diff --git a/module/actor.js b/module/actor.js index ee28c6f1..5e91f3c7 100644 --- a/module/actor.js +++ b/module/actor.js @@ -1280,6 +1280,10 @@ export class RdDActor extends Actor { await item.delete(); } + isSurenc() { + return this.isPersonnage() ? (this.system.compteurs.surenc.value < 0) : false + } + /* -------------------------------------------- */ computeMalusSurEncombrement() { switch (this.type) { @@ -2467,7 +2471,10 @@ export class RdDActor extends Actor { /* -------------------------------------------- */ async rollCarac(caracName) { - let rollData = { selectedCarac: this.getCaracByName(caracName) }; + let rollData = { + selectedCarac: this.getCaracByName(caracName), + competences: this.itemTypes['competence'] + }; const dialog = await RdDRoll.create(this, rollData, { html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html' }, diff --git a/module/migrations.js b/module/migrations.js index f04c9e43..a8709041 100644 --- a/module/migrations.js +++ b/module/migrations.js @@ -104,7 +104,7 @@ class _10_0_33_MigrationNomsDraconic extends Migration { get version() { return "10.0.33"; } migrationNomDraconic(ancien) { - if (typeof ancien == 'string'){ + if (typeof ancien == 'string') { switch (ancien) { case 'oniros': case "Voie d'Oniros": return "Voie d'Oniros"; case 'hypnos': case "Voie d'Hypnos": return "Voie d'Hypnos"; @@ -122,8 +122,61 @@ class _10_0_33_MigrationNomsDraconic extends Migration { await this.applyItemsUpdates(items => items .filter(it => ["sort", "sortreserve"].includes(it.type) - && (typeof it.system.draconic == 'string') || (typeof it.system.draconic?.name == 'string')) - .map(it => { return { _id: it.id, "system.draconic": this.migrationNomDraconic(it.system.draconic)} })); + && (typeof it.system.draconic == 'string') || (typeof it.system.draconic?.name == 'string')) + .map(it => { return { _id: it.id, "system.draconic": this.migrationNomDraconic(it.system.draconic) } })); + } +} + +class _10_2_5_ArmesTirLancer extends Migration { + constructor() { + super(); + this.dagues = { "system.competence": 'Dague', "system.lancer": 'Dague de jet', "system.portee_courte": 3, "system.portee_moyenne": 8, "system.portee_extreme": 15 } + this.javelot = { "system.competence": 'Lance', "system.lancer": 'Javelot', "system.portee_courte": 6, "system.portee_moyenne": 12, "system.portee_extreme": 20 } + this.fouet = { "system.competence": '', "system.lancer": 'Fouet', "system.portee_courte": 2, "system.portee_moyenne": 2, "system.portee_extreme": 3, "system.penetration": -1 } + this.arc = { "system.competence": '', "system.tir": 'Arc' } + this.arbalete = { "system.competence": '', "system.tir": 'Arbalète' } + this.fronde = { "system.competence": '', "system.tir": 'Fronde' } + + this.mappings = { + 'dague': { filter: it => true, updates: this.dagues }, + 'dague de jet': { filter: it => true, updates: this.dagues }, + 'javelot': { filter: it => true, updates: this.javelot }, + 'lance': { filter: it => it.name == 'Javeline', updates: this.javelot }, + 'fouet': { filter: it => true, updates: this.fouet }, + 'arc': { filter: it => true, updates: this.arc }, + 'arbalete': { filter: it => true, updates: this.arbalete }, + 'fronde': { filter: it => true, updates: this.fronde }, + } + } + + get code() { return "separation-competences-tir-lancer"; } + get version() { return "10.2.5"; } + + migrateArmeTirLancer(it) { + let updates = mergeObject({ _id: it.id }, this.getMapping(it).updates); + console.log(it.name, updates); + return updates; + } + + async migrate() { + await this.applyItemsUpdates(items => items + .filter(it => "arme" == it.type) + .filter(it => this.isTirLancer(it)) + .filter(it => this.getMapping(it).filter(it)) + .map(it => this.migrateArmeTirLancer(it))); + } + + + isTirLancer(it) { + return Object.keys(this.mappings).includes(this.getCompKey(it)); + } + + getMapping(it) { + return this.mappings[this.getCompKey(it)]; + } + + getCompKey(it) { + return Grammar.toLowerCaseNoAccent(it.system.competence); } } @@ -134,6 +187,7 @@ export class Migrations { new _10_0_17_MigrationCompetenceCreature(), new _10_0_21_VehiculeStructureResistanceMax(), new _10_0_33_MigrationNomsDraconic(), + new _10_2_5_ArmesTirLancer(), ]; } diff --git a/module/rdd-calendrier.js b/module/rdd-calendrier.js index 151cdfde..68ab4f76 100644 --- a/module/rdd-calendrier.js +++ b/module/rdd-calendrier.js @@ -118,7 +118,7 @@ export class RdDCalendrier extends Application { this.listeNombreAstral = this.getListeNombreAstral(); this.rebuildListeNombreAstral(false); // Ensure always up-to-date } - console.log(this.calendrier, this.calendrierPos, this.listeNombreAstral); + console.log('RdDCalendrier.constructor()', this.calendrier, this.calendrierPos, this.listeNombreAstral); } /* -------------------------------------------- */ @@ -217,7 +217,6 @@ export class RdDCalendrier extends Application { /* -------------------------------------------- */ async rebuildListeNombreAstral(showDice = SHOW_DICE) { if (Misc.isUniqueConnectedGM()) { - console.log("rebuildListeNombreAstral", showDice); let jourCourant = this.getCurrentDayIndex(); let newList = []; for (let i = 0; i < MAX_NOMBRE_ASTRAL; i++) { diff --git a/module/rdd-combat.js b/module/rdd-combat.js index 85fd6d5d..5f6dd1a5 100644 --- a/module/rdd-combat.js +++ b/module/rdd-combat.js @@ -161,7 +161,7 @@ export class RdDCombatManager extends Combat { if (arme.system.unemain && arme.system.deuxmains && !dommages.includes("/")) { ui.notifications.info("Les dommages de l'arme à 1/2 mains " + arme.name + " ne sont pas corrects (ie sous la forme X/Y)"); } - if (arme.system.unemain) { + if (arme.system.unemain && arme.system.competence) { actions.push(RdDCombatManager.$prepareAttaqueArme({ arme: arme, infoMain: "(1 main)", @@ -171,7 +171,7 @@ export class RdDCombatManager extends Combat { competences: competences })); } - if (arme.system.deuxmains) { + if (arme.system.deuxmains && arme.system.competence) { actions.push(RdDCombatManager.$prepareAttaqueArme({ arme: arme, infoMain: "(2 mains)", @@ -191,6 +191,16 @@ export class RdDCombatManager extends Combat { competences: competences })); } + if (arme.system.tir) { + actions.push(RdDCombatManager.$prepareAttaqueArme({ + arme: arme, + infoMain: "(tir)", + dommagesReel: Number(tableauDommages[0]), + competence: arme.system.tir, + carac: carac, + competences: competences + })); + } } } return actions.sort(Misc.ascending(action => action.name + (action.system.infoMain ?? ''))); diff --git a/module/rdd-roll.js b/module/rdd-roll.js index e41587e3..836bce49 100644 --- a/module/rdd-roll.js +++ b/module/rdd-roll.js @@ -50,14 +50,16 @@ export class RdDRoll extends Dialog { diffConditions: 0, diffLibre: rollData.competence?.system.default_diffLibre ?? 0, malusArmureValue: actor.getMalusArmure(), - surencMalusFlag: actor.isPersonnage() ? (actorData.compteurs.surenc.value < 0) : false, surencMalusValue: actor.computeMalusSurEncombrement(), - useMalusSurenc: false, useMoral: false, /* Est-ce que le joueur demande d'utiliser le moral ? Utile si le joueur change plusieurs fois de carac associée. */ perteMoralEchec: false, /* Pour l'affichage dans le chat */ - use: { libre: true, conditions: true, surenc: false, encTotal: false }, + use: { + libre: true, + conditions: true, + surenc: false, + encTotal: false + }, isMalusEncombrementTotal: rollData.competence ? RdDItemCompetence.isMalusEncombrementTotal(rollData.competence) : 0, - useMalusEncTotal: false, encTotal: actor.getEncTotal(), ajustementAstrologique: actor.ajustementAstrologique(), surprise: actor.getSurprise(false), @@ -215,6 +217,11 @@ export class RdDRoll extends Dialog { this.updateRollResult(); $("#diffLibre").val(this.rollData.diffLibre); }); + html.find('.roll-carac-competence').change((event) => { + const competence = event.currentTarget.value; + this.rollData.competence = this.rollData.competences.find(it => it.name == competence); + this.updateRollResult(); + }); html.find('.roll-signedraconique').change((event) => { let sortKey = Misc.toInt(event.currentTarget.value); this.setSelectedSigneDraconique(this.rollData.signes[sortKey]); @@ -244,6 +251,14 @@ export class RdDRoll extends Dialog { this.rollData[attribute] = event.currentTarget.checked; this.updateRollResult(); }); + html.find('input.use-encTotal').change((event) => { + this.rollData.use.encTotal = event.currentTarget.checked; + this.updateRollResult(); + }); + html.find('input.use-surenc').change((event) => { + this.rollData.use.surenc = event.currentTarget.checked; + this.updateRollResult(); + }); html.find('.appel-moral').click((event) => { /* l'appel au moral, qui donne un bonus de +1 */ this.rollData.useMoral = !this.rollData.useMoral; const appelMoral = html.find('.icon-appel-moral')[0]; @@ -286,6 +301,7 @@ export class RdDRoll extends Dialog { $(".div-sort-ptreve-fixe").text(sort.system.ptreve); const diffVariable = RdDItemSort.isDifficulteVariable(sort); const coutVariable = RdDItemSort.isCoutVariable(sort); + HtmlUtility._showControlWhen($(".div-sort-non-rituel"), !sort.system.isrituel); HtmlUtility._showControlWhen($(".div-sort-difficulte-var"), diffVariable); HtmlUtility._showControlWhen($(".div-sort-difficulte-fixe"), !diffVariable); @@ -318,6 +334,8 @@ export class RdDRoll extends Dialog { RollDataAjustements.calcul(rollData, this.actor); rollData.finalLevel = this._computeFinalLevel(rollData); + HtmlUtility._showControlWhen($(".use-encTotal"), rollData.ajustements.encTotal.visible); + HtmlUtility._showControlWhen($(".use-surenc"), rollData.ajustements.surenc.visible); HtmlUtility._showControlWhen($(".diffMoral"), rollData.ajustements.moralTotal.used); HtmlUtility._showControlWhen($(".divAppelAuMoral"), rollData.use.appelAuMoral); HtmlUtility._showControlWhen($("#etat-general"), !RdDCarac.isIgnoreEtatGeneral(rollData)); diff --git a/module/rdd-utility.js b/module/rdd-utility.js index 2b26ec10..636487a0 100644 --- a/module/rdd-utility.js +++ b/module/rdd-utility.js @@ -203,7 +203,6 @@ export class RdDUtility { 'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-potion.html', 'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-vehicule.html', 'systems/foundryvtt-reve-de-dragon/templates/enum-competence.html', - 'systems/foundryvtt-reve-de-dragon/templates/enum-competence-lancer.html', 'systems/foundryvtt-reve-de-dragon/templates/enum-herbesoin-ingredient.html', 'systems/foundryvtt-reve-de-dragon/templates/enum-heures.html', 'systems/foundryvtt-reve-de-dragon/templates/enum-initpremierround.html', @@ -223,6 +222,7 @@ export class RdDUtility { 'systems/foundryvtt-reve-de-dragon/templates/partial-roll-enctotal.html', 'systems/foundryvtt-reve-de-dragon/templates/partial-roll-moral.html', 'systems/foundryvtt-reve-de-dragon/templates/partial-roll-forcer.html', + 'systems/foundryvtt-reve-de-dragon/templates/partial-roll-competences.html', 'systems/foundryvtt-reve-de-dragon/templates/partial-select-carac.html', 'systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html', // Dialogs diff --git a/module/rolldata-ajustements.js b/module/rolldata-ajustements.js index 2807065a..1824c60c 100644 --- a/module/rolldata-ajustements.js +++ b/module/rolldata-ajustements.js @@ -63,13 +63,13 @@ export const referenceAjustements = { }, encTotal: { isVisible: (rollData, actor) => RdDItemCompetence.isMalusEncombrementTotal(rollData.competence), - isUsed: (rollData, actor) => rollData.useMalusEncTotal, + isUsed: (rollData, actor) => rollData.use.encTotal, getLabel: (rollData, actor) => 'Encombrement total', getValue: (rollData, actor) => -actor.getEncTotal() }, surenc: { - isVisible: (rollData, actor) => rollData.useMalusSurenc, - isUsed: (rollData, actor) => rollData.useMalusSurenc, + isVisible: (rollData, actor) => actor.isSurenc(), + isUsed: (rollData, actor) => rollData.use.surenc, getLabel: (rollData, actor) => 'Sur-encombrement', getValue: (rollData, actor) => actor.computeMalusSurEncombrement() }, diff --git a/packs/archetypes.db b/packs/archetypes.db index ae0f903b..f2eb5a46 100644 --- a/packs/archetypes.db +++ b/packs/archetypes.db @@ -1,20 +1,20 @@ -{"_id":"2KN3nKGZ36Qkn7Mf","name":"Noble (homme)","type":"personnage","img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/noblehomme.webp","data":{"biographie":"Histoire personnelle...","notes":"Notes","notesmj":"Notes du MJ","race":"Humain","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","experiencelog":[],"carac":{"taille":{"type":"number","value":"11","label":"Taille","xp":"0","derivee":false},"apparence":{"type":"number","value":"14","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"13","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":10,"label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"11","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"9","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"13","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"12","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"14","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"12","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"13","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"9","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"9","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"12","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":10,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":11,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":10,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":10,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":12,"value":12,"label":"Vie","derivee":true},"endurance":{"type":"number","max":24,"value":24,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":48,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"sconst":{"type":"number","value":4,"label":"S. 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Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
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Utilisation de toutes les sortes de bouclierpour parer.
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L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","descriptionmj":"","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","descriptionmj":"","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","descriptionmj":"","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","descriptionmj":"","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
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Nager, plonger.
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L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
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Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
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Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
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Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
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Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
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\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
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Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
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\n","descriptionmj":"","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","descriptionmj":"","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","descriptionmj":"","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","descriptionmj":"","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","descriptionmj":"","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de se déguiser, de se grimer, de se rendre méconnaissable.
\n","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
\n","descriptionmj":"","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’illusion, suggestion, invocation.
\n","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie s’appliquant au monde inanimé.
\n","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’enchantement.
","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie noire des forces du cauchemar.
\n","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des espèces animales, de leurs mœurs, leur des habitat.
","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"cMiKr3BxOauOkMIm","name":"Mailles de Fer","type":"armure","data":{"description":"Grand haubert de mailles avec capuche À enfiler sur une cotte de cuir souple ou de drap matelassé) + bottes de cuir / métal.
\n","descriptionmj":"","quantite":1,"encombrement":6,"equipe":true,"protection":5,"deterioration":null,"malus":-4,"cout":50},"sort":6900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.KQZIK8ltQ3sQiDGe"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/mailles.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"FVFYxBJMevM74zn8","name":"Ceinturon de cuir","type":"conteneur","data":{"description":"","descriptionmj":"","capacite":6,"encombrement":0.1,"equipe":false,"qualite":0,"contenu":["y3oKRjdbMkar7CnP","FJt6SDmRWpiGMtNm","jPIDljzgs9Rbd1Q1"],"cout":0.5},"sort":3900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/ceinturon.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"y3oKRjdbMkar7CnP","name":"Épée sorde","type":"arme","data":{"categorie_parade":"","description":"
C’est une épée plus courte que la dragonne, mais plus large. Elle peut s’utiliser à une ou deux mains. Sa grande solidité en fait l’épée de prédilection des gardes et des soldats.
\nC’est probablement à elle que le Guerrier Sorde doit son nom (à moins que ce ne soit l’inverse).
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Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","descriptionmj":"","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","descriptionmj":"","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","descriptionmj":"","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","descriptionmj":"","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","descriptionmj":"","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de se déguiser, de se grimer, de se rendre méconnaissable.
\n","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
\n","descriptionmj":"","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’illusion, suggestion, invocation.
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Magie s’appliquant au monde inanimé.
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\npar le joueur lui-même).
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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"
Utilisation de tous les types d’arbalètes.
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Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
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Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
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Utilisation de toutes les sortes de bouclierpour parer.
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L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
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C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
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L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","descriptionmj":"","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","descriptionmj":"","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
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Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
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Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
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Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
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Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
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C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
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Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
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Diagnostic et soin des maladies. Connaissance des remèdes.
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C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
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Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
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Nager, plonger.
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Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
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Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
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Art extrêmement dangereux du vol à la tire.
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L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
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Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
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Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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L’art de se déguiser, de se grimer, de se rendre méconnaissable.
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Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
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Magie d’illusion, suggestion, invocation.
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Magie s’appliquant au monde inanimé.
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Magie d’enchantement.
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Connaissance des espèces animales, de leurs mœurs, leur des habitat.
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\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","descriptionmj":"","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","descriptionmj":"","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","descriptionmj":"","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","descriptionmj":"","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","descriptionmj":"","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
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Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
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Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
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\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","descriptionmj":"","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","descriptionmj":"","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","descriptionmj":"","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","descriptionmj":"","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","descriptionmj":"","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","descriptionmj":"","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
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Art extrêmement dangereux du vol à la tire.
","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
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Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de se déguiser, de se grimer, de se rendre méconnaissable.
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Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
\n","descriptionmj":"","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’illusion, suggestion, invocation.
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Magie s’appliquant au monde inanimé.
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Magie d’enchantement.
","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie noire des forces du cauchemar.
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Connaissance des espèces animales, de leurs mœurs, leur des habitat.
","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"NJSgpR36dwCus1BC","name":"Ceinturon de cuir","type":"conteneur","data":{"description":"","descriptionmj":"","capacite":6,"encombrement":0.1,"equipe":false,"qualite":0,"contenu":["lfZMViJW1a4u4TE3","IGVTvceZJQB1vx7F"],"cout":0.5},"sort":7200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/ceinturon.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"lfZMViJW1a4u4TE3","name":"Bourse de cuir","type":"conteneur","data":{"description":"","descriptionmj":"","capacite":0.5,"encombrement":0.01,"equipe":false,"qualite":0,"contenu":["i5Bku2BRQFe6FIVY"],"cout":0.1},"sort":7300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.zlDa1vwmls6Uf4pt"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/bourse.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"IpMXQ6z8LYW0SmuR","name":"Bouclier moyen","type":"arme","data":{"categorie_parade":"","description":"","descriptionmj":"","quantite":1,"encombrement":2,"equipe":true,"dommages":"0","penetration":0,"force":"11","resistance":15,"competence":"Bouclier","cout":6,"portee_courte":0,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false,"initpremierround":""},"sort":7500000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.1O7IJiQSDYxJ5VsD"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_moyen.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"i5Bku2BRQFe6FIVY","name":"Champirigolo","type":"ingredient","data":{"description":"Le champirigolo est un champignon de bordure de sous-bois, ressemblant à un petit bonhomme caché sous un chapeau conique aplati. Le « visage » du bonhomme, de couleur chair, tavelé, donne souvent l’impression de tirer la langue à qui le regarde.
Comestible, il possède toutefois des vertus hallucinogènes, provoquant des crises de fou rire, et, d’une manière générale, faisant trouver de la drôlerie dans tout.
En termes de jeu, il augmente l’EMPATHIE au détriment de l’INTELLECT.
Fréquent.
\nCf : p.139
","descriptionmj":"","niveau":null,"encombrement":0.1,"base":0,"quantite":5,"milieu":"Lieux sombres et humides","rarete":"Frequente","categorie":"Cuisine","cout":0},"sort":7600000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.botanique.45vMHMwrCFeLZyH8"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Champirigolo.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"1agme7S90uheQpWF","name":"Arbalète","type":"arme","data":{"categorie_parade":"","description":"Nie jusqu'à 2 points d'armure.
\nRechargement 1 round.
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C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
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L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
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L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
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\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
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Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
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Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
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Pour utiliser les Dagues et les Couteaux en combat
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Utilisation de la dague en lancer.
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\nou un groupe, de charmer un public par une exhibition.
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Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
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Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
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Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
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Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
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\n","descriptionmj":"","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
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Utilisation du fouet.
","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","descriptionmj":"","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","descriptionmj":"","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","descriptionmj":"","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","descriptionmj":"","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de se déguiser, de se grimer, de se rendre méconnaissable.
\n","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
\n","descriptionmj":"","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’illusion, suggestion, invocation.
\n","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie s’appliquant au monde inanimé.
\n","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’enchantement.
","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie noire des forces du cauchemar.
\n","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des espèces animales, de leurs mœurs, leur des habitat.
","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"NJSgpR36dwCus1BC","name":"Ceinturon de cuir","type":"conteneur","data":{"description":"","descriptionmj":"","capacite":6,"encombrement":0.1,"equipe":false,"qualite":0,"contenu":["lfZMViJW1a4u4TE3","Al6AgGfxLwBjMlz4"],"cout":0.5},"sort":7200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/ceinturon.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"lfZMViJW1a4u4TE3","name":"Bourse de cuir","type":"conteneur","data":{"description":"","descriptionmj":"","capacite":0.5,"encombrement":0.01,"equipe":false,"qualite":0,"contenu":["i5Bku2BRQFe6FIVY"],"cout":0.1},"sort":7300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.zlDa1vwmls6Uf4pt"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/bourse.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"IpMXQ6z8LYW0SmuR","name":"Bouclier moyen","type":"arme","data":{"categorie_parade":"","description":"","descriptionmj":"","quantite":1,"encombrement":2,"equipe":true,"dommages":"0","penetration":0,"force":"11","resistance":15,"competence":"Bouclier","cout":6,"portee_courte":0,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false,"initpremierround":""},"sort":7500000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.1O7IJiQSDYxJ5VsD"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_moyen.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"i5Bku2BRQFe6FIVY","name":"Champirigolo","type":"ingredient","data":{"description":"Le champirigolo est un champignon de bordure de sous-bois, ressemblant à un petit bonhomme caché sous un chapeau conique aplati. Le « visage » du bonhomme, de couleur chair, tavelé, donne souvent l’impression de tirer la langue à qui le regarde.
Comestible, il possède toutefois des vertus hallucinogènes, provoquant des crises de fou rire, et, d’une manière générale, faisant trouver de la drôlerie dans tout.
En termes de jeu, il augmente l’EMPATHIE au détriment de l’INTELLECT.
Fréquent.
\nCf : p.139
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\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
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Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","descriptionmj":"","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","descriptionmj":"","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","descriptionmj":"","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","descriptionmj":"","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","descriptionmj":"","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de se déguiser, de se grimer, de se rendre méconnaissable.
\n","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
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Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
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Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
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Pour utiliser les Dagues et les Couteaux en combat
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Utilisation de la dague en lancer.
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\nou un groupe, de charmer un public par une exhibition.
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Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
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Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
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Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
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Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
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Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
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Utilisation de tous les types de fléaux, pour attaquer.
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Utilisation du fouet.
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Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
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Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
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Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
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Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
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C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
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Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
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Diagnostic et soin des maladies. Connaissance des remèdes.
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C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
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Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
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Nager, plonger.
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Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
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Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
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Art extrêmement dangereux du vol à la tire.
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L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
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C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
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L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
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L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
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Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
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Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
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Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
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Pour utiliser les Dagues et les Couteaux en combat
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Utilisation de la dague en lancer.
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\nou un groupe, de charmer un public par une exhibition.
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Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
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Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
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Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":2,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
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Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
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Utilisation du fouet.
","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
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Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
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Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
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Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
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C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
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Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
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C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
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Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
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Nager, plonger.
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Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
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Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
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Art extrêmement dangereux du vol à la tire.
","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
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L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
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Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","descriptionmj":"","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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L’art de se déguiser, de se grimer, de se rendre méconnaissable.
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Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
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Magie d’illusion, suggestion, invocation.
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Magie s’appliquant au monde inanimé.
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Magie d’enchantement.
","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie noire des forces du cauchemar.
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Connaissance des espèces animales, de leurs mœurs, leur des habitat.
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\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
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Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1050000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":2,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de se déguiser, de se grimer, de se rendre méconnaissable.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":2,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
\n","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’illusion, suggestion, invocation.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie s’appliquant au monde inanimé.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’enchantement.
","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie noire des forces du cauchemar.
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Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
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Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
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Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
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\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":2,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":2,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de se déguiser, de se grimer, de se rendre méconnaissable.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
\n","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’illusion, suggestion, invocation.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie s’appliquant au monde inanimé.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’enchantement.
","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie noire des forces du cauchemar.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des espèces animales, de leurs mœurs, leur des habitat.
