#193: utiliser isElectedUser pour les défenses #466
| @@ -1,3 +1,4 @@ | ||||
| import { Misc } from "./misc"; | ||||
|  | ||||
| /** | ||||
|  * Class providing helper methods to get the list of users, and  | ||||
| @@ -7,31 +8,27 @@ export class ChatUtility { | ||||
|   /* -------------------------------------------- */ | ||||
|   static onSocketMessage(sockmsg) { | ||||
|     switch (sockmsg.msg) { | ||||
|       case "msg_delete_chat_message": return ChatUtility.onRemoveMessages(sockmsg.part, sockmsg.gmId); | ||||
|       case "msg_delete_chat_message": return ChatUtility.onRemoveMessages(sockmsg.part); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static onRemoveMessages(part, gmId) { | ||||
|     if (game.user._id == gmId) { | ||||
|   static onRemoveMessages(part) { | ||||
|     if (Misc.isElectedUser()) { | ||||
|       const toDelete = game.messages.filter(it => it.data.content.includes(part)); | ||||
|       toDelete.forEach(it => it.delete()); | ||||
|     } | ||||
|   } | ||||
|    | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static removeChatMessageContaining(part) { | ||||
|     const gmId = game.user.isGM ? game.user._id : game.users.entities.find(u => u.isGM && u.active)?.id; | ||||
|  | ||||
|     if (!gmId || game.user.isGM) { | ||||
|       ChatUtility.onRemoveMessages(part, game.user._id); | ||||
|     if (Misc.isElectedUser()) { | ||||
|       ChatUtility.onRemoveMessages(part); | ||||
|     } | ||||
|     else { | ||||
|       game.socket.emit("system.foundryvtt-reve-de-dragon", { | ||||
|         msg: "msg_delete_chat_message", data: { | ||||
|           part:part, | ||||
|           gmId: gmId, | ||||
|         }}); | ||||
|         msg: "msg_delete_chat_message", data: { part: part } | ||||
|       }); | ||||
|     } | ||||
|   } | ||||
|  | ||||
| @@ -108,5 +105,5 @@ export class ChatUtility { | ||||
|       ChatMessage.create(data); | ||||
|     } | ||||
|   } | ||||
|    | ||||
|  | ||||
| } | ||||
|   | ||||
| @@ -395,9 +395,8 @@ export class RdDCombat { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static combatNouveauTour(combat) { | ||||
|     let turn = combat.turns.find(t => t.tokenId == combat.current.tokenId); | ||||
|     if (game.user.isGM) { | ||||
|       // seul le GM notifie le status | ||||
|     if (Misc.isElectedUser()) { | ||||
|       let turn = combat.turns.find(t => t.tokenId == combat.current.tokenId); | ||||
|       this.displayActorCombatStatus(combat, turn.actor); | ||||
|       // TODO Playaudio for player?? | ||||
|     } | ||||
| @@ -482,17 +481,15 @@ export class RdDCombat { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static onMsgEncaisser(data) { | ||||
|     let attackerRoll = RdDCombat._getAttaque(data.attackerId); // Retrieve the rolldata from the store | ||||
|  | ||||
|     if (game.user.id === data.gmId) { // Seul le GM effectue l'encaissement sur la fiche | ||||
|     if (Misc.isElectedUser()) { | ||||
|       let attackerRoll = RdDCombat._getAttaque(data.attackerId); // Retrieve the rolldata from the store | ||||
|       let attacker = data.attackerId ? game.actors.get(data.attackerId) : null; | ||||
|       let defender = canvas.tokens.get(data.defenderTokenId).actor; | ||||
|  | ||||
|       defender.encaisserDommages(attackerRoll, attacker); | ||||
|       RdDCombat._deleteDefense(attackerRoll.passeArme); | ||||
|       RdDCombat._deleteAttaque(data.attackerId); | ||||
|     } | ||||
|  | ||||
|     RdDCombat._deleteDefense(attackerRoll.passeArme); | ||||
|     RdDCombat._deleteAttaque(data.attackerId); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -503,7 +500,7 @@ export class RdDCombat { | ||||
|         ui.notifications.error("Le joueur " + game.user.name + " n'est connecté à aucun personnage. Impossible de continuer."); | ||||
|         return; | ||||
|       } | ||||
|       if ((game.user.isGM && !defenderToken.actor.hasPlayerOwner) || (defenderToken.actor.hasPlayerOwner && (game.user.character?._id == defenderToken.actor.data._id))) { | ||||
|       if (Misc.isElectedUser()) { | ||||
|         const rddCombat = RdDCombat.createForAttackerAndDefender(msg.attackerId, msg.defenderTokenId); | ||||
|         if (rddCombat) { | ||||
|           const defenderRoll = msg.defenderRoll; | ||||
| @@ -825,8 +822,7 @@ export class RdDCombat { | ||||
|       dmg: attackerRoll.dmg, | ||||
|     }; | ||||
|  | ||||
|     const selfMessage = essaisPrecedents != undefined; | ||||
|     if (!selfMessage && (!game.user.isGM || this.defender.hasPlayerOwner)) { | ||||
|     if (!Misc.isElectedUser()) { | ||||
|       this._socketSendMessageDefense(paramChatDefense, defenderRoll); | ||||
|     } | ||||
|     else { | ||||
| @@ -1203,7 +1199,7 @@ export class RdDCombat { | ||||
|       this._onEchecTotal(defenderRoll); | ||||
|     } | ||||
|  | ||||
|     if (game.user.isGM) { // Current user is the GM -> direct access | ||||
|     if (Misc.isElectedUser()) { | ||||
|       attackerRoll.attackerId = this.attackerId; | ||||
|       attackerRoll.defenderTokenId = defenderTokenId; | ||||
|  | ||||
|   | ||||
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