Gestion des signes draconiques #455
@ -27,6 +27,7 @@ import { EffetsDraconiques } from "./tmr/effets-draconiques.js";
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import { Draconique } from "./tmr/draconique.js";
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import { Draconique } from "./tmr/draconique.js";
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import { RdDCarac } from "./rdd-carac.js";
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import { RdDCarac } from "./rdd-carac.js";
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import { Monnaie } from "./item-monnaie.js";
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import { Monnaie } from "./item-monnaie.js";
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import { RdDHerbes } from "./rdd-herbes.js";
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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@ -619,6 +620,7 @@ export class RdDActor extends Actor {
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dialog.render(true);
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dialog.render(true);
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}
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}
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/* -------------------------------------------- */
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async resultCombatReveDeDragon(rollData) {
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async resultCombatReveDeDragon(rollData) {
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rollData.queues = [];
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rollData.queues = [];
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if (rollData.rolled.isEchec) {
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if (rollData.rolled.isEchec) {
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@ -3051,9 +3053,85 @@ export class RdDActor extends Actor {
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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consommerPotion( potion ) {
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async buildPotionGuerisonList( pointsGuerison) {
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let pointsGuerisonInitial = pointsGuerison;
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let myData = Misc.templateData(this);
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const blessures = duplicate(myData.blessures);
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let guerisonData = { list: [], pointsConsommes: 0 }
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console.log(blessures);
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for (let critique of blessures.critiques.liste) {
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if (critique.active && pointsGuerison >= 6 ) {
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pointsGuerison -= 6;
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critique.active = false;
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guerisonData.list.push( "1 Blessure Critique (6 points)");
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}
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}
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for (let grave of blessures.graves.liste) {
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if (grave.active && pointsGuerison >= 4 ) {
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pointsGuerison -= 4;
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grave.active = false;
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guerisonData.list.push( "1 Blessure Grave (4 points)");
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}
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}
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for (let legere of blessures.legeres.liste) {
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if (legere.active && pointsGuerison >= 2 ) {
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pointsGuerison -= 2;
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legere.active = false;
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guerisonData.list.push( "1 Blessure Légère (2 points)");
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}
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}
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await this.update({ "data.blessures": blessures });
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let pvManquants = myData.sante.vie.max - myData.sante.vie.value;
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let pvSoignees = Math.min(pvManquants, Math.floor(pointsGuerison / 2 ));
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guerisonData.list.push( pvSoignees + " Points de Vie soignés");
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await this.santeIncDec('vie', +pvSoignees, false);
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guerisonData.pointsConsommes = pointsGuerisonInitial - pointsGuerison;
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return guerisonData;
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}
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/* -------------------------------------------- */
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async consommerPotionSoin(potionData) {
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if (potionData.data.categorie.includes('Enchante')) {
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potionData.pointsGuerison = RdDHerbes.calculePointsGuerison( potionData.data);
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potionData.alias = this.name;
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potionData.enchanteTexte = "enchantée";
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potionData.isEnchante = true;
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ChatMessage.create({
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whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
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content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-consommer-potion-soin.html`, potionData )
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});
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// Gestion de la résistance:
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let rolled = await RdDResolutionTable.roll(this.getReveActuel(), -8 );
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if (!rolled.isSuccess) {
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await this.reveActuelIncDec(-1);
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potionData.guerisonData = await this.buildPotionGuerisonList(potionData.pointsGuerison);
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potionData.guerisonMinutes = potionData.guerisonData.pointsConsommes * 5;
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ChatMessage.create({
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whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
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content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-appliquer-potion-soin.html`, potionData )
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});
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} else {
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}
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} else {
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}
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}
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/* -------------------------------------------- */
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async consommerPotion( potion ) {
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const potionData = Misc.data(potion);
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const potionData = Misc.data(potion);
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console.log("Potion consommée", potionData);
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if ( potionData.data.categorie.includes('Soin')) {
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this.consommerPotionSoin( potionData);
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} else if( potion.data.categorie.includes('Repos')) {
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//TODO
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} else {
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//TODO
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}
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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@ -2,11 +2,11 @@
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"name": "foundryvtt-reve-de-dragon",
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"name": "foundryvtt-reve-de-dragon",
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"title": "Rêve de Dragon",
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"title": "Rêve de Dragon",
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"description": "Rêve de Dragon RPG for FoundryVTT",
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"description": "Rêve de Dragon RPG for FoundryVTT",
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"version": "1.4.1",
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"version": "1.4.2",
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"manifestPlusVersion": "1.0.0",
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"manifestPlusVersion": "1.0.0",
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"minimumCoreVersion": "0.7.5",
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"minimumCoreVersion": "0.7.5",
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"compatibleCoreVersion": "0.7.9",
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"compatibleCoreVersion": "0.7.9",
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"templateVersion": 111,
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"templateVersion": 112,
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"author": "LeRatierBretonnien",
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"author": "LeRatierBretonnien",
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"authors": [
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"authors": [
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{
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{
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@ -726,6 +726,7 @@
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"herbe": "",
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"herbe": "",
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"herbebrins": 0,
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"herbebrins": 0,
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"herbebonus": 0,
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"herbebonus": 0,
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"reposalchimique": false,
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"pr": 0,
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"pr": 0,
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"prpermanent": false,
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"prpermanent": false,
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"prdate": 0,
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"prdate": 0,
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@ -5,7 +5,7 @@
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<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
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<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
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{{#if isOwned}}
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{{#if isOwned}}
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<div class="form-group">
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<div class="form-group">
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<span for="xp"><a class="consommer-potion chat-card-button" data-actor-id="{{actorId}}">Consommer cette potion</a></span>
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<span for="xp"><a class="consommer-potion chat-card-button" data-actor-id="{{actorId}}">Consommer cette potion et appliquer ses effets</a></span>
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</div>
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</div>
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{{/if}}
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{{/if}}
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</div>
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</div>
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@ -57,6 +57,26 @@
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<input class="attribute-value" type="text" name="data.herbebonus" value="{{data.herbebonus}}" data-dtype="Number" />
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<input class="attribute-value" type="text" name="data.herbebonus" value="{{data.herbebonus}}" data-dtype="Number" />
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</div>
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</div>
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{{/if}}
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{{/if}}
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{{#if isRepos}}
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<div class="form-group">
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<label>Herbe</label>
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<select name="data.herbe" class="herbe" data-dtype="String">
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{{selectOptions herbesRepos selected=data.herbe localize=false}}
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</select>
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</div>
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<div class="form-group">
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<label>Nombre de brins</label>
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<input class="attribute-value" type="text" name="data.herbebrins" value="{{data.herbebrins}}" data-dtype="Number" />
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</div>
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<div class="form-group">
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<label>Bonus</label>
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<input class="attribute-value" type="text" name="data.herbebonus" value="{{data.herbebonus}}" data-dtype="Number" />
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</div>
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<div class="form-group">
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<label>Repos Alchimique ?</label>
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<input class="attribute-value" type="checkbox" name="data.reposalchimique" {{#if data.reposalchimique}}checked{{/if}}/>
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</div>
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{{/if}}
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{{#if isEnchante}}
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{{#if isEnchante}}
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<div class="form-group">
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<div class="form-group">
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<label>Points de rêve</label>
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<label>Points de rêve</label>
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