Gestion des signes draconiques #455
@ -55,27 +55,21 @@ export class RdDActor extends Actor {
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}
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}
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static remoteActorCall(actorId, method, ...args) {
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game.socket.emit("system.foundryvtt-reve-de-dragon", {
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msg: "msg_remote_actor_call",
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data: {
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gmId: Misc.connectedGM(),
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toActorId: actorId,
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method: method,
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args: args
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}
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});
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static remoteActorCall(options) {
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console.log("remoteActorCall ", options)
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options.userId = options.userId ?? Misc.connectedGMOrUser();
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game.socket.emit("system.foundryvtt-reve-de-dragon", { msg: "msg_remote_actor_call", data: options });
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}
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static onRemoteActorCall(data) {
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if (game.user.id == data.gmId) { // Seul le GM connecté choisi effectue l'appel
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const actor = game.actors.get(data?.toActorId);
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if (game.user.id == data.userId) { // Seul le joueur choisi effectue l'appel
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const actor = game.actors.get(data?.actorId);
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if (!actor) {
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console.info("RdDActor.onRemoteActorCall: Pas d'Actor disponible ", data);
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}
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else {
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const args = data.args;
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console.info(`RdDActor.onRemoteActorCall: pour l'Actor ${data.toActorId}, appel de RdDActor.${data.method}(`, ...args, ')');
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console.info(`RdDActor.onRemoteActorCall: pour l'Actor ${data.actorId}, appel de RdDActor.${data.method}(`, ...args, ')');
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actor[data.method](...args);
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}
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}
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@ -3185,7 +3179,7 @@ export class RdDActor extends Actor {
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async ajouterDeniers(gain, fromActorId = undefined) {
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if (fromActorId && !game.user.isGM) {
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RdDActor.remoteActorCall(this.id, 'ajouterDeniers', gain, fromActorId);
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RdDActor.remoteActorCall({ userId: Misc.connectedGMOrUser(), actorId: this.id, method: 'ajouterDeniers', args: [gain, fromActorId] });
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}
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else {
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const fromActor = game.actors.get(fromActorId)
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@ -3616,6 +3610,14 @@ export class RdDActor extends Actor {
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await this.createEmbeddedDocuments('ActiveEffect', [effet]);
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}
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/* -------------------------------------------- */
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async onPreUpdateItem(item, change, options, id) {
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const itemData = Misc.data(item);
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if (itemData.type == 'competence' && itemData.data.defaut_carac && itemData.data.xp) {
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await this.checkCompetenceXP(itemData.name, itemData.data.xp);
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}
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}
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/* -------------------------------------------- */
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async onCreateItem(item, options, id) {
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switch (item.type) {
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@ -3628,13 +3630,6 @@ export class RdDActor extends Actor {
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}
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}
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async onPreUpdateItem(item, change, options, id) {
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const itemData = Misc.data(item);
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if (itemData.type == 'competence' && itemData.data.defaut_carac && itemData.data.xp) {
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await this.checkCompetenceXP(itemData.name, itemData.data.xp);
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}
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}
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async onDeleteItem(item, options, id) {
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switch (item.type) {
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case 'tete':
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@ -3650,29 +3645,32 @@ export class RdDActor extends Actor {
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}
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async onCreateOwnedDraconique(item, options, id) {
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if (Misc.isElectedUser()) {
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let draconique = Draconique.all().find(it => it.match(item));
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if (draconique) {
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draconique.onActorCreateOwned(this, item)
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this.notifyGestionTeteSouffleQueue(item, draconique.manualMessage());
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}
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}
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}
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async onDeleteOwnedDraconique(item, options, id) {
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if (Misc.isElectedUser()) {
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let draconique = Draconique.all().find(it => it.match(item));
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if (draconique) {
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draconique.onActorDeleteOwned(this, item)
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}
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}
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}
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async onDeleteOwnedCaseTmr(item, options, id) {
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if (Misc.isElectedUser()) {
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let draconique = Draconique.all().find(it => it.isCase(item));
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if (draconique) {
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draconique.onActorDeleteCaseTmr(this, item)
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}
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}
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}
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notifyGestionTeteSouffleQueue(item, manualMessage = true) {
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ChatMessage.create({
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@ -29,7 +29,7 @@ export class ChatUtility {
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static removeChatMessageContaining(part) {
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const removeMessageData = {
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part: part,
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gmId: Misc.connectedGM()
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gmId: Misc.connectedGMOrUser()
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};
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if (game.user.isGM) {
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@ -41,7 +41,7 @@ export class ChatUtility {
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}
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static removeChatMessageId(messageId) {
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const removeMessageData = { messageId: messageId, gmId: Misc.connectedGM() };
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const removeMessageData = { messageId: messageId, gmId: Misc.connectedGMOrUser() };
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if (game.user.isGM) {
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ChatUtility.onRemoveMessages(removeMessageData);
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}
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@ -114,7 +114,13 @@ export class Misc {
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return Misc.data(it)?.data ?? {}
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}
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static connectedGM() {
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return game.user.isGM ? game.user.id : game.users.entities.find(u => u.isGM && u.active)?.id;
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static connectedGMOrUser(ownerId = undefined) {
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if (ownerId && game.user.id == ownerId){
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return ownerId;
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}
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return (game.user.isGM ? game.user.id : game.users.entities.find(u => u.isGM && u.active)?.id) ?? game.user.id;
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}
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static isElectedUser() {
