Fix possession #540

Merged
uberwald merged 1 commits from VincentVk/foundryvtt-reve-de-dragon:v1.5 into v1.5 2022-07-02 08:53:30 +02:00
6 changed files with 114 additions and 122 deletions

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@ -372,12 +372,27 @@ export class RdDActor extends Actor {
const list = this.getDraconicList(); const list = this.getDraconicList();
return duplicate(list[0]); return duplicate(list[0]);
} }
getDraconicOrZero() { getDraconicOuPossession() {
const list = this.getDraconicList().filter(it => Misc.data(it).data.niveau >= 0); const possessions = this.items.filter(it => Misc.data(it).type == 'competencecreature' && Misc.templateData(it).ispossession)
if (list.length == 0) { .sort(Misc.descending(it => Misc.templateData(it).niveau));
return { name: "Aucun", data: { niveau: 0 } }; if (possessions.length>0) {
return duplicate(possessions[0]);
} }
return duplicate(list[0]); const draconics = this.getDraconicList().filter(it => Misc.data(it).data.niveau >= 0);
if (draconics.length> 0) {
return duplicate(draconics[0]);
}
return {
img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp',
name: 'Sans draconic',
data: {
niveau: 0,
defaut_carac: "reve",
}
};
}
getPossession(possessionId) {
return this.items.find(it => it.type == 'possession' && it.data.data.possessionid == possessionId);
} }
getDemiReve() { getDemiReve() {
@ -783,7 +798,7 @@ export class RdDActor extends Actor {
async combattreReveDeDragon(force) { async combattreReveDeDragon(force) {
let rollData = { let rollData = {
actor: this, actor: this,
competence: duplicate(this.getDraconicOrZero()), competence: duplicate(this.getDraconicOuPossession()),
canClose: false, canClose: false,
rencontre: duplicate(TMRRencontres.getRencontre('rdd')), rencontre: duplicate(TMRRencontres.getRencontre('rdd')),
tmr: true, tmr: true,
@ -2538,7 +2553,7 @@ export class RdDActor extends Actor {
if (rollData.competence.type == 'competencecreature') { if (rollData.competence.type == 'competencecreature') {
if (rollData.competence.data.iscombat) { if (rollData.competence.data.iscombat) {
if (rollData.competence.data.ispossession) { if (rollData.competence.data.ispossession) {
RdDPossession.managePossession(this, rollData.competence) RdDPossession.onAttaquePossession(this, rollData.competence)
} else { } else {
const arme = RdDItemCompetenceCreature.toArme(rollData.competence) const arme = RdDItemCompetenceCreature.toArme(rollData.competence)
RdDCombat.createUsingTarget(this)?.attaque(competence, arme) RdDCombat.createUsingTarget(this)?.attaque(competence, arme)
@ -2566,8 +2581,8 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
conjurerPossession(possession) { conjurerPossession(possession) {
let draconic = this.getBestDraconic(); let draconic = this.getDraconicOuPossession();
RdDPossession.managePossession(this, draconic, possession) RdDPossession.onAttaquePossession(this, draconic, possession)
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -3206,7 +3221,7 @@ export class RdDActor extends Actor {
let competence = Misc.data(this.getCompetence(arme.data.competence)); let competence = Misc.data(this.getCompetence(arme.data.competence));
if (arme || (competence.type == 'competencecreature' && competence.data.iscombat)) { if (arme || (competence.type == 'competencecreature' && competence.data.iscombat)) {
if (competence.data.ispossession) { if (competence.data.ispossession) {
RdDPossession.managePossession(this, competence); RdDPossession.onAttaquePossession(this, competence);
} else { } else {
RdDCombat.createUsingTarget(this)?.attaque(competence, arme); RdDCombat.createUsingTarget(this)?.attaque(competence, arme);
} }

