gestion des signes draconiques #455

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vincent.vandeme wants to merge 233 commits from v1.4-signes-draconiques into master
5 changed files with 112 additions and 79 deletions
Showing only changes of commit 0e9bc372bf - Show all commits

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@ -268,7 +268,7 @@ export class RdDRoll extends Dialog {
let dmgText = Misc.toSignedString(rollData.dmg.total);
if (rollData.coupsNonMortels) {
dmgText = '(' + dmgText + ')';
dmgText = `(${dmgText}) non-mortel`
}
if (rollData.selectedSort) {
rollData.bonus = RdDItemSort.getCaseBonus(rollData.selectedSort, rollData.tmr.coord);
@ -287,7 +287,7 @@ export class RdDRoll extends Dialog {
// Mise à jour valeurs
$("#compdialogTitle").text(this._getTitle(rollData));
$('#coupsNonMortels').prop('checked', rollData.coupsNonMortels);
$("#dmg-arme-actor").text(dmgText);
$(".dmg-arme-actor").text(dmgText);
$('.table-ajustement').remove();
$(".table-resolution").remove();
$(".table-proba-reussite").remove();
@ -353,9 +353,9 @@ export class RdDRoll extends Dialog {
const niveau = Misc.toSignedString(rollData.competence.data.niveau);
if (compName == carac) {
// cas des créatures
return carac + " " + niveau
return carac + " Niveau " + niveau
}
const armeTitle = (rollData.arme) ? " (" + rollData.arme.name + ") " : "";
return carac + "/" + compName + armeTitle + " " + niveau
return carac + "/" + compName + armeTitle + " Niveau " + niveau
}
}

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@ -855,8 +855,7 @@ ul, li {
/* Position the tooltip text */
position: absolute;
z-index: 1;
top: -10px;
left: 18%;
left: 25px;
/* Fade in tooltip */
visibility: hidden;

