Bugfixes #565
@ -2293,12 +2293,7 @@ export class RdDActor extends Actor {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
computeDraconicAndSortIndex(sortList) {
|
computeDraconicAndSortIndex(sortList) {
|
||||||
let draconicList = this.getDraconicList()
|
let draconicList = this.getDraconicList();
|
||||||
.map(it => {
|
|
||||||
it = duplicate(it)
|
|
||||||
it.system.defaut_carac = "reve";
|
|
||||||
return it;
|
|
||||||
});
|
|
||||||
for (let sort of sortList) {
|
for (let sort of sortList) {
|
||||||
let draconicsSort = this.getDraconicsSort(draconicList, sort).map(it => it.name);
|
let draconicsSort = this.getDraconicsSort(draconicList, sort).map(it => it.name);
|
||||||
for (let index = 0; index < draconicList.length && sort.system.listIndex == undefined; index++) {
|
for (let index = 0; index < draconicList.length && sort.system.listIndex == undefined; index++) {
|
||||||
|
@ -84,7 +84,10 @@ export class RdDItemCompetence extends Item {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static getVoieDraconic(competences, voie) {
|
static getVoieDraconic(competences, voie) {
|
||||||
return RdDItemCompetence.findCompetence(competences.filter(it => RdDItemCompetence.isDraconic(it)), voie);
|
return RdDItemCompetence.findFirstItem(competences, voie, {
|
||||||
|
preFilter: it => it.isCompetence() && RdDItemCompetence.isDraconic(it),
|
||||||
|
description: 'Draconic',
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -219,9 +222,8 @@ export class RdDItemCompetence extends Item {
|
|||||||
if (idOrName == undefined) {
|
if (idOrName == undefined) {
|
||||||
return undefined;
|
return undefined;
|
||||||
}
|
}
|
||||||
options = mergeObject(options, { preFilter: it => it.isCompetence(), description: 'compétence', });
|
options = mergeObject(options, { preFilter: it => it.isCompetence(), description: 'compétence' }, {overwrite: false});
|
||||||
return list.find(it => it.id == idOrName && it.isCompetence())
|
return RdDItemCompetence.findFirstItem(list, idOrName, options);
|
||||||
?? Misc.findFirstLike(idOrName, list, options);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -229,6 +231,11 @@ export class RdDItemCompetence extends Item {
|
|||||||
return Misc.findAllLike(name, list, { filter: it => it.isCompetence(), description: 'compétence' });
|
return Misc.findAllLike(name, list, { filter: it => it.isCompetence(), description: 'compétence' });
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static findFirstItem(list, idOrName, options) {
|
||||||
|
return list.find(it => it.id == idOrName && options.preFilter(it))
|
||||||
|
?? Misc.findFirstLike(idOrName, list, options);
|
||||||
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static getCompetenceNextXp(niveau) {
|
static getCompetenceNextXp(niveau) {
|
||||||
return RdDItemCompetence.getCompetenceXp(niveau + 1);
|
return RdDItemCompetence.getCompetenceXp(niveau + 1);
|
||||||
|
@ -71,9 +71,12 @@ export class Monnaie {
|
|||||||
let updates = [];
|
let updates = [];
|
||||||
let parValeur = Misc.classifyFirst(monnaies, it => it.system.valeur_deniers);
|
let parValeur = Misc.classifyFirst(monnaies, it => it.system.valeur_deniers);
|
||||||
for (let valeur of [1000, 100, 10, 1]) {
|
for (let valeur of [1000, 100, 10, 1]) {
|
||||||
if (parValeur[valeur]) {
|
const itemPiece = parValeur[valeur];