","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[]},{"_id":"UeOlFVC5kxExxekt","name":"Chemise de lin sale","type":"objet","data":{"description":"","quantite":1,"encombrement":0,"equipe":false,"resistance":0,"qualite":0,"cout":0.3},"sort":3950000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.cobfvOmFpti5lJuK"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/chemise_lin.webp","effects":[]},{"_id":"jGeLbjUbakwvZ8zg","name":"Sandales","type":"objet","data":{"description":"","quantite":1,"encombrement":0.1,"equipe":false,"resistance":0,"qualite":0,"cout":0.3},"sort":3975000,"flags":{"core":{"sourceId":"Item.buEf6rjJpE2smoPL"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/sandales.webp","effects":[]},{"_id":"DF9viQAZncd3hMCl","name":"Bas de lin 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Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).
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Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
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Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
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Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
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Utilisation de toutes les sortes de bouclierpour parer.
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L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
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Savoir chanter juste, se souvenir de mélodies, improviser.
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C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
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L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
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L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
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Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
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Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
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Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
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Pour utiliser les Dagues et les Couteaux en combat
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Utilisation de la dague en lancer.
","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
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Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":8,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
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Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","descriptionmj":"","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","descriptionmj":"","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-2,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","descriptionmj":"","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","descriptionmj":"","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de se déguiser, de se grimer, de se rendre méconnaissable.
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Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
\n","descriptionmj":"","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’illusion, suggestion, invocation.
\n","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie s’appliquant au monde inanimé.
\n","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’enchantement.
","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie noire des forces du cauchemar.
\n","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des espèces animales, de leurs mœurs, leur des habitat.
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Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","descriptionmj":"","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":8,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","descriptionmj":"","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","descriptionmj":"","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-2,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","descriptionmj":"","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","descriptionmj":"","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de se déguiser, de se grimer, de se rendre méconnaissable.
\n","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
\n","descriptionmj":"","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’illusion, suggestion, invocation.
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Magie s’appliquant au monde inanimé.
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Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
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Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
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Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
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Utilisation de tous les types de fléaux, pour attaquer.
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Utilisation du fouet.
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Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
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Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
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Utilisation de la lance courte ou de la javeline en lancer.
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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
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Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
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Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
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Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
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C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
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Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
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Diagnostic et soin des maladies. Connaissance des remèdes.
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C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
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Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
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Nager, plonger.
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Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
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Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
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Art extrêmement dangereux du vol à la tire.
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L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
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Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
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Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"
Utilisation de tous les types d’arbalètes.
","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de tous les types d’arcs.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","descriptionmj":"","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","descriptionmj":"","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","descriptionmj":"","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
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Utilisation de la dague en lancer.
","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","descriptionmj":"","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","descriptionmj":"","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","descriptionmj":"","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","descriptionmj":"","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","descriptionmj":"","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
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Comestible, il possède toutefois des vertus hallucinogènes, provoquant des crises de fou rire, et, d’une manière générale, faisant trouver de la drôlerie dans tout.
En termes de jeu, il augmente l’EMPATHIE au détriment de l’INTELLECT.
Fréquent.
\nCf : p.139
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\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
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Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"
Utilisation de tous les types d’arbalètes.
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Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
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Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
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Utilisation de toutes les sortes de bouclierpour parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","descriptionmj":"","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":6,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":2,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","descriptionmj":"","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
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Utilisation de la dague en lancer.
","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":2,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
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Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
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Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
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Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
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Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
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C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
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Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
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Diagnostic et soin des maladies. Connaissance des remèdes.
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C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
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Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
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Nager, plonger.
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Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
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Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
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Art extrêmement dangereux du vol à la tire.
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L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
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Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
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Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":2,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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L’art de se déguiser, de se grimer, de se rendre méconnaissable.
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Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
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Magie d’illusion, suggestion, invocation.
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Magie s’appliquant au monde inanimé.
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Magie d’enchantement.
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Connaissance des espèces animales, de leurs mœurs, leur des habitat.
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L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
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Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
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Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
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Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
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Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
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Utilisation de tous les types de fléaux, pour attaquer.
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Utilisation du fouet.
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Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"system":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
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Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
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Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
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Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
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C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
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Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
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C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","descriptionmj":"","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
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Nager, plonger.
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Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
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Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[],"folder":null,"system":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[],"folder":null,"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
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Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","descriptionmj":"","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","sort":5400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"folder":null,"system":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"folder":null,"system":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","sort":5800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[],"folder":null,"system":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[],"system":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"system":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"system":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"system":{"niveau":6,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","descriptionmj":"","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
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L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"system":{"niveau":6,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"system":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"system":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"system":{"niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","descriptionmj":"","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"system":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"system":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[],"system":{"niveau":6,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"system":{"niveau":6,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[],"system":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"system":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"system":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"system":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","descriptionmj":"","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"system":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"system":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"system":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"system":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
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Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
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Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
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Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
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C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
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Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
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Diagnostic et soin des maladies. Connaissance des remèdes.
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Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
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Nager, plonger.
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Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
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Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
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Art extrêmement dangereux du vol à la tire.
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L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
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Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
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Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
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Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
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Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
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Magie d’illusion, suggestion, invocation.
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Magie s’appliquant au monde inanimé.
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Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
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Utilisation de toutes les sortes de bouclierpour parer.
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L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
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Savoir chanter juste, se souvenir de mélodies, improviser.
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C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
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L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
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L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
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Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","sort":1500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"folder":null,"system":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
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Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
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Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","descriptionmj":"","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","sort":1800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"folder":null,"system":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","sort":1900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","sort":2000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[],"folder":null,"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","sort":2100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"folder":null,"system":{"niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"folder":null,"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[],"folder":null,"system":{"niveau":6,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"folder":null,"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
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Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"folder":null,"system":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
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Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","descriptionmj":"","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"folder":null,"system":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"folder":null,"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"folder":null,"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
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Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
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Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
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Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
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C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
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Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
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Diagnostic et soin des maladies. Connaissance des remèdes.
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C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
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Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
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Savoir chanter juste, se souvenir de mélodies, improviser.
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C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
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L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
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L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
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Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
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Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
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Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
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Pour utiliser les Dagues et les Couteaux en combat
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Utilisation de la dague en lancer.
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\nou un groupe, de charmer un public par une exhibition.
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Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
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Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
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Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
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Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"folder":null,"system":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
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Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"folder":null,"system":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
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Utilisation du fouet.
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\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"folder":null,"system":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"system":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
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Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
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Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
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Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
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C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
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Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
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Diagnostic et soin des maladies. Connaissance des remèdes.
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C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
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Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
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Nager, plonger.
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Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
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Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
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Art extrêmement dangereux du vol à la tire.
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Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
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L’art de se déguiser, de se grimer, de se rendre méconnaissable.
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Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
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Magie d’illusion, suggestion, invocation.
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Magie s’appliquant au monde inanimé.
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Magie d’enchantement.
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C’est une épée plus courte que la dragonne, mais plus large. Elle peut s’utiliser à une ou deux mains. Sa grande solidité en fait l’épée de prédilection des gardes et des soldats.
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Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
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Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
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Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
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Utilisation de tous les types de fléaux, pour attaquer.
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Utilisation du fouet.
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Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
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","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"system":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
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","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
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Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
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Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
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Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
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C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
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Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
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Diagnostic et soin des maladies. Connaissance des remèdes.
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C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
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Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
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Nager, plonger.
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Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
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Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
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Art extrêmement dangereux du vol à la tire.
","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[],"folder":null,"system":{"niveau":4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
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L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
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Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
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Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"folder":null,"system":{"niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
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Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
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Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
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Utilisation de tous les types de fléaux, pour attaquer.
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Utilisation du fouet.
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Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"system":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
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Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
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Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
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Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
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C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
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Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[],"folder":null,"system":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
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C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","descriptionmj":"","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
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Nager, plonger.
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Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
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Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"folder":null,"system":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[],"folder":null,"system":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[],"folder":null,"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
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Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","descriptionmj":"","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","sort":5400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"folder":null,"system":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"folder":null,"system":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","sort":5800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[],"folder":null,"system":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","sort":300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"
Utilisation de tous les types d’arbalètes.
","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de tous les types d’arcs.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","sort":500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[],"folder":null,"system":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
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Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","sort":700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
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Utilisation de toutes les sortes de bouclierpour parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","sort":900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"folder":null,"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","sort":1000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"folder":null,"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","descriptionmj":"","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","sort":1100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","sort":1200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","sort":1300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","sort":1400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","sort":1500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"folder":null,"system":{"niveau":6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","sort":1600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"folder":null,"system":{"niveau":6,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","sort":1700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"folder":null,"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","descriptionmj":"","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","sort":1800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"folder":null,"system":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","sort":1900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","sort":2000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[],"folder":null,"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","sort":2100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"folder":null,"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"folder":null,"system":{"niveau":6,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"folder":null,"system":{"niveau":6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"folder":null,"system":{"niveau":6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"folder":null,"system":{"niveau":6,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"folder":null,"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","descriptionmj":"","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"folder":null,"system":{"niveau":6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"folder":null,"system":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"folder":null,"system":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"system":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[],"folder":null,"system":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
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C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
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Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[],"folder":null,"system":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
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C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","descriptionmj":"","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","descriptionmj":"","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[],"folder":null,"system":{"niveau":6,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","descriptionmj":"","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[],"folder":null,"system":{"niveau":6,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[],"folder":null,"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","sort":5300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[],"folder":null,"system":{"niveau":6,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","descriptionmj":"","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","sort":5400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"folder":null,"system":{"niveau":6,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","sort":5500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[],"folder":null,"system":{"niveau":6,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"folder":null,"system":{"niveau":6,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","sort":5700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[],"folder":null,"system":{"niveau":6,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","sort":5800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[],"folder":null,"system":{"niveau":6,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","sort":5900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[],"folder":null,"system":{"niveau":6,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","sort":6000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[],"folder":null,"system":{"niveau":6,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","sort":6100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de se déguiser, de se grimer, de se rendre méconnaissable.
\n","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","sort":6200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"folder":null,"system":{"niveau":6,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
\n","descriptionmj":"","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","sort":6300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’illusion, suggestion, invocation.
\n","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","sort":6400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie s’appliquant au monde inanimé.
\n","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","sort":6500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’enchantement.
","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","sort":6600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie noire des forces du cauchemar.
\n","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","sort":6700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des espèces animales, de leurs mœurs, leur des habitat.
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Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
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Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
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Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
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Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
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Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
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Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
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Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
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Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
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Utilisation de tous les types de fléaux, pour attaquer.
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Utilisation du fouet.
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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
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Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
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Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
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Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
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C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
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Diagnostic et soin des maladies. Connaissance des remèdes.
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Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
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Nager, plonger.
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Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
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Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
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Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
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Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
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Utilisation de tous les types de fléaux, pour attaquer.
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Utilisation du fouet.
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Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
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Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
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Utilisation de la lance courte ou de la javeline en lancer.
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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
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Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
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Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
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Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
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C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
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Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
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Diagnostic et soin des maladies. Connaissance des remèdes.
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C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
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Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
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Nager, plonger.
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Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
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Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
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Art extrêmement dangereux du vol à la tire.
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L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
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Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
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Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
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L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
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Savoir chanter juste, se souvenir de mélodies, improviser.
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C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
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L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
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L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
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Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
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Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
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Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
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Pour utiliser les Dagues et les Couteaux en combat
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Utilisation de la dague en lancer.
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\nou un groupe, de charmer un public par une exhibition.
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Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
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Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
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Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
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Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","descriptionmj":"","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"system":{"niveau":2,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
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Utilisation du fouet.
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\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"system":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
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Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
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Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
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Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
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C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
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Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
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Diagnostic et soin des maladies. Connaissance des remèdes.
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C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
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Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
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Nager, plonger.
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Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
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Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
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Art extrêmement dangereux du vol à la tire.
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Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
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Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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L’art de se déguiser, de se grimer, de se rendre méconnaissable.
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Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
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Magie d’illusion, suggestion, invocation.
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Magie s’appliquant au monde inanimé.
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Magie d’enchantement.
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Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
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Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
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Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
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Utilisation de tous les types de fléaux, pour attaquer.
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Utilisation du fouet.
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Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
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","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"system":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
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","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
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Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
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Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
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Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
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C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
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Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
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Diagnostic et soin des maladies. Connaissance des remèdes.
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C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
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Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
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Nager, plonger.
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Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
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Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
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Art extrêmement dangereux du vol à la tire.
","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[],"folder":null,"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
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L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
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Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
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Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"folder":null,"system":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Utilisation de toutes les sortes de bouclierpour parer.
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L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
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Savoir chanter juste, se souvenir de mélodies, improviser.
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C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
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L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
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L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
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Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
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Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
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Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
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Pour utiliser les Dagues et les Couteaux en combat
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Utilisation de la dague en lancer.
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\nou un groupe, de charmer un public par une exhibition.
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Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"folder":null,"system":{"niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
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Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
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Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"folder":null,"system":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
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Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","descriptionmj":"","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"folder":null,"system":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"folder":null,"system":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
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Utilisation du fouet.
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\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"folder":null,"system":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"system":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
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Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
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Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
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Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
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C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
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Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
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Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
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Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
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Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
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Utilisation de tous les types de fléaux, pour attaquer.
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Utilisation du fouet.
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Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
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Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
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Utilisation de la lance courte ou de la javeline en lancer.
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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
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Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
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Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
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Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
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C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
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Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
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Diagnostic et soin des maladies. Connaissance des remèdes.
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C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
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Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
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Nager, plonger.
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Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
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Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
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Art extrêmement dangereux du vol à la tire.
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L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
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Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
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Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
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Savoir chanter juste, se souvenir de mélodies, improviser.
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C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
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L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
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L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
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Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
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Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
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Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
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Pour utiliser les Dagues et les Couteaux en combat
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Utilisation de la dague en lancer.
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\nou un groupe, de charmer un public par une exhibition.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"folder":null,"system":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"folder":null,"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
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Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"folder":null,"system":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"folder":null,"system":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
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Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"folder":null,"system":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
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Utilisation du fouet.
","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"folder":null,"system":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"system":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
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Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
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Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
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Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
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L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
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Savoir chanter juste, se souvenir de mélodies, improviser.
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C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
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L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
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L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
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Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
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Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
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Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
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Pour utiliser les Dagues et les Couteaux en combat
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Utilisation de la dague en lancer.
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\nou un groupe, de charmer un public par une exhibition.
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Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"folder":null,"system":{"niveau":4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
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Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"folder":null,"system":{"niveau":4,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
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Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"folder":null,"system":{"niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
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Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","descriptionmj":"","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"folder":null,"system":{"niveau":4,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"folder":null,"system":{"niveau":4,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
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Utilisation du fouet.
","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"folder":null,"system":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"system":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
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Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
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Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
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Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
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C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
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C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
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Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
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Nager, plonger.
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Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
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Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"folder":null,"system":{"niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[],"folder":null,"system":{"niveau":4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[],"folder":null,"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","sort":5300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","descriptionmj":"","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","sort":5400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"folder":null,"system":{"niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","sort":5500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[],"folder":null,"system":{"niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"folder":null,"system":{"niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","sort":5700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[],"folder":null,"system":{"niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","sort":5800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[],"folder":null,"system":{"niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","sort":5900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[],"folder":null,"system":{"niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","sort":6000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[],"folder":null,"system":{"niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","sort":6100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de se déguiser, de se grimer, de se rendre méconnaissable.
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Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
\n","descriptionmj":"","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","sort":6300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’illusion, suggestion, invocation.
\n","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","sort":6400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie s’appliquant au monde inanimé.
\n","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","sort":6500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’enchantement.
","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","sort":6600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie noire des forces du cauchemar.
\n","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","sort":6700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des espèces animales, de leurs mœurs, leur des habitat.
","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"i42zzohNKPYS0kMp","name":"Drap Matelassé","type":"armure","sort":6900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.vQ494sD9FgFI08kZ"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/drap_matelasse.webp","effects":[],"folder":null,"system":{"description":"Deux épaisseurs de drap surpiquées, avec rembourrage de laine.
\nPourpoint ou cotte de drap matelassé + culottes de drap matelassé + bottes de cuir souple. Le pourpoint est une sorte de veste ; la cotte est une sorte de tunique, lacée sur la poitrine, et descendant jusqu’aux genoux, façon Robin des Bois.
\n","descriptionmj":"","quantite":1,"encombrement":0,"equipe":true,"protection":1,"deterioration":0,"malus":0,"cout":4},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"NJSgpR36dwCus1BC","name":"Ceinturon de cuir","type":"conteneur","sort":7200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/ceinturon.webp","effects":[],"folder":null,"system":{"description":"","descriptionmj":"","capacite":6,"encombrement":0.1,"equipe":false,"qualite":0,"contenu":["lfZMViJW1a4u4TE3","OMAMvFicww7gXRP3"],"cout":0.5},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"lfZMViJW1a4u4TE3","name":"Bourse de cuir","type":"conteneur","sort":7300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.zlDa1vwmls6Uf4pt"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/bourse.webp","effects":[],"folder":null,"system":{"description":"","descriptionmj":"","capacite":0.5,"encombrement":0.01,"equipe":false,"qualite":0,"contenu":["i5Bku2BRQFe6FIVY"],"cout":0.1},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"mSGZJRWv64h1W3Rq","name":"Lance courte","type":"arme","sort":7400000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.viHilj5hAHZqWuli"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/lance.webp","effects":[],"folder":null,"system":{"categorie_parade":"","description":"","descriptionmj":"","quantite":1,"encombrement":2,"equipe":true,"dommages":"2","penetration":0,"force":"8","resistance":5,"competence":"Lance","tir":"","lancer":"","cout":3,"portee_courte":0,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true,"initpremierround":""},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"IpMXQ6z8LYW0SmuR","name":"Bouclier moyen","type":"arme","sort":7500000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.1O7IJiQSDYxJ5VsD"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_moyen.webp","effects":[],"folder":null,"system":{"categorie_parade":"","description":"","descriptionmj":"","quantite":1,"encombrement":2,"equipe":true,"dommages":"0","penetration":0,"force":"11","resistance":15,"competence":"Bouclier","tir":"","lancer":"","cout":6,"portee_courte":0,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false,"initpremierround":""},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"i5Bku2BRQFe6FIVY","name":"Champirigolo","type":"ingredient","sort":7600000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.botanique.45vMHMwrCFeLZyH8"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Champirigolo.webp","effects":[],"folder":null,"system":{"description":"
Le champirigolo est un champignon de bordure de sous-bois, ressemblant à un petit bonhomme caché sous un chapeau conique aplati. Le « visage » du bonhomme, de couleur chair, tavelé, donne souvent l’impression de tirer la langue à qui le regarde.
Comestible, il possède toutefois des vertus hallucinogènes, provoquant des crises de fou rire, et, d’une manière générale, faisant trouver de la drôlerie dans tout.
En termes de jeu, il augmente l’EMPATHIE au détriment de l’INTELLECT.
Fréquent.
\nCf : p.139
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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
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Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
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Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
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Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
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Utilisation de tous les types de fléaux, pour attaquer.
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Utilisation du fouet.
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Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
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Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
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Utilisation de la lance courte ou de la javeline en lancer.
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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
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Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
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Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
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Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
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C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
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Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
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Diagnostic et soin des maladies. Connaissance des remèdes.
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C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
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Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
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Nager, plonger.
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Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
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Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
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Art extrêmement dangereux du vol à la tire.
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L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
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Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
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Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
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\n","quantite":1,"encombrement":8,"equipe":false,"protection":6,"deterioration":0,"malus":-6,"cout":100},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.S3bLtbXe6BzEFCjt"}}} -{"_id":"SZyBQbInuUGASlGb","name":"Tambourin","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/tambourin.webp","data":{"description":"","quantite":1,"encombrement":0.1,"equipe":false,"resistance":0,"qualite":0,"cout":0.5},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.SZyBQbInuUGASlGb"}}} -{"_id":"Sm28dG9isppoQzPQ","name":"Bas de lin","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/bas_lin.webp","data":{"description":"","quantite":1,"encombrement":0,"equipe":false,"resistance":0,"qualite":0,"cout":0.3},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"jOzRscDxoXZWpGS6":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Sm28dG9isppoQzPQ"}}} -{"_id":"SrV0r5hnGdKeSIHR","name":"Cuillère de bois","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/cuillere_bois.webp","data":{"description":"","quantite":1,"encombrement":0.03,"equipe":false,"resistance":0,"qualite":0,"cout":0.03},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.SrV0r5hnGdKeSIHR"}}} -{"_id":"SsnGNjTekvB50uWa","name":"Chapeau de cuir souple","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/chapeau_cuir.webp","data":{"description":"","quantite":1,"encombrement":0.08,"equipe":false,"resistance":0,"qualite":0,"cout":0.5},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.SsnGNjTekvB50uWa"}}} -{"_id":"TKsUXJq9w7ezcFGQ","name":"Hache de bataille","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/hache_bataille.webp","data":{"categorie_parade":"haches","description":"","quantite":1,"encombrement":2,"equipe":false,"dommages":"3/4","penetration":0,"force":"12/11","resistance":8,"competence":"Hache à 1 main","cout":15,"portee_courte":0,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":true,"unemain":true,"initpremierround":"hachebataille"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.TKsUXJq9w7ezcFGQ"}}} -{"_id":"TY6Ft8a6WfxD6pD9","name":"Bobineau de fil","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/bobineau.webp","data":{"description":"","quantite":1,"encombrement":0.01,"equipe":false,"resistance":0,"qualite":0,"cout":0.1},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.TY6Ft8a6WfxD6pD9"}}} -{"_id":"UDmq6CY3NsttcHe4","name":"Peigne en corne","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/peigne.webp","data":{"description":"","quantite":1,"encombrement":0.04,"equipe":false,"resistance":0,"qualite":0,"cout":0.4},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.UDmq6CY3NsttcHe4"}}} -{"_id":"UE79xKWXTwYAn70K","name":"Arme d’hast","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/hast.webp","data":{"categorie_parade":"hast","description":"","quantite":1,"encombrement":4,"equipe":false,"dommages":"4","penetration":0,"force":"12","resistance":8,"competence":"Armes d'hast","cout":10,"portee_courte":0,"magique":false,"ecaille_efficacite":null,"resistance_magique":null,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":true,"unemain":false,"initpremierround":"hast"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.UE79xKWXTwYAn70K"}}} -{"_id":"UICiMF3wBeLsqm8L","name":"Pipe en bois","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/pipe.webp","data":{"description":"","quantite":1,"encombrement":0.04,"equipe":false,"resistance":0,"qualite":0,"cout":0.1},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.UICiMF3wBeLsqm8L"}}} -{"_id":"UMfXFhVhdoVQVEKy","name":"Fronde","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/objets/fronde.webp","data":{"categorie_parade":"","description":"
Peut tirer tous les rounds.
","quantite":1,"encombrement":0.08,"equipe":false,"dommages":"1","penetration":0,"force":"0","resistance":0,"competence":"Fronde","cout":0.6,"portee_courte":8,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"portee_moyenne":15,"portee_extreme":25,"rapide":false,"deuxmains":false,"unemain":false,"initpremierround":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.UMfXFhVhdoVQVEKy"}}} -{"_id":"UYXXggulNwnodaOt","name":"Chope de fer (20 cl)","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/chope_fer.webp","data":{"description":"","capacite":0.1,"encombrement":0.08,"equipe":false,"qualite":0,"contenu":[],"cout":0.15},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.UYXXggulNwnodaOt"}}} -{"_id":"UczsYTAoP9koA2SL","name":"Bourse, sachet de tissu","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/bourse_sachet.webp","data":{"description":"","capacite":0.3,"encombrement":0.01,"equipe":false,"qualite":0,"contenu":[],"cout":0.05},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.UczsYTAoP9koA2SL"}}} -{"_id":"UsyV9n0byCeYirNC","name":"Esparlongue","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/esparlongue.webp","data":{"categorie_parade":"epees-longues","description":"C’est une épée semblable à la rapière, longue et ne frappant uniquement d’estoc. Elle doit son nom à ce qu’elle était particulièrement en vogue, au Second Âge, dans la cité d’Esparlongue. En ce début du Troisième Âge, toutefois, on lui substitue le plus souvent la demi-dragonne, épée très voisine, ne frappant pareillement que d’estoc, mais plus résistante (résistance 10) et moins coûteuse (15 sols) ; son bonus aux dommages (+2) est identique.
","quantite":1,"encombrement":1.5,"equipe":false,"dommages":"2","penetration":0,"force":"10","resistance":9,"competence":"Epée à 1 main","cout":20,"portee_courte":0,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true,"initpremierround":"esparlongue"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.UsyV9n0byCeYirNC"}}} -{"_id":"Uxk2tvEqtrmYScjK","name":"Pot à braise","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/pot_a_braise.webp","data":{"description":"","quantite":1,"encombrement":0.1,"equipe":false,"resistance":0,"qualite":0,"cout":0.2},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Uxk2tvEqtrmYScjK"}}} -{"_id":"VsjRwh9Z9PMpFKdI","name":"Craie 1 bâton","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/craie.webp","data":{"description":"","quantite":1,"encombrement":0.01,"equipe":false,"resistance":0,"qualite":0,"cout":0.01},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.VsjRwh9Z9PMpFKdI"}}} -{"_id":"WC1jMDKcxEJQWGOR","name":"Burette de fer blanc (40 cl)","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/burette.webp","data":{"description":"","capacite":0.2,"encombrement":0.2,"equipe":false,"qualite":0,"contenu":[],"cout":0.5},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.WC1jMDKcxEJQWGOR"}}} -{"_id":"WTHZdtgf6lHUSKDx","name":"Fouet","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/objets/fouet.webp","data":{"categorie_parade":"","description":"Provoque des dégâts \"non mortels\".
