Gestion des signes draconiques #455
143
module/actor.js
143
module/actor.js
@ -48,6 +48,39 @@ export class RdDActor extends Actor {
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Hooks.on("updateActor", (actor, change, options, actorId) => actor.onUpdateActor(change, options, actorId));
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}
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static onSocketMessage(sockmsg) {
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switch (sockmsg.msg) {
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case "msg_remote_actor_call":
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return RdDActor.onRemoteActorCall(sockmsg.data);
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}
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}
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static remoteActorCall(actorId, method, ...args) {
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game.socket.emit("system.foundryvtt-reve-de-dragon", {
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msg: "msg_remote_actor_call",
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data: {
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gmId: Misc.connectedGM(),
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toActorId: actorId,
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method: method,
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args: args
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}
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});
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}
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static onRemoteActorCall(data) {
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if (game.user.id == data.gmId) { // Seul le GM connecté choisi effectue l'appel
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const actor = game.actors.get(data?.toActorId);
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if (!actor) {
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console.info("RdDActor.onRemoteActorCall: Pas d'Actor disponible ", data);
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}
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else {
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const args = data.args;
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console.info(`RdDActor.onRemoteActorCall: pour l'Actor ${data.toActorId}, appel de RdDActor.${data.method}(`, ...args, ')');
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actor[data.method](...args);
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}
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}
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}
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static getParentActor(document) {
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return document?.parent instanceof Actor ? document.parent : undefined
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}
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@ -826,15 +859,15 @@ export class RdDActor extends Actor {
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}
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/* -------------------------------------------- */
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_isConteneurContenu(item, conteneurId) {
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if (Misc.data(item)?.type == 'conteneur') { // Si c'est un conteneur, il faut vérifier qu'on ne le déplace pas vers un sous-conteneur lui appartenant
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_isConteneurContenu(item, conteneur) {
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if (item?.isConteneur()) { // Si c'est un conteneur, il faut vérifier qu'on ne le déplace pas vers un sous-conteneur lui appartenant
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for (let id of Misc.templateData(item).contenu) {
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let subObjet = this.getObjet(id);
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if (subObjet?.id == conteneurId) {
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if (subObjet?.id == conteneur.id) {
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return true; // Loop detected !
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}
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if (subObjet?.type == 'conteneur') {
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return this._isConteneurContenu(subObjet, conteneurId);
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if (subObjet?.isConteneur()) {
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return this._isConteneurContenu(subObjet, conteneur);
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}
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}
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}
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@ -969,7 +1002,7 @@ export class RdDActor extends Actor {
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ui.notifications.warn(`Impossible de déplacer un objet (${item.name}) vers un ${destData.type} qui n'est pas un conteneur (${dest.name}) !`);
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return false;
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}
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if (this._isConteneurContenu(item, conteneurId)) {
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if (this._isConteneurContenu(item, dest)) {
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ui.notifications.warn(`Impossible de déplacer un conteneur parent (${item.name}) dans un de ses contenus ${destData.name} !`);
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return false; // Loop detected !
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}
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@ -3077,54 +3110,68 @@ export class RdDActor extends Actor {
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return;
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}
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/* -------------------------------------------- */
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async optimizeArgent(sumDenier, monnaies) {
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getFortune() {
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let monnaies = Monnaie.filtrerMonnaies(this.data.items);
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if (monnaies.length < 4) {
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ui.notifications.error("Problème de monnaies manquantes, impossible de payer correctement!")
