Gestion des signes draconiques #455

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vincent.vandeme wants to merge 233 commits from v1.4-signes-draconiques into master
14 changed files with 208 additions and 163 deletions
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61
dev-notes.md Normal file
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@ -0,0 +1,61 @@
# Actor notes
> The Actor#getData default implementation gives you the following for use in sheet rendering:
```
actor -> the Actor instance
data -> a cloned copy of Actor#data
items -> a cloned copy of Actor#data#items
effects -> a cloned copy of Actor#data#effects
```
> if all you need is a safe copy of `Actor#data`, you'll be much better off by simply defining your own function and avoiding all the wasted work that the parent class does which will slow down your sheet
```js
getData(options) {
return {
data: foundry.utils.deepClone(this.object.data)
}
}
```
who knows, maybe you don't even need to copy your actor data, skip the copy and it's even faster:
```js
getData(options) {
return {
data: this.object.data
}
}
```
Atropos19/02/2021
There are two recommended ways to create owned items in 0.8.0:
```js
await Item.create(itemData, {parent: actor});
await actor.createEmbeddedDocuments("Item", itemDataArray);
```
You can update an embedded item in one of two ways:
```js
//Method 1:
const item = actor.items.get(itemId);
item.update(data);
//Method 2:
actor.updateEmbeddedDocuments("Item", [{_id: itemId, ...}]);
```
I noticed adding an ActiveEffect to an actor in code using
```js
this.createEmbeddedDocuments('ActiveEffect', [effet], options);
this.applyActiveEffects();
```
Atropos — Aujourdhui à 14:42
Two notes on this:
1. You don't actually need to call this.applyActiveEffects() because this will happen automatically whenever an effect is created/updated/deleted
2. If you want to suppress the automatic display of the sheet for the newly created document, you can pass options.renderSheet = false as part of your options object