|
||||||
const piecesDeCetteValeur = Math.floor(reste / valeur);
|
const piecesDeCetteValeur = Math.floor(reste / valeur);
|
||||||
updates.push({ _id: parValeur[valeur].id, 'system.quantite': piecesDeCetteValeur });
|
if (itemPiece) {
|
||||||
|
if (piecesDeCetteValeur != itemPiece.system.quantite) {
|
||||||
|
updates.push({ _id: parValeur[valeur].id, 'system.quantite': piecesDeCetteValeur });
|
||||||
|
}
|
||||||
reste -= piecesDeCetteValeur*valeur;
|
reste -= piecesDeCetteValeur*valeur;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -51,6 +51,7 @@ export class RdDEncaisser extends Dialog {
|
|||||||
this.actor.encaisserDommages({
|
this.actor.encaisserDommages({
|
||||||
dmg: {
|
dmg: {
|
||||||
total: Number(this.modifier),
|
total: Number(this.modifier),
|
||||||
|
ajustement: Number(this.modifier),
|
||||||
encaisserSpecial: this.encaisserSpecial,
|
encaisserSpecial: this.encaisserSpecial,
|
||||||
loc: { result: 0, label: "" },
|
loc: { result: 0, label: "" },
|
||||||
mortalite: mortalite
|
mortalite: mortalite
|
||||||
|
@ -2,14 +2,14 @@ export class RdDRollTables {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async genericGetTableResult(tableName, toChat) {
|
static async genericGetTableResult(tableName, toChat) {
|
||||||
let table = RdDRollTables.getWorldTable() ?? (await RdDRollTables.getSystemTable(tableName));
|
let table = RdDRollTables.getWorldTable(tableName) ?? (await RdDRollTables.getSystemTable(tableName));
|
||||||
const draw = await table.draw({ displayChat: toChat, rollMode: "gmroll"});
|
const draw = await table.draw({ displayChat: toChat, rollMode: "gmroll"});
|
||||||
//console.log("RdDRollTables", tableName, toChat, ":", draw);
|
//console.log("RdDRollTables", tableName, toChat, ":", draw);
|
||||||
return draw.results.length > 0 ? draw.results[0] : undefined;
|
return draw.results.length > 0 ? draw.results[0] : undefined;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static getWorldTable() {
|
static getWorldTable(tableName) {
|
||||||
return game.tables.find(table => table.name.toLowerCase() == tableName.toLowerCase());
|
return game.tables.find(table => table.name.toLowerCase() == tableName.toLowerCase());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
14
system.json
14
system.json
@ -1,6 +1,13 @@
|
|||||||
{
|
{
|
||||||
"id": "foundryvtt-reve-de-dragon",
|
"id": "foundryvtt-reve-de-dragon",
|
||||||
"title": "Rêve de Dragon",
|
"title": "Rêve de Dragon",
|
||||||
|
"version": "10.0.28",
|
||||||
|
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-10.0.28.zip",
|
||||||
|
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v10/system.json",
|
||||||
|
"compatibility": {
|
||||||
|
"minimum": "10",
|
||||||
|
"verified": "10.288"
|
||||||
|
},
|
||||||
"description": "Rêve de Dragon RPG for FoundryVTT",
|
"description": "Rêve de Dragon RPG for FoundryVTT",
|
||||||
"authors": [
|
"authors": [
|
||||||
{
|
{
|
||||||
@ -34,11 +41,6 @@
|
|||||||
],
|
],
|
||||||
"url": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/",
|
"url": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/",
|
||||||
"license": "LICENSE.txt",
|
"license": "LICENSE.txt",
|
||||||
"version": "10.0.27",
|
|
||||||
"compatibility": {
|
|
||||||
"minimum": "10",
|
|
||||||
"verified": "10.287"
|
|
||||||
},
|
|
||||||
