#193: utiliser isElectedUser pour les défenses #467
@ -14,7 +14,7 @@ export class ChatUtility {
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/* -------------------------------------------- */
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static onRemoveMessages(data) {
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if (game.user.isGM || game.user.id == data.gmId) {
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if (Misc.isElectedUser()) {
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if (data.part) {
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const toDelete = game.messages.filter(it => it.data.content.includes(data.part));
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toDelete.forEach(it => it.delete());
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@ -23,31 +23,19 @@ export class ChatUtility {
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game.messages.get(data.messageId)?.delete();
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}
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}
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else {
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game.socket.emit("system.foundryvtt-reve-de-dragon", { msg: "msg_delete_chat_message", data: data });
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}
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}
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/* -------------------------------------------- */
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static removeChatMessageContaining(part) {
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const removeMessageData = {
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part: part,
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gmId: Misc.connectedGMOrUser()
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};
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if (game.user.isGM) {
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ChatUtility.onRemoveMessages(removeMessageData);
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}
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else {
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game.socket.emit("system.foundryvtt-reve-de-dragon", { msg: "msg_delete_chat_message", data: removeMessageData });
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}
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ChatUtility.onRemoveMessages({ part: part });
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}
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static removeChatMessageId(messageId) {
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const removeMessageData = { messageId: messageId, gmId: Misc.connectedGMOrUser() };
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if (game.user.isGM) {
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ChatUtility.onRemoveMessages(removeMessageData);
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}
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else {
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game.socket.emit("system.foundryvtt-reve-de-dragon", { msg: "msg_delete_chat_message", data: removeMessageData });
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}
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ChatUtility.onRemoveMessages({ messageId: messageId });
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}
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/* -------------------------------------------- */
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@ -390,9 +390,8 @@ export class RdDCombat {
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/* -------------------------------------------- */
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static combatNouveauTour(combat) {
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if (Misc.isElectedUser()) {
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let turn = combat.turns.find(t => t.tokenId == combat.current.tokenId);
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if (game.user.isGM) {
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// seul le GM notifie le status
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this.displayActorCombatStatus(combat, turn.actor);
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// TODO Playaudio for player??
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}
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@ -477,19 +476,18 @@ export class RdDCombat {
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/* -------------------------------------------- */
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static onMsgEncaisser(data) {
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if (Misc.isElectedUser()) {
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let attackerRoll = RdDCombat._getAttaque(data.attackerId); // Retrieve the rolldata from the store
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if (game.user.id === data.gmId) { // Seul le GM effectue l'encaissement sur la fiche
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let attacker = data.attackerId ? game.actors.get(data.attackerId) : null;
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let defender = canvas.tokens.get(data.defenderTokenId).actor;
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defender.encaisserDommages(attackerRoll, attacker);
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}
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RdDCombat._deleteDefense(attackerRoll.passeArme);
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RdDCombat._deleteAttaque(data.attackerId);
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}
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}
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/* -------------------------------------------- */
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static onMsgDefense(msg) {
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let defenderToken = canvas.tokens.get(msg.defenderTokenId);
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@ -498,10 +496,7 @@ export class RdDCombat {
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ui.notifications.error("Le joueur " + game.user.name + " n'est connecté à aucun personnage. Impossible de continuer.");
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return;
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}
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const isDefenderConnectedPlayer = defenderToken.actor.hasPlayerOwner; // TODO: tester si le joueur est pas connecté
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if (isDefenderConnectedPlayer
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? game.user.character?._id == defenderToken.actor.data._id // TODO: vérifier le cas d'un joueur qui est owner de plusieurs personnages
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: game.user.isGM) {
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if (Misc.isElectedUser()) {
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const rddCombat = RdDCombat.createForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
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if (rddCombat) {
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const defenderRoll = msg.defenderRoll;
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@ -821,8 +816,7 @@ export class RdDCombat {
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dmg: attackerRoll.dmg,
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};
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const selfMessage = essaisPrecedents != undefined;
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if (!selfMessage && (!game.user.isGM || this.defender.hasPlayerOwner)) {
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if (!Misc.isElectedUser()) {
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this._socketSendMessageDefense(paramChatDefense, defenderRoll);
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}
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else {
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@ -1200,13 +1194,14 @@ export class RdDCombat {
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this._onEchecTotal(defenderRoll);
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}
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if (game.user.isGM) { // Current user is the GM -> direct access
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if (Misc.isElectedUser()) {
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attackerRoll.attackerId = this.attackerId;
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attackerRoll.defenderTokenId = defenderTokenId;
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await this.computeRecul(defenderRoll);
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this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll);
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} else { // envoi à un GM: les joueurs n'ont pas le droit de modifier les personnages qu'ils ne possèdent pas
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}
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else { // envoi à un GM: les joueurs n'ont pas le droit de modifier les personnages qu'ils ne possèdent pas
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game.socket.emit("system.foundryvtt-reve-de-dragon", {
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msg: "msg_encaisser",
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data: {
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