\nLes armures sont majorées de 2.
\nSi la protection atteint une valeur de 5 ou plus, le fouet ne peut causer de dégât.
","quantite":1,"encombrement":0.5,"equipe":false,"dommages":"1","penetration":0,"force":"0","resistance":0,"competence":"Fouet","cout":1,"portee_courte":2,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"portee_moyenne":null,"portee_extreme":null,"rapide":false,"deuxmains":false,"unemain":false,"initpremierround":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.WTHZdtgf6lHUSKDx"}}} -{"_id":"WTWXZeoK5HpCrGFy","name":"Hachette","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/objets/hachette.webp","data":{"categorie_parade":"haches","description":"","quantite":1,"encombrement":1,"equipe":false,"dommages":"2","penetration":0,"force":"8","resistance":6,"competence":"Hache à 1 main","cout":4,"portee_courte":0,"magique":false,"ecaille_efficacite":null,"resistance_magique":null,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false,"initpremierround":"dague"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.WTWXZeoK5HpCrGFy"}}} -{"_id":"XTZVrcMNofAviP63","name":"Cire d'abeille 500g","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/cire.webp","data":{"description":"","quantite":1,"encombrement":0.2,"equipe":false,"resistance":0,"qualite":0,"cout":0.15},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.XTZVrcMNofAviP63"}}} -{"_id":"XlKp5BvZX8A03fUg","name":"Sac à dos de cuir","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/sac_a_dos.webp","data":{"description":"","capacite":25,"encombrement":0.4,"equipe":false,"qualite":0,"contenu":[],"cout":1},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.XlKp5BvZX8A03fUg"}}} -{"_id":"XoslLyWIJYY2RGzz","name":"Fiole de verre (20 cl)","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/fiole_verre.webp","data":{"description":"","capacite":0.1,"encombrement":0.06,"equipe":false,"qualite":0,"contenu":[],"cout":0.2},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.XoslLyWIJYY2RGzz"}}} -{"_id":"XwuLVGasPJXzvC09","name":"Encre 20 cl","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/encre_20cl.webp","data":{"description":"","quantite":1,"encombrement":0.1,"equipe":false,"resistance":0,"qualite":0,"cout":0.1},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.XwuLVGasPJXzvC09"}}} -{"_id":"YHPrUuGGGTGZMNAg","name":"Bière","type":"nourritureboisson","img":"systems/foundryvtt-reve-de-dragon/icons/liquides/liquide_biere.webp","data":{"description":"1 mesure (20cl) de bière.
","sust":0,"boisson":true,"desaltere":0.8,"alcoolise":true,"force":-1,"qualite":0,"exotisme":0,"encombrement":0.1,"quantite":1,"cout":0.01,"equipe":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Item.u7lMLkVlFCXBj8Bc"}}} -{"_id":"YNbbSGLnexiXNyXU","name":"Manteau de laine","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/manteau_laine.webp","data":{"description":"","quantite":1,"encombrement":0.8,"equipe":false,"resistance":0,"qualite":0,"cout":0.6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.YNbbSGLnexiXNyXU"}}} -{"_id":"Yh7VGX3BikmIjVQH","name":"Gourdin","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/gourdin.webp","data":{"categorie_parade":"","description":"","quantite":1,"encombrement":1,"equipe":false,"dommages":"1","penetration":0,"force":"7","resistance":8,"competence":"Masse à 1 main","cout":0,"portee_courte":0,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true,"initpremierround":"gourdin"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Yh7VGX3BikmIjVQH"}}} -{"_id":"Yyn39VDRnO6oA3Uq","name":"Echecs draconics en bois","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/echecs.webp","data":{"description":"","quantite":1,"encombrement":0.5,"equipe":false,"resistance":0,"qualite":0,"cout":2},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Yyn39VDRnO6oA3Uq"}}} -{"_id":"Z0ij7qpoYeWMVocP","name":"Ceinturon de cuir","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/ceinturon.webp","data":{"description":"","capacite":6,"encombrement":0.1,"equipe":false,"qualite":0,"contenu":[],"cout":0.5},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP"}}} -{"_id":"ZLda3pfrbiKucSea","name":"Cornebouffe","type":"nourritureboisson","img":"systems/foundryvtt-reve-de-dragon/icons/objets/cornebouffe.webp","data":{"description":"La cornebouffe est une préparation à base de gibier, élaborée dans les forêts proches de la mer par des chasseurs spécialisés : les cornebouffiers. Acheminée vers les ports, principaux consommateurs, elle constitue l’aliment de base de la plupart des marins.
\nCertains voyageurs qui l’ont expérimentée et en ont accepté l’exotisme, en transportent parfois en cas de disette. Pratiquement, il s’agit de gibier référentiellement cornu (bramart, cornicochon, mercureuil), que l’on cuit et recuit dans de l’eau de mer avec des herbes, jusqu’à obtenir une pâte, sorte de mastic, que l’on façonne en forme de galettes, puis que l’on laisse longuement sécher au soleil. On aboutit au final à des sortes de petites briques plates, de la taille d’une demi-main, de couleur vert-de-gris, et à peu près aussi dures que les briques véritables. La meilleure façon de consommer ces galettes est de les réhydrater avec de l’eau chaude, c’est la façon dite soupée : on obtient une sorte de soupe ou de bouillie gluante. L’autre façon, dite sèche, consiste à les grignoter telles quelles comme des biscuits, mais il est impératif de boire beaucoup par dessus, sous peine d’une soif torride accompagnée de maux d’estomac.
\nLégère, peu encombrante, et surtout nourrissante, une galette de cornebouffe suffit pour un repas. Quant au goût, eh bien... ceux qui disent que, tant qu’à y aller, autant manger directement des crottes de chien à la croque-au-sel, ne sont probablement que des enfants gâtés et difficiles.
\nAliment de longue conservation (pratiquement inaltérable), la cornebouffe possède un des meilleurs rapports sustentation/encombrement.
","sust":3,"boisson":false,"desaltere":0,"alcoolise":false,"force":0,"qualite":0,"exotisme":-2,"encombrement":0.1,"quantite":1,"cout":0.02,"equipe":false,"resistance":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"flags":{"core":{"sourceId":"Item.NuwD0kiJyoqevKib"}}} -{"_id":"ZaAKf4n8mtevbMM0","name":"Hydromel","type":"nourritureboisson","img":"systems/foundryvtt-reve-de-dragon/icons/liquides/liquide_biere.webp","data":{"description":"","sust":0,"boisson":true,"desaltere":0.6,"alcoolise":true,"force":-4,"qualite":0,"exotisme":0,"encombrement":0.1,"quantite":1,"cout":0.04},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"wYnBx3HmLfGzsj7P":3},"flags":{}} -{"_id":"a3Wj2WNKFrzqRGVG","name":"Chemise de soie","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/chemise_soie.webp","data":{"description":"","quantite":1,"encombrement":0,"equipe":false,"resistance":0,"qualite":0,"cout":6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.a3Wj2WNKFrzqRGVG"}}} -{"_id":"b0f08L5CDeFIMluC","name":"Cuir Souple","type":"armure","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp","data":{"description":"Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte de cuir souple + culottes de cuir souple + bottes de cuir souple.
\n","quantite":1,"encombrement":0,"equipe":false,"protection":2,"deterioration":0,"malus":0,"cout":6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC"}}} -{"_id":"bA0JDA7awoWhu0vO","name":"Teinture d'Erozonne","type":"potion","img":"systems/foundryvtt-reve-de-dragon/icons/objets/teinture_erozonne.webp","data":{"description":"
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moyenne. Hormis leur petite taille, ils sont de morphologie humaine. Les hommes (Gnomes) sont barbus de très bonne heure, et un individu rasé est une rare excentricité. Les femmes (Gnomesses) ne se coupent jamais les cheveux, qu’elles nattent ordinairement. Une chevelure de Gnomesse dénouée lui descend souvent plus bas que les chevilles. Tous sont robustes et particulièrement adroits de leurs mains. Ils ont généralement les cheveux et les yeux clairs. Les Gnomes des cités humaines parlent couramment la langue du voyage.
\nLes Gnomes sont, selon la légende, les plus anciens des humanoïdes. On leur attribue la découverte des gemmes, assimilée à celle de la magie, découverte qui provoqua le premier grand cauchemar des Dragons et leur réveil. Une partie d’entre eux vit maintenant dans des cités troglodytes ou souterraines, d’accès quasiment impossible pour qui n’est pas explicitement invité. Ils y défendent farouchement leur culture et leurs traditions. Une autre partie s’est déracinée et vit avec les Humains dans certaines cités humaines. Sociables quoique discrets et peu bavards, ils pratiquement l’artisanat, excellant notamment en Orfèvrerie, Métallurgie, Serrurerie et Alchimie. Nombre d’entre eux sont haut-rêvants ; et l’on en trouve aussi parmi les voyageurs.
\nQuoique d’un naturel peu vindicatif, les Gnomes savent se battre courageusement s’il le faut, compensant leur manque de puissance par une bonne escrime. Leur arme de prédilection est une petite épée, forgée par eux-mêmes, et justement appelée épée gnome. Ils se protègent de cuir souple.
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Const","derivee":true},"sust":{"type":"number","value":2,"label":"Sustentation","derivee":true},"plusdom":{"type":"number","value":-1,"label":"+dom","derivee":true},"encombrement":{"type":"number","value":7.5,"label":"Encombrement","derivee":true},"malusarmure":{"type":"number","value":0,"label":"Malus Armure","derivee":true},"protection":{"type":"number","value":0,"label":"Protection naturelle","derivee":false},"hautrevant":{"type":"string","value":"","label":"Haut rêvant","derivee":true}},"reve":{"reve":{"max":"10","value":0,"label":"Points de Rêve actuels","thanatosused":false},"seuil":{"max":0,"value":0,"label":"Seuil de Rêve"},"tmrpos":{"coord":"A1","label":"Position TMR","cache":false},"reserve":{"list":[]},"rencontre":{"list":[]},"refoulement":{"value":0,"label":"Points de Refoulement"},"queues":{"list":[]},"souffles":{"list":[]},"tetes":{"list":[]},"ombres":{"list":[]}},"compteurs":{"sust":{"value":0,"label":"Sust.","isInput":true},"eau":{"value":0,"label":"Eau","isInput":true},"moral":{"value":0,"label":"Moral","isInput":true},"exaltation":{"value":0,"label":"Exaltation","isInput":true},"dissolution":{"value":0,"label":"Dissolution","isInput":true},"chance":{"value":10,"max":"10","label":"Chance","isInput":true},"destinee":{"value":0,"label":"Destinée","isInput":true},"voyage":{"value":0,"label":"Voyage","isInput":true},"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"},"ethylisme":{"value":1,"label":"Ethylisme","isInput":true,"nb_doses":0,"jet_moral":false},"stress":{"value":0,"label":"Stress","isStress":true,"isInput":true},"experience":{"value":0,"label":"Experience","isInput":true}},"argent":{"deniers":{"label":"Denier","value":0,"enc":0},"sols":{"label":"Sol","value":0,"enc":0}},"subacteurs":{"suivants":[],"montures":[],"vehicules":[]}},"token":{"flags":{},"name":"Gnome","displayName":20,"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/gnome_t.webp","tint":null,"width":1,"height":1,"scale":0.8,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":true,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":0,"lightColor":"#f0b105","lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5,"type":"torch"},"actorId":"EzV1Zxuwi7jwa6bj","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"randomImg":false,"alpha":1},"items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"
Utilisation de tous les types d’arbalètes.
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\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","descriptionmj":"","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
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Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
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Pour utiliser les Dagues et les Couteaux en combat
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
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\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":1,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
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Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
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Utilisation de tous les types de fléaux, pour attaquer.
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Utilisation du fouet.
","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
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Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
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Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
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Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
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Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
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C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
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Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
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C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
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Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
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Nager, plonger.
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Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
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Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
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L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
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Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
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Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","descriptionmj":"","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de se déguiser, de se grimer, de se rendre méconnaissable.
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Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
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\n","descriptionmj":"","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’illusion, suggestion, invocation.
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Magie s’appliquant au monde inanimé.
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Magie d’enchantement.
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\n","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des espèces animales, de leurs mœurs, leur des habitat.
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C’est une épée courte, essentiellement fabriquée et portée par les Gnomes au Second Âge.
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\nLes Gigants vivent dans les montagnes, de préférence dans des vallées fermées qui les coupent du reste du monde, assemblés en familles de quatre ou cinq individus au maximum. Ils sont peu sociables et amateurs de solitude, vivant de chasse et d’élevage de chèvres. Au demeurant paisibles, ils ne sont pas agressifs tant qu’on respecte leur intimité. Leur langage est à base de chuchotements (pour éviter les avalanches) et il est exceptionnel qu’ils parlent la langue du voyage.
\nSurtout chasseurs, les Gigants manient excellemment le javelot. Au contact, ils utilisent la masse lourde à deux mains. Ils sont vêtus de cuir souple valant 2 points de protection, auxquels ils ajoutent 2 points de protection naturelle due à leur grande taille.
\n\n
Équitation / Pickpocket / Survie cité / Navigation / Orfèvrerie / Serrurerie / Alchimie / Draconic
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\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"
Utilisation de tous les types d’arbalètes.
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\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","descriptionmj":"","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
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Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
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Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
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Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
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Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
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Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
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Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
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Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
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Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
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Utilisation de tous les types de fléaux, pour attaquer.
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Utilisation du fouet.
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Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
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","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
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Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
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Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
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Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
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C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
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Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
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Diagnostic et soin des maladies. Connaissance des remèdes.
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C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
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Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
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Nager, plonger.
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Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
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Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
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Art extrêmement dangereux du vol à la tire.
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L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
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Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
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\nLes Tortemoques vivent en sociétés très organisées, avec un roi et une reine. Leurs lieux d’élection sont les marécages bordés de falaises où des grottes ramifiées abritent leur colonie. Dans les marais, ils pêchent le zomar qui, apprêté en soupe, est à la fois leur plat national et leur presque unique raison de vivre. Ils ne pratiquent que peu d’artisanat et ignorent l’usage du fer. Quelques-uns pratiquent le haut-rêve. Tortemoques mâles et femelles (au premier coup d’oeil, on ne voit pas la différence) vivent nus, protégés par leur carapace naturelle, à l’exception d’un petit bonnet fait d’écailles de zomar dont il se couvrent le chef. Se montrer devant ses congénères sans son bonnet est d’une indécence scandaleuse et choquante. Durant les relations amoureuses, même, certaines Tortemoques femelles répugnent à retirer leur bonnet devant leur partenaire. Les Tortemoques sont à la fois craintifs et trouillards, et dotés d’un sens de l’honneur hypertrophié. Face à une agression, ils se mettent à chialer comme des veaux, mais, tout en s’inondant de larmes, ne s’en battent pas moins jusqu’à la mort.
\nLes Tortemoques utilisent la lance courte à pointe de pierre, un bouclier léger de cuir et d’écaille, ainsi que la fronde. Leur carapace leur assure une protection naturelle de 3 points.
\n\n
Équitation / Survie cité / Métallurgie / Serrurerie
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\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"
Utilisation de tous les types d’arbalètes.
","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de tous les types d’arcs.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":1,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","descriptionmj":"","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","descriptionmj":"","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","descriptionmj":"","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":1,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":1,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
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C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
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Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
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Diagnostic et soin des maladies. Connaissance des remèdes.
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C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
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Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
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Nager, plonger.
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L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
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Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
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Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
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L’art de se déguiser, de se grimer, de se rendre méconnaissable.
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Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
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Magie d’illusion, suggestion, invocation.
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Magie s’appliquant au monde inanimé.
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Magie d’enchantement.
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Connaissance des espèces animales, de leurs mœurs, leur des habitat.
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","descriptionmj":"","quantite":1,"encombrement":0.08,"equipe":true,"dommages":1,"penetration":0,"force":0,"resistance":0,"competence":"Fronde","cout":0.6,"portee_courte":8,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"portee_moyenne":15,"portee_extreme":25,"rapide":false,"deuxmains":false,"unemain":false,"initpremierround":""},"sort":6900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.UMfXFhVhdoVQVEKy"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/fronde.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"7gjKZv3U0tQonlOh","name":"Bouclier léger","type":"arme","data":{"categorie_parade":"","description":"","descriptionmj":"","quantite":1,"encombrement":1,"equipe":true,"dommages":"0","penetration":0,"force":"8","resistance":13,"competence":"Bouclier","cout":4,"portee_courte":0,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false,"initpremierround":""},"sort":7000000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.eK28jEeQiJdd93L3"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_petit.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"mBQPZyae1TlUZleB","name":"Etain (1 denier)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1,"encombrement":0.01,"description":"","descriptionmj":""},"sort":7100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"f0iF6ZN1Pl4x7M0h","name":"Bronze (10 deniers)","type":"monnaie","data":{"quantite":0,"valeur_deniers":10,"encombrement":0.01,"description":"","descriptionmj":""},"sort":7200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"TeWy7utq4u6l6ORw","name":"Argent (1 sol)","type":"monnaie","data":{"quantite":0,"valeur_deniers":100,"encombrement":0.01,"description":"","descriptionmj":""},"sort":7300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"D6XWHRSWGs7k9mxh","name":"Or (10 sols)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1000,"encombrement":0.01,"description":"","descriptionmj":""},"sort":7400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[],"folder":null,"permission":{"default":0}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.humanoides.Pf4cLn0kandYzviD"}}} -{"_id":"WGkbIpy19TU2o2jr","name":"Chafouin","type":"personnage","img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/chafouin.webp","data":{"biographie":"Histoire personnelle...
","notes":"Les Chafouins sont des humanoïdes de petite taille, d’allure simiesque, glabres, blêmes et d’aspect huileux. Leur crâne a une forme légèrement aplatie, le lobe de leurs oreilles est très développé ; ils ont des paupières allongées et des yeux jaunâtres. Leur langage ressemble à un gargouillis, ils ne parlent que rarement la langue du voyage et de façon très rudimentaire.
\nSauvages, presque animaux, les Chafouins vivent nus, en bandes d’au moins dix individus. Leurs repaires d’élection sont les ruines, les cavernes et tous les endroits où ils peuvent se cacher. Omnivores, ils se nourrissent de tout, et toute chair, même humaine, est bonne à manger.
\nLâches et rusés, les Chafouins n’attaquent jamais de front, mais toujours par surprise et quand le rapport de force est d’au moins trois contre un en leur faveur. Rarement armés, sauf parfois d’une dague ou d’un gourdin, leur technique consiste à se jeter à plusieurs sur leur proie pour l’étrangler, certains commençant déjà à mordre au passage. Utiliser normalement les règles d’Empoignade en n’oubliant pas les malus probables dus à leur petite taille. Il suffit qu’un Chafouin totalise 2 points d’empoignade non contrés pour que sa victime soit virtuellement morte (le round d’après, il lui ouvre la gorge à coups de dents). Peu dangereux quand on est nombreux et sur ses gardes, les Chafouins sont une menace mortelle lorsqu’on est seul ou surpris.
\n\n
toutes compétences de combat sauf Corps à corps, Dague, Esquive et Masse à une main / Comédie / Commerce / Équitation / Musique / Chirurgie / Jeu / Métallurgie / Navigation / Orfèvrerie / Serrurerie / Alchimie / Botanique / Écriture / Médecine / Zoologie / Draconic
","notesmj":"Notes du MJ","race":"Chafouin","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","experiencelog":[],"carac":{"taille":{"type":"number","value":"7","label":"Taille","xp":"0","derivee":false},"apparence":{"type":"number","value":"8","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"10","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":10,"label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"14","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"11","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"10","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"13","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"13","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"6","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"5","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"10","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":12,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":10,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":10,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":14,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":9,"value":9,"label":"Vie","derivee":true},"endurance":{"type":"number","max":17,"value":17,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":34,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""}]}},"attributs":{"sconst":{"type":"number","value":3,"label":"S. 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\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"
Utilisation de tous les types d’arbalètes.
","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de tous les types d’arcs.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","descriptionmj":"","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","descriptionmj":"","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
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Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","descriptionmj":"","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
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Utilisation du fouet.
","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
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Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","descriptionmj":"","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
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Nager, plonger.
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Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","descriptionmj":"","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
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\nLes Sagouins sont un fléau identique aux Groins. Ils déferlent, ravagent, détruisent. Toutefois, à la différence de ceux-ci, ils ne pillent pas pour le butin ni pour la luxure. Ils dévastent tout par principe, détruire étant un but en soi. L’or les laisse indifférents. Après avoir massacré un village entier, ils n’emportent parfois que quelques morceaux de tissu pour renouveler leur pagne, tandis que les Sagouines se disputent la ficelle. Quittant les lieux de leur besogne, ils tirent derrière eux le cadavre d’un homme ou d’une femme. Ils ne le dévoreront que quand il sera amplement putréfié.
\nLes Sagouins se battent à la sagouine, une sorte de fléau à trois chaînes terminées par des crochets barbelés, et parent au bouclier moyen. Leur morphologie leur vaut une protection naturelle de 3 points.
\n\n
Comédie / Commerce / Équitation / Musique / Pickpocket / Survie cité / Jeu / Navigation / Orfèvrerie / Serrurerie / toutes connaissances y compris le Draconic
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\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","descriptionmj":"","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","descriptionmj":"","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","descriptionmj":"","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","descriptionmj":"","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","descriptionmj":"","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","descriptionmj":"","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","descriptionmj":"","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de se déguiser, de se grimer, de se rendre méconnaissable.
\n","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
\n","descriptionmj":"","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’illusion, suggestion, invocation.
\n","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie s’appliquant au monde inanimé.
\n","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’enchantement.
","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie noire des forces du cauchemar.
\n","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des espèces animales, de leurs mœurs, leur des habitat.
","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"y51sV7DHkN5j5mAV","name":"Bouclier moyen","type":"arme","data":{"categorie_parade":"","description":"","descriptionmj":"","quantite":1,"encombrement":2,"equipe":true,"dommages":"0","penetration":0,"force":"11","resistance":15,"competence":"Bouclier","cout":6,"portee_courte":0,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false,"initpremierround":""},"sort":7100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.1O7IJiQSDYxJ5VsD"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_moyen.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"mYGMyqTIEnoxRUoI","name":"Sagouine","type":"arme","data":{"categorie_parade":"","description":"","descriptionmj":"","quantite":1,"encombrement":2,"equipe":true,"dommages":"4","penetration":0,"force":"12","resistance":10,"competence":"Fléau","cout":12,"portee_courte":0,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":true,"initpremierround":"hast"},"sort":2200001,"flags":{"core":{"sourceId":"Item.9ZRpFt6kAau693Sd"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/fleau_lourd.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"yqtx6ewFi8JnESc7","name":"Etain (1 denier)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1,"encombrement":0.01,"description":"","descriptionmj":""},"sort":7200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"ITFgSGcGWblneu5K","name":"Bronze (10 deniers)","type":"monnaie","data":{"quantite":0,"valeur_deniers":10,"encombrement":0.01,"description":"","descriptionmj":""},"sort":7300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"zSpIL5ReYlMvN6bS","name":"Argent (1 sol)","type":"monnaie","data":{"quantite":0,"valeur_deniers":100,"encombrement":0.01,"description":"","descriptionmj":""},"sort":7400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"Md0sVb18KYQNBJor","name":"Or (10 sols)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1000,"encombrement":0.01,"description":"","descriptionmj":""},"sort":7500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[],"folder":null,"permission":{"default":0}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.humanoides.XnBXyRyE2BUVVT1k"}}} -{"_id":"YQ6vavAVyZecPvGQ","name":"Groin","type":"personnage","img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/groin.webp","data":{"biographie":"Histoire personnelle...","notes":"Les Groins sont des humanoïdes à faciès porcin, dotés de groin, d’où leur nom. Ils ont généralement la peau blême ou rosâtre, recouverte de soies pâles, les yeux minuscules, et de grandes oreilles tombantes comme celles des porcs. Certaines races ont le museau plus allongé, le poil plus sombre, les canines dépassant de la bouche, et tiennent davantage du sanglier. Lourds, trapus, costauds, les Groins ont tout de la brute. Les femmes (les Grouines) ne se distinguent des mâles que par leur énorme paire de mamelles et un volumineux postérieur. Ils ont un langage à base de couinements, mais parlent tous la langue du voyage, qu’ils écorchent de barbarismes et de syntaxe approximative.
\nLes Groins sont brutaux, méchants, querelleurs, sales, vulgaires, lubriques, souvent lâches, et (heureusement) plutôt stupides. Aussi nombreux que fréquents (leur rêve d’origine doit être surpeuplé), ils ne cessent de déferler en bandes de pillards, massacrant les animaux, incendiant les maisons, et violant les femmes. Après la tuerie, la fornication est ce qu’ils aiment le plus, et les femmes humaines les excitent tout particulièrement. Ne reconnaissant que la loi du plus fort, ils acceptent temporairement pour chef celui qui cogne le mieux. Avides, ils aiment ce qui brille, mais leur ignorance et leur imbécillité leur font souvent préférer le toc et le tape-àl’oeil à la valeur réelle.
