Les rencontres sont configurables #572
@ -19,6 +19,20 @@ const tableEffets = [
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{ code: "sort-aleatoire", resultat: "echec", description: "Déclenche un sort en réserve aléatoire", method: EffetsRencontre.sort_aleatoire },
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{ code: "rompu", resultat: "echec", description: "Demi-rêve interrompu", method: EffetsRencontre.demireve_rompu },
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{ code: "echec-queue", resultat: "echec", description: "Queue(s) de dragon sur échec", method: EffetsRencontre.rdd_echec_queue },
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// { code: "moral+1", resultat: "succes", description: "Gain de 1 point de moral" },
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// { code: "reve+1", resultat: "succes", description: "Gain de 1 point de rêve" },
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// { code: "xpsort+f", resultat: "succes", description: "Gain de (force) xp sort" },
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// { code: "stress+1", resultat: "succes", description: "Gain de 1 point de stress" },
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// { code: "vie-f", resultat: "echec", description: "Perte de (force) point de vie" },
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// { code: "endurance-1", resultat: "echec", description: "Perte de 1 point d'endurance" },
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// { code: "endurance-f", resultat: "echec", description: "Perte de (force) point d'endurance" },
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// { code: "fatigue-1", resultat: "echec", description: "Perte de 1 point de fatigue" },
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// { code: "fatigue-f", resultat: "echec", description: "Perte de (force) point de fatigue" },
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// { code: "moral-1", resultat: "echec", description: "Perte de 1 point de moral" },
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// { code: "chance-1", resultat: "echec", description: "Perte de 1 point de chance actuelle" },
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// { code: "chance-f", resultat: "echec", description: "Perte de (force) point de chance" },
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// { code: "epart-souffle", resultat: "echec", description: "Souffle de dragon sur échec particulier" },
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];
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export class RdDRencontre {
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