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@ -57,33 +57,33 @@ export class RdDActor extends Actor {
* This overrided create() function adds initial items
* Namely: Basic skills, money,
*
* @param {Object} data Barebones actor data which this function adds onto.
* @param {Object} actorData Barebones actor data which this function adds onto.
* @param {Object} options (Unused) Additional options which customize the creation workflow.
*
*/
static async create(data, options) {
static async create(actorData, options) {
// Case of compendium global import
if (data instanceof Array) {
return super.create(data, options);
if (actorData instanceof Array) {
return super.create(actorData, options);
}
const isPersonnage = data.type == "personnage";
const isPersonnage = actorData.type == "personnage";
// If the created actor has items (only applicable to duplicated actors) bypass the new actor creation logic
if (data.items) {
let actor = super.create(data, options);
if (actorData.items) {
let actor = super.create(actorData, options);
if (isPersonnage) {
await actor.checkMonnaiePresence(data.items);
await actor.checkMonnaiePresence(actorData.items);
}
return actor;
}
const competences = await RdDUtility.loadCompendium(RdDItemCompetence.actorCompendium(data.type));
data.items = competences.map(it => Misc.data(it));
const competences = await RdDUtility.loadCompendium(RdDItemCompetence.actorCompendium(actorData.type));
actorData.items = competences.map(it => Misc.data(it));
if (isPersonnage) {
data.items = data.items.concat(Monnaie.monnaiesData());
actorData.items = actorData.items.concat(Monnaie.monnaiesData());
}
return super.create(data, options);
return super.create(actorData, options);
}
/* -------------------------------------------- */
@ -245,8 +245,14 @@ export class RdDActor extends Actor {
getObjet(id) {
return id ? this.data.items.find(it => it.id == id) : undefined;
}
listItemsData(type) {
return this.filterItemsData(it => it.type == type);
}
filterItemsData(filter) {
return this.data.items.map(it => Misc.data(it)).filter(filter);
}
getItemOfType(id, type) {
return id ? this.data.items.find(it => it.id == id && it.type == type) : undefined;
return id ? this.data.items.find(it => it.id == id && Misc.data(it).type == type) : undefined;
}
getMonnaie(id) {
return this.getItemOfType(id, 'monnaie');
@ -925,7 +931,7 @@ export class RdDActor extends Actor {
// gestion conteneur/contenu
if (item.conteneurId) { // l'Objet était dans un conteneur
let newConteneurId = itemMap[item.conteneurId]; // Get conteneur
let newConteneur = this.data.items.find(subItem => subItem._id == newConteneurId);
let newConteneur = this.getObjet(newConteneurId);
let newItemId = itemMap[item.id]; // Get newItem
@ -955,8 +961,7 @@ export class RdDActor extends Actor {
async computeEncombrementTotalEtMalusArmure() {
let encTotal = 0;
let newMalusArmure = 0;
for (const item of this.data.items.filter(it => Misc.templateData(it).encombrement != undefined)) {
let itemData = item.data; // v0.8 normalization
for (const itemData of this.filterItemsData(it => it.data.encombrement)) {
if (itemData.type == 'armure' && itemData.data.equipe) { // Armure équipée, intégration du malus armure total
newMalusArmure += itemData.data.malus;
}
@ -987,14 +992,10 @@ export class RdDActor extends Actor {
let prixTotalEquipement = 0;
// prix total de l'équipement est la somme du cout de chaque équipement multiplié par sa quantité.
for (const item of this.data.items) {
let itemData = item.data; // v0.8 normalization
if (itemData.data && itemData.data.cout != undefined) {
if (!Number(itemData.data.cout)) itemData.data.cout = 0; // Auto-fix
if (itemData.data.quantite == undefined) itemData.data.quantite = 1; // Auto-fix
if (itemData.data.cout < 0) itemData.data.cout = 0; // Auto-fix
prixTotalEquipement += Number(itemData.data.cout) * Number(itemData.data.quantite);
}
for (const itemData of this.filterItemsData(it => it?.data.cout)) {
const cout = Math.min(Number(itemData.data.cout) ?? 0, 0);
const quantite = Math.min(Number(itemData.data.quantite) ?? 1, 1);
prixTotalEquipement += cout * quantite;
}
// Mise à jour valeur totale de l'équipement
this.prixTotalEquipement = prixTotalEquipement;
@ -1113,7 +1114,7 @@ export class RdDActor extends Actor {
}