\nQuoique pouvant utiliser toutes les armes, les Groins ont rarement des armes de tir ou de lancer. Ils sont le plus souvent armés d’une grouine, une masse lourde qu’ils bricolent eux-mêmes en la renforçant de clous et de ferrailles tordues. Ils parent au bouclier moyen, et sont protégés de bric et de broc de morceaux d’armures dépenaillées valant pour 2 points de protection.
\n\n
Orfèvrerie / Serrurerie / toutes connaissances y compris le Draconic
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\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"
Utilisation de tous les types d’arbalètes.
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\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","descriptionmj":"","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","descriptionmj":"","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","descriptionmj":"","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
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Utilisation de tous les types de fléaux, pour attaquer.
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Utilisation du fouet.
","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
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Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
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Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
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Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
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Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
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C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
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Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
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C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
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Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
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Nager, plonger.
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Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
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Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
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L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
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Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
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Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","descriptionmj":"","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de se déguiser, de se grimer, de se rendre méconnaissable.
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Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
\n","descriptionmj":"","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’illusion, suggestion, invocation.
\n","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie s’appliquant au monde inanimé.
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Magie d’enchantement.
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\n","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des espèces animales, de leurs mœurs, leur des habitat.
","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PR0YdlWq6yuqadvW","name":"Grouine","type":"arme","data":{"categorie_parade":"","description":"","descriptionmj":"","quantite":1,"encombrement":3,"equipe":true,"dommages":"3/3","penetration":0,"force":"12/11","resistance":10,"competence":"Masse à 1 main","cout":4,"portee_courte":0,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":true,"unemain":true,"initpremierround":"hast"},"sort":6800000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.7xFe41JZIVNMLv1U"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/masse_lourde.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"3CRkrK67ywIYyVnt","name":"Armure de bric et de broc","type":"armure","data":{"description":"Morceaux d'armure dépenaillés.
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Venant au second rang en ce qui concerne la taille (après les Gigants), les Ogres font en moyenne 2,20 m pour 110 kg. Leur faciès et leur morphologie sont grossièrement humains et laids, voire repoussants, avec des traits lourds, des mâchoires saillantes et des yeux jaunes. Chauves de naissance, ils n’ont aucun poil sur le corps à l’exception des cils ; Ogres et Ogresses ont une silhouette identique. Leur langage a des sonorités sifflantes et une musicalité qui surprend chez des êtres aussi massifs. Certains baragouinent la langue du voyage.
\nFarouches, distants, peut-être conscients d’être objet d’horreur, les Ogres se mêlent le moins possible aux autres populations. En eux-mêmes, ils se savent bons et doux et ne comprennent pas pourquoi tant de haine. Leurs territoires d’élection sont les collines boisées, les contreforts montagneux où ils peuvent trouver des cavernes. À défaut, ils se construisent des huttes. Ils vivent de chasse et de pêche, se vêtant de cuir et de peaux. Ce qui les fait craindre et haïr, c’est qu’ils dévorent leurs proies encore vivantes. On dit qu’ils aiment la viande «hurlante» et qu’ils sont anthropophages. En réalité, manger de la chair morte est tout aussi impensable que répugnant pour un Ogre, il préférerait se contenter de ronger des racines. Et en ce qui concerne les quelques enfants humains qu’il leur arrive de dévorer, en toute honnêteté de coeur et d’esprit, ils ne voient pas la différence avec un agneau. «C’est gentil aussi, un agneau, et c’est bon aussi...»
\nLes Ogres n’utilisent quasiment que la lance et le bouclier. Leur force est telle qu’ils utilisent la même lance courte en mêlée et en lancer en guise de javelot. Leur cuir souple les protège de 2 points, auxquels ils rajoutent 1 point de protection naturelle.
\n\n
Cuisine / Comédie / Équitation / Pickpocket / Orfèvrerie/ Serrurerie / Alchimie / Draconic
","notesmj":"Notes du MJ","race":"Ogre","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","experiencelog":[],"carac":{"taille":{"type":"number","value":"15","label":"Taille","xp":"0","derivee":false},"apparence":{"type":"number","value":"10","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"13","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":13,"label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"10","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"10","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"10","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"10","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"12","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"7","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"8","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":11,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":10,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":11,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":8,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":14,"value":14,"label":"Vie","derivee":true},"endurance":{"type":"number","max":28,"value":28,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":56,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"sconst":{"type":"number","value":4,"label":"S. Const","derivee":true},"sust":{"type":"number","value":4,"label":"Sustentation","derivee":true},"plusdom":{"type":"number","value":2,"label":"+dom","derivee":true},"encombrement":{"type":"number","value":14,"label":"Encombrement","derivee":true},"malusarmure":{"type":"number","value":0,"label":"Malus Armure","derivee":true},"protection":{"type":"number","value":1,"label":"Protection naturelle","derivee":false},"hautrevant":{"type":"string","value":"","label":"Haut rêvant","derivee":true}},"reve":{"reve":{"max":"10","value":0,"label":"Points de Rêve actuels","thanatosused":false},"seuil":{"max":0,"value":0,"label":"Seuil de Rêve"},"tmrpos":{"coord":"A1","label":"Position TMR","cache":false},"reserve":{"list":[]},"rencontre":{"list":[]},"refoulement":{"value":0,"label":"Points de Refoulement"},"queues":{"list":[]},"souffles":{"list":[]},"tetes":{"list":[]},"ombres":{"list":[]}},"compteurs":{"sust":{"value":0,"label":"Sust.","isInput":true},"eau":{"value":0,"label":"Eau","isInput":true},"moral":{"value":0,"label":"Moral","isInput":true},"exaltation":{"value":0,"label":"Exaltation","isInput":true},"dissolution":{"value":0,"label":"Dissolution","isInput":true},"chance":{"value":10,"max":"10","label":"Chance","isInput":true},"destinee":{"value":0,"label":"Destinée","isInput":true},"voyage":{"value":0,"label":"Voyage","isInput":true},"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"},"ethylisme":{"value":1,"label":"Ethylisme","isInput":true,"nb_doses":0,"jet_moral":false},"stress":{"value":0,"label":"Stress","isStress":true,"isInput":true},"experience":{"value":0,"label":"Experience","isInput":true}},"argent":{"deniers":{"label":"Denier","value":0,"enc":0},"sols":{"label":"Sol","value":0,"enc":0}},"subacteurs":{"suivants":[],"montures":[],"vehicules":[]},"taille":""},"token":{"flags":{},"name":"Ogre","displayName":20,"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/ogre_t.webp","tint":null,"width":1,"height":1,"scale":1.5,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":true,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":0,"lightColor":"#f0b105","lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5,"type":"torch"},"actorId":"b7ThiitioBVXxU7D","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"randomImg":false,"alpha":1},"items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"
Utilisation de tous les types d’arbalètes.
","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de tous les types d’arcs.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","descriptionmj":"","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
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Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
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Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
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Pour utiliser les Dagues et les Couteaux en combat
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Utilisation de la dague en lancer.
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Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
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Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
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Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
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Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
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Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
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Utilisation de tous les types de fléaux, pour attaquer.
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Utilisation du fouet.
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Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
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Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
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Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
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Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
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C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
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Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
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Diagnostic et soin des maladies. Connaissance des remèdes.
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C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
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Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
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Nager, plonger.
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Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
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Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
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Art extrêmement dangereux du vol à la tire.
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L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
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Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
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Les Drôles, également appelés Trôles, ont l’apparence d’Humains contrefaits : difformes, tordus, hirsutes, pustuleux et morveux. Ils sont doués d’une grande force physique et, malgré leur difformité, d’une stupéfiante agilité. Leurs mains sont d’énormes battoirs aux ongles durs comme des griffes. Ils pratiquent la langue du voyage.
\nDrôles et Drôlesses vivent en solitaire, ne se rencontrant que brièvement pour s’accoupler. Méchants et mesquins, ils détestent tout le monde, y compris leurs congénères. Ils vivent généralement cachés sous les vieux ponts ou à l’entrée de bâtiments en ruines, où ils se nourrissent de vermine et de racines, tout juste vêtus d’un pagne. Ils possèdent un pouvoir inné qu’ils peuvent conserver et utiliser tant qu’ils respectent la règle de n’agresser personne si la personne respecte elle-même la condition de jeter une pièce de monnaie (un denier suffit) en disant «Pour le péage !» ou une formule équivalente. Si cette condition n’est pas respectée, le Drôle s’estime offensé. Si le fauteur est seul ou faible, il cherche à le tuer ; à défaut, il utilise son pouvoir qui est de lancer le mauvais oeil. Ce pouvoir est l’équivalent d’un sort de Thanatoeil de 10 points (voir Thanatoeil, p.296). S’agissant d’un pouvoir inné, le Drôle n’a ni à monter dans les TMR, ni à dépenser de points de rêve. En vue d’une éventuelle annulation, au gardien des rêves de déterminer aléatoirement une nécropole.
\nLes Drôles se contentent généralement de leurs énormes mains (Corps à corps) qui causent des dommages sur la table des Blessures (et non celle des Coups non mortels). Ils sont parfois armés d’une masse lourde ou d’une hache. Leur grande résistance physique leur confère une protection naturelle de 2 points.
\n\n
tous les tirs / Équitation / Musique / Pickpocket / Survie cité / toutes les compétences spécialisées sauf Maroquinerie et Natation / toutes les connaissances et le Draconic
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Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"
Utilisation de tous les types d’arbalètes.
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Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
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Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
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Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
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Utilisation de toutes les sortes de bouclierpour parer.
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L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","descriptionmj":"","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
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L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
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L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
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Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
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Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
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Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
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Pour utiliser les Dagues et les Couteaux en combat
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
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Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
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Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
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Utilisation du fouet.
","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
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Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
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Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
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Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
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C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
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Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
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Diagnostic et soin des maladies. Connaissance des remèdes.
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C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
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Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
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Nager, plonger.
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Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
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Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
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Art extrêmement dangereux du vol à la tire.
","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
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L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
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Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
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Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de se déguiser, de se grimer, de se rendre méconnaissable.
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Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
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Magie d’illusion, suggestion, invocation.
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Magie s’appliquant au monde inanimé.
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Magie d’enchantement.
","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie noire des forces du cauchemar.
\n","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des espèces animales, de leurs mœurs, leur des habitat.
","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"Fp6jwEJEfgAYDgQ5","name":"Hache de bataille","type":"arme","data":{"categorie_parade":"","description":"","descriptionmj":"","quantite":1,"encombrement":2,"equipe":true,"dommages":"3/4","penetration":0,"force":"12/11","resistance":8,"competence":"Hache à 1 main","cout":15,"portee_courte":0,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":true,"unemain":true,"initpremierround":""},"sort":6900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.9jbjDpbddL2Ep09s"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/hache_bataille.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"OBQyamZ7BOREfklg","name":"Masse lourde","type":"arme","data":{"categorie_parade":"","description":"","descriptionmj":"","quantite":1,"encombrement":3,"equipe":true,"dommages":"3/4","penetration":0,"force":"12/11","resistance":10,"competence":"Masse à 1 main","cout":4,"portee_courte":0,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":true,"unemain":true,"initpremierround":""},"sort":7000000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.7xFe41JZIVNMLv1U"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/masse_lourde.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"gICobwzGuckCu7BL","name":"Etain (1 denier)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1,"encombrement":0.01,"description":"","descriptionmj":""},"sort":7100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"e6SaoNsqPoskvchu","name":"Bronze (10 deniers)","type":"monnaie","data":{"quantite":0,"valeur_deniers":10,"encombrement":0.01,"description":"","descriptionmj":""},"sort":7200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"TSQPojpNz1A0D899","name":"Argent (1 sol)","type":"monnaie","data":{"quantite":0,"valeur_deniers":100,"encombrement":0.01,"description":"","descriptionmj":""},"sort":7300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"Saj0N76uwbcqsBxV","name":"Or (10 sols)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1000,"encombrement":0.01,"description":"","descriptionmj":""},"sort":7400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[],"folder":null,"permission":{"default":0}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.humanoides.dW4RMKpz2WaXbW3h"}}} -{"_id":"esJWonwDGLFaMRK3","name":"Cyan","type":"personnage","img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/cyan.webp","data":{"biographie":"Histoire personnelle...","notes":"Physiquement, les Cyans sont les plus humains des humanoïdes. Leur seule différence est d’avoir la peau bleue. Leurs muqueuses (lèvres, langue) sont noires, leurs cheveux sont d’un noir bleuté et leurs yeux d’un bleu tendant sur le vert.
Bien proportionnés, ils sont généralement beaux, une fois admise leur étrange pigmentation. Leur langage, très évolué, a des sonorités fluides et musicales ; ils connaissent la langue du voyage tout en feignant de ne pas la comprendre.
Les Cyans vivent en tribus, elles-mêmes composées de clans centrés autour d’un haut-rêvant. Ce sont des nomades. Excellents cavaliers, ils montent souvent des aligates, qu’ils élèvent en troupeaux, et vivent sous la tente, pratiquant avec la même adresse commerce, métallurgie, orfèvrerie, maroquinerie et pillage. Tous les clans d’une même tribu sont amis, mais les guerres entre tribus ne sont pas rares. Vis à vis des autres humanoïdes et principalement des Humains, qu’ils appellent hommes blêmes, les Cyans affichent le mépris le plus profond.
\nC’est dans leur mental que les Cyans sont les plus inhumains de tous les humanoïdes. Ils ont la conscience permanente de n’être réellement qu’un rêve et sentent que leur être véritable se situe au-delà de leur état actuel, comme s’ils avaient une connaissance intuitive de tout leur archétype. De ce fait, ils ne redoutent absolument pas la mort. La connaissance intuitive de l’archétype est parfois si aiguë qu’elle en devient intolérable, c’est ce qu’on appelle la mémoire bleue. Le Cyan ne sait réellement plus qui il est : lui-même aujourd’hui, lui-même il y a vingt ans, son fils, son frère, son aïeul ? Pour s’en guérir et retrouver sa stabilité, il doit voler une partie de la personnalité de quelqu’un d’autre. Pour ce faire, il se fait incruster une gemme dans le front par lehaut-rêvant du clan, au moyen d’un rituel que les Cyans sont seuls à connaître. La gemme se met alors à luire (on dit qu’elle est activée) et appelle une certaine caractéristique (FORCE, AGILITÉ, VUE, etc.).
La quête commence.
Dès que le Cyan se retrouve en présence d’un personnage possédant la caractéristique convoitée à un plus haut degré que lui, généralement un Humain, le Cyan en a automatiquement conscience et le fait savoir, retrouvant comme par hasard l’usage de la langue du voyage : «Comme ta vue est perçante, homme blême !» Puis il doit le tuer de sa propre main. Dès que sa proie expire, la gemme s’éteint (elle est désactivée) et le Cyan acquiert le niveau de caractéristique de sa victime. Si par exemple le Cyan avait 11 en VUE et sa victime 13, le Cyan a maintenant 13. Puis il se retrouve en paix avec lui-même jusqu’à ce qu’il soit à nouveau aiguillonné par la mémoire bleue. Certains vieux Cyans possèdent jusqu’à douze gemmes incrustées dans leur front. Les quêtes peuvent demander du temps, et si le Cyan doit tuer sa victime lui-même, cela ne l’empêche pas de se faire accompagner par des membres de son clan. Pour peu qu’un haut-rêvant non encore en poste puisse se joindre à eux, l’ensemble forme alors un nouveau clan, et c’est tout ce clan qui est en quête.
\nLes Cyans, usuellement protégés de cuir souple, combattent à l’épée cyane, un cimeterre à l’acier bleuté, et parent au bouclier léger. Les femmes (les Cyanes) ont socialement les mêmes droits et devoirs que les hommes et tirent excellemment à l’arc. Les Cyanes sont également sujettes à la mémoire bleue et à la quête.
","notesmj":"Notes du MJ","race":"Cyan","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","experiencelog":[],"carac":{"taille":{"type":"number","value":"10","label":"Taille","xp":"0","derivee":false},"apparence":{"type":"number","value":"11","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"10","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":10,"label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"10","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"10","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"10","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"10","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"10","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"10","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"10","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"11","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":10,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":10,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":10,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":10,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":10,"value":10,"label":"Vie","derivee":true},"endurance":{"type":"number","max":20,"value":20,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":40,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"sconst":{"type":"number","value":3,"label":"S. Const","derivee":true},"sust":{"type":"number","value":3,"label":"Sustentation","derivee":true},"plusdom":{"type":"number","value":0,"label":"+dom","derivee":true},"encombrement":{"type":"number","value":10,"label":"Encombrement","derivee":true},"malusarmure":{"type":"number","value":0,"label":"Malus Armure","derivee":true},"protection":{"type":"number","value":0,"label":"Protection naturelle","derivee":false},"hautrevant":{"type":"string","value":"","label":"Haut rêvant","derivee":true}},"reve":{"reve":{"max":"11","value":0,"label":"Points de Rêve actuels","thanatosused":false},"seuil":{"max":0,"value":11,"label":"Seuil de Rêve"},"tmrpos":{"coord":"A1","label":"Position TMR","cache":false},"reserve":{"list":[]},"rencontre":{"list":[]},"refoulement":{"value":0,"label":"Points de Refoulement"},"queues":{"list":[]},"souffles":{"list":[]},"tetes":{"list":[]},"ombres":{"list":[]}},"compteurs":{"sust":{"value":0,"label":"Sust.","isInput":true},"eau":{"value":0,"label":"Eau","isInput":true},"moral":{"value":0,"label":"Moral","isInput":true},"exaltation":{"value":0,"label":"Exaltation","isInput":true},"dissolution":{"value":0,"label":"Dissolution","isInput":true},"chance":{"value":10,"max":"10","label":"Chance","isInput":true},"destinee":{"value":0,"label":"Destinée","isInput":true},"voyage":{"value":0,"label":"Voyage","isInput":true},"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"},"ethylisme":{"value":1,"label":"Ethylisme","isInput":true,"nb_doses":0,"jet_moral":false},"stress":{"value":0,"label":"Stress","isStress":true,"isInput":true},"experience":{"value":0,"label":"Experience","isInput":true}},"argent":{"deniers":{"label":"Denier","value":0,"enc":0},"sols":{"label":"Sol","value":0,"enc":0}},"subacteurs":{"suivants":[],"montures":[],"vehicules":[]},"taille":""},"token":{"flags":{},"name":"Cyan","displayName":20,"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/cyan_t.webp","tint":null,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":true,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":0,"lightColor":"#f0b105","lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5,"type":"torch"},"actorId":"esJWonwDGLFaMRK3","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"randomImg":false,"alpha":1},"items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"
Utilisation de tous les types d’arbalètes.
","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de tous les types d’arcs.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","descriptionmj":"","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
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Pour utiliser les Dagues et les Couteaux en combat
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Utilisation de la dague en lancer.
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\nou un groupe, de charmer un public par une exhibition.
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Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
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Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
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Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
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Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
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Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
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Utilisation de tous les types de fléaux, pour attaquer.
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Utilisation du fouet.
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Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
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Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
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Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
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Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
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C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
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Diagnostic et soin des maladies. Connaissance des remèdes.
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C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
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Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
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Nager, plonger.
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Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
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Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
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Art extrêmement dangereux du vol à la tire.
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L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
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Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
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Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
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\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"
Utilisation de tous les types d’arbalètes.
","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de tous les types d’arcs.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","descriptionmj":"","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","descriptionmj":"","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","descriptionmj":"","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
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Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
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Diagnostic et soin des maladies. Connaissance des remèdes.
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C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","descriptionmj":"","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
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Nager, plonger.
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Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
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Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","descriptionmj":"","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de se déguiser, de se grimer, de se rendre méconnaissable.
\n","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
\n","descriptionmj":"","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’illusion, suggestion, invocation.
\n","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie s’appliquant au monde inanimé.
\n","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’enchantement.
","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie noire des forces du cauchemar.
\n","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des espèces animales, de leurs mœurs, leur des habitat.
","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"wZDtbzFHd9C5NSzr","name":"Arc","type":"arme","data":{"categorie_parade":"","description":"Nie jusqu'à 2 points d'armure.
\nRechargement 1/2 round (s'il tire en début de round, il pourra recharger durant le reste du round pour tirer de nouveau au début du round suivant).
","descriptionmj":"","quantite":1,"encombrement":1,"equipe":true,"dommages":2,"penetration":0,"force":0,"resistance":0,"competence":"Arc","cout":10,"portee_courte":10,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"portee_moyenne":20,"portee_extreme":50,"rapide":false,"deuxmains":false,"unemain":false,"initpremierround":""},"sort":6800000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.iGHudg5kBOfYWgwV"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/arc.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"lzKudaY9nzr7DkEq","name":"Épée sorde","type":"arme","data":{"categorie_parade":"","description":"C’est une épée plus courte que la dragonne, mais plus large. Elle peut s’utiliser à une ou deux mains. Sa grande solidité en fait l’épée de prédilection des gardes et des soldats.
\nC’est probablement à elle que le Guerrier Sorde doit son nom (à moins que ce ne soit l’inverse).
","descriptionmj":"","quantite":1,"encombrement":2,"equipe":true,"dommages":"3/4","penetration":0,"force":"12/11","resistance":15,"competence":"Epée à 1 main","cout":20,"portee_courte":0,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":true,"unemain":true,"initpremierround":"hast"},"sort":6900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.cFnFQrQIPgyZRWdo"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_sord.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"1wjf9mDIMSMHF4Jj","name":"Cuir Souple","type":"armure","data":{"description":"Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte de cuir souple + culottes de cuir souple + bottes de cuir souple.
\n","descriptionmj":"","quantite":1,"encombrement":0,"equipe":true,"protection":2,"deterioration":0,"malus":0,"cout":6},"sort":7000000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"9QJQgefWLovt2qcr","name":"Carquois","type":"conteneur","data":{"description":"","descriptionmj":"","capacite":2,"encombrement":0.1,"equipe":false,"qualite":0,"contenu":["S7AWxhz8sZMpqrVT"],"cout":0.5},"sort":7100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.gYFprGGUUVG1Apcf"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/carquois.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"S7AWxhz8sZMpqrVT","name":"Flèche, carreau","type":"objet","data":{"description":"","descriptionmj":"","quantite":12,"encombrement":0.1,"equipe":false,"resistance":0,"qualite":0,"cout":0.1},"sort":7200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.fLKFTvLWoj7juxQE"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/fleche.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"TwL8kYK99a8xi4Or","name":"Etain (1 denier)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1,"encombrement":0.01,"description":"","descriptionmj":""},"sort":7300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"zpH0yTFg7m2DO4Nq","name":"Bronze (10 deniers)","type":"monnaie","data":{"quantite":0,"valeur_deniers":10,"encombrement":0.01,"description":"","descriptionmj":""},"sort":7400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"1Tkt9fuNzxrBenIx","name":"Argent (1 sol)","type":"monnaie","data":{"quantite":0,"valeur_deniers":100,"encombrement":0.01,"description":"","descriptionmj":""},"sort":7500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"QIJdpeT9KnMF0OOO","name":"Or (10 sols)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1000,"encombrement":0.01,"description":"","descriptionmj":""},"sort":7600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[],"folder":null,"permission":{"default":0}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.humanoides.gscYFtwk73WrGvA5"}}} -{"_id":"kKI9izKrKftYVnvs","name":"Saure","type":"personnage","img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/saure.webp","data":{"biographie":"Histoire personnelle...","notes":"
Les Saures sont des humanoïdes sauriens, des hommes-reptiles au corps recouvert d’écailles. Ils ont les mains et les pieds légèrement palmés, dotés de griffes rétractiles. Aussi à l’aise sur terre que dans l’eau, ils respirent au moyen de poumons, mais leur morphologie est telle qu’ils peuvent demeurer immergés plusieurs dizaines de minutes avant de devoir reprendre de l’air. Leur langage, évolué, a des sonorités nasillardes et chuintantes ; ils parlent parfois la langue du voyage.
\nLes Saures ont une culture primitive, mais néanmoins raffinée et très organisée. Ils fabriquent des objets, connaissent la métallurgie, le textile, la musique et l’écriture et l’on trouve même des haut-rêvants parmi eux. Ils vivent au bord de l’eau, près des lacs ou dans les marécages où ils construisent des huttes sur pilotis. Leur alimentation consiste en poisson, mollusques, larves et autres « fruits de marais ». Hors de l’eau, ils se vêtent de longues tuniques de soie moirée, qu’ils tissent eux-mêmes avec le cocon d’un insecte qu’ils sont seuls à connaître. La soie saure est magnifique et très recherchée. Très belliqueux, les Saures ne tolèrent aucune intrusion sur le territoire qu’ils estiment être le leur et il est très difficile de commercer avec eux. Expansionnistes, ils sont souvent en guerre pour agrandir leur domaine. Leurs armées sont efficaces et disciplinées, parfois montées sur aligates.
\nLances courtes, javelots, frondes et boucliers sont les armes traditionnelles des Saures. Leur morphologie leur assure une protection naturelle de 2 points.