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return game.user.id == Misc.connectedGMOrUser();
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}
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}
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@ -75,36 +75,36 @@ export class RdDCombatManager extends Combat {
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const currentId = this.combatant._id;
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// calculate initiative
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for (let cId = 0; cId < ids.length; cId++) {
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const c = this.getCombatant(ids[cId]);
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const combatant = this.getCombatant(ids[cId]);
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//if (!c) return results;
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let rollFormula = formula; // Init per default
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if (!rollFormula) {
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let armeCombat, competence;
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if (c.actor.data.type == 'creature' || c.actor.data.type == 'entite') {
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for (const competenceItemData of c.actor.data.items) {
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if (combatant.actor.data.type == 'creature' || combatant.actor.data.type == 'entite') {
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for (const competenceItemData of combatant.actor.data.items) {
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if (competenceItemData.data.iscombat) {
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competence = duplicate(competenceItemData);
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}
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}
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rollFormula = "2+( (" + RdDCombatManager.calculInitiative(competence.data.niveau, competence.data.carac_value) + ")/100)";
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} else {
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for (const itemData of c.actor.data.items) {
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for (const itemData of combatant.actor.data.items) {
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if (itemData.type == "arme" && itemData.data.equipe) {
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armeCombat = duplicate(itemData);
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}
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}
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let compName = (armeCombat == undefined) ? "Corps à corps" : armeCombat.data.competence;
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competence = RdDItemCompetence.findCompetence(c.actor.data.items, compName);
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competence = RdDItemCompetence.findCompetence(combatant.actor.data.items, compName);
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let bonusEcaille = (armeCombat && armeCombat.data.magique) ? armeCombat.data.ecaille_efficacite : 0;
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rollFormula = "2+( (" + RdDCombatManager.calculInitiative(competence.data.niveau, Misc.data(c.actor).data.carac[competence.data.defaut_carac].value, bonusEcaille) + ")/100)";
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rollFormula = "2+( (" + RdDCombatManager.calculInitiative(competence.data.niveau, Misc.data(combatant.actor).data.carac[competence.data.defaut_carac].value, bonusEcaille) + ")/100)";
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}
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}
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//console.log("Combatat", c);
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const roll = super._getInitiativeRoll(c, rollFormula);
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const roll = combatant.getInitiativeRoll(rollFormula);
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if (roll.total <= 0) roll.total = 0.00;
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console.log("Compute init for", rollFormula, roll.total);
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await this.updateEmbeddedDocuments("Combatant", [{ _id: c._id, initiative: roll.total }]);
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await this.updateEmbeddedDocuments("Combatant", [{ _id: combatant._id, initiative: roll.total }]);
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// Send a chat message
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let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode");
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@ -112,12 +112,12 @@ export class RdDCombatManager extends Combat {
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{
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speaker: {
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scene: canvas.scene._id,
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actor: c.actor ? c.actor._id : null,
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token: c.token._id,
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alias: c.token.name,
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actor: combatant.actor ? combatant.actor._id : null,
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token: combatant.token._id,
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alias: combatant.token.name,
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sound: CONFIG.sounds.dice,
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},
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flavor: `${c.token.name} a fait son jet d'Initiative (${messageOptions.initInfo})
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flavor: `${combatant.token.name} a fait son jet d'Initiative (${messageOptions.initInfo})
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<br>
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`,
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},
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@ -266,7 +266,7 @@ export class RdDCombatManager extends Combat {
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let initOffset = 0;
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let caracForInit = 0;
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let compNiveau = 0;
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let competence = { name: "Aucune" };
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let compData = { name: "Aucune" };
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if (combatant.actor.getSurprise() == "totale") {
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initOffset = -1; // To force 0
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initInfo = "Surprise Totale"
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@ -281,24 +281,24 @@ export class RdDCombatManager extends Combat {
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initInfo = "Draconic"
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} else {
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initOffset = 3; // Melée = 3.XX
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competence = RdDItemCompetence.findCompetence(combatant.actor.data.items, arme.data.competence);
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compNiveau = competence.data.niveau;
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compData = Misc.data(RdDItemCompetence.findCompetence(combatant.actor.data.items, arme.data.competence));
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compNiveau = compData.data.niveau;
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initInfo = arme.name + " / " + arme.data.competence;
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if (combatant.actor.data.type == 'creature' || combatant.actor.data.type == 'entite') {
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caracForInit = competence.data.carac_value;
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if (competence.data.categorie == "lancer") {
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caracForInit = compData.data.carac_value;
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if (compData.data.categorie == "lancer") {
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initOffset = 5;
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}
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} else {
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caracForInit = Misc.data(combatant.actor).data.carac[competence.data.defaut_carac].value;
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if (competence.data.categorie == "lancer") { // Offset de principe pour les armes de jet
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caracForInit = Misc.data(combatant.actor).data.carac[compData.data.defaut_carac].value;
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if (compData.data.categorie == "lancer") { // Offset de principe pour les armes de jet
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initOffset = 4;
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}
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if (competence.data.categorie == "tir") { // Offset de principe pour les armes de jet
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if (compData.data.categorie == "tir") { // Offset de principe pour les armes de jet
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initOffset = 5;
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}
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if (competence.data.categorie == "melee") { // Offset de principe pour les armes de jet
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if (compData.data.categorie == "melee") { // Offset de principe pour les armes de jet
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initOffset = 3;
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}
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}
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@ -1211,7 +1211,7 @@ export class RdDCombat {
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attackerId: this.attackerId,
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defenderTokenId: defenderTokenId,
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attackerRoll: attackerRoll,
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gmId: Misc.connectedGM(),
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gmId: Misc.connectedGMOrUser(),
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}
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});
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}
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