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return 0;
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}
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return monnaies.map(m => Misc.templateData(m))
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.map(tpl => tpl.valeur_deniers * Number(tpl.quantite))
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.reduce(Misc.sum(), 0);
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}
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/* -------------------------------------------- */
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async optimizeArgent(fortuneTotale) {
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let monnaies = Monnaie.filtrerMonnaies(this.data.items);
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let parValeur = Misc.classifyFirst(monnaies, it => Misc.templateData(it).valeur_deniers);
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let fortune = {
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1000: Math.floor(sumDenier / 1000), // or
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100: Math.floor(sumDenier / 100) % 10, // argent
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10: Math.floor(sumDenier / 10) % 10, // bronze
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1: sumDenier % 10 // étain
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let nouvelleFortune = {
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1000: Math.floor(fortuneTotale / 1000), // or
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100: Math.floor(fortuneTotale / 100) % 10, // argent
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10: Math.floor(fortuneTotale / 10) % 10, // bronze
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1: fortuneTotale % 10 // étain
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}
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let updates = []
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for (const [valeur, nombre] of Object.entries(fortune)) {
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for (const [valeur, nombre] of Object.entries(nouvelleFortune)) {
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updates.push({ _id: parValeur[valeur]._id, 'data.quantite': nombre });
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}
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await this.updateEmbeddedDocuments('Item', updates);
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}
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/* -------------------------------------------- */
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async payerDenier(sumDenier, dataObj = undefined, quantite = 1) {
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let monnaies = Monnaie.filtrerMonnaies(this.data.items);
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if (monnaies.length < 4) {
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ui.notifications.warn("Problème de monnaies manquantes, impossible de payer correctement!")
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return;
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}
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sumDenier = Number(sumDenier);
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let denierDisponible = 0;
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for (let pieceData of monnaies.map(m => Misc.data(m))) {
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denierDisponible += pieceData.data.valeur_deniers * Number(pieceData.data.quantite);
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}
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console.log("DENIER", game.user.character, sumDenier, denierDisponible);
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async depenserDeniers(depense, dataObj = undefined, quantite = 1, toActorId) {
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depense = Number(depense);
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let fortune = this.getFortune();
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console.log("depenserDeniers", game.user.character, depense, fortune);
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let msg = "";
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let isPayed = false;
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if (denierDisponible >= sumDenier) {
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denierDisponible -= sumDenier;
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this.optimizeArgent(denierDisponible, monnaies);
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msg = `Vous avez payé <strong>${sumDenier} Deniers</strong>, qui ont été soustraits de votre argent.`;
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RdDAudio.PlayContextAudio("argent"); // Petit son
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isPayed = true;
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if (depense == 0) {
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if (dataObj) {
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dataObj.payload.data.cout = sumDenier / 100; // Mise à jour du prix en sols , avec le prix acheté
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dataObj.payload.data.cout = depense / 100; // Mise à jour du prix en sols , avec le prix acheté
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dataObj.payload.data.quantite = quantite;
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await this.createEmbeddedDocuments('Item', [dataObj.payload]);
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msg += `<br>Et l'objet <strong>${dataObj.payload.name}</strong> a été ajouté à votre inventaire.`;
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msg += `<br>L'objet <strong>${dataObj.payload.name}</strong> a été ajouté gratuitement à votre inventaire.`;
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}
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}
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else {
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if (fortune >= depense) {
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fortune -= depense;
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const toActor = game.actors.get(toActorId)
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if (toActor) {
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toActor.ajouterDeniers(depense, this.id);
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}
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await this.optimizeArgent(fortune);
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msg = `Vous avez payé <strong>${depense} Deniers</strong>${toActor ? " à " + toActor.name : ''}, qui ont été soustraits de votre argent.`;
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RdDAudio.PlayContextAudio("argent"); // Petit son
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if (dataObj) {
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dataObj.payload.data.cout = depense / 100; // Mise à jour du prix en sols , avec le prix acheté
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dataObj.payload.data.quantite = quantite;
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await this.createEmbeddedDocuments('Item', [dataObj.payload]);
