Gestion des signes draconiques #455
@ -1051,7 +1051,7 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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async ajouterRefoulement(value = 1) {
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let refoulement = Misc.templateData(this).reve.refoulement.value + value;
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let total = new Roll("1d20").roll().total;
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let total = new Roll("1d20").evaluate( {async: false}).total;
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if (total <= refoulement) {
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refoulement = 0;
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await this.ajouterSouffle({ chat: true });
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@ -1426,9 +1426,9 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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async moralIncDec(ajustementMoral) {
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let actorData
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if (ajustementMoral != 0) {
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const actorData = Misc.data(this);
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actorData = Misc.data(this);
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let moral = Misc.toInt(actorData.data.compteurs.moral.value) + ajustementMoral
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if (moral > 3) { // exaltation
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const exaltation = Misc.toInt(actorData.data.compteurs.exaltation.value) + moral - 3;
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@ -72,7 +72,7 @@ export class Misc {
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}
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static rollOneOf(array) {
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return array[new Roll("1d" + array.length).evaluate().total - 1];
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return array[new Roll("1d" + array.length).evaluate( { async: false} ).total - 1];
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}
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static distinct(array) {
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@ -151,7 +151,7 @@ export class RdDResolutionTable {
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/* -------------------------------------------- */
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static async rollChances(chances) {
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let myRoll = new Roll("1d100").roll();
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let myRoll = new Roll("1d100").evaluate( {async: false} );
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myRoll.showDice = chances.showDice;
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await RdDDice.show(myRoll);
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chances.roll = myRoll.total;
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@ -144,9 +144,10 @@ export class RdDRoll extends Dialog {
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console.log(rollData);
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// Update html, according to data
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if (rollData.competence) {
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let compData = rollData.competence.data.data || rollData.competence.data;
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// Set the default carac from the competence item
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rollData.selectedCarac = rollData.carac[rollData.competence.data.data.defaut_carac];
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$("#carac").val(rollData.competence.data.data.defaut_carac);
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rollData.selectedCarac = rollData.carac[compData.defaut_carac];
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$("#carac").val(compData.defaut_carac);
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}
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if (rollData.selectedSort) {
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$("#draconic").val(rollData.selectedSort.data.listIndex); // Uniquement a la selection du sort, pour permettre de changer
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@ -15,9 +15,10 @@ export class RdDRollTables {
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static async drawItemFromRollTable(tableName, toChat) {
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const draw = await RdDRollTables.genericGetTableResult(tableName, toChat);
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const drawnItemRef = draw.results.length > 0 ? draw.results[0] : undefined;
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if (drawnItemRef.collection) {
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const pack = game.packs.get(drawnItemRef.collection);
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return await pack.getDocument(drawnItemRef.resultId);
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if (drawnItemRef.data.collection) {
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console.log(drawnItemRef);
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const pack = game.packs.get(drawnItemRef.data.collection);
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return await pack.getDocument(drawnItemRef.data.resultId);
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}
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ui.notifications.warn("le tirage ne correspond pas à une entrée d'un Compendium")
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return drawnItemRef.text;
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@ -457,7 +457,7 @@ export class RdDTMRDialog extends Dialog {
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if (rencontre) {
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return rencontre;
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}
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let myRoll = new Roll("1d7").evaluate().total;
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let myRoll = new Roll("1d7").evaluate( { async: false} ).total;
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if (TMRUtility.isForceRencontre() || myRoll == 7) {
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return await this.rencontreTMRRoll(tmr, this.actor.isRencontreSpeciale());
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}
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@ -357,7 +357,7 @@ export class TMRRencontres {
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/* -------------------------------------------- */
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static async getRencontreAleatoire(terrain, roll = undefined) {
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if (!roll || roll <= 0 || roll > 100) {
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roll = new Roll("1d100").evaluate().total;
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roll = new Roll("1d100").evaluate( {async: false}).total;
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}
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terrain = Grammar.toLowerCaseNoAccent(terrain);
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//console.log("getRencontreAleatoire", terrain, roll);
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@ -386,7 +386,7 @@ export class TMRRencontres {
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rencontre.force = 7 + ddr.total;
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}
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else {
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rencontre.force = new Roll(rencontre.force).evaluate().total;
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rencontre.force = new Roll(rencontre.force).evaluate( {async: false} ).total;
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}
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return rencontre.force;
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}
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