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@ -14,44 +14,44 @@ Donc la compétence Possession ne peut être démarrée que par le MJ.
export class RdDPossession { export class RdDPossession {
/* -------------------------------------------- */ /* -------------------------------------------- */
static init() { static init() {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static searchPossessionFromEntite( attacker, defender) { static searchPossessionFromEntite(attacker, defender) {
let poss = attacker.data.items.find( poss => poss.type == 'possession' && poss.data.data.possedeid == defender.data._id); let poss = attacker.data.items.find(poss => poss.type == 'possession' && poss.data.data.possedeid == defender.data._id);
if (!poss) { if (!poss) {
poss = defender.data.items.find( poss => poss.type == 'possession' && poss.data.data.possedeid == defender.data._id); poss = defender.data.items.find(poss => poss.type == 'possession' && poss.data.data.possedeid == defender.data._id);
} }
return poss && duplicate(poss) || undefined; return poss && duplicate(poss) || undefined;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static updateEtatPossession( possession ) { static updateEtatPossession(possession) {
possession.ptsConjuration = 0 possession.ptsConjuration = 0
possession.ptsPossession = 0 possession.ptsPossession = 0
console.log("Possession", possession) console.log("Possession", possession)
if ( possession.data.compteur > 0) { if (possession.data.compteur > 0) {
possession.ptsPossession = possession.data.compteur possession.ptsPossession = possession.data.compteur
} }
if ( possession.data.compteur < 0) { if (possession.data.compteur < 0) {
possession.ptsConjuration = Math.abs(possession.data.compteur) possession.ptsConjuration = Math.abs(possession.data.compteur)
} }
possession.isPosseder = false possession.isPosseder = false
possession.isConjurer = false possession.isConjurer = false
if (possession.ptsPossession >= 2 ) { if (possession.ptsPossession >= 2) {
possession.isPosseder = true possession.isPosseder = true
} }
if (possession.ptsConjuration >= 2 ) { if (possession.ptsConjuration >= 2) {
possession.isConjurer = true possession.isConjurer = true
} }
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static async resultConjuration( rollData) { static async resultConjuration(rollData) {
let actor = game.actors.get(rollData.possession.data.possedeid) let actor = game.actors.get(rollData.possession.data.possedeid)
if ( !rollData.rolled.isSuccess ) { if (!rollData.rolled.isSuccess) {
if( rollData.isECNIDefender) { if (rollData.isECNIDefender) {
rollData.possession.data.compteur-- rollData.possession.data.compteur--
} else { } else {
rollData.possession.data.compteur++ rollData.possession.data.compteur++
@ -59,55 +59,46 @@ export class RdDPossession {
let update = { _id: rollData.possession._id, "data.compteur": rollData.possession.data.compteur } let update = { _id: rollData.possession._id, "data.compteur": rollData.possession.data.compteur }
await actor.updateEmbeddedDocuments('Item', [update]) await actor.updateEmbeddedDocuments('Item', [update])
} }
this.updateEtatPossession(rollData.possession) this.updateEtatPossession(rollData.possession)
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-possession.html') await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-possession.html')
if ( rollData.possession.isPosseder || rollData.possession.isConjurer) { if (rollData.possession.isPosseder || rollData.possession.isConjurer) {
actor.deleteEmbeddedDocuments("Item", [rollData.possession._id]) actor.deleteEmbeddedDocuments("Item", [rollData.possession._id])
} }
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static async onDefensePossession( attackerId, defenderId, possessionId) { static async onDefensePossession(attackerId, defenderId, possessionId) {
let attacker = game.actors.get(attackerId) let attacker = game.actors.get(attackerId)
let defender = game.actors.get(defenderId) let defender = game.actors.get(defenderId)
let possession = attacker.getPossession(possessionId) ?? defender.getPossession(possessionId) ;
let possession = attacker.items.find( item => item.type =='possession' && item.data.data.possessionid == possessionId) if (!possession) {
if ( !possession ) { ui.notifications.warn("Une erreur s'est produite : Aucune possession trouvée !!")
possession = defender.items.find( item => item.type =='possession' && item.data.data.possessionid == possessionId) return
if ( !possession) {
ui.notifications.warn("Une erreur s'est produite : Aucune possession trouvée !!")
return
}
} }
possession = duplicate(possession)
// Update for draconic roll // Update for draconic roll
let rollData = { let rollData = {
possession: possession mode: "conjuration",
isECNIDefender: defender.type == "entite",
possession: duplicate(possession),
attacker: attacker,
defender: defender,
competence: defender.getDraconicOuPossession(),
selectedCarac: defender.data.data.carac.reve,
} }
rollData.actor = defender
if ( defender.type == "personnage") { if (rollData.isECNIDefender) {
rollData.competence = duplicate(defender.getDraconicOrZero())
rollData.competence.data.defaut_carac = 'reve-actuel'
rollData.forceCarac = { 'reve-actuel': { label: "Rêve Actuel", value: defender.getReveActuel() } }