","notesmj":"Notes du MJ","race":"Saure","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","experiencelog":[],"carac":{"taille":{"type":"number","value":"11","label":"Taille","xp":"0","derivee":false},"apparence":{"type":"number","value":"10","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"11","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":11,"label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"10","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"10","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"10","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"10","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"10","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"10","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"10","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":10,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":10,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":10,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":10,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":11,"value":11,"label":"Vie","derivee":true},"endurance":{"type":"number","max":22,"value":22,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":44,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"sconst":{"type":"number","value":3,"label":"S. Const","derivee":true},"sust":{"type":"number","value":3,"label":"Sustentation","derivee":true},"plusdom":{"type":"number","value":0,"label":"+dom","derivee":true},"encombrement":{"type":"number","value":11,"label":"Encombrement","derivee":true},"malusarmure":{"type":"number","value":0,"label":"Malus Armure","derivee":true},"protection":{"type":"number","value":2,"label":"Protection naturelle","derivee":false},"hautrevant":{"type":"string","value":"","label":"Haut rêvant","derivee":true}},"reve":{"reve":{"max":"10","value":0,"label":"Points de Rêve actuels","thanatosused":false},"seuil":{"max":0,"value":0,"label":"Seuil de Rêve"},"tmrpos":{"coord":"A1","label":"Position TMR","cache":false},"reserve":{"list":[]},"rencontre":{"list":[]},"refoulement":{"value":0,"label":"Points de Refoulement"},"queues":{"list":[]},"souffles":{"list":[]},"tetes":{"list":[]},"ombres":{"list":[]}},"compteurs":{"sust":{"value":0,"label":"Sust.","isInput":true},"eau":{"value":0,"label":"Eau","isInput":true},"moral":{"value":0,"label":"Moral","isInput":true},"exaltation":{"value":0,"label":"Exaltation","isInput":true},"dissolution":{"value":0,"label":"Dissolution","isInput":true},"chance":{"value":10,"max":"10","label":"Chance","isInput":true},"destinee":{"value":0,"label":"Destinée","isInput":true},"voyage":{"value":0,"label":"Voyage","isInput":true},"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"},"ethylisme":{"value":1,"label":"Ethylisme","isInput":true,"nb_doses":0,"jet_moral":false},"stress":{"value":0,"label":"Stress","isStress":true,"isInput":true},"experience":{"value":0,"label":"Experience","isInput":true}},"argent":{"deniers":{"label":"Denier","value":0,"enc":0},"sols":{"label":"Sol","value":0,"enc":0}},"subacteurs":{"suivants":[],"montures":[],"vehicules":[]},"taille":""},"token":{"flags":{},"name":"Saure","displayName":20,"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/saure_t.webp","tint":null,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":true,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":0,"lightColor":"#f0b105","lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5,"type":"torch"},"actorId":"kKI9izKrKftYVnvs","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"randomImg":false,"alpha":1},"items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"
Utilisation de tous les types d’arbalètes.
","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de tous les types d’arcs.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","descriptionmj":"","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","descriptionmj":"","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
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Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
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Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
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Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
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Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
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Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
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Utilisation de tous les types de fléaux, pour attaquer.
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Utilisation du fouet.
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Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
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Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
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Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
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Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
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C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
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C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
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Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
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Nager, plonger.
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Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
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Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
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Art extrêmement dangereux du vol à la tire.
","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
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L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
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Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
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Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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L’art de se déguiser, de se grimer, de se rendre méconnaissable.
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Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
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Magie d’illusion, suggestion, invocation.
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Magie s’appliquant au monde inanimé.
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\nLes mâles ne savent faire que trois choses (qu’ils font au demeurant fort bien) : rouler des mécaniques, engrosser leurs femelles et taper sur tout ce qui bouge. Toutes proportions gardées, leurs compagnes sont intellectuellement des surdouées. Ce sont elles qui fabriquent les huttes de branchages où ils vivent, tannent les peaux, pratiquent la poterie, etc. Face à une rencontre de Fièrabras, il n’y a que deux comportements raisonnables : fuir le plus vite possible ou frapper encore plus fort.
\nLes Fièrabras ignorent la subtilité des armes de tir ou de jet et ne combattent qu’à la masse lourde tenue à deux mains.
\n\n
Comédie / Équitation / Maçonnerie / Musique / Pickpocket / Survie cité / Navigation / Orfèvrerie / Serrurerie / toutes connaissances y compris le Draconic
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\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","descriptionmj":"","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","descriptionmj":"","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","descriptionmj":"","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","descriptionmj":"","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","descriptionmj":"","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
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Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
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Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","descriptionmj":"","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de se déguiser, de se grimer, de se rendre méconnaissable.
\n","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
\n","descriptionmj":"","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’illusion, suggestion, invocation.
\n","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie s’appliquant au monde inanimé.
\n","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’enchantement.
","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie noire des forces du cauchemar.
\n","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des espèces animales, de leurs mœurs, leur des habitat.
","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"KWadYRXmkG9JoEk8","name":"Masse lourde","type":"arme","data":{"categorie_parade":"","description":"","descriptionmj":"","quantite":1,"encombrement":3,"equipe":true,"dommages":"3/4","penetration":0,"force":"12/11","resistance":10,"competence":"Masse à 1 main","cout":4,"portee_courte":0,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":true,"unemain":true,"initpremierround":"hast"},"sort":6800000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.7xFe41JZIVNMLv1U"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/masse_lourde.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"45x18pVDKtTdjUxP","name":"Etain (1 denier)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1,"encombrement":0.01,"description":"","descriptionmj":""},"sort":6900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"BjKmzPHyMBV4SHcy","name":"Bronze (10 deniers)","type":"monnaie","data":{"quantite":0,"valeur_deniers":10,"encombrement":0.01,"description":"","descriptionmj":""},"sort":7000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"pumC2c46RTRi2Jzn","name":"Argent (1 sol)","type":"monnaie","data":{"quantite":0,"valeur_deniers":100,"encombrement":0.01,"description":"","descriptionmj":""},"sort":7100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"ObdJCg0HcDkafSbf","name":"Or (10 sols)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1000,"encombrement":0.01,"description":"","descriptionmj":""},"sort":7200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[],"folder":null,"permission":{"default":0}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.humanoides.ncXFs8oaZWG68Tzn"}}} -{"_id":"nzw2q9BHSDN6TIQQ","name":"Sylvain","type":"personnage","img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/sylvain.webp","data":{"biographie":"Histoire personnelle...","notes":"Les Sylvains sont de petits êtres de la taille des Gnomes, vivant exclusivement au coeur des forêts. Les hommes (Sylvains) ont l’allure de diablotins avec une barbiche au bout du menton et deux petites cornes pointant verticalement en haut du front, parmi la masse de leurs cheveux bouclés. Les femmes (Sylvaines) n’ont ni barbe ni corne et sont généralement bien proportionnées, jolies, adorables petites poupées. Les Sylvains ont un langage à base de gazouillis et ne parlent que très rarement la langue du voyage.
\nLes Sylvains vivent au coeur des forêts, qu’ils ne quittent jamais sous peine de dépérir. Ils construisent de véritables villages suspendus dans les arbres, faits de platesformes et de passerelles. Ils se vêtent de fibres végétales qu’ils tissent et pigmentent eux-mêmes. Bons alchimistes, ils parviennent à obtenir des couleurs éclatantes avec le suc de certaines fleurs. Leur nourriture est exclusivement végétarienne : fruits, fleurs confites, miel. Peuple joyeux et paisible, les Sylvains font perpétuellement la fête : chants, danses, musique et mascarades. Les Sylvains adorent leurs Sylvaines, qui le leur rendent, et l’amour est probablement pour eux la chose la plus importante. Nombre d’entre eux sont haut-rêvants, avec une prédilection pour les illusions d’Hypnos.
\nLes Sylvains ne chassent pas et ne se battent que contraints et forcés. Ils utilisent le javelot en guise de lance de mêlée, le bouclier léger, tirant parfois d’un petit arc. Ils n’ont aucune protection.
\n\n
Équitation / Maçonnerie / toutes survies sauf forêt / Navigation / Serrurerie
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\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"
Utilisation de tous les types d’arbalètes.
","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":1,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de tous les types d’arcs.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":1,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","descriptionmj":"","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","descriptionmj":"","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","descriptionmj":"","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":1,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
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Utilisation du fouet.
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Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
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Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
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Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
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Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
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C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
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Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
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C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
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Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
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Nager, plonger.
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Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
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Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
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Art extrêmement dangereux du vol à la tire.
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L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
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Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
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Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de se déguiser, de se grimer, de se rendre méconnaissable.
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Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
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Magie d’illusion, suggestion, invocation.
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Magie s’appliquant au monde inanimé.
\n","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’enchantement.
","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie noire des forces du cauchemar.
\n","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des espèces animales, de leurs mœurs, leur des habitat.
","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"dHA8sYuA4BNIlOuO","name":"petite lance","type":"arme","data":{"categorie_parade":"","description":"","descriptionmj":"","quantite":1,"encombrement":2,"equipe":true,"dommages":"1","penetration":0,"force":"8","resistance":5,"competence":"Lance","cout":3,"portee_courte":0,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true,"initpremierround":""},"sort":6800000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.viHilj5hAHZqWuli"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/lance.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"4Y9azQJdeUapJ19n","name":"Bouclier léger","type":"arme","data":{"categorie_parade":"","description":"","descriptionmj":"","quantite":1,"encombrement":1,"equipe":true,"dommages":"0","penetration":0,"force":"8","resistance":13,"competence":"Bouclier","cout":4,"portee_courte":0,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false,"initpremierround":""},"sort":6900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.eK28jEeQiJdd93L3"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_petit.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"LHSJYGt2uZu5yAqf","name":"Petit Arc","type":"arme","data":{"categorie_parade":"","description":"Nie jusqu'à 2 points d'armure.
\nRechargement 1/2 round (s'il tire en début de round, il pourra recharger durant le reste du round pour tirer de nouveau au début du round suivant).
","descriptionmj":"","quantite":1,"encombrement":1,"equipe":true,"dommages":"1","penetration":0,"force":"0","resistance":0,"competence":"Arc","cout":10,"portee_courte":10,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"portee_moyenne":20,"portee_extreme":50,"rapide":false,"deuxmains":false,"unemain":false,"initpremierround":""},"sort":7000000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.iGHudg5kBOfYWgwV"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/arc.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"jDO03RYZAATgDxMw","name":"Etain (1 denier)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1,"encombrement":0.01,"description":"","descriptionmj":""},"sort":7100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"VB0XTIFhEdAVaD3H","name":"Bronze (10 deniers)","type":"monnaie","data":{"quantite":0,"valeur_deniers":10,"encombrement":0.01,"description":"","descriptionmj":""},"sort":7200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"BvO5qvaJCaE9F9NB","name":"Argent (1 sol)","type":"monnaie","data":{"quantite":0,"valeur_deniers":100,"encombrement":0.01,"description":"","descriptionmj":""},"sort":7300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"UnRvulDsunePOlWy","name":"Or (10 sols)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1000,"encombrement":0.01,"description":"","descriptionmj":""},"sort":7400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[],"folder":null,"permission":{"default":0}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.humanoides.nzw2q9BHSDN6TIQQ"}}} -{"_id":"qscItDC5z6Hr2Lrh","name":"Chèvre-pied","type":"personnage","img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/chevrepied.webp","data":{"biographie":"Histoire personnelle...
","notes":"Les Chèvres-Pieds sont des humanoïdes à tête et pieds de chèvre ou de bouc. Seules leur tête et leurs jambes sont entièrement couvertes de poils ; leurs mains ont des doigts épais à la force considérable. Plus grands que les Humains, ils font enmoyenne 80 kg. Leur langage est constitué de bêlements rauques, ils ne parlent que très rarement la langue du voyage.
\nLes Chèvres-Pieds sont organisés en tribus hiérarchisées. Ils vivent dans les forêts, dans des villages de huttes ou dans des cavernes quand le relief s’y prête. Ils travaillent le bois et le cuir, dont ils se vêtent, et pratiquent une métallurgie sommaire. Particulièrement vindicatifs, ils défendent farouchement leur territoire et sont rarement en paix avec les tribus voisines. La guerre est pour eux une activité normale. Cruels et féroces, ils se nourrissent de végétaux mais boivent le sang de leurs ennemis.
\nVêtus de cuir souple, les Chèvres-Pieds utilisent la lance courte, le javelot, la fronde, un bouclier de cuir et de bois arborant l’emblème de la tribu, et possèdent un cri qui tue. Lors du round d’engagement avec un nouvel adversaire, le Chèvre-Pied peut, à son tour d’attaquer, utiliser son cri en guise d’attaque physique. L’adversaire doit jouer VOLONTÉ à -3 ou être sonné (voir Personnage sonné, p91).
\nÉquitation / Maçonnerie / Survie cité / Navigation/ Orfèvrerie / Serrurerie / Draconic
","notesmj":"Notes du MJ","race":"Chèvre-pied","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","experiencelog":[],"carac":{"taille":{"type":"number","value":"12","label":"Taille","xp":"0","derivee":false},"apparence":{"type":"number","value":"10","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"11","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":12,"label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"10","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"10","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"10","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"10","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"10","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"7","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"9","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":11,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":10,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":11,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":9,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":12,"value":12,"label":"Vie","derivee":true},"endurance":{"type":"number","max":23,"value":23,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":46,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"sconst":{"type":"number","value":3,"label":"S. Const","derivee":true},"sust":{"type":"number","value":3,"label":"Sustentation","derivee":true},"plusdom":{"type":"number","value":1,"label":"+dom","derivee":true},"encombrement":{"type":"number","value":12,"label":"Encombrement","derivee":true},"malusarmure":{"type":"number","value":0,"label":"Malus Armure","derivee":true},"protection":{"type":"number","value":0,"label":"Protection naturelle","derivee":false},"hautrevant":{"type":"string","value":"","label":"Haut rêvant","derivee":true}},"reve":{"reve":{"max":"10","value":0,"label":"Points de Rêve actuels","thanatosused":false},"seuil":{"max":0,"value":0,"label":"Seuil de Rêve"},"tmrpos":{"coord":"A1","label":"Position TMR","cache":false},"reserve":{"list":[]},"rencontre":{"list":[]},"refoulement":{"value":0,"label":"Points de Refoulement"},"queues":{"list":[]},"souffles":{"list":[]},"tetes":{"list":[]},"ombres":{"list":[]}},"compteurs":{"sust":{"value":0,"label":"Sust.","isInput":true},"eau":{"value":0,"label":"Eau","isInput":true},"moral":{"value":0,"label":"Moral","isInput":true},"exaltation":{"value":0,"label":"Exaltation","isInput":true},"dissolution":{"value":0,"label":"Dissolution","isInput":true},"chance":{"value":10,"max":"10","label":"Chance","isInput":true},"destinee":{"value":0,"label":"Destinée","isInput":true},"voyage":{"value":0,"label":"Voyage","isInput":true},"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"},"ethylisme":{"value":1,"label":"Ethylisme","isInput":true,"nb_doses":0,"jet_moral":false},"stress":{"value":0,"label":"Stress","isStress":true,"isInput":true},"experience":{"value":0,"label":"Experience","isInput":true}},"argent":{"deniers":{"label":"Denier","value":0,"enc":0},"sols":{"label":"Sol","value":0,"enc":0}},"subacteurs":{"suivants":[],"montures":[],"vehicules":[]},"taille":""},"token":{"flags":{},"name":"Chèvre-pied","displayName":20,"img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/chevrepied_t.webp","tint":null,"width":1,"height":1,"scale":1.2,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":true,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":0,"lightColor":"#f0b105","lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5,"type":"torch"},"actorId":"qscItDC5z6Hr2Lrh","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"randomImg":false,"alpha":1},"items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"
Utilisation de tous les types d’arbalètes.
","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de tous les types d’arcs.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":425000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","descriptionmj":"","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":450000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
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Pour utiliser les Dagues et les Couteaux en combat
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Utilisation de la dague en lancer.
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\nou un groupe, de charmer un public par une exhibition.
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Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
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Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
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Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
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Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
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Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
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Utilisation de tous les types de fléaux, pour attaquer.
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Utilisation du fouet.
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Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
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Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
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Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
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Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
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C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
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Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
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Diagnostic et soin des maladies. Connaissance des remèdes.
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C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
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Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
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Nager, plonger.
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Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
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Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
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Art extrêmement dangereux du vol à la tire.
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L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
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Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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L’art de se déguiser, de se grimer, de se rendre méconnaissable.
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Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
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Magie d’illusion, suggestion, invocation.
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Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
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C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
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L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
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Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
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Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
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Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
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Pour utiliser les Dagues et les Couteaux en combat
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Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
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Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
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Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
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Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
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Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
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Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
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Utilisation de tous les types de fléaux, pour attaquer.
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Utilisation du fouet.
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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
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Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
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Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
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C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
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Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
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Hormis leur petite taille, ils sont de morphologie humaine. Les hommes (Gnomes) sont barbus de très bonne heure, et un individu rasé est une rare excentricité. Les femmes (Gnomesses) ne se coupent jamais les cheveux, qu’elles nattent ordinairement. Une chevelure de Gnomesse dénouée lui descend souvent plus bas que les chevilles. Tous sont robustes et particulièrement adroits de leurs mains. Ils ont généralement les cheveux et les yeux clairs. Les Gnomes des cités humaines parlent couramment la langue du voyage.
\nLes Gnomes sont, selon la légende, les plus anciens des humanoïdes. On leur attribue la découverte des gemmes, assimilée à celle de la magie, découverte qui provoqua le premier grand cauchemar des Dragons et leur réveil. Une partie d’entre eux vit maintenant dans des cités troglodytes ou souterraines, d’accès quasiment impossible pour qui n’est pas explicitement invité. Ils y défendent farouchement leur culture et leurs traditions. Une autre partie s’est déracinée et vit avec les Humains dans certaines cités humaines. Sociables quoique discrets et peu bavards, ils pratiquement l’artisanat, excellant notamment en Orfèvrerie, Métallurgie, Serrurerie et Alchimie. Nombre d’entre eux sont haut-rêvants ; et l’on en trouve aussi parmi les voyageurs.
\nQuoique d’un naturel peu vindicatif, les Gnomes savent se battre courageusement s’il le faut, compensant leur manque de puissance par une bonne escrime. Leur arme de prédilection est une petite épée, forgée par eux-mêmes, et justement appelée épée gnome. Ils se protègent de cuir souple.
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Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).
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Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
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Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
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Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
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Utilisation de toutes les sortes de bouclierpour parer.
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Savoir chanter juste, se souvenir de mélodies, improviser.
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C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
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L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
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L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
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Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"folder":null,"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
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Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
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Les Gigants sont les plus grands des humanoïdes, pouvant peser jusqu’à 300 kg, avec une taille moyenne de 2,50 m. Hormis leur mensurations gigantesques, ils sont de morphologie humaine.
\nLes Gigants vivent dans les montagnes, de préférence dans des vallées fermées qui les coupent du reste du monde, assemblés en familles de quatre ou cinq individus au maximum. Ils sont peu sociables et amateurs de solitude, vivant de chasse et d’élevage de chèvres. Au demeurant paisibles, ils ne sont pas agressifs tant qu’on respecte leur intimité. Leur langage est à base de chuchotements (pour éviter les avalanches) et il est exceptionnel qu’ils parlent la langue du voyage.
\nSurtout chasseurs, les Gigants manient excellemment le javelot. Au contact, ils utilisent la masse lourde à deux mains. Ils sont vêtus de cuir souple valant 2 points de protection, auxquels ils ajoutent 2 points de protection naturelle due à leur grande taille.
\n\n
Équitation / Pickpocket / Survie cité / Navigation / Orfèvrerie / Serrurerie / Alchimie / Draconic
","notesmj":"Notes du MJ","race":"Gigant","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","experiencelog":[],"subacteurs":{"suivants":[],"montures":[],"vehicules":[]},"taille":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"prototypeToken":{"flags":{},"name":"Gigant","displayName":20,"width":1,"height":1,"lockRotation":false,"rotation":0,"actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"randomImg":false,"alpha":1,"light":{"dim":0,"bright":0,"angle":360,"color":"#f0b105","alpha":1,"animation":{"speed":5,"intensity":5,"type":"torch","reverse":false},"coloration":1,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"darkness":{"min":0,"max":1}},"texture":{"src":"systems/foundryvtt-reve-de-dragon/icons/humanoides/gigant_t.webp","tint":null,"scaleX":1.5,"scaleY":1.5,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":true,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"detectionModes":[]},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":1668808343624,"modifiedTime":1668808472843,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"Pf4cLn0kandYzviD","name":"Tortemoque","type":"personnage","img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/tortemoque.webp","items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.
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Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"
Utilisation de tous les types d’arbalètes.
","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de tous les types d’arcs.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[],"folder":null,"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"folder":null,"system":{"niveau":1,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"folder":null,"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"folder":null,"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","descriptionmj":"","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"folder":null,"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
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Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
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Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
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Comme tous les humanoïdes, ils sont néanmoins bipèdes et verticaux, avec des bras pourvus de mains. Ils sont en moyenne plus petits que les Humains, mais plus grands que les Gnomes. Leur langage tient plus du veau que de la tortue et ressemble à des meuglements tristes et étouffés. Ils ne parlent que rarement la langue du voyage.
\nLes Tortemoques vivent en sociétés très organisées, avec un roi et une reine. Leurs lieux d’élection sont les marécages bordés de falaises où des grottes ramifiées abritent leur colonie. Dans les marais, ils pêchent le zomar qui, apprêté en soupe, est à la fois leur plat national et leur presque unique raison de vivre. Ils ne pratiquent que peu d’artisanat et ignorent l’usage du fer. Quelques-uns pratiquent le haut-rêve. Tortemoques mâles et femelles (au premier coup d’oeil, on ne voit pas la différence) vivent nus, protégés par leur carapace naturelle, à l’exception d’un petit bonnet fait d’écailles de zomar dont il se couvrent le chef. Se montrer devant ses congénères sans son bonnet est d’une indécence scandaleuse et choquante. Durant les relations amoureuses, même, certaines Tortemoques femelles répugnent à retirer leur bonnet devant leur partenaire. Les Tortemoques sont à la fois craintifs et trouillards, et dotés d’un sens de l’honneur hypertrophié. Face à une agression, ils se mettent à chialer comme des veaux, mais, tout en s’inondant de larmes, ne s’en battent pas moins jusqu’à la mort.
\nLes Tortemoques utilisent la lance courte à pointe de pierre, un bouclier léger de cuir et d’écaille, ainsi que la fronde. Leur carapace leur assure une protection naturelle de 3 points.
\n\n
Équitation / Survie cité / Métallurgie / Serrurerie
","notesmj":"Notes du MJ","race":"Tortemoque","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","experiencelog":[],"subacteurs":{"suivants":[],"montures":[],"vehicules":[]},"taille":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"prototypeToken":{"flags":{},"name":"Tortemoque","displayName":20,"width":1,"height":1,"lockRotation":false,"rotation":0,"actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"randomImg":false,"alpha":1,"light":{"dim":0,"bright":0,"angle":360,"color":"#f0b105","alpha":1,"animation":{"speed":5,"intensity":5,"type":"torch","reverse":false},"coloration":1,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"darkness":{"min":0,"max":1}},"texture":{"src":"systems/foundryvtt-reve-de-dragon/icons/humanoides/tortemoque_t.webp","tint":null,"scaleX":1.1,"scaleY":1.1,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":true,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"detectionModes":[]},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":1668808343631,"modifiedTime":1668808472867,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"WGkbIpy19TU2o2jr","name":"Chafouin","type":"personnage","img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/chafouin.webp","items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.
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Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"
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\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[],"folder":null,"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"folder":null,"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"folder":null,"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"folder":null,"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","descriptionmj":"","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
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L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
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Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"folder":null,"system":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
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Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
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Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","descriptionmj":"","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"folder":null,"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
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\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
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","notes":"Les Chafouins sont des humanoïdes de petite taille, d’allure simiesque, glabres, blêmes et d’aspect huileux. Leur crâne a une forme légèrement aplatie, le lobe de leurs oreilles est très développé ; ils ont des paupières allongées et des yeux jaunâtres. Leur langage ressemble à un gargouillis, ils ne parlent que rarement la langue du voyage et de façon très rudimentaire.
\nSauvages, presque animaux, les Chafouins vivent nus, en bandes d’au moins dix individus. Leurs repaires d’élection sont les ruines, les cavernes et tous les endroits où ils peuvent se cacher. Omnivores, ils se nourrissent de tout, et toute chair, même humaine, est bonne à manger.
\nLâches et rusés, les Chafouins n’attaquent jamais de front, mais toujours par surprise et quand le rapport de force est d’au moins trois contre un en leur faveur. Rarement armés, sauf parfois d’une dague ou d’un gourdin, leur technique consiste à se jeter à plusieurs sur leur proie pour l’étrangler, certains commençant déjà à mordre au passage. Utiliser normalement les règles d’Empoignade en n’oubliant pas les malus probables dus à leur petite taille. Il suffit qu’un Chafouin totalise 2 points d’empoignade non contrés pour que sa victime soit virtuellement morte (le round d’après, il lui ouvre la gorge à coups de dents). Peu dangereux quand on est nombreux et sur ses gardes, les Chafouins sont une menace mortelle lorsqu’on est seul ou surpris.
