Gestion des signes draconiques #455
@ -661,7 +661,7 @@ export class RdDCombat {
|
||||
/* -------------------------------------------- */
|
||||
static isEchecTotal(rollData) {
|
||||
if (!rollData.attackerRoll && rollData.ajustements.surprise.used) {
|
||||
return rollData.rolled.isEchec;
|
||||
return rollData.rolled.isEchec && rollData.rolled.code != 'notSign';
|
||||
}
|
||||
return rollData.rolled.isETotal;
|
||||
}
|
||||
@ -726,7 +726,6 @@ export class RdDCombat {
|
||||
surpriseDefenseur: this.defender.getSurprise(true),
|
||||
essais: {}
|
||||
};
|
||||
rollData.diviseurSignificative = this._getDiviseurSignificative(rollData);
|
||||
|
||||
if (this.attacker.isCreature()) {
|
||||
RdDItemCompetenceCreature.setRollDataCreature(rollData);
|
||||
@ -969,7 +968,6 @@ export class RdDCombat {
|
||||
carac: Misc.templateData(this.defender).carac,
|
||||
show: {}
|
||||
};
|
||||
defenderRoll.diviseurSignificative = this._getDiviseurSignificative(defenderRoll);
|
||||
|
||||
if (this.defender.isCreature()) {
|
||||
RdDItemCompetenceCreature.setRollDataCreature(defenderRoll);
|
||||
@ -978,24 +976,6 @@ export class RdDCombat {
|
||||
return defenderRoll;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_getDiviseurSignificative(defenderRoll) {
|
||||
let facteurSign = 1;
|
||||
if (defenderRoll.surprise == 'demi') {
|
||||
facteurSign *= 2;
|
||||
}
|
||||
if (defenderRoll.needParadeSignificative) {
|
||||
facteurSign *= 2;
|
||||
}
|
||||
if (RdDBonus.isDefenseAttaqueFinesse(defenderRoll)) {
|
||||
facteurSign *= 2;
|
||||
}
|
||||
if (!ReglesOptionelles.isUsing('tripleSignificative')) {
|
||||
facteurSign = Math.min(facteurSign, 4);
|
||||
}
|
||||
return facteurSign;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_onParadeParticuliere(defenderRoll) {
|
||||
console.log("RdDCombat._onParadeParticuliere >>>", defenderRoll);
|
||||
@ -1068,7 +1048,6 @@ export class RdDCombat {
|
||||
carac: Misc.templateData(this.defender).carac,
|
||||
show: {}
|
||||
};
|
||||
rollData.diviseurSignificative = this._getDiviseurSignificative(rollData);
|
||||
|
||||
if (this.defender.isCreature()) {
|
||||
RdDItemCompetenceCreature.setRollDataCreature(rollData);
|
||||
|
@ -51,10 +51,8 @@ const reussites = [
|
||||
{ code: "error", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: true, isETotal: true, ptTache: 0, ptQualite: 0, quality: "Jet de dés invalide", condition: (target, roll) => (roll <= 0 || roll > 100) }
|
||||
];
|
||||
|
||||
const reussiteInsuffisante = { code: "notSign", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: false, isETotal: false, ptTache: 0, ptQualite: -2, quality: "Réussite insuffisante", condition: (target, roll) => false }
|
||||
/* -------------------------------------------- */
|
||||
const reussiteSignificative = reussites.find(r => r.code == "sign");
|
||||
const reussiteNormale = reussites.find(r => r.code == "norm");
|
||||
const echecNormal = reussites.find(r => r.code == "echec");
|
||||
const caracMaximumResolution = 60;
|
||||
/* -------------------------------------------- */
|
||||
export class RdDResolutionTable {
|
||||
@ -115,7 +113,7 @@ export class RdDResolutionTable {
|
||||
this._updateChancesFactor(chances, diviseur);
|
||||
chances.showDice = showDice;
|
||||
|
||||
let rolled = await this.rollChances(chances);
|
||||
let rolled = await this.rollChances(chances, diviseur);
|
||||
rolled.caracValue = caracValue;
|
||||
rolled.finalLevel = finalLevel;
|
||||
rolled.bonus = bonus;
|
||||
@ -150,12 +148,12 @@ export class RdDResolutionTable {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async rollChances(chances) {
|
||||
static async rollChances(chances, diviseur) {
|
||||
let myRoll = new Roll("1d100").evaluate( {async: false} );
|
||||
myRoll.showDice = chances.showDice;
|
||||
await RdDDice.show(myRoll);
|
||||
chances.roll = myRoll.total;
|
||||
mergeObject(chances, this.computeReussite(chances, chances.roll), { overwrite: true });
|
||||
mergeObject(chances, this.computeReussite(chances, chances.roll, diviseur), { overwrite: true });
|
||||
return chances;
|
||||
}
|
||||
|
||||
@ -216,8 +214,12 @@ export class RdDResolutionTable {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static computeReussite(chances, roll) {
|
||||
return reussites.find(x => x.condition(chances, roll));
|
||||