buildTMRInnaccessible() {
const tmrInnaccessibles = this.data.items.filter(it => Draconique.isCaseTMR(it) &&
const tmrInnaccessibles = this.filterItemsData(it => Draconique.isCaseTMR(it) &&
EffetsDraconiques.isInnaccessible(it));
return tmrInnaccessibles.map(it => it.data.coord);
}
@ -1664,7 +1665,7 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
async checkCompetenceXP(compName, newXP = undefined) {
let competence = RdDItemCompetence.findCompetence(this.data.items, compName);
let competence = this.getCompetence(compName);
if (competence && newXP && newXP == competence.data.xp) { // Si édition, mais sans changement XP
return;
}
@ -1831,7 +1832,7 @@ export class RdDActor extends Actor {
let addMsg = "";
let rencSpecial = this.data.items.find(item => EffetsDraconiques.isMauvaiseRencontre(item));
if (rencSpecial) {
rencSpecial = duplicate(rencSpecial); // To keep it
rencSpecial = Misc.data(rencSpecial); // To keep it
if (rencSpecial.type != 'souffle') {
this.deleteEmbeddedDocuments('Item', [rencSpecial._id]); // Suppression dans la liste des queues
addMsg = " La queue a été supprimée de votre fiche automatiquement";
@ -2318,7 +2319,8 @@ export class RdDActor extends Actor {
}
/* -------------------------------------------- */
checkDesirLancinant() {
let queue = this.data.items.filter((item) => item.name.toLowerCase().includes('lancinant'));
let queue = this.filterItemsData(it => it.type == 'queue' || it.type == 'ombre')
.filter(it => Grammar.toLowerCaseNoAccent(it.name).includes('desir lancinant'));
return (queue.length > 0);
}
@ -2368,7 +2370,7 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
async ajouteNombreAstral(data) {
// Gestion expérience (si existante)
data.competence = RdDItemCompetence.findCompetence(this.data.items, "astrologie");
data.competence = this.getCompetence("astrologie");
data.selectedCarac = Misc.templateData(this).carac["vue"];
this._appliquerAjoutExperience(data);
@ -2380,7 +2382,7 @@ export class RdDActor extends Actor {
await this.createEmbeddedDocuments("Item", [item]);
// Suppression des anciens nombres astraux
let toDelete = this.data.items.filter(it => it.data.jourindex < game.system.rdd.calendrier.getCurrentDayIndex());
let toDelete = this.listItemsData('nombreastral').filter(it => it.data.jourindex < game.system.rdd.calendrier.getCurrentDayIndex());
const deletions = toDelete.map(it => it._id);
await this.deleteEmbeddedDocuments("Item", deletions);
@ -2443,12 +2445,12 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
getSortList() {
return this.data.items.filter(it => it.data.type == "sort");
return this.listItemsData("sort");
}
/* -------------------------------------------- */
countMonteeLaborieuse() { // Return +1 par queue/ombre/souffle Montée Laborieuse présente
let countMonteeLaborieuse = this.data.items.filter(it => EffetsDraconiques.isMonteeLaborieuse(it)).length;
let countMonteeLaborieuse = this.filterItemsData(it => EffetsDraconiques.isMonteeLaborieuse(it)).length;
if (countMonteeLaborieuse > 0) {
ChatMessage.create({
content: `Vous êtes sous le coup d'une Montée Laborieuse : vos montées en TMR coûtent ${countMonteeLaborieuse} Point de Rêve de plus.`,
@ -2502,7 +2504,7 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
rollArme(compName, armeName = undefined) {
let arme = armeName ? this.data.items.find(it => it.name == armeName && RdDItemArme.isArme(it)) : undefined;
let arme = armeName ? this.data.items.find(it => Misc.data(it).name == armeName && RdDItemArme.isArme(it)) : undefined;
let competence = this.getCompetence(compName);
if (arme || armeName || (competence.type == 'competencecreature' && competence.data.iscombat)) {
@ -2915,10 +2917,10 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
async effectuerTacheAlchimie(recetteId, alchimieName, alchimieData) {
let recette = this.data.items.find(item => item.type == 'recettealchimique' && item.id == recetteId);
let recette = this.getItemOfType(recetteId, 'recettealchimique');
const actorData = Misc.data(this);
if (recette) {
let competence = this.data.items.find(item => item.type == 'competence' && item.name.toLowerCase() == "alchimie");
let competence = this.getCompetence("alchimie");
let diffAlchimie = RdDAlchimie.getDifficulte(alchimieData);
let rollData = {
recette: recette,

