Gestion des signes draconiques #455
@ -348,6 +348,7 @@ export class RdDActor extends Actor {
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await this._recupereChance();
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await this.transformerStress();
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await this.retourSeuilDeReve(message);
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this.bonusRecuperationPotion= 0; // Reset potion
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message.content = `A la fin Chateau Dormant, ${message.content}<br>Un nouveau jour se lève`;
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ChatMessage.create(message);
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}
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@ -363,12 +364,13 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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async _recupererBlessures(message, type, liste, moindres) {
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if (!this.bonusRecuperationPotion) this.bonusRecuperationPotion = 0;
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let count = 0;
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const definitions = RdDUtility.getDefinitionsBlessures();
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let definition = definitions.find(d => d.type == type);
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for (let blessure of liste) {
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if (blessure.jours >= definition.facteur) {
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let rolled = await this._jetRecuperationConstitution(Misc.toInt(blessure.soins_complets), message);
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let rolled = await this._jetRecuperationConstitution(Misc.toInt(blessure.soins_complets)+this.bonusRecuperationPotion, message);
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blessure.soins_complets = 0;
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if (rolled.isSuccess && this._retrograderBlessure(type, blessure, moindres)) {
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message.content += ` -- une blessure ${type} cicatrise`;
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@ -3085,6 +3087,7 @@ export class RdDActor extends Actor {
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let pvManquants = myData.sante.vie.max - myData.sante.vie.value;
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let pvSoignees = Math.min(pvManquants, Math.floor(pointsGuerison / 2 ));
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pointsGuerison -= pvSoignees*2;
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guerisonData.list.push( pvSoignees + " Points de Vie soignés");
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await this.santeIncDec('vie', +pvSoignees, false);
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guerisonData.pointsConsommes = pointsGuerisonInitial - pointsGuerison;
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@ -3094,9 +3097,10 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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async consommerPotionSoin(potionData) {
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potionData.alias = this.name;
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if (potionData.data.categorie.includes('Enchante')) {
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potionData.pointsGuerison = RdDHerbes.calculePointsGuerison( potionData.data);
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potionData.alias = this.name;
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potionData.enchanteTexte = "enchantée";
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potionData.isEnchante = true;
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ChatMessage.create({
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@ -3122,7 +3126,13 @@ export class RdDActor extends Actor {
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});
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}
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} else {
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potionData.enchanteTexte = "";
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potionData.isEnchante = false;
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ChatMessage.create({
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whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
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content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-appliquer-potion-soin.html`, potionData )
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});
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this.bonusRecuperationPotion = potionData.data.herbeBonus;
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}
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}
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