\n\n
toutes compétences de combat sauf Corps à corps, Dague, Esquive et Masse à une main / Comédie / Commerce / Équitation / Musique / Chirurgie / Jeu / Métallurgie / Navigation / Orfèvrerie / Serrurerie / Alchimie / Botanique / Écriture / Médecine / Zoologie / Draconic
","notesmj":"Notes du MJ","race":"Chafouin","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","experiencelog":[],"subacteurs":{"suivants":[],"montures":[],"vehicules":[]},"taille":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"prototypeToken":{"flags":{},"name":"Chafouin","displayName":20,"width":1,"height":1,"lockRotation":false,"rotation":0,"actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"randomImg":false,"alpha":1,"light":{"dim":0,"bright":0,"angle":360,"color":"#f0b105","alpha":1,"animation":{"speed":5,"intensity":5,"type":"torch","reverse":false},"coloration":1,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"darkness":{"min":0,"max":1}},"texture":{"src":"systems/foundryvtt-reve-de-dragon/icons/humanoides/chafouin_t.webp","tint":null,"scaleX":1.3,"scaleY":1.3,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":true,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"detectionModes":[]},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":1668808343640,"modifiedTime":1668808472817,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"XnBXyRyE2BUVVT1k","name":"Sagouin","type":"personnage","img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/sagouin.webp","items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.
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Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"
Utilisation de tous les types d’arbalètes.
","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de tous les types d’arcs.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[],"folder":null,"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"folder":null,"system":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"folder":null,"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"folder":null,"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","descriptionmj":"","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
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L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"folder":null,"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"folder":null,"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"folder":null,"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","descriptionmj":"","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"folder":null,"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[],"folder":null,"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"folder":null,"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"folder":null,"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"folder":null,"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"folder":null,"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"folder":null,"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","descriptionmj":"","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"folder":null,"system":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
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Utilisation de tous les types de fléaux, pour attaquer.
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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
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Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
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Art extrêmement dangereux du vol à la tire.
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Ils ignorent la langue du voyage.
\nLes Sagouins sont un fléau identique aux Groins. Ils déferlent, ravagent, détruisent. Toutefois, à la différence de ceux-ci, ils ne pillent pas pour le butin ni pour la luxure. Ils dévastent tout par principe, détruire étant un but en soi. L’or les laisse indifférents. Après avoir massacré un village entier, ils n’emportent parfois que quelques morceaux de tissu pour renouveler leur pagne, tandis que les Sagouines se disputent la ficelle. Quittant les lieux de leur besogne, ils tirent derrière eux le cadavre d’un homme ou d’une femme. Ils ne le dévoreront que quand il sera amplement putréfié.
\nLes Sagouins se battent à la sagouine, une sorte de fléau à trois chaînes terminées par des crochets barbelés, et parent au bouclier moyen. Leur morphologie leur vaut une protection naturelle de 3 points.
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Comédie / Commerce / Équitation / Musique / Pickpocket / Survie cité / Jeu / Navigation / Orfèvrerie / Serrurerie / toutes connaissances y compris le Draconic
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Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
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Utilisation de toutes les sortes de bouclierpour parer.
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L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
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Savoir chanter juste, se souvenir de mélodies, improviser.
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C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
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L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
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Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
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Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
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Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
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Pour utiliser les Dagues et les Couteaux en combat
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Utilisation de la dague en lancer.
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\nou un groupe, de charmer un public par une exhibition.
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Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
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Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
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Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
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Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
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Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
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Utilisation de tous les types de fléaux, pour attaquer.
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Utilisation du fouet.
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Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
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Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
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Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
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Les Groins sont des humanoïdes à faciès porcin, dotés de groin, d’où leur nom. Ils ont généralement la peau blême ou rosâtre, recouverte de soies pâles, les yeux minuscules, et de grandes oreilles tombantes comme celles des porcs. Certaines races ont le museau plus allongé, le poil plus sombre, les canines dépassant de la bouche, et tiennent davantage du sanglier. Lourds, trapus, costauds, les Groins ont tout de la brute. Les femmes (les Grouines) ne se distinguent des mâles que par leur énorme paire de mamelles et un volumineux postérieur. Ils ont un langage à base de couinements, mais parlent tous la langue du voyage, qu’ils écorchent de barbarismes et de syntaxe approximative.
\nLes Groins sont brutaux, méchants, querelleurs, sales, vulgaires, lubriques, souvent lâches, et (heureusement) plutôt stupides. Aussi nombreux que fréquents (leur rêve d’origine doit être surpeuplé), ils ne cessent de déferler en bandes de pillards, massacrant les animaux, incendiant les maisons, et violant les femmes. Après la tuerie, la fornication est ce qu’ils aiment le plus, et les femmes humaines les excitent tout particulièrement. Ne reconnaissant que la loi du plus fort, ils acceptent temporairement pour chef celui qui cogne le mieux. Avides, ils aiment ce qui brille, mais leur ignorance et leur imbécillité leur font souvent préférer le toc et le tape-àl’oeil à la valeur réelle.
\nQuoique pouvant utiliser toutes les armes, les Groins ont rarement des armes de tir ou de lancer. Ils sont le plus souvent armés d’une grouine, une masse lourde qu’ils bricolent eux-mêmes en la renforçant de clous et de ferrailles tordues. Ils parent au bouclier moyen, et sont protégés de bric et de broc de morceaux d’armures dépenaillées valant pour 2 points de protection.
\n\n
Orfèvrerie / Serrurerie / toutes connaissances y compris le Draconic
","notesmj":"Notes du MJ","race":"Groin","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","experiencelog":[],"subacteurs":{"suivants":[],"montures":[],"vehicules":[]},"taille":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"prototypeToken":{"flags":{},"name":"Groin","displayName":20,"width":1,"height":1,"lockRotation":false,"rotation":0,"actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"randomImg":false,"alpha":1,"light":{"dim":0,"bright":0,"angle":360,"color":"#f0b105","alpha":1,"animation":{"speed":5,"intensity":5,"type":"torch","reverse":false},"coloration":1,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"darkness":{"min":0,"max":1}},"texture":{"src":"systems/foundryvtt-reve-de-dragon/icons/humanoides/groin_t.webp","tint":null,"scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":true,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"detectionModes":[]},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":1668808343654,"modifiedTime":1668808472849,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"b7ThiitioBVXxU7D","name":"Ogre","type":"personnage","img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/ogre.webp","items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"
Utilisation de tous les types d’arbalètes.
","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de tous les types d’arcs.
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Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"folder":null,"system":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"folder":null,"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"folder":null,"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","descriptionmj":"","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
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L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
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Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
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\n","descriptionmj":"","quantite":1,"encombrement":0,"equipe":true,"protection":"2","deterioration":0,"malus":0,"cout":6},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"VCkeEN75Mk4eBHZ2","name":"Etain (1 denier)","type":"monnaie","sort":7000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[],"folder":null,"system":{"quantite":0,"valeur_deniers":1,"encombrement":0.01,"description":"","descriptionmj":""},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"hvR8Bo7XL9fM4E9r","name":"Bronze (10 deniers)","type":"monnaie","sort":7100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[],"folder":null,"system":{"quantite":0,"valeur_deniers":10,"encombrement":0.01,"description":"","descriptionmj":""},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"hl93niqArM05DveJ","name":"Argent (1 sol)","type":"monnaie","sort":7200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[],"folder":null,"system":{"quantite":0,"valeur_deniers":100,"encombrement":0.01,"description":"","descriptionmj":""},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bp2OKYqXxjAoo8tV","name":"Or (10 sols)","type":"monnaie","sort":7300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[],"folder":null,"system":{"quantite":0,"valeur_deniers":1000,"encombrement":0.01,"description":"","descriptionmj":""},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.humanoides.b7ThiitioBVXxU7D"}},"system":{"carac":{"taille":{"type":"number","value":"15","label":"Taille","xp":"0","derivee":false},"apparence":{"type":"number","value":"10","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"13","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":13,"label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"10","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"10","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"10","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"10","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"12","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"7","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"8","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":11,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":10,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":11,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":8,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":14,"value":14,"label":"Vie","derivee":true},"endurance":{"type":"number","max":28,"value":28,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":56,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"sconst":{"type":"number","value":4,"label":"S. 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Venant au second rang en ce qui concerne la taille (après les Gigants), les Ogres font en moyenne 2,20 m pour 110 kg. Leur faciès et leur morphologie sont grossièrement humains et laids, voire repoussants, avec des traits lourds, des mâchoires saillantes et des yeux jaunes. Chauves de naissance, ils n’ont aucun poil sur le corps à l’exception des cils ; Ogres et Ogresses ont une silhouette identique. Leur langage a des sonorités sifflantes et une musicalité qui surprend chez des êtres aussi massifs. Certains baragouinent la langue du voyage.
\nFarouches, distants, peut-être conscients d’être objet d’horreur, les Ogres se mêlent le moins possible aux autres populations. En eux-mêmes, ils se savent bons et doux et ne comprennent pas pourquoi tant de haine. Leurs territoires d’élection sont les collines boisées, les contreforts montagneux où ils peuvent trouver des cavernes. À défaut, ils se construisent des huttes. Ils vivent de chasse et de pêche, se vêtant de cuir et de peaux. Ce qui les fait craindre et haïr, c’est qu’ils dévorent leurs proies encore vivantes. On dit qu’ils aiment la viande «hurlante» et qu’ils sont anthropophages. En réalité, manger de la chair morte est tout aussi impensable que répugnant pour un Ogre, il préférerait se contenter de ronger des racines. Et en ce qui concerne les quelques enfants humains qu’il leur arrive de dévorer, en toute honnêteté de coeur et d’esprit, ils ne voient pas la différence avec un agneau. «C’est gentil aussi, un agneau, et c’est bon aussi...»
\nLes Ogres n’utilisent quasiment que la lance et le bouclier. Leur force est telle qu’ils utilisent la même lance courte en mêlée et en lancer en guise de javelot. Leur cuir souple les protège de 2 points, auxquels ils rajoutent 1 point de protection naturelle.
\n\n
Cuisine / Comédie / Équitation / Pickpocket / Orfèvrerie/ Serrurerie / Alchimie / Draconic
","notesmj":"Notes du MJ","race":"Ogre","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","experiencelog":[],"subacteurs":{"suivants":[],"montures":[],"vehicules":[]},"taille":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"prototypeToken":{"flags":{},"name":"Ogre","displayName":20,"width":1,"height":1,"lockRotation":false,"rotation":0,"actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"randomImg":false,"alpha":1,"light":{"dim":0,"bright":0,"angle":360,"color":"#f0b105","alpha":1,"animation":{"speed":5,"intensity":5,"type":"torch","reverse":false},"coloration":1,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"darkness":{"min":0,"max":1}},"texture":{"src":"systems/foundryvtt-reve-de-dragon/icons/humanoides/ogre_t.webp","tint":null,"scaleX":1.5,"scaleY":1.5,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":true,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"detectionModes":[]},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":1668808343662,"modifiedTime":1668808472853,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"dW4RMKpz2WaXbW3h","name":"Drôle","type":"personnage","img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/drole.webp","items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"
Utilisation de tous les types d’arbalètes.
","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de tous les types d’arcs.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[],"folder":null,"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"folder":null,"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"folder":null,"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"folder":null,"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","descriptionmj":"","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
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Ils sont doués d’une grande force physique et, malgré leur difformité, d’une stupéfiante agilité. Leurs mains sont d’énormes battoirs aux ongles durs comme des griffes. Ils pratiquent la langue du voyage.
\nDrôles et Drôlesses vivent en solitaire, ne se rencontrant que brièvement pour s’accoupler. Méchants et mesquins, ils détestent tout le monde, y compris leurs congénères. Ils vivent généralement cachés sous les vieux ponts ou à l’entrée de bâtiments en ruines, où ils se nourrissent de vermine et de racines, tout juste vêtus d’un pagne. Ils possèdent un pouvoir inné qu’ils peuvent conserver et utiliser tant qu’ils respectent la règle de n’agresser personne si la personne respecte elle-même la condition de jeter une pièce de monnaie (un denier suffit) en disant «Pour le péage !» ou une formule équivalente. Si cette condition n’est pas respectée, le Drôle s’estime offensé. Si le fauteur est seul ou faible, il cherche à le tuer ; à défaut, il utilise son pouvoir qui est de lancer le mauvais oeil. Ce pouvoir est l’équivalent d’un sort de Thanatoeil de 10 points (voir Thanatoeil, p.296). S’agissant d’un pouvoir inné, le Drôle n’a ni à monter dans les TMR, ni à dépenser de points de rêve. En vue d’une éventuelle annulation, au gardien des rêves de déterminer aléatoirement une nécropole.
\nLes Drôles se contentent généralement de leurs énormes mains (Corps à corps) qui causent des dommages sur la table des Blessures (et non celle des Coups non mortels). Ils sont parfois armés d’une masse lourde ou d’une hache. Leur grande résistance physique leur confère une protection naturelle de 2 points.
\n\n
tous les tirs / Équitation / Musique / Pickpocket / Survie cité / toutes les compétences spécialisées sauf Maroquinerie et Natation / toutes les connaissances et le Draconic
","notesmj":"Notes du MJ","race":"Drôle","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","experiencelog":[],"subacteurs":{"suivants":[],"montures":[],"vehicules":[]},"taille":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"prototypeToken":{"flags":{},"name":"Drôle","displayName":20,"width":1,"height":1,"lockRotation":false,"rotation":0,"actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"randomImg":false,"alpha":1,"light":{"dim":0,"bright":0,"angle":360,"color":"#f0b105","alpha":1,"animation":{"speed":5,"intensity":5,"type":"torch","reverse":false},"coloration":1,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"darkness":{"min":0,"max":1}},"texture":{"src":"systems/foundryvtt-reve-de-dragon/icons/humanoides/drole_t.webp","tint":null,"scaleX":1.3,"scaleY":1.3,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":true,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"detectionModes":[]},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":1668808343668,"modifiedTime":1668808472835,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"esJWonwDGLFaMRK3","name":"Cyan","type":"personnage","img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/cyan.webp","items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"
Utilisation de tous les types d’arbalètes.
","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[],"folder":null,"system":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de tous les types d’arcs.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[],"folder":null,"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"folder":null,"system":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"folder":null,"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"folder":null,"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","descriptionmj":"","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"folder":null,"system":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"folder":null,"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
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Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"folder":null,"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","descriptionmj":"","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"folder":null,"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
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Leur seule différence est d’avoir la peau bleue. Leurs muqueuses (lèvres, langue) sont noires, leurs cheveux sont d’un noir bleuté et leurs yeux d’un bleu tendant sur le vert.
Bien proportionnés, ils sont généralement beaux, une fois admise leur étrange pigmentation. Leur langage, très évolué, a des sonorités fluides et musicales ; ils connaissent la langue du voyage tout en feignant de ne pas la comprendre.
Les Cyans vivent en tribus, elles-mêmes composées de clans centrés autour d’un haut-rêvant. Ce sont des nomades. Excellents cavaliers, ils montent souvent des aligates, qu’ils élèvent en troupeaux, et vivent sous la tente, pratiquant avec la même adresse commerce, métallurgie, orfèvrerie, maroquinerie et pillage. Tous les clans d’une même tribu sont amis, mais les guerres entre tribus ne sont pas rares. Vis à vis des autres humanoïdes et principalement des Humains, qu’ils appellent hommes blêmes, les Cyans affichent le mépris le plus profond.
\nC’est dans leur mental que les Cyans sont les plus inhumains de tous les humanoïdes. Ils ont la conscience permanente de n’être réellement qu’un rêve et sentent que leur être véritable se situe au-delà de leur état actuel, comme s’ils avaient une connaissance intuitive de tout leur archétype. De ce fait, ils ne redoutent absolument pas la mort. La connaissance intuitive de l’archétype est parfois si aiguë qu’elle en devient intolérable, c’est ce qu’on appelle la mémoire bleue. Le Cyan ne sait réellement plus qui il est : lui-même aujourd’hui, lui-même il y a vingt ans, son fils, son frère, son aïeul ? Pour s’en guérir et retrouver sa stabilité, il doit voler une partie de la personnalité de quelqu’un d’autre. Pour ce faire, il se fait incruster une gemme dans le front par lehaut-rêvant du clan, au moyen d’un rituel que les Cyans sont seuls à connaître. La gemme se met alors à luire (on dit qu’elle est activée) et appelle une certaine caractéristique (FORCE, AGILITÉ, VUE, etc.).
La quête commence.
Dès que le Cyan se retrouve en présence d’un personnage possédant la caractéristique convoitée à un plus haut degré que lui, généralement un Humain, le Cyan en a automatiquement conscience et le fait savoir, retrouvant comme par hasard l’usage de la langue du voyage : «Comme ta vue est perçante, homme blême !» Puis il doit le tuer de sa propre main. Dès que sa proie expire, la gemme s’éteint (elle est désactivée) et le Cyan acquiert le niveau de caractéristique de sa victime. Si par exemple le Cyan avait 11 en VUE et sa victime 13, le Cyan a maintenant 13. Puis il se retrouve en paix avec lui-même jusqu’à ce qu’il soit à nouveau aiguillonné par la mémoire bleue. Certains vieux Cyans possèdent jusqu’à douze gemmes incrustées dans leur front. Les quêtes peuvent demander du temps, et si le Cyan doit tuer sa victime lui-même, cela ne l’empêche pas de se faire accompagner par des membres de son clan. Pour peu qu’un haut-rêvant non encore en poste puisse se joindre à eux, l’ensemble forme alors un nouveau clan, et c’est tout ce clan qui est en quête.
\nLes Cyans, usuellement protégés de cuir souple, combattent à l’épée cyane, un cimeterre à l’acier bleuté, et parent au bouclier léger. Les femmes (les Cyanes) ont socialement les mêmes droits et devoirs que les hommes et tirent excellemment à l’arc. Les Cyanes sont également sujettes à la mémoire bleue et à la quête.
","notesmj":"Notes du MJ","race":"Cyan","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","experiencelog":[],"subacteurs":{"suivants":[],"montures":[],"vehicules":[]},"taille":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"prototypeToken":{"flags":{},"name":"Cyan","displayName":20,"width":1,"height":1,"lockRotation":false,"rotation":0,"actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"randomImg":false,"alpha":1,"light":{"dim":0,"bright":0,"angle":360,"color":"#f0b105","alpha":1,"animation":{"speed":5,"intensity":5,"type":"torch","reverse":false},"coloration":1,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"darkness":{"min":0,"max":1}},"texture":{"src":"systems/foundryvtt-reve-de-dragon/icons/humanoides/cyan_t.webp","tint":null,"scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":true,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"detectionModes":[]},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":1668808343675,"modifiedTime":1668808472826,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"gscYFtwk73WrGvA5","name":"Cynoférox","type":"personnage","img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/cynoferox.webp","items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"
Utilisation de tous les types d’arbalètes.
","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[],"folder":null,"system":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de tous les types d’arcs.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[],"folder":null,"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"folder":null,"system":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"folder":null,"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"folder":null,"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","descriptionmj":"","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"folder":null,"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"folder":null,"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"folder":null,"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
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Les Cynoferox sont des humanoïdes à tête de chien. Leur espèce comprend plusieurs races pouvant se croiser : Cynoferox à tête de dogue, d’épagneul, de lévrier, de dobermann, etc. Un peu plus grands que les Humains, ils font en moyenne 75 kg. Leur langage, très évolué, a des sonorités agressives et saccadées, semblables à des aboiements. Ils ne parlent jamais la langue du voyage.
\nLes Cynoferox sont toujours l’espèce dominante du rêve où ils vivent, et leurs coutumes, moeurs, organisation sociale, habitats, etc., sont exactement les mêmes que ceux des Humains des autres rêves. Ils en sont l’exacte transposition. Les Humains de leur rêve, en revanche, sont totalement réduits en esclavage. Nus, ils sont élevés en troupeaux et considérés comme des animaux. Les Cynoferox sont l’équivalent des singes de La Planète des Singes.
\nComme les Humains, les Cynoferox utilisent toutes les techniques de combat.
","notesmj":"Notes du MJ","race":"Cynoférox","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","experiencelog":[],"subacteurs":{"suivants":[],"montures":[],"vehicules":[]},"taille":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"prototypeToken":{"flags":{},"name":"Cynoférox","displayName":20,"width":1,"height":1,"lockRotation":false,"rotation":0,"actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"randomImg":false,"alpha":1,"light":{"dim":0,"bright":0,"angle":360,"color":"#f0b105","alpha":1,"animation":{"speed":5,"intensity":5,"type":"torch","reverse":false},"coloration":1,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"darkness":{"min":0,"max":1}},"texture":{"src":"systems/foundryvtt-reve-de-dragon/icons/humanoides/cynoferox_t.webp","tint":null,"scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":true,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"detectionModes":[]},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":1668808343684,"modifiedTime":1668808472830,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"kKI9izKrKftYVnvs","name":"Saure","type":"personnage","img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/saure.webp","items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.
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Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"
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Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
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Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
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Utilisation de toutes les sortes de bouclierpour parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"folder":null,"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"folder":null,"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","descriptionmj":"","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
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L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
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Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
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Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
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Ils ont les mains et les pieds légèrement palmés, dotés de griffes rétractiles. Aussi à l’aise sur terre que dans l’eau, ils respirent au moyen de poumons, mais leur morphologie est telle qu’ils peuvent demeurer immergés plusieurs dizaines de minutes avant de devoir reprendre de l’air. Leur langage, évolué, a des sonorités nasillardes et chuintantes ; ils parlent parfois la langue du voyage.
\nLes Saures ont une culture primitive, mais néanmoins raffinée et très organisée. Ils fabriquent des objets, connaissent la métallurgie, le textile, la musique et l’écriture et l’on trouve même des haut-rêvants parmi eux. Ils vivent au bord de l’eau, près des lacs ou dans les marécages où ils construisent des huttes sur pilotis. Leur alimentation consiste en poisson, mollusques, larves et autres « fruits de marais ». Hors de l’eau, ils se vêtent de longues tuniques de soie moirée, qu’ils tissent eux-mêmes avec le cocon d’un insecte qu’ils sont seuls à connaître. La soie saure est magnifique et très recherchée. Très belliqueux, les Saures ne tolèrent aucune intrusion sur le territoire qu’ils estiment être le leur et il est très difficile de commercer avec eux. Expansionnistes, ils sont souvent en guerre pour agrandir leur domaine. Leurs armées sont efficaces et disciplinées, parfois montées sur aligates.
\nLances courtes, javelots, frondes et boucliers sont les armes traditionnelles des Saures. Leur morphologie leur assure une protection naturelle de 2 points.
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Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
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Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
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L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
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Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
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Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
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Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
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Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
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Art extrêmement dangereux du vol à la tire.
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Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
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Un Fièrabras moyen fait 1,90 m de haut pour une tête de 15 cm de diamètre ; placés le long du corps, ses bras descendent plus bas que le genou. Le bas du corps est de proportions normales. Les femmes, plus petites, sont morphologiquement l’inverse : le haut du corps est normal, y compris la tête, mais cuisses, hanches et fesses sont de proportions énormes. Hommes et femmes ne sont généralement vêtus que d’un pagne et de quelques ornements de cuir, les hommes arborant en plus un petit casque à peine grand comme un bol. Les Fièrabras s’expriment par grognements et ignorent tout de la langue du voyage.
\nLes mâles ne savent faire que trois choses (qu’ils font au demeurant fort bien) : rouler des mécaniques, engrosser leurs femelles et taper sur tout ce qui bouge. Toutes proportions gardées, leurs compagnes sont intellectuellement des surdouées. Ce sont elles qui fabriquent les huttes de branchages où ils vivent, tannent les peaux, pratiquent la poterie, etc. Face à une rencontre de Fièrabras, il n’y a que deux comportements raisonnables : fuir le plus vite possible ou frapper encore plus fort.
\nLes Fièrabras ignorent la subtilité des armes de tir ou de jet et ne combattent qu’à la masse lourde tenue à deux mains.
\n\n
Comédie / Équitation / Maçonnerie / Musique / Pickpocket / Survie cité / Navigation / Orfèvrerie / Serrurerie / toutes connaissances y compris le Draconic
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\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"
Utilisation de tous les types d’arbalètes.
","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[],"folder":null,"system":{"niveau":1,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de tous les types d’arcs.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[],"folder":null,"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
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Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
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Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
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Utilisation de toutes les sortes de bouclierpour parer.
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L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"folder":null,"system":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","descriptionmj":"","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"folder":null,"system":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
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L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"folder":null,"system":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"folder":null,"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"folder":null,"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"folder":null,"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","descriptionmj":"","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"folder":null,"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[],"folder":null,"system":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"folder":null,"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"folder":null,"system":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"folder":null,"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"folder":null,"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"folder":null,"system":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","descriptionmj":"","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"folder":null,"system":{"niveau":1,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"folder":null,"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"folder":null,"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
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Utilisation de la lance courte ou de la javeline en lancer.