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msg += `<br>Et l'objet <strong>${dataObj.payload.name}</strong> a été ajouté à votre inventaire.`;
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}
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} else {
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msg = "Vous n'avez pas assez d'argent pour payer cette somme !";
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}
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} else {
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msg = "Vous n'avez pas assez d'argent pour payer cette somme !";
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}
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let message = {
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@ -3134,6 +3181,24 @@ export class RdDActor extends Actor {
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ChatMessage.create(message);
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}
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async ajouterDeniers(gain, fromActorId = undefined) {
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if (fromActorId && !game.user.isGM) {
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RdDActor.remoteActorCall(this.id, 'ajouterDeniers', gain, fromActorId);
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}
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else {
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const fromActor = game.actors.get(fromActorId)
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let fortune = this.getFortune();
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fortune += Number(gain);
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await this.optimizeArgent(fortune);
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RdDAudio.PlayContextAudio("argent"); // Petit son
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ChatMessage.create({
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whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
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content: `Vous avez reçu <strong>${gain} Deniers</strong> ${fromActor ? " de " + fromActor.name : ''}, qui ont été ajoutés de votre argent.`
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});
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}
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}
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/* -------------------------------------------- */
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async monnaieIncDec(id, value) {
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let monnaie = this.getMonnaie(id);
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@ -1,3 +1,4 @@
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import { Misc } from "./misc.js";
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/**
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* Class providing helper methods to get the list of users, and
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@ -7,31 +8,45 @@ export class ChatUtility {
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/* -------------------------------------------- */
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static onSocketMessage(sockmsg) {
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switch (sockmsg.msg) {
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case "msg_delete_chat_message": return ChatUtility.onRemoveMessages(sockmsg.part, sockmsg.gmId);
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case "msg_delete_chat_message": return ChatUtility.onRemoveMessages(sockmsg.data);
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}
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}
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/* -------------------------------------------- */
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static onRemoveMessages(part, gmId) {
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if (game.user.id == gmId) {
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const toDelete = game.messages.filter(it => it.data.content.includes(part));
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toDelete.forEach(it => it.delete());
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static onRemoveMessages(data) {
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if (game.user.isGM || game.user.id == data.gmId) {
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if (data.part){
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const toDelete = game.messages.filter(it => it.data.content.includes(data.part));
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toDelete.forEach(it => it.delete());
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}
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if (data.messageId){
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game.messages.get(data.messageId)?.delete();
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}
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}
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}
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/* -------------------------------------------- */
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static removeChatMessageContaining(part) {
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const gmId = game.user.isGM ? game.user.id : game.users.entities.find(u => u.isGM && u.active)?.id;
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const removeMessageData = {
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part: part,
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gmId: Misc.connectedGM()
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};
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if (!gmId || game.user.isGM) {
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ChatUtility.onRemoveMessages(part, game.user.id);
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if (game.user.isGM) {
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ChatUtility.onRemoveMessages(removeMessageData);
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}
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else {
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game.socket.emit("system.foundryvtt-reve-de-dragon", {
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msg: "msg_delete_chat_message", data: {
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part:part,
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gmId: gmId,
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}});
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game.socket.emit("system.foundryvtt-reve-de-dragon", { msg: "msg_delete_chat_message", data: removeMessageData });
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}
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}
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static removeChatMessageId(messageId) {
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const removeMessageData = { messageId: messageId, gmId: Misc.connectedGM() };
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if (game.user.isGM) {