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@ -30,7 +30,7 @@ export class Monnaie {
}
static filtrerMonnaies(items) {
return items.filter(it => it.type == 'monnaie');
return items.filter(it => Misc.data(it).type == 'monnaie');
}
static monnaiesManquantes(items) {

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@ -73,7 +73,7 @@ export class RdDItemSheet extends ItemSheet {
console.log(formData.competences);
}
if ( formData.type == 'recettealchimique' ) {
RdDAlchimie.processManipulation(formData.item, this.actor && this.actor.id );
RdDAlchimie.processManipulation(objectData, this.actor && this.actor.id );
}
if ( this.actor ) {
formData.isOwned = true;

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@ -1,68 +1,56 @@
/* -------------------------------------------- */
import { Misc } from "./misc.js";
const matchOperations = new RegExp(/@(\w*){([\w\-]+)}/ig);
const matchOperationTerms = new RegExp(/@(\w*){([\w\-]+)}/i);
/* -------------------------------------------- */
export class RdDAlchimie {
/* -------------------------------------------- */
static processManipulation( recette, actorId = undefined ) {
static processManipulation(recetteData, actorId = undefined) {
//console.log("CALLED", recette, recette.isOwned, actorId );
let manip = duplicate(recette.data.manipulation);
let reg1 = new RegExp(/@(\w*){([\w\-]+)}/ig);
let matchArray = manip.match( reg1 );
if ( matchArray ) {
for( let matchStr of matchArray) {
let reg2 = new RegExp(/@(\w*){([\w\-]+)}/i);
let result = matchStr.match(reg2);
let manip = recetteData.data.manipulation;
let matchArray = manip.match(matchOperations);
if (matchArray) {
for (let matchStr of matchArray) {
let result = matchStr.match(matchOperationTerms);
//console.log("RESULT ", result);
if ( result[1] && result[2]) {
let commande = Misc.upperFirst( result[1] );
let replacement = this[`_alchimie${commande}`](recette, result[2], actorId);
manip = manip.replace( result[0], replacement);
if (result[1] && result[2]) {
let commande = Misc.upperFirst(result[1]);
let replacement = this[`_alchimie${commande}`](recetteData, result[2], actorId);
manip = manip.replace(result[0], replacement);
}
}
}
recette.data.manipulation_update = manip;
recetteData.data.manipulation_update = manip;
}
/* -------------------------------------------- */
static _alchimieCouleur( recette, couleurs, actorId ) {
let replacement
if ( actorId ) {
replacement = `<span class="alchimie-tache"><a data-recette-id="${recette._id}" data-actor-id="${actorId}" data-alchimie-tache="couleur" data-alchimie-data="${couleurs}">couleur ${couleurs}</a></span>`;
static _alchimieCouleur(recette, couleurs, actorId) {
if (actorId) {
return `<span class="alchimie-tache"><a data-recette-id="${recette._id}" data-actor-id="${actorId}" data-alchimie-tache="couleur" data-alchimie-data="${couleurs}">couleur ${couleurs}</a></span>`;
} else {
replacement = `<span class="alchimie-tache">couleur ${couleurs} </span>`;
return `<span class="alchimie-tache">couleur ${couleurs} </span>`;
}
return replacement;
}
/* -------------------------------------------- */
static _alchimieConsistance( recette, consistances, actorId ) {
let replacement
if ( actorId ) {
replacement = `<span class="alchimie-tache"><a data-recette-id="${recette._id}" data-actor-id="${actorId}" data-alchimie-tache="consistance" data-alchimie-data="${consistances}">consistance ${consistances}</a></span>`;
static _alchimieConsistance(recette, consistances, actorId) {
if (actorId) {
return `<span class="alchimie-tache"><a data-recette-id="${recette._id}" data-actor-id="${actorId}" data-alchimie-tache="consistance" data-alchimie-data="${consistances}">consistance ${consistances}</a></span>`;
} else {
replacement = `<span class="alchimie-tache">consistance ${consistances} </span>`;
return `<span class="alchimie-tache">consistance ${consistances} </span>`;
}
return replacement;
}
/* -------------------------------------------- */
static getDifficulte( aspects ) {
let aspectsArray = aspects.split('-');
let diff = 0;
let nbDifferent = 0;
let aspectsHash = {}
for (let colconst of aspectsArray) {
if ( aspectsHash[colconst] ){ // Deja present, augmente difficulté de 1
diff -= 1;
} else {
nbDifferent++;
aspectsHash[colconst] = colconst; // Keep track
static getDifficulte(aspects) {
let elements = aspects.split('-');
let composantes = elements.length;
let distincts = Object.keys(Misc.classifyFirst(elements, it => it)).length;
if (distincts == 1) {
composantes--;
}
}
diff = diff - ((nbDifferent>1) ? nbDifferent : 0); // Ca doit marcher ....
return Math.min(0, diff); // Pour être sur
return Math.min(0, -composantes);
}
}

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@ -11,11 +11,12 @@ export class RdDAstrologieJoueur extends Dialog {
/* -------------------------------------------- */
static async create(actor, dialogConfig) {
let data = { nombres: this.organizeNombres( actor),
dates: game.system.rdd.calendrier.getJoursSuivants( 10 ),
let data = {
nombres: this.organizeNombres(actor),
dates: game.system.rdd.calendrier.getJoursSuivants(10),
etat: actor.getEtatGeneral(),
ajustementsConditions: CONFIG.RDD.ajustementsConditions,
astrologie: RdDItemCompetence.findCompetence( actor.data.items, 'Astrologie')
astrologie: RdDItemCompetence.findCompetence(actor.data.items, 'Astrologie')
}
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-astrologie-joueur.html', data);
let options = { classes: ["rdddialog"], width: 600, height: 500, 'z-index': 99999 };
@ -26,7 +27,7 @@ export class RdDAstrologieJoueur extends Dialog {
}
/* -------------------------------------------- */
constructor(html, actor, data ) {
constructor(html, actor, data) {
let myButtons = {
saveButton: { label: "Fermer", callback: html => this.quitDialog() }
@ -35,7 +36,7 @@ export class RdDAstrologieJoueur extends Dialog {
// Get all n
// Common conf
let dialogConf = { content: html, title: "Nombres Astraux", buttons: myButtons, default: "saveButton" };
let dialogOptions = { classes: ["rdddialog"], width: 600, height: 300, 'z-index': 99999 } ;
let dialogOptions = { classes: ["rdddialog"], width: 600, height: 300, 'z-index': 99999 };
super(dialogConf, dialogOptions);
this.actor = actor;
@ -44,14 +45,14 @@ export class RdDAstrologieJoueur extends Dialog {
/* -------------------------------------------- */
static organizeNombres(actor) {
let itemNombres = actor.data.items.filter( (item) => item.type == 'nombreastral');
let itemNombres = actor.listItemsData('nombreastral');
let itemFiltered = {};
for ( let item of itemNombres) {
if ( itemFiltered[item.data.jourindex] ) {
for (let item of itemNombres) {
if (itemFiltered[item.data.jourindex]) {
itemFiltered[item.data.jourindex].listValues.push(item.data.value);
} else {
itemFiltered[item.data.jourindex] = {
listValues: [ item.data.value ],
listValues: [item.data.value],
jourlabel: item.data.jourlabel
}
}
@ -60,21 +61,22 @@ export class RdDAstrologieJoueur extends Dialog {
}
/* -------------------------------------------- */
requestJetAstrologie( ) {
let data = { id: this.actor.data._id,
requestJetAstrologie() {
let data = {
id: this.actor.data._id,
carac_vue: Misc.data(this.actor).data.carac['vue'].value,
etat: this.dataNombreAstral.etat,
astrologie: this.dataNombreAstral.astrologie,
conditions: $("#diffConditions").val(),
date: $("#joursAstrologie").val()
}
if ( game.user.isGM) {
game.system.rdd.calendrier.requestNombreAstral( data );
if (game.user.isGM) {
game.system.rdd.calendrier.requestNombreAstral(data);
} else {
game.socket.emit("system.foundryvtt-reve-de-dragon", {
msg: "msg_request_nombre_astral",
data: data
} );
});
}
this.close();
}

