Stabilisation de la v10 #555
@ -328,7 +328,7 @@ export class RdDCombatManager extends Combat {
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initOffset = 9;
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initOffset = 9;
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initInfo = "Draconic"
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initInfo = "Draconic"
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} else {
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} else {
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compData = RdDItemCompetence.findCompetence(combatant.actor.items, arme.system.competence);
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compData = RdDItemCompetence.findCompetence(combatant.actor.items, action.system.competence);
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compNiveau = compData.system.niveau;
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compNiveau = compData.system.niveau;
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initInfo = action.name + " / " + action.system.competence;
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initInfo = action.name + " / " + action.system.competence;
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