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ChatUtility.onRemoveMessages(removeMessageData);
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}
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else {
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game.socket.emit("system.foundryvtt-reve-de-dragon", { msg: "msg_delete_chat_message", data: removeMessageData });
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}
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}
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@ -104,9 +104,9 @@ export class RdDItem extends Item {
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async quantiteIncDec(nombre, options = { diminuerQuantite: true, supprimerSiZero: false }) {
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const itemData = Misc.data(this);
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const quantite = itemData.data.quantite;
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if (quantite != undefined) {
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const reste = Math.max(quantite + nombre, 0);
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const quantite = Number(itemData.data.quantite ??-1);
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if (quantite >=0 ) {
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const reste = Math.max(quantite + Number(nombre), 0);
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if (reste == 0) {
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if (options.supprimerSiZero){
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@ -150,7 +150,9 @@ export class RdDItem extends Item {
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let chatData = duplicate(Misc.data(this));
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const properties = this[`_${chatData.type}ChatData`]();
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chatData["properties"] = properties
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if (this.actor){
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chatData.actor = {id: this.actor.id };
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}
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//Check if the posted item should have availability/pay buttons
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chatData.hasPrice = "cout" in chatData.data;
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chatData.data.cout_deniers = 0;
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@ -205,7 +207,7 @@ export class RdDItem extends Item {
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if (chatData.hasPrice) {
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if (quantiteEnvoi > 0)
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chatData.postQuantity = Number(quantiteEnvoi);
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if (prixTotal > 0) {
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if (prixTotal >= 0) {
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chatData.postPrice = prixTotal;
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chatData.data.cout_deniers = Math.floor(prixTotal * 100); // Mise à jour cout en deniers
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}
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@ -47,11 +47,13 @@ export class Misc {
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const parsed = parseInt(value);
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return isNaN(parsed) ? 0 : parsed;
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}
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static keepDecimals(num, decimals) {
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if (decimals<=0 || decimals>6) return num;
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const decimal = Math.pow(10, parseInt(decimals));
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return Math.round(num * decimal) / decimal;
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}
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static getFractionHtml(diviseur) {
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if (!diviseur || diviseur <= 1) return undefined;
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switch (diviseur || 1) {
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@ -111,4 +113,8 @@ export class Misc {
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static templateData(it) {
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return Misc.data(it)?.data ?? {}
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}
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static connectedGM() {
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return game.user.isGM ? game.user.id : game.users.entities.find(u => u.isGM && u.active)?.id;
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}
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}
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@ -1211,7 +1211,7 @@ export class RdDCombat {
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attackerId: this.attackerId,
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defenderTokenId: defenderTokenId,
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attackerRoll: attackerRoll,
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gmId: game.users.entities.find(u => u.isGM)?.id,
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gmId: Misc.connectedGM(),
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}
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});
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}
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@ -140,10 +140,11 @@ Hooks.once("init", async function () {
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};
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/* -------------------------------------------- */
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game.socket.on("system.foundryvtt-reve-de-dragon", data => {
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RdDUtility.onSocketMesssage(data);
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RdDCombat.onSocketMessage(data);
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ChatUtility.onSocketMessage(data);
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game.socket.on("system.foundryvtt-reve-de-dragon", sockmsg => {
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RdDUtility.onSocketMesssage(sockmsg);
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RdDCombat.onSocketMessage(sockmsg);
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ChatUtility.onSocketMessage(sockmsg);
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RdDActor.onSocketMessage(sockmsg);
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});
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/* -------------------------------------------- */
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@ -204,9 +204,9 @@ export class RdDUtility {
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}
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/* -------------------------------------------- */
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static buildListOptions( min, max ) {
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static buildListOptions(min, max) {