rollData.selectedCarac = defender.data.data.carac.reve
rollData.isECNIDefender = false
} else {
rollData.competence = duplicate(defender.getCompetence("Possession"))
rollData.competence.data.defaut_carac = "reve" rollData.competence.data.defaut_carac = "reve"
rollData.forceCarac = { 'reve': { label: "Rêve", value: defender.data.data.carac.reve.value } } rollData.forceCarac = { 'reve': { label: "Rêve", value: defender.data.data.carac.reve.value } }
rollData.selectedCarac = defender.data.data.carac.reve } else {
rollData.isECNIDefender = true rollData.competence.data.defaut_carac = 'reve-actuel'
//RdDItemCompetenceCreature.setRollDataCreature( rollData ) rollData.forceCarac = { 'reve-actuel': { label: "Rêve Actuel", value: defender.getReveActuel() } }
} }
rollData.mode = "conjuration"
rollData.possesseur = attacker.name
const dialog = await RdDRoll.create(defender, rollData, const dialog = await RdDRoll.create(defender, rollData,
{ {
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-defense-possession.html', html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-defense-possession.html',
options: { height: 400 } options: { height: 450 }
}, },
{ {
name: 'conjurer', name: 'conjurer',
@ -121,54 +112,38 @@ export class RdDPossession {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static async _onRollPossession( rollData, isSuccess ) { static async onAttaquePossession(attacker, competence, possession = undefined) {
let possession = rollData.possession
possession.isSuccess = isSuccess
this.updateEtatPossession( possession)
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-possession.html');
}
/* -------------------------------------------- */
static async managePossession(attacker, competence, possession=undefined) {
const target = RdDCombat.getTarget() const target = RdDCombat.getTarget()
if (target == undefined) { if (target == undefined) {
ui.notifications.warn((game.user.targets?.size ?? 0) > 1 ui.notifications.warn((game.user.targets?.size ?? 0) > 1
? "Vous devez choisir <strong>une seule</strong> cible à posséder!" ? "Vous devez choisir <strong>une seule</strong> cible à posséder!"
: "Vous devez choisir une cible à posséder!"); : "Vous devez choisir une cible à posséder!");
return; return;
}
const defender = target.actor;
if ( !possession) {
possession = this.searchPossessionFromEntite( attacker, defender)
if ( !possession) {
possession = await this.createPossession(attacker, defender)
}
} }
possession = duplicate(possession);
const defender = target.actor;
possession = duplicate(possession ?? this.searchPossessionFromEntite(attacker, defender) ??(await this.createPossession(attacker, defender)));
this.updateEtatPossession(possession) this.updateEtatPossession(possession)
let rollData = { let rollData = {
competence: competence.data.data.niveau >=0 ? competence : RdDPossession.competenceNonHautRevant(), mode: "possession",
isECNIDefender: defender.type == "entite",
competence: competence,
possession: possession, possession: possession,
possede: defender.name, attacker: attacker,
possesseur: attacker.name, defender: defender
attackerId: attacker.data._id,
defenderId: defender.data._id,
mode: "possession"
}; };
if ( attacker.isCreature()) { if (attacker.isCreature()) {
RdDItemCompetenceCreature.setRollDataCreature(rollData) RdDItemCompetenceCreature.setRollDataCreature(rollData)
} }
const dialog = await RdDRoll.create( attacker, rollData, const dialog = await RdDRoll.create(attacker, rollData,
{ {
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html', html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
options: { height: 540 } options: { height: 540 }
}, { }, {
name: 'jet-possession', name: 'jet-possession',
label: 'Possession: ', label: rollData.isECNIDefender ? 'Conjurer la possession' : 'Possession',
callbacks: [ callbacks: [
{ condition: r => (r.rolled.isSuccess), action: async r => await this._onRollPossession(r, true) }, { condition: r => (r.rolled.isSuccess), action: async r => await this._onRollPossession(r, true) },
{ condition: r => (r.rolled.isEchec), action: async r => await this._onRollPossession(r, false) }, { condition: r => (r.rolled.isEchec), action: async r => await this._onRollPossession(r, false) },
@ -177,21 +152,15 @@ export class RdDPossession {
dialog.render(true) dialog.render(true)
} }
static competenceNonHautRevant() { /* -------------------------------------------- */
return { static async _onRollPossession(rollData, isSuccess) {
img: 'systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp', rollData.possession.isSuccess = isSuccess;
name: 'non Haut-rêvant', this.updateEtatPossession(rollData.possession);
data: { await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-possession.html');
data: {
niveau: 0,
defaut_carac: "reve",
}
}
};
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static async createPossession( attacker, defender ) { static async createPossession(attacker, defender) {
let possessionData = { let possessionData = {
name: "Possession en cours de " + attacker.name, type: 'possession', name: "Possession en cours de " + attacker.name, type: 'possession',
img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp", img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",