static computeReussite(chances, roll, diviseur) {
|
||||
const reussite = reussites.find(x => x.condition(chances, roll));
|
||||
if (diviseur > 1 && reussite.code == 'norm') {
|
||||
return reussiteInsuffisante;
|
||||
}
|
||||
return reussite;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -269,8 +271,8 @@ export class RdDResolutionTable {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static buildHTMLResults(caracValue, levelValue) {
|
||||
if ( caracValue == undefined || isNaN(caracValue )) caracValue = 10;
|
||||
if ( levelValue == undefined || isNaN(levelValue )) levelValue = 0;
|
||||
if (caracValue == undefined || isNaN(caracValue)) caracValue = 10;
|
||||
if (levelValue == undefined || isNaN(levelValue)) levelValue = 0;
|
||||
|
||||
let cell = this.computeChances(caracValue, levelValue);
|
||||
cell.epart = cell.epart > 99 ? 'N/A' : cell.epart;
|
||||
@ -278,14 +280,14 @@ export class RdDResolutionTable {
|
||||
cell.score = Math.min(cell.score, 99);
|
||||
|
||||
return `
|
||||
<span class="table-proba-reussite competence-label">
|
||||
Particulière: <span class="rdd-roll-part">${cell.part}</span>
|
||||
- Significative: <span class="rdd-roll-sign">${cell.sign}</span>
|
||||
- Réussite: <span class="rdd-roll-norm">${cell.score}</span>
|
||||
- Echec Particulier: <span class="rdd-roll-epart">${cell.epart}</span>
|
||||
- Echec Total: <span class="rdd-roll-etotal">${cell.etotal}</span>
|
||||
</span>
|
||||
`
|
||||
<span class="table-proba-reussite competence-label">
|
||||
Particulière: <span class="rdd-roll-part">${cell.part}</span>
|
||||
- Significative: <span class="rdd-roll-sign">${cell.sign}</span>
|
||||
- Réussite: <span class="rdd-roll-norm">${cell.score}</span>
|
||||
- Echec Particulier: <span class="rdd-roll-epart">${cell.epart}</span>
|
||||
- Echec Total: <span class="rdd-roll-etotal">${cell.etotal}</span>
|
||||
</span>
|
||||
`
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -7,6 +7,7 @@ import { Misc } from "./misc.js";
|
||||
import { RdDBonus } from "./rdd-bonus.js";
|
||||
import { RdDCarac } from "./rdd-carac.js";
|
||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
||||
import { ReglesOptionelles } from "./regles-optionelles.js";
|
||||
|
||||
/**
|
||||
* Extend the base Dialog entity to select roll parameters
|
||||
@ -64,13 +65,32 @@ export class RdDRoll extends Dialog {
|
||||
canClose: true
|
||||
};
|
||||
|
||||
|
||||
mergeObject(rollData, defaultRollData, { recursive: true, overwrite: false });
|
||||
if (rollData.forceCarac) {
|
||||
rollData.carac = rollData.forceCarac;
|
||||
}
|
||||
rollData.diviseurSignificative = RdDRoll.getDiviseurSignificative(rollData);
|
||||
|
||||
RollDataAjustements.calcul(rollData, actor);
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static getDiviseurSignificative(rollData) {
|
||||
let facteurSign = 1;
|
||||
if (rollData.surprise == 'demi') {
|
||||
facteurSign *= 2;
|
||||
}
|
||||
if (rollData.needParadeSignificative) {
|
||||
facteurSign *= 2;
|
||||
}
|
||||
if (RdDBonus.isDefenseAttaqueFinesse(rollData)) {
|
||||
facteurSign *= 2;
|
||||
}
|
||||
if (!ReglesOptionelles.isUsing('tripleSignificative')) {
|
||||
facteurSign = Math.min(facteurSign, 4);
|
||||
}
|
||||
return facteurSign;
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static _ensureCorrectActions(actions) {
|
||||
@ -122,7 +142,6 @@ export class RdDRoll extends Dialog {
|
||||
await RdDResolutionTable.rollData(this.rollData);
|
||||
console.log("RdDRoll -=>", this.rollData, this.rollData.rolled);
|
||||
this.actor.setRollWindowsOpened(false);
|
||||
|
||||
if (action.callbacks)
|
||||
for (let callback of action.callbacks) {
|
||||
if (callback.condition == undefined || callback.condition(this.rollData)) {
|
||||
|
@ -406,7 +406,7 @@ table {border: 1px solid #7a7971;}
|
||||
border-radius: 6px; padding: 3px;
|
||||
background:linear-gradient(30deg, rgba(7, 76, 0, 0.3), rgba(66, 163, 65, 0.2), rgba(184, 226, 163, 0.1), rgba(66, 163, 65, 0.2), rgba(184, 226, 163, 0.3));
|
||||
}
|
||||
.rdd-roll-echec{
|
||||
.rdd-roll-notSign, .rdd-roll-echec{
|
||||
border-radius: 6px; padding: 3px;
|
||||
background-image: linear-gradient(150deg, rgba(255, 0, 0, 0.3), rgba(255, 200, 128, 0.05),rgba(255, 200, 128, 0.1), rgba(255,10,0,0.3));
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user