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@ -199,7 +199,7 @@ export class RdDCalendrier extends Application {
/* -------------------------------------------- */
syncPlayerTime(calendrier) {
this.calendrier = duplicate(calendrier); // Local copy update
this.updateDisplay(); // Then update
this.updateDisplay();
}
/* -------------------------------------------- */
@ -247,21 +247,19 @@ export class RdDCalendrier extends Application {
console.log(request);
let jourDiff = this.getLectureAstrologieDifficulte(request.date);
let niveau = Number(request.astrologie.data.niveau) + Number(request.conditions) + Number(jourDiff) + Number(request.etat);
let rolled = await RdDResolutionTable.rollData({
let rollData= {
caracValue: request.carac_vue,
finalLevel: niveau,
showDice: false
});
};
await RdDResolutionTable.rollData(rollData);
let nbAstral = this.getNombreAstral(request.date);
let nbAstralFaux = nbAstral;
request.rolled = rollData.rolled;
request.isValid = true;
request.rolled = rolled;
if (!rolled.isSuccess) {
if (!request.rolled.isSuccess) {
request.isValid = false;
while (nbAstralFaux == nbAstral) {
nbAstralFaux = new Roll("1d12").evaluate( { async: false} ).total;
}
nbAstral = nbAstralFaux;
let nbAstralFaux = new Roll("1d11").evaluate( { async: false} ).total;
nbAstral = nbAstral==nbAstralFaux ? 12 : nbAstralFaux;
// Mise à jour des nombres astraux du joueur
let astralData = this.listeNombreAstral.find((nombreAstral, i) => nombreAstral.index == request.date);
astralData.valeursFausses.push({ actorId: request.id, nombreAstral: nbAstralFaux });
@ -338,7 +336,7 @@ export class RdDCalendrier extends Application {
if (game.user.isGM) {
dateHTML = dateHTML + " - NA: " + this.getCurrentNombreAstral();
}
for (let handle of document.getElementsByClassName("calendar-move-handle")) {
for (let handle of document.getElementsByClassName("calendar-date-rdd")) {
handle.innerHTML = dateHTML;
}
for (let heure of document.getElementsByClassName("calendar-heure-texte")) {

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@ -1093,12 +1093,7 @@ ul, li {
.calendar-date-rdd {
font-family: "GoudyAcc";
color: #CCC;
font-weight: bold;
font-size: 1.10rem;
opacity: 90;
}
#calendar-move-handle {
font-family: "GoudyAcc";
font-size: 13px;
line-height: 1;
text-align: center;