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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
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Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
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Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
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Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
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C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
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Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
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Diagnostic et soin des maladies. Connaissance des remèdes.
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C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
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Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
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Nager, plonger.
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Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
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Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[],"folder":null,"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[],"folder":null,"system":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
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Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
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Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"folder":null,"system":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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L’art de se déguiser, de se grimer, de se rendre méconnaissable.
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Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
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Magie d’illusion, suggestion, invocation.
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Magie s’appliquant au monde inanimé.
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L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
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L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
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Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
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Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
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Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
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Pour utiliser les Dagues et les Couteaux en combat
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Utilisation de la dague en lancer.
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\nou un groupe, de charmer un public par une exhibition.
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Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
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Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
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Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
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Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
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Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
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Utilisation de tous les types de fléaux, pour attaquer.
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Utilisation du fouet.
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Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
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","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
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","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","sort":1850000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"folder":null,"system":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
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Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
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Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
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Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
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C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
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Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
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","notes":"Les Chèvres-Pieds sont des humanoïdes à tête et pieds de chèvre ou de bouc. Seules leur tête et leurs jambes sont entièrement couvertes de poils ; leurs mains ont des doigts épais à la force considérable. Plus grands que les Humains, ils font enmoyenne 80 kg. Leur langage est constitué de bêlements rauques, ils ne parlent que très rarement la langue du voyage.
\nLes Chèvres-Pieds sont organisés en tribus hiérarchisées. Ils vivent dans les forêts, dans des villages de huttes ou dans des cavernes quand le relief s’y prête. Ils travaillent le bois et le cuir, dont ils se vêtent, et pratiquent une métallurgie sommaire. Particulièrement vindicatifs, ils défendent farouchement leur territoire et sont rarement en paix avec les tribus voisines. La guerre est pour eux une activité normale. Cruels et féroces, ils se nourrissent de végétaux mais boivent le sang de leurs ennemis.
\nVêtus de cuir souple, les Chèvres-Pieds utilisent la lance courte, le javelot, la fronde, un bouclier de cuir et de bois arborant l’emblème de la tribu, et possèdent un cri qui tue. Lors du round d’engagement avec un nouvel adversaire, le Chèvre-Pied peut, à son tour d’attaquer, utiliser son cri en guise d’attaque physique. L’adversaire doit jouer VOLONTÉ à -3 ou être sonné (voir Personnage sonné, p91).
\nÉquitation / Maçonnerie / Survie cité / Navigation/ Orfèvrerie / Serrurerie / Draconic
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\nLe Kanaillou est un petit être pouvant se présenter sous de multiples apparences : humanoïde masculin ou féminin, créature d’apparence bizarre et fantasque. Cette apparence est chaque fois laissée aux soins du gardien des rêves et n’a aucune importance réelle.
\nLe Kanaillou est extrêmement bricoleur et possède dans ses mystérieuses poches d’insoupçonnables ressources : outils, matériel de chirurgie, remèdes, antidotes, etc. Il connaît virtuellement toutes les compétences à un niveau très élevé. Son défaut est qu’il ne fait jamais rien gratuitement et qu’il est exigeant.
\nL’ayant invoqué et le Kanaillou se retrouvant devant lui, le haut-rêvant lui indique le service qu’il en attend, et le Kanaillou propose son prix. Si le haut-rêvant accepte et paie, le Kanaillou accomplit la chose demandée, qui peut être virtuellement n’importe quoi, à l’exception d’utiliser une compétence de combat ou de lancer un sort. Il peut par exemple crocheter une serrure, déchiffrer une inscription, accomplir des soins, fournir un antidote dont il possède (quel heureux hasard !) une fiole dans sa poche, désamorcer un piège, etc. Il est toujours censé réussir dans le temps le plus bref possible permis par les règles (une blessure critique est soignée en 2 rounds).
\nLe prix qu’il demande n’est pas forcément de l’argent : ce peut être un objet (il a la connaissance infuse de tout ce qui se trouve dans les affaires du haut-rêvant), un autre service ou une action bizarre et ridicule pouvant concerner le haut-rêvant ou ses compagnons : manger son chapeau, jouer à saute-mouton, hurler des gros mots, etc. Il ne fait jamais crédit et ne travaille qu’une fois payé. Cela fait, il se dématérialise, ne laissant d’éventuel souvenir physique que le matériel utilisé, des pansements par exemple.
\nSi le haut-rêvant refuse son prix, il disparaît. Même chose si on l’agresse, à commencer par vouloir lui dérober son matériel. Ses caractéristiques sont donc sans importance, et aucune magie n’a le temps de faire effet sur lui.
\nEn termes de jeu, le Kanaillou est une sorte de joker pouvant être utilisé dans les moments les plus cruciaux. C’est de cela que doit juger le gardien des rêves pour décider du prix ou du gage exigé. S’il estime que les joueurs pourraient fort bien se débrouiller autrement, le prix est exorbitant ; s’il estime par contre que seul un Kanaillou peut en effet les tirer d’affaire, le prix est plus modique. Mais cela ne doit jamais être gratuit. Ce n’est pas pour rien que cette invocation est plus facile que les autres : la véritable difficulté commence une fois qu’elle est lancée.
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\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de se déguiser, de se grimer, de se rendre méconnaissable.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
\n","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’illusion, suggestion, invocation.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie s’appliquant au monde inanimé.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’enchantement.
","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie noire des forces du cauchemar.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des espèces animales, de leurs mœurs, leur des habitat.
","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[]},{"_id":"mwlna23r71qyf76u","name":"Etain (1 denier)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1,"encombrement":0.01,"description":""},"sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[]},{"_id":"squ5z0f9h8tybcsf","name":"Bronze (10 deniers)","type":"monnaie","data":{"quantite":0,"valeur_deniers":10,"encombrement":0.01,"description":""},"sort":6900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[]},{"_id":"nr5318pt9xtgp05t","name":"Argent (1 sol)","type":"monnaie","data":{"quantite":0,"valeur_deniers":100,"encombrement":0.01,"description":""},"sort":7000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[]},{"_id":"eq98ayzf5lj6xl64","name":"Or (10 sols)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1000,"encombrement":0.01,"description":""},"sort":7100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[]}],"effects":[]} -{"_id":"kB7OSWKvd6m9v0dB","name":"Marmiton de Pavois","type":"personnage","img":"systems/foundryvtt-reve-de-dragon/icons/invocations/marmiton.webp","data":{"biographie":"Trois marmitons apparaissent, chargés d’un panier contenant nappe et luxueuse vaisselle, d’un grand plat recouvert d’une cloche, et d’une bonbonne. Le premier demande où dresser le couvert. Cela fait, le second soulève la cloche du plat et en annonce fièrement l’intitulé, tandis que le troisième présente la boisson.
\nLes Marmitons de Pavois dressent toujours le couvert pour sept convives, et à raison de 3 points par personne, le plat contient 21 points de sustentation. Aux convives de se les partager selon leur propre nombre. La bonbonne contient pareillement 21 mesures.
\nNourriture et boisson sont toujours très exotiques, le degré d’exotisme pouvant aller de 0 à 7 (1d8-1). Pour en supporter le goût \"étrange et venu d’ailleurs\", les convives doivent réussir un jet de :
\nVOLONTÉ/moral à - (degré d’exotisme) + (Cuisine)
\nSi le jet est réussi, le personnage n’est pas choqué par l’exotisme et peut même en apprécier la gastronomie. Pour tout échec, le personnage est choqué. Il peut alors soit renoncer à manger, soit se forcer à avaler. S’il se force, il peut manger autant de sust qu’il le veut, mais accompagne son repas d’un jet de moral malheureux.
\nLes Marmitons assistent au repas, jusqu’à ce qu’on leur donne l’ordre de desservir, moment auquel tout se dématérialise, marmitons, nappe, vaisselle… Seule la nourriture ingérée demeure présente (dans les estomacs).
\nLes Marmitons sont très susceptibles, et le moindre commentaire péjoratif sufit à les faire se dématérialiser instantanément. La différence alors est que même la nourriture ingérée disparaît des estomacs.
","notes":"Notes","notesmj":"Notes du MJ","race":"Humain","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","experiencelog":[],"carac":{"taille":{"type":"number","value":"10","label":"Taille","xp":0,"derivee":false},"apparence":{"type":"number","value":"12","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"11","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":"11","label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"10","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"15","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"10","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"10","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"15","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"12","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"12","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"13","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":10,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":10,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":10,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":10,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":11,"value":11,"label":"Vie","derivee":true},"endurance":{"type":"number","max":23,"value":23,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":46,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""}]}},"attributs":{"sconst":{"type":"number","value":0,"label":"S. 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\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"
Utilisation de tous les types d’arbalètes.
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\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","descriptionmj":"","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
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Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
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Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
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Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
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Pour utiliser les Dagues et les Couteaux en combat
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
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\nou un groupe, de charmer un public par une exhibition.
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Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
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Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
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Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
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Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","descriptionmj":"","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
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Utilisation de tous les types de fléaux, pour attaquer.
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Utilisation du fouet.
","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
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Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
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Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
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Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
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C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
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Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","descriptionmj":"","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
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Nager, plonger.
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Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
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Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
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Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","descriptionmj":"","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de se déguiser, de se grimer, de se rendre méconnaissable.
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Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
\n","descriptionmj":"","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’illusion, suggestion, invocation.
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","notes":"Notes
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\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
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\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
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\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
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C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
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L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
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Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
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\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de se déguiser, de se grimer, de se rendre méconnaissable.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
\n","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’illusion, suggestion, invocation.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie s’appliquant au monde inanimé.
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Magie d’enchantement.
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\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des espèces animales, de leurs mœurs, leur des habitat.
","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[]},{"_id":"I1bwsjG0K6xh36Nm","name":"Plaques de Fer","type":"armure","data":{"description":"L'armure classique du chevalier. Armure complète de plaques (heaume, cuirasse, épaulières, cubitières, ventrière, cuissards, jambières).
\n","quantite":1,"encombrement":8,"equipe":true,"protection":6,"deterioration":0,"malus":-6,"cout":100},"sort":3400001,"flags":{"core":{"sourceId":"Item.qhohnYlNQrxtYa7T"}},"img":"armure_plaques.webp","effects":[]},{"_id":"KDnnSG0AuPaEilb1","name":"Épée sorde","type":"arme","data":{"categorie_parade":"","description":"
C’est une épée plus courte que la dragonne, mais plus large. Elle peut s’utiliser à une ou deux mains. Sa grande solidité en fait l’épée de prédilection des gardes et des soldats.
\nC’est probablement à elle que le Guerrier Sorde doit son nom (à moins que ce ne soit l’inverse).
","quantite":1,"encombrement":2,"equipe":true,"dommages":"3/4","penetration":0,"force":"12/11","resistance":15,"competence":"Epée à 1 main","cout":20,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":true,"unemain":true},"sort":1100001,"flags":{"core":{"sourceId":"Item.89wkMkqsJle5gw8u"}},"img":"epee_sord.webp","effects":[]},{"_id":"F7iHT305dNjpjlWa","name":"Bouclier moyen","type":"arme","data":{"categorie_parade":"","description":"","quantite":1,"encombrement":2,"equipe":true,"dommages":"0","penetration":0,"force":"11","resistance":15,"competence":"Bouclier","cout":6,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false},"sort":600001,"flags":{"core":{"sourceId":"Item.128Y5fmGITUqBEHm"}},"img":"bouclier_moyen.webp","effects":[]},{"_id":"cPr1Byhtvih6rzfz","name":"Etain (1 denier)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1,"encombrement":0.01,"description":""},"sort":3500001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[]},{"_id":"EfvhjaCINU6o8sOa","name":"Bronze (10 deniers)","type":"monnaie","data":{"quantite":0,"valeur_deniers":10,"encombrement":0.01,"description":""},"sort":3600001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[]},{"_id":"TNzCmpQ10PbKJ4m5","name":"Argent (1 sol)","type":"monnaie","data":{"quantite":0,"valeur_deniers":100,"encombrement":0.01,"description":""},"sort":3700001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[]},{"_id":"P343yHDeUKsXAbhE","name":"Or (10 sols)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1000,"encombrement":0.01,"description":""},"sort":3800001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[]},{"_id":"Jx9PFM7ymLWcsWlD","name":"Dague","type":"arme","data":{"categorie_parade":"","description":"","quantite":1,"encombrement":0.5,"equipe":true,"dommages":"1","penetration":0,"force":"7","resistance":8,"competence":"Dague","cout":3,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"sort":1000001,"flags":{"core":{"sheetClass":"","sourceId":"Item.HMZcZPy0rlM0uk5A"}},"img":"dague.webp","effects":[]},{"_id":"sJ0Bw8s9hCQhzSea","name":"Nouvelle tache","type":"tache","data":{"carac":"taille","competence":"Acrobatie","periodicite":"","fatigue":0,"difficulte":0,"points_de_tache":0,"points_de_tache_courant":0,"description":""},"sort":3900001,"flags":{},"effects":[]}],"effects":[]} -{"_id":"z87rV5CJ3inc6ZPc","name":"Guerrier Turme","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"personnage","data":{"biographie":"Le Guerrier Turme a l’apparence d’un Humain vêtu de cuir souple, armé d’une unique dague, et porteur d’un cor. Ses traits physiques sont sans importance, blond ou brun, laid ou beau, homme ou femme.
\nLa seule tâche qu’il puisse accomplir est de veiller sur le sommeil du haut-rêvant. Il n’y a pas même besoin de le lui demander : il ne peut et ne sait faire que cela.
\nDoté d’une forte perception empathique, il est capable de déceler tout danger réel à l’égard de son invocateur, qui se manifeste ou s’approche dans un rayon de E4 mètres. Il sonne alors du cor et continue à sonner jusqu’à ce que le haut-rêvant soit pleinement réveillé. Puis estimant sa tâche accomplie, il se dématérialise. Sa dague ne lui sert qu’à se défendre s’il est agressé avant le réveil du haut-rêvant.
\nAyant invoqué le Guerrier Turme, le haut-rêvant doit s’endormir avant la fin de l’heure en cours, faute de quoi le guerrier se dématérialise, s’estimant dérangé pour rien.
\nLes Guerriers Turmes ont tous les mêmes caractéristiques et sont affectés par les suggestions et illusions d’Hypnos, avec un JR standard r-8, ainsi que par les sorts individuels de Thananatos.
","notes":"Notes
","notesmj":"Notes du MJ","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","carac":{"taille":{"type":"number","value":"11","label":"Taille","xp":0,"derivee":false},"apparence":{"type":"number","value":"10","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"13","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":"12","label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"12","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"12","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"16","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"16","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"16","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"12","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"10","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"16","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":10,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":10,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":10,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":10,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":12,"value":12,"label":"Vie","derivee":true},"endurance":{"type":"number","max":24,"value":24,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":48,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""}]}},"attributs":{"sconst":{"type":"number","value":0,"label":"S. Const","derivee":true},"sust":{"type":"number","value":0,"label":"Sustentation","derivee":true},"plusdom":{"type":"number","value":0,"label":"+dom","derivee":true},"encombrement":{"type":"number","value":0,"label":"Encombrement","derivee":true},"malusarmure":{"type":"number","value":0,"label":"Malus Armure","derivee":true},"protection":{"type":"number","value":0,"label":"Protection naturelle","derivee":false}},"reve":{"reve":{"max":0,"value":0,"label":"Points de Rêve actuels"},"seuil":{"max":0,"value":0,"label":"Seuil de Rêve"},"tmrpos":{"coord":"A1","label":"Position TMR"},"reserve":{"list":[]},"rencontre":{"list":[]},"refoulement":{"value":0,"label":"Points de Refoulement"},"queues":{"list":[]},"souffles":{"list":[]},"tetes":{"list":[]},"ombres":{"list":[]}},"compteurs":{"sust":{"value":0,"label":"Sust.","isInput":true},"eau":{"value":0,"label":"Eau","isInput":true},"moral":{"value":0,"label":"Moral","isInput":true},"exaltation":{"value":0,"label":"Exaltation","isInput":true},"dissolution":{"value":0,"label":"Dissolution","isInput":true},"chance":{"value":0,"max":0,"label":"Chance","isInput":true},"destinee":{"value":0,"label":"Destinée","isInput":true},"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"},"ethylisme":{"value":1,"label":"Ethylisme","isInput":true,"nb_doses":0,"jet_moral":false},"stress":{"value":0,"label":"Stress","isStress":true,"isInput":true},"experience":{"value":0,"label":"Experience","isInput":true}},"argent":{"deniers":{"label":"Denier","value":0,"enc":0},"sols":{"label":"Sol","value":0,"enc":0}},"subacteurs":{"suivants":[],"montures":[],"vehicules":[]}},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/invocations/guerrier_turme.webp","token":{"flags":{},"name":"Guerrier Turme","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/invocations/guerrier_turme.webp","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"z87rV5CJ3inc6ZPc","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{},"bar2":{},"randomImg":false},"items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"
Utilisation de tous les types d’arbalètes.
","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de tous les types d’arcs.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
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Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
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Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
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Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
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Utilisation du fouet.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
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Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
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Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
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Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
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Nager, plonger.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
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Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
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C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
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L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
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Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
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Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
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Pour utiliser les Dagues et les Couteaux en combat
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Utilisation de la dague en lancer.
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Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
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Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
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Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
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Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
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Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
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Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
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Utilisation de tous les types de fléaux, pour attaquer.
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Utilisation du fouet.
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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
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Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
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Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
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C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
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Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
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Diagnostic et soin des maladies. Connaissance des remèdes.
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Cette apparence est chaque fois laissée aux soins du gardien des rêves et n’a aucune importance réelle.
\nLe Kanaillou est extrêmement bricoleur et possède dans ses mystérieuses poches d’insoupçonnables ressources : outils, matériel de chirurgie, remèdes, antidotes, etc. Il connaît virtuellement toutes les compétences à un niveau très élevé. Son défaut est qu’il ne fait jamais rien gratuitement et qu’il est exigeant.
\nL’ayant invoqué et le Kanaillou se retrouvant devant lui, le haut-rêvant lui indique le service qu’il en attend, et le Kanaillou propose son prix. Si le haut-rêvant accepte et paie, le Kanaillou accomplit la chose demandée, qui peut être virtuellement n’importe quoi, à l’exception d’utiliser une compétence de combat ou de lancer un sort. Il peut par exemple crocheter une serrure, déchiffrer une inscription, accomplir des soins, fournir un antidote dont il possède (quel heureux hasard !) une fiole dans sa poche, désamorcer un piège, etc. Il est toujours censé réussir dans le temps le plus bref possible permis par les règles (une blessure critique est soignée en 2 rounds).
\nLe prix qu’il demande n’est pas forcément de l’argent : ce peut être un objet (il a la connaissance infuse de tout ce qui se trouve dans les affaires du haut-rêvant), un autre service ou une action bizarre et ridicule pouvant concerner le haut-rêvant ou ses compagnons : manger son chapeau, jouer à saute-mouton, hurler des gros mots, etc. Il ne fait jamais crédit et ne travaille qu’une fois payé. Cela fait, il se dématérialise, ne laissant d’éventuel souvenir physique que le matériel utilisé, des pansements par exemple.
\nSi le haut-rêvant refuse son prix, il disparaît. Même chose si on l’agresse, à commencer par vouloir lui dérober son matériel. Ses caractéristiques sont donc sans importance, et aucune magie n’a le temps de faire effet sur lui.
\nEn termes de jeu, le Kanaillou est une sorte de joker pouvant être utilisé dans les moments les plus cruciaux. C’est de cela que doit juger le gardien des rêves pour décider du prix ou du gage exigé. S’il estime que les joueurs pourraient fort bien se débrouiller autrement, le prix est exorbitant ; s’il estime par contre que seul un Kanaillou peut en effet les tirer d’affaire, le prix est plus modique. Mais cela ne doit jamais être gratuit. Ce n’est pas pour rien que cette invocation est plus facile que les autres : la véritable difficulté commence une fois qu’elle est lancée.
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Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"
Utilisation de tous les types d’arbalètes.
","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de tous les types d’arcs.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[],"folder":null,"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"folder":null,"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"folder":null,"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"folder":null,"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","descriptionmj":"","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"folder":null,"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"folder":null,"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"folder":null,"system":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
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Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
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\nLes Marmitons de Pavois dressent toujours le couvert pour sept convives, et à raison de 3 points par personne, le plat contient 21 points de sustentation. Aux convives de se les partager selon leur propre nombre. La bonbonne contient pareillement 21 mesures.
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\nVOLONTÉ/moral à - (degré d’exotisme) + (Cuisine)
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\nLes Marmitons assistent au repas, jusqu’à ce qu’on leur donne l’ordre de desservir, moment auquel tout se dématérialise, marmitons, nappe, vaisselle… Seule la nourriture ingérée demeure présente (dans les estomacs).
\nLes Marmitons sont très susceptibles, et le moindre commentaire péjoratif sufit à les faire se dématérialiser instantanément. La différence alors est que même la nourriture ingérée disparaît des estomacs.
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Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
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Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
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Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
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Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
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Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
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Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
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Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
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C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
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Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
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Diagnostic et soin des maladies. Connaissance des remèdes.
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Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
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Art extrêmement dangereux du vol à la tire.
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L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
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Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de se déguiser, de se grimer, de se rendre méconnaissable.
\n","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","sort":600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
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Magie d’illusion, suggestion, invocation.
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Magie s’appliquant au monde inanimé.
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Magie d’enchantement.
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Connaissance des espèces animales, de leurs mœurs, leur des habitat.
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C’est une épée plus courte que la dragonne, mais plus large. Elle peut s’utiliser à une ou deux mains. Sa grande solidité en fait l’épée de prédilection des gardes et des soldats.
\nC’est probablement à elle que le Guerrier Sorde doit son nom (à moins que ce ne soit l’inverse).
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Il est armé d’une épée sorde, d’un bouclier moyen et d’une dague. La seule tâche que l’on puisse lui demander est de faire usage de ses armes. Une fois invoqué, il attaque toute créature que le haut-rêvant lui désigne expressément, et se bat contre elle jusqu’à ce qu’il l’extermine ou reçoive un contre-ordre. On peut alors lui ordonner de commencer un autre combat, à condition que le délai entre deux combats n’excède pas 10 rounds, faute de quoi il considère sa tâche accomplie et se dématérialise. S’il est invoqué alors qu’il n’y a pas de créature à combattre immédiatement, il ne patiente que jusqu’à la fin de l’heure en cours, après quoi il s’estime dérangé pour rien et se dématérialise. Durant le délai, il peut accompagner le haut-rêvant où qu’il aille, mais sans pouvoir s’éloigner de lui de plus de E1 mètres. Sa vitesse est limitée à 12 m/round, il ne court, n’escalade ni ne nage jamais. Il n’obéit qu’au haut-rêvant qui l’a invoqué. Le rituel peut être répété pour invoquer plusieurs Guerriers Sordes dans un même combat. Tous ont les mêmes caractéristiques. La PERCEPTION indiquée tient compte des malus dus au heaume. Les Guerriers Sordes sont normalement affectés par les suggestions et illusions d’Hypnos, avec un JR standard r-8, ainsi que par les sorts individuels de Thananatos.
","notes":"Notes
","notesmj":"Notes du MJ","race":"Humain","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","experiencelog":[],"subacteurs":{"suivants":[],"montures":[],"vehicules":[]},"taille":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"prototypeToken":{"flags":{},"name":"Guerrier Sorde","displayName":0,"width":1,"height":1,"lockRotation":false,"rotation":0,"actorLink":false,"disposition":0,"displayBars":0,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"randomImg":false,"light":{"dim":0,"bright":0,"angle":360,"color":null,"alpha":1,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"coloration":1,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"darkness":{"min":0,"max":1}},"texture":{"src":"systems/foundryvtt-reve-de-dragon/icons/invocations/guerriersorde.webp","tint":null,"scaleX":1.1,"scaleY":1.1,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":false,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"alpha":1,"detectionModes":[]},"folder":null,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":1668808512451,"modifiedTime":1668808720948,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"z87rV5CJ3inc6ZPc","name":"Guerrier Turme","type":"personnage","sort":100001,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.invocations.z87rV5CJ3inc6ZPc"}},"img":"systems/foundryvtt-reve-de-dragon/icons/invocations/guerrier_turme.webp","items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[],"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[],"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"
Utilisation de tous les types d’arbalètes.
","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de tous les types d’arcs.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[],"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","descriptionmj":"","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"system":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","descriptionmj":"","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"system":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[],"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
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Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
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Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","descriptionmj":"","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"system":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
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Utilisation de tous les types de fléaux, pour attaquer.
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Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
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Art extrêmement dangereux du vol à la tire.
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Le Guerrier Turme a l’apparence d’un Humain vêtu de cuir souple, armé d’une unique dague, et porteur d’un cor. Ses traits physiques sont sans importance, blond ou brun, laid ou beau, homme ou femme.