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@ -694,7 +694,7 @@ export class RdDUtility {
actor.tmrApp.lancerSortEnReserve(coord, sortId); actor.tmrApp.lancerSortEnReserve(coord, sortId);
}); });
// gestion bouton tchat Acheter // gestion bouton tchat Possession
html.on("click", '.defense-possession', event => { html.on("click", '.defense-possession', event => {
let attackerId = event.currentTarget.attributes['data-attackerId'].value let attackerId = event.currentTarget.attributes['data-attackerId'].value
let defenderId = event.currentTarget.attributes['data-defenderId'].value let defenderId = event.currentTarget.attributes['data-defenderId'].value

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@ -321,6 +321,7 @@
{{!-- Liste de blessures --}} {{!-- Liste de blessures --}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-liste-blessures-partial.html" this}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor-liste-blessures-partial.html" this}}
{{#if maladiesPoisons.length}}
{{!-- Maladies & Poison --}} {{!-- Maladies & Poison --}}
<h3 class="blessures-title">Maladies & Poisons:</h3> <h3 class="blessures-title">Maladies & Poisons:</h3>
<ul class="item-list alterne-list"> <ul class="item-list alterne-list">
@ -354,28 +355,30 @@
</li> </li>
{{/each}} {{/each}}
</ul> </ul>
{{/if}}
{{!-- Possession --}} {{#if possessions.length}}
<h3 class="blessures-title">Possession:</h3> {{!-- Possession --}}
<ul class="item-list alterne-list"> <h3 class="blessures-title">Possession:</h3>
<li class="competence-header flexrow"> <ul class="item-list alterne-list">
<span class="competence-title flex-grow competence-label">Nom</span> <li class="competence-header flexrow">
<span class="competence-title competence-label">Type</span> <span class="competence-title flex-grow competence-label">Nom</span>
</li> <span class="competence-title competence-label">Type</span>
</li>
{{#each possessions as |possession key|}} {{#each possessions as |possession key|}}
<li class="item flexrow list-item" data-item-id="{{possession._id}}"> <li class="item flexrow list-item" data-item-id="{{possession._id}}">
<span class="competence-label"> <span class="competence-label">
<a class="sheet-possession-attack">{{possession.name}} (Conjurer)</a> <a class="sheet-possession-attack">{{possession.name}} (Conjurer)</a>
</span> </span>
<span class="competence-label">{{possession.data.type}}</span> <span class="competence-label">{{possession.data.type}}</span>
<div class="item-controls"> <div class="item-controls">
<a class="item-control item-edit" title="Modifier"><i class="fas fa-edit"></i></a> <a class="item-control item-edit" title="Modifier"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer"><i class="fas fa-trash"></i></a> <a class="item-control item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div> </div>
</li> </li>
{{/each}} {{/each}}
</ul> </ul>
{{/if}}
</div> </div>
{{!-- Connaissances Tab --}} {{!-- Connaissances Tab --}}

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@ -1,29 +1,30 @@
<img class="chat-icon" src="{{competence.img}}" /> <img class="chat-icon" src="{{competence.img}}" />
<h4> <h4>
{{#if (eq mode "possession")}} {{#if (eq mode "possession")}}
{{alias}} tente de posséder {{possede}} {{attacker.name}} tente de {{#if isECNIDefender}}conjurer la possession de{{else}}posséder{{/if}} {{defender.name}}
{{else}} {{else}}
{{alias}} tente de conjurer la possession de {{possesseur}} {{defender.name}} tente de {{#if isECNIDefender}}résister à{{else}}conjurer la possession de{{/if}} {{attacker.name}}
{{/if}} {{/if}}
</h4> </h4>
{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html"}} {{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html"}}
<hr> <hr>
<div> <div>
<span class='chat-card-button-area'> <span class='chat-card-button-area'>
<br> <br>
{{#if (eq mode "possession")}} {{#if (eq mode "possession")}}
{{#if possession.isSuccess}} {{#if possession.isSuccess}}
<a class='defense-possession chat-card-button' data-attackerId='{{attackerId}}' <a class='defense-possession chat-card-button'
data-defenderId='{{defenderId}}' data-possessionId='{{possession.data.possessionid}}'>Résister à la possession</a> data-attackerId='{{attacker.id}}'
</a> data-defenderId='{{defender.id}}'
data-possessionId='{{possession.data.possessionid}}'>Résister à la possession</a>
</a>
{{else}} {{else}}
La Tentative de Possession a échouée ! La Tentative de Possession a échouée !
{{/if}} {{/if}}
{{else}} {{else}}
{{#if rolled.isSuccess}} {{#if rolled.isSuccess}}
La Tentative de Possession a été conjurée ! {{alias}} résiste à la tentative de possession. La Tentative de Possession a été conjurée ! {{defender.name}} résiste à la tentative de possession.
{{else}} {{else}}
La Tentative de Possession n'a pas pu être conjurée ! La Tentative de Possession n'a pas pu être conjurée !
{{/if}} {{/if}}

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@ -1,5 +1,9 @@
<form class="skill-roll-dialog"> <form class="skill-roll-dialog">
<h2>Conjuration d'une Possession {{possession.name}}!</h2> <h2>
{{defender.name}} tente de
{{#if isECNIDefender}}maintenir{{else}}résister à{{/if}}
la possession de {{attacker.name}}
</h2>
<div class="grid grid-2col"> <div class="grid grid-2col">
<div class="flex-group-left"> <div class="flex-group-left">
<img class="chat-icon" src="{{competence.img}}" alt="{{competence.name}}"/> <img class="chat-icon" src="{{competence.img}}" alt="{{competence.name}}"/>