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@ -461,8 +461,19 @@
{{!-- Connaissances Tab --}}
<div class="tab connaissances" data-group="primary" data-tab="connaissances">
<span class="item-name"><a class="creer-une-oeuvre">Créer une oeuvre</a></span>
<h3>Oeuvres diverses :</h3>
<h3>Tâches</h3><a class='creer-tache'>Créer une nouvelle Tâche</a>
<ul class="item-list alterne-list">
{{#each taches as |tache id|}}
<li class="item flexrow list-item" data-item-id="{{tache._id}}"><span class="competence-title tache-label"><a>{{tache.name}} ({{tache.data.points_de_tache_courant}}/{{tache.data.points_de_tache}})</a></span>
<div class="item-controls">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
<hr>
<h3>Oeuvres diverses :</h3><a class="creer-une-oeuvre">Créer une oeuvre</a>
<ul class="item-list alterne-list">
{{#each chants as |chant id|}}
<li class="item flexrow list-item" data-item-id="{{chant._id}}"><span>Chant</span><span class="competence-title chant-label"><a>{{chant.name}} (niveau {{chant.data.niveau}})</a></span>
@ -527,18 +538,9 @@
</li>
{{/each}}
</ul>
<h3>Tâches</h3><a class='creer-tache'>Créer une nouvelle Tâche</a>
<ul class="item-list alterne-list">
{{#each taches as |tache id|}}
<li class="item flexrow list-item" data-item-id="{{tache._id}}"><span class="competence-title tache-label"><a>{{tache.name}} ({{tache.data.points_de_tache_courant}}/{{tache.data.points_de_tache}})</a></span>
<div class="item-controls">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
<hr>
<h3>Astrologie</h3>
<span class="astrologie-label"><a id="jet-astrologie">Astrologie : Nombres Astraux</a></span>
</div>
{{!-- hautreve Tab --}}
@ -576,9 +578,6 @@
{{/if}}
</span>
</li>
<li class="item flexrow" >
<span class="astrologie-label"><a id="jet-astrologie">Astrologie : Nombres Astraux</a></span>
</li>
</ul>
</div>
<hr>

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@ -1,6 +1,6 @@
<img class="chat-icon" src="{{competence.img}}" alt="{{oeuvre.data.competence}}" />
<h4>
{{alias}} tente de chanter la chanson : {{oeuvre.name}} (niveau {{oeuvre.data.niveau}})
{{alias}} tente de chanter : {{oeuvre.name}} (niveau {{oeuvre.data.niveau}})
</h4>
{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html"}}
<hr>

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@ -3,7 +3,7 @@
<div class="rdd-hud-list tokenhudext left">
{{#each armes as |arme key|}}
{{#unless arme.data.initOnly}}
<div class="control-icon tokenhudicon rdd-hud-menu rdd-attaque" data-combatant-id="{{../combatant._id}}" data-arme-id="{{arme.index}}" title="{{arme.name}}">
<div class="control-icon tokenhudicon rdd-hud-menu rdd-attaque" data-combatant-id="{{../combatant.id}}" data-arme-id="{{arme.index}}" title="{{arme.name}}">
<label>C:{{arme.name}} {{arme.data.mainInfo}}</label>
</div>
{{/unless}}

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@ -2,12 +2,12 @@
<img class="rdd-hud-togglebutton" src="icons/svg/sword.svg" width="36" height="36" title="Initiative" />
<div class="rdd-hud-list tokenhudext right">
{{#each armes as |arme key|}}
<div class="control-icon tokenhudicon rdd-hud-menu" data-command="{{arme.command}}" data-combatant-id="{{../combatant._id}}" data-arme-id="{{arme.index}}" title="{{arme.name}}">
<div class="control-icon tokenhudicon rdd-hud-menu" data-command="{{arme.command}}" data-combatant-id="{{../combatant.id}}" data-arme-id="{{arme.index}}" title="{{arme.name}}">
<label>I:{{arme.name}} {{arme.data.mainInfo}}</label>
</div>
{{/each}}
{{#each commandes as |commande key|}}
<div class="control-icon tokenhudicon rdd-hud-menu" data-command="{{commande.command}}" data-combatant-id="{{../combatant._id}}" data-arme-id="{{commande.index}}" title="{{commande.name}}">
<div class="control-icon tokenhudicon rdd-hud-menu" data-command="{{commande.command}}" data-combatant-id="{{../combatant.id}}" data-arme-id="{{commande.index}}" title="{{commande.name}}">
<label>I:{{commande.name}}</label>
</div>
{{/each}}

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@ -24,16 +24,16 @@
<label>Exotisme</label>
<input class="attribute-value" type="text" name="data.exotisme" value="{{data.exotisme}}" data-dtype="Number"/>
</div>
<div class="form-group">
<label>Référence / Auteur</label>
<input class="attribute-value" type="text" name="data.reference" value="{{data.reference}}" data-dtype="String"/>
</div>
<div class="flexcol">
<span><label>Ingrédients : </label></span>
<div class="form-group editor">
{{editor content=data.ingredients target="data.ingredients" button=true owner=owner editable=editable}}
</div>
</div>
<div class="form-group">
<label>Référence / Auteur</label>
<input class="attribute-value" type="text" name="data.reference" value="{{data.reference}}" data-dtype="String"/>
</div>
<div class="flexcol">
<span><label>Description : </label></span>
<div class="form-group editor">