Monnaies et armes à distance #563
@ -139,9 +139,9 @@ export class RdDActor extends Actor {
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// Make separate methods for each Actor type (character, npc, etc.) to keep
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// Make separate methods for each Actor type (character, npc, etc.) to keep
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// things organized.
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// things organized.
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if (this.type === 'personnage') this._prepareCharacterData(this)
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if (this.isPersonnage()) this._prepareCharacterData(this)
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if (this.type === 'creature') this._prepareCreatureData(this)
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if (this.isCreature()) this._prepareCreatureData(this)
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if (this.type === 'vehicule') this._prepareVehiculeData(this)
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if (this.isVehicule()) this._prepareVehiculeData(this)
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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@ -196,6 +196,9 @@ export class RdDActor extends Actor {
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isPersonnage() {
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isPersonnage() {
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return this.type == 'personnage';
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return this.type == 'personnage';
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}
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}
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isVehicule() {
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return this.type == 'vehicule';
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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isHautRevant() {
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isHautRevant() {
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return this.isPersonnage() && this.system.attributs.hautrevant.value != ""
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return this.isPersonnage() && this.system.attributs.hautrevant.value != ""
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@ -4107,7 +4110,7 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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async setEffect(statusId, status) {
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async setEffect(statusId, status) {
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if (this.isEntite() || this.type == 'vehicule') {
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if (this.isEntite() || this.isVehicule()) {
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return;
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return;
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}
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}
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console.log("setEffect", statusId, status)
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console.log("setEffect", statusId, status)
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@ -1,5 +1,5 @@
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import { ChatUtility } from "./chat-utility.js";
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import { ChatUtility } from "./chat-utility.js";
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import { ENTITE_INCARNE, ENTITE_NONINCARNE, HIDE_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
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import { ENTITE_BLURETTE, ENTITE_INCARNE, ENTITE_NONINCARNE, HIDE_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
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import { Grammar } from "./grammar.js";
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import { Grammar } from "./grammar.js";
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import { RdDItemArme } from "./item-arme.js";
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import { RdDItemArme } from "./item-arme.js";
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import { RdDItemCompetence } from "./item-competence.js";
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import { RdDItemCompetence } from "./item-competence.js";
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@ -688,27 +688,75 @@ export class RdDCombat {
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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verifierDistance( rollData ) {
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async proposerAjustementTirLancer( rollData ) {
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if ( rollData.competence.system.categorie == "tir" ||
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if (['tir', 'lancer'].includes(rollData.competence.system.categorie)) {
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rollData.competence.system.categorie == "lancer" ) {
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if (this.defender.isEntite([ENTITE_BLURETTE])){
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const defenderToken = canvas.tokens.get(this.defenderTokenId)
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ChatMessage.create( {
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let dist = canvas.grid.measureDistances([{ ray: new Ray(_token.center, defenderToken.center) }], { gridSpaces: false })
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content: `<strong>La cible est une blurette, l'arme à distance sera perdue dans le blurêve`,
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dist = Number(dist).toPrecision(5)
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whisper: ChatMessage.getWhisperRecipients("GM")})
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//let ray = new Ray( {x: _token.x, y: _token.y}, {x: defenderToken.x, y:defenderToken.y} )
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}
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let msgPortee = "portée est courte (0)"
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else {
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if (dist > rollData.arme.system.portee_courte && dist <= rollData.arme.system.portee_moyenne) {
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const defenderToken = canvas.tokens.get(this.defenderTokenId);
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msgPortee = "portée est moyenne (-3)"
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const dist = this.distance(_token, defenderToken)
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} else if (dist > rollData.arme.system.portee_moyenne && dist <= rollData.arme.system.portee_extreme) {
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const portee = this._ajustementPortee(dist, rollData.arme)
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msgPortee = "portée est extrême (-5)"
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const taille = this._ajustementTaille(this.defender)
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} else if ( dist > rollData.arme.system.portee_extreme) {
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const activite = this._ajustementMouvement(this.defender)
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msgPortee = "cible est inateignable"
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const total = [portee, taille, activite].map(it=>it.diff).filter(d => !Number.isNaN(d)).reduce(Misc.sum(), 0)
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ChatMessage.create({
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content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-info-distance.html', {
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rollData: rollData,
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attacker: _token,
