Les rencontres sont configurables #572
@ -37,6 +37,7 @@ import { RdDSigneDraconiqueItemSheet } from "./item-signedraconique-sheet.js";
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import { Misc } from "./misc.js";
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import { Migrations } from './migrations.js';
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import { DialogChronologie } from "./dialog-chronologie.js";
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import { SystemCompendiums } from "./settings/system-compendiums.js";
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/* -------------------------------------------- */
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/* Foundry VTT Initialization */
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@ -195,6 +196,7 @@ Hooks.once("init", async function () {
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CONFIG.Combat.documentClass = RdDCombatManager;
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// préparation des différents modules
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SystemCompendiums.init();
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DialogChronologie.init();
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ReglesOptionelles.init();
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RdDUtility.init();
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@ -1,3 +1,5 @@
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import { SystemCompendiums } from "./settings/system-compendiums.js";
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export class RdDRollTables {
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/* -------------------------------------------- */
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@ -14,7 +16,7 @@ export class RdDRollTables {
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}
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static async getSystemTable(tableName) {
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const pack = game.packs.get("foundryvtt-reve-de-dragon.tables-diverses");
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const pack = SystemCompendiums.getPack("tables-diverses");
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const index = await pack.getIndex();
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const entry = index.find(e => e.name === tableName);
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return await pack.getDocument(entry._id);
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@ -24,8 +26,7 @@ export class RdDRollTables {
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static async drawItemFromRollTable(tableName, toChat = false) {
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const drawResult = await RdDRollTables.genericGetTableResult(tableName, toChat);
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const pack = game.packs.get(drawResult.documentCollection)
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let doc = await pack.getDocument(drawResult.documentId)
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return doc
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return await pack.getDocument(drawResult.documentId)
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}
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/* -------------------------------------------- */
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116
module/settings/system-compendiums.js
Normal file
116
module/settings/system-compendiums.js
Normal file
@ -0,0 +1,116 @@
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import { SYSTEM_RDD } from "../constants.js";
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const COMPENDIUM_SETTING_PREFIX = 'compendium-';
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const CONFIGURABLE_COMPENDIUMS = {
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'tables-diverses': { label: "Tables aléatoires", type: "RollTable" },
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'competences': { label: "Compétences", type: "Item" },
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'queues-de-dragon': { label: "Queues de dragon", type: "Item" },
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'ombres-de-thanatos': { label: "Ombres de Thanatos", type: "Item" },
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'souffles-de-dragon': { label: "Souffles de Dragon", type: "Item" },
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'tarot-draconique': { label: "Tarots draconiques", type: "Item" },
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'tetes-de-dragon-pour-haut-revants': { label: "Têtes de dragons (haut-rêvant)", type: "Item" },
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'tetes-de-dragon-pour-tous-personnages': { label: "Têtes de dragons (tous)", type: "Item" },
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}
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export class SystemCompendiums extends FormApplication {
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static init() {
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Object.keys(CONFIGURABLE_COMPENDIUMS).forEach(compendium => {
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const definition = CONFIGURABLE_COMPENDIUMS[compendium];
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mergeObject(definition, {
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compendium: compendium,
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default: SystemCompendiums._getDefaultCompendium(compendium),
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setting: SystemCompendiums._getSettingCompendium(compendium)
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});
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game.settings.register(SYSTEM_RDD, definition.setting, {
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name: definition.label,
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default: definition.default,
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scope: "world",
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config: false,
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type: String
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});
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});
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game.settings.registerMenu(SYSTEM_RDD, "compendium-settings", {
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name: "Choisir les compendiums système",
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label: "Compendiums système",
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hint: "Ouvre la fenêtre de sélection des compendiums système",
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icon: "fas fa-bars",
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type: SystemCompendiums
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})
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}
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static getPack(compendium) {
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return game.packs.get(SystemCompendiums.getCompendium(compendium));
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}
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static async getContent(compendium, docType) {
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const pack = SystemCompendiums.getPack(compendium);
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if (pack.metadata.type == docType)
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{
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return await pack.getDocuments();
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}
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return [];
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}
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static async getItems(compendium) {
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return await SystemCompendiums.getContent(compendium, 'Item')
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}
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static getCompendium(compendium) {
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const setting = CONFIGURABLE_COMPENDIUMS[compendium]?.setting;
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return setting ? game.settings.get(SYSTEM_RDD, setting) : SystemCompendiums._getDefaultCompendium(compendium);
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}
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static _getSettingCompendium(compendium) {
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return COMPENDIUM_SETTING_PREFIX + compendium;
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}
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static _getDefaultCompendium(compendium) {
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return `${SYSTEM_RDD}.${compendium}`;
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}
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constructor(...args) {
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super(...args);
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}
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static get defaultOptions() {
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const options = super.defaultOptions;
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mergeObject(options, {
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id: "system-compendiums",
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template: "systems/foundryvtt-reve-de-dragon/templates/settings/system-compendiums.html",
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height: 'fit-content',
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width: 600,
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minimizable: false,
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closeOnSubmit: true,
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title: "Compendiums système"
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});
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return options;
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}
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getData() {
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const systemCompendiums = Object.values(CONFIGURABLE_COMPENDIUMS)
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.map(it => mergeObject(it, { value: SystemCompendiums.getCompendium(it.compendium) }));
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const availableCompendiums = game.packs.map(pack => { return {
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name: pack.collection,
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path: pack.collection.replace('.', " / "),
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type: pack.metadata.type
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} });
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return mergeObject(super.getData(), {
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systemCompendiums: systemCompendiums,
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availableCompendiums: availableCompendiums
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});
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}
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activateListeners(html) {
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html.find("select.system-compendium-setting").change((event) => {
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const compendium = $(event.currentTarget).data('compendium')
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const value = $(event.currentTarget).val();
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const systemCompendium = CONFIGURABLE_COMPENDIUMS[compendium];
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game.settings.set(SYSTEM_RDD, systemCompendium.setting, value);
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});
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}
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}
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21
templates/settings/system-compendiums.html
Normal file
21
templates/settings/system-compendiums.html
Normal file
@ -0,0 +1,21 @@
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<form autocomplete="off" onsubmit="event.preventDefault();">
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{{log 'systemCompendiums'systemCompendiums}}
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{{log 'availableCompendiums' availableCompendiums}}
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<ul>
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{{#each systemCompendiums as |definition key|}}
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<li class="flexrow">
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<label>{{definition.label}}</label>
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<select data-dtype="String" class="system-compendium-setting flex-grow-2" data-compendium="{{definition.compendium}}" >
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{{#select definition.value}}
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{{#each @root.availableCompendiums as |available key|}}
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{{#if (eq available.type definition.type)}}
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<option value="{{available.name}}">{{available.path }}</option>
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{{/if}}
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{{/each}}
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{{/select}}
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</select>
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</li>
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{{/each}}
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</ul>
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</form>
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Block a user