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let options = ""
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for(let i=min; i<= max; i++) {
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for (let i = min; i <= max; i++) {
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options += `<option value="${i}">${i}</option>`
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}
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return options;
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@ -529,25 +529,62 @@ export class RdDUtility {
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});
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// Gestion du bouton payer
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html.on("click", '.payer-button', event => {
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let sumdenier = event.currentTarget.attributes['data-somme-denier'].value;
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let quantite = 1;
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if (event.currentTarget.attributes['data-quantite']) {
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quantite = event.currentTarget.attributes['data-quantite'].value;
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}
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let sumdenier = event.currentTarget.attributes['data-somme-denier']?.value ?? 0;
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let quantite = event.currentTarget.attributes['data-quantite']?.value ?? 1;
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let fromActorId = event.currentTarget.attributes['data-actor-id']?.value;
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let jsondata = event.currentTarget.attributes['data-jsondata']
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let objData
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if (jsondata) {
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objData = JSON.parse(jsondata.value)
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}
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if (game.user.character) {
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game.user.character.payerDenier(sumdenier, objData, quantite);
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} else {
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let msgPayer = "Vous devez avoir un acteur relié pour effectuer le paiement";
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ChatMessage.create({ content: msgPayer, whisper: [game.user] });
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let actor = RdDUtility.getSelectedActor("Pour effectuer le paiement:");
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if (actor) {
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actor.depenserDeniers(sumdenier, objData, quantite, fromActorId);
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// TODO: diminuer la quantité ou supprimer le message
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// message: => document.querySelector("#chat-log > li:nth-child(61) > div > div > span > a")
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// => ../../../..[@data-message-id]
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let chatMessageId = RdDUtility.findChatMessageId(event.currentTarget);
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if (chatMessageId) {
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ChatUtility.removeChatMessageId(chatMessageId);
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}
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}
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});
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}
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static findChatMessageId(current) {
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const isChatMessageWithId = it => it.classList.contains('chat-message') && it.attributes.getNamedItem('data-message-id');
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return RdDUtility.findNodeMatching(current, isChatMessageWithId)?.attributes.getNamedItem('data-message-id').value;
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}
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static findNodeMatching(current, predicate) {
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if (current) {
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if (predicate(current)) {
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return current;
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}
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return RdDUtility.findNodeMatching(current.parentElement, predicate);
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}
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return undefined;
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}
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static getSelectedActor(msgPlayer = '') {
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if (canvas.tokens.controlled.length == 1) {
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let token = canvas.tokens.controlled[0];
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if (token.actor && token.data.actorLink) {
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return token.actor;
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}
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msgPlayer += "<br>le token sélectionné doit être lié à un personnage";
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}
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||||
if (game.user.character) {
|
||||
return game.user.character;
|
||||
}
|
||||
msgPlayer += "<br>vous pouvez sélectionner un seul token lié à un personnage";
|
||||
msgPlayer += "<br>vous devez être connecté comme joueur avec un personnage sélectionné";
|
||||
|
||||
ui.notifications.warn(msgPlayer);
|
||||
ChatMessage.create({ content: msgPlayer, whisper: [game.user] });
|
||||
return undefined;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static createMonnaie(name, valeur_deniers, img = "", enc = 0.01) {
|
||||
let piece = {
|
||||
|
@ -15,21 +15,21 @@
|
||||
<b>Quantité: </b> <span class="postQuantity">{{postQuantity}}</span>
|
||||
{{/if}}
|
||||
{{#if postPrice}}
|
||||
<b>Prix: </b> <span class="postPrice">{{postPrice}} Sols</span><br>
|
||||
<b>Prix: </b> <span class="postPrice">{{postPrice}} Sols</span>
|
||||
{{/if}}
|
||||
</span>
|
||||
</span><br>
|
||||
{{/if}}
|
||||
{{#if finalPrice}}
|
||||
<span>
|
||||
<b>Prix Total: </b> <span class="postPrice">{{finalPrice}} Sols</span><br>
|
||||
</span>
|
||||
{{/if}}
|
||||
</p>
|
||||
|
||||
{{#if hasPrice}}
|
||||
<span class="chat-card-button-area">
|
||||
<a class='payer-button chat-card-button market-button' data-jsondata='{{jsondata}}'
|
||||
data-somme-denier="{{data.cout_deniers_total}}" data-quantite="{{data.quantite}}">Payer</a>
|
||||
<a class='payer-button chat-card-button market-button'
|
||||
data-jsondata='{{jsondata}}'
|
||||
{{#if actor.id}}data-actor-id='{{actor.id}}'{{/if}}
|
||||
data-somme-denier="{{data.cout_deniers_total}}" data-quantite="{{data.quantite}}">Payer</a>
|
||||
</span>
|
||||
{{/if}}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user