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defender: defenderToken,
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distance: dist,
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portee: portee,
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taille: taille,
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activite: activite,
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total: total
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}),
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whisper: ChatMessage.getWhisperRecipients("GM")
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})
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}
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}
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ChatMessage.create( { content: `<strong>Indication MJ</strong> : La cible est à une distance indicative de : ${dist} mètres. Pour l'arme ${rollData.arme.name}, la ${msgPortee}.`, whisper: ChatMessage.getWhisperRecipients("GM") } )
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}
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}
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}
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}
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distance(t, defenderToken) {
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return Number(canvas.grid.measureDistances([{ ray: new Ray(t.center, defenderToken.center) }], { gridSpaces: false })).toFixed(1);
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}
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_ajustementPortee(dist, arme) {
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if (dist <= arme.system.portee_courte) return {msg:"courte", diff:0};
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if (dist <= arme.system.portee_moyenne) return {msg: "moyenne" , diff: -3};
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if (dist <= arme.system.portee_extreme) return {msg: "extrême", diff:-5};
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return {msg: "inatteignable", diff: '‐'};
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}
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_ajustementTaille(actor) {
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if (actor.isVehicule()) return {msg: "véhicule", diff: 0}
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const taille = actor.getCaracByName('TAILLE')?.value ?? 1;
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if (taille <= 1) return {msg: "souris", diff: -8};
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if (taille <= 3) return {msg: "chat", diff: -4};
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if (taille <= 5) return {msg: "chien", diff: -2};
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if (taille <= 15) return {msg: "humanoïde", diff: 0};
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if (taille <= 20) return {msg: "ogre", diff: 2};
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return {msg: "gigantesque", diff: 4};
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}
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_ajustementMouvement(defender) {
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if (defender.getSurprise(true)) return {msg: "immobile (surprise)", diff: 0};
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if (game.combat?.combatants.find(it => it.actorId == defender.id)) return {msg: "en mouvement (combat)", diff: -4};
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return {msg: "à déterminer (0 immobile, -3 actif, -4 en mouvement, -5 en zig-zag)", diff: -3};
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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async attaque(competence, arme) {
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async attaque(competence, arme) {
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// const nonIncarnee = this.defender.isEntite([ENTITE_NONINCARNE])
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// const blurette = this.defender.isEntite([ENTITE_BLURETTE])
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// if (nonIncarnee || blurette) {
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// ChatMessage.create( {
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// content: `<strong>La cible est ${nonIncarnee ? 'non incarnée' : 'une blurette'}.
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// Il est impossible de l'atteindre.`,
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// whisper: ChatMessage.getWhisperRecipients("GM")})
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// }
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if (!await this.accorderEntite('avant-attaque')) {
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if (!await this.accorderEntite('avant-attaque')) {
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return;
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return;
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}
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}
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@ -729,7 +777,7 @@ export class RdDCombat {
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if (arme) {
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if (arme) {
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this.attacker.verifierForceMin(arme);
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this.attacker.verifierForceMin(arme);
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}
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}
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this.verifierDistance(rollData)
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await this.proposerAjustementTirLancer(rollData)
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const dialog = await RdDRoll.create(this.attacker, rollData,
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const dialog = await RdDRoll.create(this.attacker, rollData,
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{
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{
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@ -241,6 +241,7 @@ export class RdDUtility {
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'systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-description.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-description.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-info-appel-au-moral.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-info-appel-au-moral.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-info-distance.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-particuliere.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-particuliere.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.html',
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9
templates/chat-info-distance.html
Normal file
9
templates/chat-info-distance.html
Normal file
@ -0,0 +1,9 @@
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<img class="chat-icon" src="{{rollData.arme.img}}" alt="{{rollData.arme.name}}" />
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<strong>Ajustement de tir/lancer</strong> proposé de <strong>{{total}}</strong>
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<ul>
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<li>{{defender.name}} est à une distance indicative de {{distance}} mètres.</li>
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{{log defender}}
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<li>Portée {{portee.msg}} pour l'arme {{rollData.arme.name}} : {{portee.diff}}</li>
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<li>De taille {{taille.msg}}: {{taille.diff}}</li>
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<li>Mouvement {{activite.msg}}: {{activite.diff}}</li>
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</ul>
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Reference in New Issue
Block a user