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@ -1,6 +1,9 @@
<form class="skill-roll-dialog">
<h2 class="compdialog" id="compdialogTitle"></h2>
<div class="form-group">
<div class="grid grid-2col">
<div class="flex-group-left">
<div class="flexrow">
<label>Caractéristique </label>
<select name="carac" id="carac" data-dtype="String">
{{#select carac}}
@ -9,14 +12,63 @@
{{/each}}
{{/select}}
</select>
<label class="diffMoral">Moral: {{#if (gt moral 0)}}+{{/if}}{{moral}}</label>
<div class="tooltipAppelAuMoral divAppelAuMoral">
<img class="imgAppelAuMoral small-button-container" src="/systems/foundryvtt-reve-de-dragon/icons/moral-neutre.svg">
<span class="tooltipAppelAuMoralText">Sans appel au moral</span>
</div>
</div>
<div class="form-group">
{{#if arme}}
{{#if attackerRoll}}
{{#if attackerRoll.tactique}}
<div class="flexrow">
<label>Tactique: </label><label>{{attackerRoll.tactique}}</label>
</div>
{{/if}}
{{else}}
<div class="flexrow">
<label>Tactique:</label>
<span class="tooltip">
<select class="select-by-name" name="tactique" id="tactique-combat" data-dtype="String" {{#unless use.conditions}}disabled{{/unless}}>
<option value="Attaque normale">Attaque normale</option>
<option value="charge">Charge</option>
<option value="feinte">Feinte</option>
</select>
<div class="tooltiptext ttt-ajustements">
<div>
<strong>Charge</strong> : Les longueurs d'armes n'interviennent pas dans la charge, il faut gérer une initiative aléatoire dans ce cas.
<br><strong>Feinte</strong> : Vous devez avoir l'initative sur votre adversaire et y renoncer.
</div>
</div>
</span>
</div>
{{/if}}
{{#if ajustements.attaqueDefenseurSurpris.used}}
<div class="flexrow">
<label id="defenseur-surprise">{{ajustements.attaqueDefenseurSurpris.label}}</label>
</div>
{{/if}}
{{/if}}
{{#if arme}}
{{#unless attackerRoll}}
<div class="flexrow">
{{#if (eq arme.data.mortalite 'non-mortel')}}
<label>D&eacute;gats:</label><label class="dmg-arme-actor"></label>
{{else}}
<label>D&eacute;gats:
</label>
<span>
<input class="attribute-value" type="checkbox" id="coupsNonMortels" name="coupsNonMortels" {{#if coupsNonMortels}}checked{{/if}}/>
<label class="dmg-arme-actor">
</label>
</span>
{{/if}}
</div>
{{/unless}}
{{/if}}
{{>"systems/foundryvtt-reve-de-dragon/templates/dialog-roll-surenc.html"}}
{{>"systems/foundryvtt-reve-de-dragon/templates/dialog-roll-enctotal.html"}}
</div>
<div class="flex-group-left">
<div class="flexrow">
{{#if attackerRoll}}
<label>Difficulté</label>
<label>{{diffLibre}}</label>
@ -30,7 +82,11 @@
{{/select}}
</select>
{{/if}}
<label>&nbsp;&nbsp;Conditions</label>
</div>
<div class="flexrow">
</div>
<div class="flexrow">
<label>Conditions</label>
<select name="diffConditions" id="diffConditions" data-dtype="number" {{#unless use.conditions}}disabled{{/unless}}>
{{#select diffConditions}}
{{#each ajustementsConditions as |key|}}
@ -38,45 +94,19 @@
{{/each}}
{{/select}}
</select>
</div>
<div class="flexrow">
<label class="diffMoral">Moral: {{#if (gt moral 0)}}+{{/if}}{{moral}}</label>
<div class="tooltipAppelAuMoral divAppelAuMoral">
<img class="imgAppelAuMoral small-button-container" src="/systems/foundryvtt-reve-de-dragon/icons/moral-neutre.svg">
<span class="tooltipAppelAuMoralText">Sans appel au moral</span>
</div>
</div>
<div id="tableAjustements" class="flexrow">
</div>
</div>
</div>
{{#if arme}}
<div class="form-group">
{{#if attackerRoll}}
{{#if attackerRoll.tactique}}
<label>Tactique: {{attackerRoll.tactique}}</label>
{{/if}}
<label>D&eacute;gats:</label><label id="dmg-arme-actor"></label>
<label></label>
{{else}}
<span class="tooltip">
<label>Tactique:</label>
<select class="select-by-name" name="tactique" id="tactique-combat" data-dtype="String" {{#unless use.conditions}}disabled{{/unless}}>
<option value="Attaque normale">Attaque normale</option>
<option value="charge">Charge</option>
<option value="feinte">Feinte</option>
</select>
<div class="tooltiptext ttt-ajustements">
<div>
<strong>Charge</strong> : Les longueurs d'armes n'interviennent pas dans la charge, il faut gérer une initiative aléatoire dans ce cas.
<br><strong>Feinte</strong> : Vous devez avoir l'initative sur votre adversaire et y renoncer.
</div>
</div>
</span>
<label>D&eacute;gats:</label><label id="dmg-arme-actor"></label>
<label>Non Mortel</label>
<input class="attribute-value" type="checkbox" id="coupsNonMortels" name="coupsNonMortels" {{#if coupsNonMortels}}checked{{/if}}/>
{{/if}}
{{#if ajustements.attaqueDefenseurSurpris.used}}
<label id="defenseur-surprise">{{ajustements.attaqueDefenseurSurpris.label}}</label>
{{/if}}
</div>
{{/if}}
{{>"systems/foundryvtt-reve-de-dragon/templates/dialog-roll-surenc.html"}}
{{>"systems/foundryvtt-reve-de-dragon/templates/dialog-roll-enctotal.html"}}
<div id="tableAjustements">
</div>
<div id="tableResolution">
</div>
<div id="tableProbaReussite">

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@ -1,6 +1,8 @@
{{#if ajustements.encTotal.visible}}
<div class="form-group">
<label>Appliquer l'encombrement total comme malus ({{encTotal}}) ? </label>
<div class="flexrow">
<label>
<input class="attribute-value checkbox-by-name" type="checkbox" name="useMalusEncTotal" {{#if useMalusEncTotal}}checked{{/if}}/>
Appliquer l'encombrement comme malus ({{encTotal}}) ?
</label>
</div>
{{/if}}

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@ -1,6 +1,8 @@
{{#if surencMalusFlag}}
<div class="form-group">
<label for="xp">Appliquer le malus de sur-encombrement ? </label>
<div class="flexrow">
<label>
<input class="attribute-value checkbox-by-name" type="checkbox" name="useMalusSurenc" {{#if useMalusSurenc}}checked{{/if}}/>
Appliquer le sur-encombrement
</label>
</div>
{{/if}}