"esmodules": [
|
"esmodules": [
|
||||||
"module/rdd-main.js"
|
"module/rdd-main.js"
|
||||||
],
|
],
|
||||||
@ -332,8 +334,6 @@
|
|||||||
}
|
}
|
||||||
],
|
],
|
||||||
"socket": true,
|
"socket": true,
|
||||||
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v10/system.json",
|
|
||||||
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-10.0.27.zip",
|
|
||||||
"gridDistance": 1,
|
"gridDistance": 1,
|
||||||
"gridUnits": "m",
|
"gridUnits": "m",
|
||||||
"primaryTokenAttribute": "sante.vie",
|
"primaryTokenAttribute": "sante.vie",
|
||||||
|
@ -4,7 +4,7 @@
|
|||||||
{{#if (and queues.length ombres.length)}} et {{/if}}
|
{{#if (and queues.length ombres.length)}} et {{/if}}
|
||||||
{{#if ombres.length}}Ombres de Thanatos{{/if}}
|
{{#if ombres.length}}Ombres de Thanatos{{/if}}
|
||||||
</h3>
|
</h3>
|
||||||
<ul class="flex-group-left">
|
<ul class="item-list">
|
||||||
{{#each queues as |queue key|}}
|
{{#each queues as |queue key|}}
|
||||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queue.html" queue=queue key=key}}
|
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queue.html" queue=queue key=key}}
|
||||||
{{/each}}
|
{{/each}}
|
||||||
|
@ -2,15 +2,15 @@
|
|||||||
|
|
||||||
<h4>Equipement</h4>
|
<h4>Equipement</h4>
|
||||||
<span class="item-name">
|
<span class="item-name">
|
||||||
Encombrement: {{numberFormat calc.encTotal decimals=2}} (max: {{system.attributs.encombrement.value}}){{#if calc.surEncombrementMessage}}<b>{{calc.surEncombrementMessage}}</b>{{/if}}
|
|
||||||
{{#if (regle-optionnelle 'afficher-prix-joueurs')}}
|
|
||||||
‐ Valeur: {{numberFormat calc.prixTotalEquipement decimals=2}} Sols
|
|
||||||
{{/if}}
|
|
||||||
‐
|
|
||||||
<a class="chat-card-button creer-un-objet">Nouvel objet</a>
|
<a class="chat-card-button creer-un-objet">Nouvel objet</a>
|
||||||
{{#if options.isGM}}
|
{{#if options.isGM}}
|
||||||
<a class="chat-card-button nettoyer-conteneurs">Tout vider</a>
|
<a class="chat-card-button nettoyer-conteneurs">Tout vider</a>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
{{#if calc.surEncombrementMessage}}<b>{{calc.surEncombrementMessage}}</b> ‐{{/if}}
|
||||||
|
Encombrement: {{numberFormat calc.encTotal decimals=2}} (max: {{system.attributs.encombrement.value}})
|
||||||
|
{{#if (regle-optionnelle 'afficher-prix-joueurs')}}
|
||||||
|
‐ Valeur: {{numberFormat calc.prixTotalEquipement decimals=2}} Sols
|
||||||
|
{{/if}}
|
||||||
</span>
|
</span>
|
||||||
<ul class="item-list alterne-list">
|
<ul class="item-list alterne-list">
|
||||||
<li class="competence-header flexrow">
|
<li class="competence-header flexrow">
|
||||||
|
@ -19,6 +19,9 @@
|
|||||||
<div>Pénétration: -{{rollData.dmg.penetration}}</div>
|
<div>Pénétration: -{{rollData.dmg.penetration}}</div>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
<hr>
|
<hr>
|
||||||
|
{{#if encaissement.dmg.total}}
|
||||||
|
<div>+dom encaissement: {{numberFormat rollData.dmg.total decimals=0 sign=true}}</div>
|
||||||
|
{{/if}}
|
||||||
{{#if rollData.dmg.dmgArme}}
|
{{#if rollData.dmg.dmgArme}}
|
||||||
<div>+dom arme: {{numberFormat rollData.dmg.dmgArme decimals=0 sign=true}}</div>
|
<div>+dom arme: {{numberFormat rollData.dmg.dmgArme decimals=0 sign=true}}</div>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
Loading…
Reference in New Issue
Block a user