\nLa seule tâche qu’il puisse accomplir est de veiller sur le sommeil du haut-rêvant. Il n’y a pas même besoin de le lui demander : il ne peut et ne sait faire que cela.
\nDoté d’une forte perception empathique, il est capable de déceler tout danger réel à l’égard de son invocateur, qui se manifeste ou s’approche dans un rayon de E4 mètres. Il sonne alors du cor et continue à sonner jusqu’à ce que le haut-rêvant soit pleinement réveillé. Puis estimant sa tâche accomplie, il se dématérialise. Sa dague ne lui sert qu’à se défendre s’il est agressé avant le réveil du haut-rêvant.
\nAyant invoqué le Guerrier Turme, le haut-rêvant doit s’endormir avant la fin de l’heure en cours, faute de quoi le guerrier se dématérialise, s’estimant dérangé pour rien.
\nLes Guerriers Turmes ont tous les mêmes caractéristiques et sont affectés par les suggestions et illusions d’Hypnos, avec un JR standard r-8, ainsi que par les sorts individuels de Thananatos.
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Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
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Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
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Utilisation de toutes les sortes de bouclierpour parer.
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L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
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Savoir chanter juste, se souvenir de mélodies, improviser.
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C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
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L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
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Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"system":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
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Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
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Pour utiliser les Dagues et les Couteaux en combat
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"system":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[],"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"system":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[],"system":{"niveau":2,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"system":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"system":{"niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
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Utilisation du fouet.
","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
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Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
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Magie d’enchantement.
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\n","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[],"system":{"niveau":-2,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des espèces animales, de leurs mœurs, leur des habitat.
","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qkdcpj3brcfzcs5x","name":"Etain (1 denier)","type":"monnaie","sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[],"system":{"quantite":2,"valeur_deniers":1,"encombrement":0.01,"description":"","descriptionmj":""},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"i7hfp1du62prp398","name":"Bronze (10 deniers)","type":"monnaie","sort":6900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[],"system":{"quantite":3,"valeur_deniers":10,"encombrement":0.01,"description":"","descriptionmj":""},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"s5bvq28o5verwdro","name":"Argent (1 sol)","type":"monnaie","sort":7000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[],"system":{"quantite":17,"valeur_deniers":100,"encombrement":0.01,"description":"","descriptionmj":""},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"kilmcw7cqae092mx","name":"Or (10 sols)","type":"monnaie","sort":7100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[],"system":{"quantite":0,"valeur_deniers":1000,"encombrement":0.01,"description":"","descriptionmj":""},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6tBXZU3AiMfCKc4S","name":"Détection d'aura","type":"sort","sort":7200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.xOicgRMCUxJNmVzF"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"Les rituels de Détection d’Aura peuvent indifféremment être accomplis par n’importe laquelle des quatre voies.
\nToutes les créatures vivantes animées (humains, humanoïdes, animaux) ont une caractéristique RÊVE. Les objets enchantés possèdent des points de rêve, de même que les produits de magie naturelle, comme certaines pierres de chance. Les entités de cauchemar, incarnées ou non, en ont également. Quelle qu’elle soit, la présence de rêve émet une aura, laquelle est détectable par Détection d’Aura. Parallèlement, toute cible d’un sort ou d’un rituel, émet une aura propre, quand bien même ladite cible ne possède pas de points de rêve (centre de zone, objet ou plante soumis à une illusion d’Hypnos). Cette aura est également détectable par Détection d’Aura.
\nL’aura de présence de rêve se traduit par un halo bleuté constant ; l’aura résultant d’un effet magique par un halo parcouru de pulsations. Quand les deux auras sont présentes conjointement, le halo est pulsatif et d’un bleu plus foncé. On peut toujours effectuer Détection d’Aura sans aucun risque, il y a toujours une réponse. Soit une aura est perçue, constante ou pulsative, et l’on peut tenter une Lecture d’Aura pour en savoir plus ; soit aucune aura n’est perçue et il s’agit de matière inerte, sans rêve, non soumise à un sort.
","descriptionmj":"","draconic":"oniros","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"sanctuaire","caseTMRspeciale":"","ptreve":"1","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3ZZVpEkBt3PSlfIr","name":"Lecture d'aura","type":"sort","sort":7400000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.Y4r9kTN2brWC2N0n"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"Les rituels de Lecture d’Aura peuvent indifféremment être accomplis par n’importe laquelle des quatre voies.
\nCe rituel permet d’approfondir les informations fournies par Détection d’Aura. Pratiquer Lecture d’Aura quand il n’y a pas d’aura revient à demander une magie impossible et crée immédiatement une déchirure du rêve.
\nLecture d’Aura est effectuée en plusieurs étapes, toutes étant de difficulté R-3 et coûtant 3 points de rêve. La première a toujours lieu dans un sanctuaire et ne fait que révéler dans quel(s) autre(s) genre(s) de case(s) le haut-rêvant doit se rendre pour continuer sa lecture. Là, il apprend quel genre de magie a été produit ou à quel type de rêve il a affaire, de même que les cases spécifiques concernées. Enfin dans les cases spécifiques, le haut-rêvant peut apprendre la force du rêve ou de la magie en cours, c’est-à-dire pratiquement la difficulté et le nombre de points de rêve impliqués, information indispensable dans l’optique d’une annulation de magie.
\nLecture d’Aura révèle également la couleur de l’aura (fixe ou pulsative) comme Détection d’Aura. Pour les créatures vivantes, on peut donc sauter l’étape de Détection d’Aura et commencer directement par la lecture, puisqu’on est sûr de trouver une aura. Dans les autres cas, il est plus prudent de commencer par la détection si, en l’absence finale d’une aura, on ne veut pas créer de magie impossible. Effectuée sur une créature non soumise à un effet magique ni sous l’emprise d’une entité, Lecture d’Aura indique toujours le Fleuve. Là, dans n’importe quelle case du Fleuve, le haut-rêvant se contente d’apprendre qu’il a affaire à une créature vivante et douée de rêve.
","descriptionmj":"","draconic":"oniros","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"special","caseTMRspeciale":"Sanctuaire / variable","ptreve":"3","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Wj7OfJpxaQaZYrYw","name":"Guerrier Sorde","type":"sort","sort":7500000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.UQYy9WjsKqqrjLc7"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"@JournalEntry[vid6uJc66QFgHSUr]{Note sur les invocations de créatures}
\nLe Guerrier Sorde a l’apparence d’un humanoïde entièrement revêtu d’une armure de plaques, visière du heaume toujours baissée, dissimulant son visage. Il est armé d’une épée sorde, d’un bouclier moyen et d’une dague. La seule tâche que l’on puisse lui demander est de faire usage de ses armes. Une fois invoqué, il attaque toute créature que le haut-rêvant lui désigne expressément, et se bat contre elle jusqu’à ce qu’il l’extermine ou reçoive un contre-ordre. On peut alors lui ordonner de commencer un autre combat, à condition que le délai entre deux combats n’excède pas 10 rounds, faute de quoi il considère sa tâche accomplie et se dématérialise. S’il est invoqué alors qu’il n’y a pas de créature à combattre immédiatement, il ne patiente que jusqu’à la fin de l’heure en cours, après quoi il s’estime dérangé pour rien et se dématérialise. Durant le délai, il peut accompagner le haut-rêvant où qu’il aille, mais sans pouvoir s’éloigner de lui de plus de E1 mètres. Sa vitesse est limitée à 12 m/round, il ne court, n’escalade ni ne nage jamais. Il n’obéit qu’au haut-rêvant qui l’a invoqué. Le rituel peut être répété pour invoquer plusieurs Guerriers Sordes dans un même combat. Tous ont les mêmes caractéristiques. La PERCEPTION indiquée tient compte des malus dus au heaume. Les Guerriers Sordes sont normalement affectés par les suggestions et illusions d’Hypnos, avec un JR standard r-8, ainsi que par les sorts individuels de Thananatos.
\n@JournalEntry[R3q4vUTEfyxYgmGr]{Communication avec les créatures invoquées}
","descriptionmj":"","draconic":"hypnos","duree":"Tâche","JR":"Aucun","cible":"","difficulte":"-8","portée":"","caseTMR":"special","caseTMRspeciale":"Cité Sordide D13","ptreve":"7","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"9WyA5Heq2OuBZK2A","name":"Tympan d'Hypnos","type":"sort","sort":7600000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.D9eSbTGp3i5gdbc5"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"Tympan d’Hypnos est une illusion purement auditive pouvant s’appliquer indifféremment à un humanoïde, un animal ou un objet. Comme pour @Item[skPIvFb5tRRPHDGU]{Transfiguration}, l’illusion doit toujours appartenir à la même catégorie que la cible. Toute disparité entraîne les mêmes conséquences. On peut ainsi changer la voix d’un humanoïde en une autre voix d’humanoïde, le cri d’un animal en cri d’un autre animal, ou le son d’un objet sonore en son d’un autre objet. Lancer Tympan d’Hypnos sur un objet non sonore n’aboutit à aucun effet. Ce sort permet entre autres d’enrichir une illusion visuelle en lui apportant son complément sonore, diminuant ainsi les risques de @JournalEntry[9bvrfDaudPqvQZPY]{Conflit de sens}. Le cri illusoire d’un animal doit être le cri d’un animal connu, et vouloir donner à un humanoïde la même voix que quelqu’un d’autre demande un jet d’OUÏE à -8, avec les mêmes remarques que pour Transfiguration. Noter que seule la voix est changée, sans affecter en rien le contenu du discours. Enfin, de même que la taille reste la même pour les illusions visuelles, le volume sonore de l’illusion auditive est celui de la cible. Une souris ne produira qu’un faible meuglement, une grincette produira un rugissement phénoménal.
","descriptionmj":"","draconic":"hypnos","duree":"HN","JR":"Aucun","cible":"Humanoïde, animal, objet","difficulte":"-5","portée":"","caseTMR":"collines","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"35F90JDQl2aIbNR3","name":"Enchantement","type":"sort","sort":7700000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.WUYaL4yvr0wFRLjk"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"description":"C'est le rituel de base e tout enchantement, c'est par lui que le haut-rêvant confère des points de rêve à la gemme ou à la potion. Le nombre de points conférés, paramétré au lancer du sort, est à son entière discrétion. Entre deux Enchantements de la même potion ou de la même gemme doit être accompli un rituel de Purificiation.
","descriptionmj":"","draconic":"narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-4","portée":"","caseTMR":"cite","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Pt9tHXRughUSa8ip","name":"Bottes de cuir souple","type":"objet","sort":7800000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.B2BhuxveVKMnD8fe"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/bottes_de_cuir.webp","effects":[],"system":{"description":"","descriptionmj":"","quantite":1,"encombrement":0.4,"equipe":true,"resistance":0,"qualite":0,"cout":2},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"YN17FdeS2OoIk8ZO","name":"Cuir Souple","type":"armure","sort":7900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp","effects":[],"system":{"description":"Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte de cuir souple + culottes de cuir souple + bottes de cuir souple.
\n","descriptionmj":"","quantite":1,"encombrement":0,"equipe":true,"protection":2,"deterioration":0,"malus":0,"cout":6},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"HbT7930O4MThCOWk","name":"Bas de lin","type":"objet","sort":8000000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Sm28dG9isppoQzPQ"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/bas_lin.webp","effects":[],"system":{"description":"","descriptionmj":"","quantite":1,"encombrement":0,"equipe":true,"resistance":0,"qualite":0,"cout":0.3},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Heoi0IvUg7BNPIM5","name":"Chemise de 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\nIl manie la hache et tire à l’arbalète.
","notes":"Notes","notesmj":"Notes du MJ","yeux":"","cheveux":"","poids":"63 kg","heure":"sirene","sexe":"Féminin","age":"19 ans","beaute":"10","main":"droitier","carac":{"taille":{"type":"number","value":"9","label":"Taille","xp":0,"derivee":false},"apparence":{"type":"number","value":"11","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"13","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":12,"label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"14","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"14","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"13","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"9","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"11","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"13","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"9","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"13","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"11","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"8","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":13,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":13,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":12,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":13,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":11,"value":11,"label":"Vie","derivee":true},"endurance":{"type":"number","max":24,"value":24,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":48,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""}]}},"attributs":{"sconst":{"type":"number","value":4,"label":"S. Const","derivee":true},"sust":{"type":"number","value":2,"label":"Sustentation","derivee":true},"plusdom":{"type":"number","value":0,"label":"+dom","derivee":true},"encombrement":{"type":"number","value":10.5,"label":"Encombrement","derivee":true},"malusarmure":{"type":"number","value":0,"label":"Malus Armure","derivee":true},"protection":{"type":"number","value":0,"label":"Protection naturelle","derivee":false},"hautrevant":{"type":"string","value":"","label":"Haut rêvant","derivee":true}},"reve":{"reve":{"max":"11","value":11,"label":"Points de Rêve actuels","thanatosused":false},"seuil":{"max":0,"value":11,"label":"Seuil de Rêve"},"tmrpos":{"coord":"A1","label":"Position TMR"},"reserve":{"list":[]},"rencontre":{"list":[]},"refoulement":{"value":0,"label":"Points de Refoulement"},"queues":{"list":[]},"souffles":{"list":[]},"tetes":{"list":[]},"ombres":{"list":[]}},"compteurs":{"sust":{"value":0,"label":"Sust.","isInput":true},"eau":{"value":0,"label":"Eau","isInput":true},"moral":{"value":0,"label":"Moral","isInput":true},"exaltation":{"value":0,"label":"Exaltation","isInput":true},"dissolution":{"value":0,"label":"Dissolution","isInput":true},"chance":{"value":8,"max":"8","label":"Chance","isInput":true},"destinee":{"value":0,"label":"Destinée","isInput":true},"voyage":{"value":0,"label":"Voyage","isInput":true},"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"},"ethylisme":{"value":1,"label":"Ethylisme","isInput":true,"nb_doses":0,"jet_moral":false},"stress":{"value":0,"label":"Stress","isStress":true,"isInput":true},"experience":{"value":0,"label":"Experience","isInput":true}},"argent":{"deniers":{"label":"Denier","value":0,"enc":0},"sols":{"label":"Sol","value":0,"enc":0}},"subacteurs":{"suivants":[],"montures":[],"vehicules":[]},"taille":""},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/token_courreur_mer.webp","token":{"flags":{},"name":"le Coureur des Mers","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/coureur-des-mers.webp","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"7WgNJwO7p5QNraXA","actorLink":false,"disposition":0,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","data":{"niveau":-2,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"
Utilisation de tous les types d’arbalètes.
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\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
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Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
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L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":1,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":1,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-2,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
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Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
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Utilisation du fouet.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-3,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
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C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-3,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":1,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":1,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":1,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":1,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de se déguiser, de se grimer, de se rendre méconnaissable.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
\n","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’illusion, suggestion, invocation.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie s’appliquant au monde inanimé.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’enchantement.
","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie noire des forces du cauchemar.
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Connaissance des espèces animales, de leurs mœurs, leur des habitat.
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C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
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L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
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L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
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Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
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Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
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Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
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Pour utiliser les Dagues et les Couteaux en combat
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Utilisation de la dague en lancer.
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\nou un groupe, de charmer un public par une exhibition.
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Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
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Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
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Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
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Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"sM2YYPgH0HlHuOf1"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"system":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
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Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
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Utilisation de tous les types de fléaux, pour attaquer.
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Utilisation du fouet.
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Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"sM2YYPgH0HlHuOf1"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
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Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
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Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
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Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
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C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
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Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
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Diagnostic et soin des maladies. Connaissance des remèdes.
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C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
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Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
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Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
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Art extrêmement dangereux du vol à la tire.
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L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
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Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
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Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
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L’art de se déguiser, de se grimer, de se rendre méconnaissable.
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Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
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Magie d’illusion, suggestion, invocation.
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Magie s’appliquant au monde inanimé.
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Magie d’enchantement.
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Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
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Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","descriptionmj":"","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[],"system":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"system":{"niveau":-2,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[],"system":{"niveau":-2,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[],"system":{"niveau":-2,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de se déguiser, de se grimer, de se rendre méconnaissable.
\n","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
\n","descriptionmj":"","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’illusion, suggestion, invocation.
\n","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie s’appliquant au monde inanimé.
\n","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’enchantement.
","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie noire des forces du cauchemar.
\n","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[],"system":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des espèces animales, de leurs mœurs, leur des habitat.
","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"huasmmtx6drvhkb1","name":"Etain (1 denier)","type":"monnaie","sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[],"system":{"quantite":2,"valeur_deniers":1,"encombrement":0.01,"description":"","descriptionmj":""},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6efm53ct2iruz7gd","name":"Bronze (10 deniers)","type":"monnaie","sort":6900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[],"system":{"quantite":0,"valeur_deniers":10,"encombrement":0.01,"description":"","descriptionmj":""},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ejbrvo1wb6re23pc","name":"Argent (1 sol)","type":"monnaie","sort":7000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[],"system":{"quantite":4,"valeur_deniers":100,"encombrement":0.01,"description":"","descriptionmj":""},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"kfm56putvlnsazmx","name":"Or (10 sols)","type":"monnaie","sort":7100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[],"system":{"quantite":0,"valeur_deniers":1000,"encombrement":0.01,"description":"","descriptionmj":""},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"enBfVVQztQdDtEdY","name":"Égarement","type":"sort","sort":7200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.aYOfXEuDp6xGDO4N"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"L’effet d’Égarement ne s’applique qu’aux humanoïdes. L’apport massif de pseudo-souvenirs, informulés et insaisissables, empêche l’humanoïde visé de se concentrer sur son activité intellectuelle, manuelle ou verbale. Il ne fait plus ou ne dit plus que des bêtises, en termes de jeu des échecs totaux. Un intellectuel devient incapable de lire ou d’écrire, un artisan se tape sur les doigts, un musicien rate tous ses accords, un orateur bafouille, etc. L’état d’égarement dure jusqu’à la fin de l’heure en cours + une heure complète, ou se dissipe de lui-même dès qu’il y a stress, par exemple une agression. Ce sort est donc totalement inutile et inefficace en combat.
","descriptionmj":"","draconic":"hypnos","duree":"Une heure","JR":"Selon HN","cible":"Humanoïde","difficulte":"-4","portée":"","caseTMR":"desolation","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ezkZ1KtYpGyIAkZw","name":"Harpe d'Hypnos","type":"sort","sort":7300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.DvP1kqAtGpr5Kux2"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"Les rituels de lecture d’Hypnos sont d’étonnantes démonstrations d’auto-suggestion. Aidé par un support, le haut-rêvant se persuade qu’il peut voir ou entendre à distance, et il le fait. Couplé à l’ultime forme d’illusion que sont les invocations, il peut pareillement projeter son image ou sa voix à distance. Tous obéissent aux règles usuelles d’application des rituels. Si un rituel de lecture est paramétré sur une personne et que celle-ci est morte ou a changé de rêve, aucun effet ne se produit, mais les points de rêve sont tout de même dépensés.
\nCe rituel permet d’entendre à distance. Il doit être ciblé sur un instrument sonore (harpe, luth, gong, cloche, etc.) faute de quoi l’on aboutit à un cas de @JournalEntry[eANDHKJXMPmPNJ2F]{Magie impossible}. Lors du lancer, le rituel doit être paramétré sur une personne précise (humanoïde) ou un lieu architectural précis (salle, couloir, perron, escalier, balcon, etc.). Les éléments naturels du paysage (rochers, arbres, sources, etc.) ne sont pas des lieux architecturaux. La distance séparant le haut-rêvant du lieu ou de la personne n’est sujette à aucune limitation. Il doit avoir déjà vu réellement la personne ou visité le lieu en question. Puis le sort étant ciblé sur l’instrument sonore, le haut-rêvant croit entendre un murmure en émaner. Ce murmure le plonge alors dans un état hypnotique particulier, où il entend réellement tous les sons audibles produits à proximité de la personne ou du lieu paramétré. S’il s’agit d’une personne, il entend tous les sons comme s’il se trouvait tout près de cette personne; s’il s’agit d’un lieu, il entend comme s’il se trouvait en son centre précis. L’état hypnotique (la communication) dure un round par point de rêve dépensé.
","descriptionmj":"","draconic":"hypnos","duree":"Selon r dépensé","JR":"Aucun","cible":"Un instrument sonore","difficulte":"-4","portée":"","caseTMR":"monts","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"xuk2JZElm9f6drHN","name":"Miroir d'Hypnos","type":"sort","sort":7400000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.8qdOVBr3S7AhRsJw"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"Les rituels de lecture d’Hypnos sont d’étonnantes démonstrations d’auto-suggestion. Aidé par un support, le haut-rêvant se persuade qu’il peut voir ou entendre à distance, et il le fait. Couplé à l’ultime forme d’illusion que sont les invocations, il peut pareillement projeter son image ou sa voix à distance. Tous obéissent aux règles usuelles d’application des rituels. Si un rituel de lecture est paramétré sur une personne et que celle-ci est morte ou a changé de rêve, aucun effet ne se produit, mais les points de rêve sont tout de même dépensés.
\nCe rituel permet de voir à distance. Il doit être ciblé sur un miroir ou une surface réfléchissante, comme de l’eau parfaitement calme, faute de quoi l’on aboutit à un cas de @JournalEntry[eANDHKJXMPmPNJ2F]{Magie impossible}. Lors du lancer, le rituel doit être paramétré sur une personne ou un lieu architectural précis, mêmes restrictions que pour Harpe d’Hypnos. Puis le sort étant ciblé sur le miroir, le haut-rêvant croit voir y évoluer des formes, qui le plongent aussitôt dans un état hypnotique particulier, où il voit réellement la personne ou le lieu choisi. S’il s’agit d’une personne, son point de vue est comme s’il se tenait debout à un mètre devant elle ; s’il s’agit d’un lieu, il s’en trouve au centre. Dans les deux cas, le haut-rêvant peut mentalement tourner sur lui-même à 360° pour mieux voir ce qui l’entoure, mais ne peut se déplacer. Noter qu’il a l’image, mais pas le son. La communication est de 1 round par point de rêve dépensé.
","descriptionmj":"","draconic":"hypnos","duree":"Selon r dépensé","JR":"Aucun","cible":"Un miroir","difficulte":"-5","portée":"","caseTMR":"necropole","caseTMRspeciale":"","ptreve":"1","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ayR3C9v7MdyeWqRC","name":"Lecture d'aura","type":"sort","sort":7500000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.Y4r9kTN2brWC2N0n"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"Les rituels de Lecture d’Aura peuvent indifféremment être accomplis par n’importe laquelle des quatre voies.
\nCe rituel permet d’approfondir les informations fournies par Détection d’Aura. Pratiquer Lecture d’Aura quand il n’y a pas d’aura revient à demander une magie impossible et crée immédiatement une déchirure du rêve.
\nLecture d’Aura est effectuée en plusieurs étapes, toutes étant de difficulté R-3 et coûtant 3 points de rêve. La première a toujours lieu dans un sanctuaire et ne fait que révéler dans quel(s) autre(s) genre(s) de case(s) le haut-rêvant doit se rendre pour continuer sa lecture. Là, il apprend quel genre de magie a été produit ou à quel type de rêve il a affaire, de même que les cases spécifiques concernées. Enfin dans les cases spécifiques, le haut-rêvant peut apprendre la force du rêve ou de la magie en cours, c’est-à-dire pratiquement la difficulté et le nombre de points de rêve impliqués, information indispensable dans l’optique d’une annulation de magie.
\nLecture d’Aura révèle également la couleur de l’aura (fixe ou pulsative) comme Détection d’Aura. Pour les créatures vivantes, on peut donc sauter l’étape de Détection d’Aura et commencer directement par la lecture, puisqu’on est sûr de trouver une aura. Dans les autres cas, il est plus prudent de commencer par la détection si, en l’absence finale d’une aura, on ne veut pas créer de magie impossible. Effectuée sur une créature non soumise à un effet magique ni sous l’emprise d’une entité, Lecture d’Aura indique toujours le Fleuve. Là, dans n’importe quelle case du Fleuve, le haut-rêvant se contente d’apprendre qu’il a affaire à une créature vivante et douée de rêve.
","descriptionmj":"","draconic":"oniros","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"special","caseTMRspeciale":"Sanctuaire / variable","ptreve":"3","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"S1MpkfqtTQYicBKn","name":"Détection d'aura","type":"sort","sort":7600000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.xOicgRMCUxJNmVzF"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"Les rituels de Détection d’Aura peuvent indifféremment être accomplis par n’importe laquelle des quatre voies.
\nToutes les créatures vivantes animées (humains, humanoïdes, animaux) ont une caractéristique RÊVE. Les objets enchantés possèdent des points de rêve, de même que les produits de magie naturelle, comme certaines pierres de chance. Les entités de cauchemar, incarnées ou non, en ont également. Quelle qu’elle soit, la présence de rêve émet une aura, laquelle est détectable par Détection d’Aura. Parallèlement, toute cible d’un sort ou d’un rituel, émet une aura propre, quand bien même ladite cible ne possède pas de points de rêve (centre de zone, objet ou plante soumis à une illusion d’Hypnos). Cette aura est également détectable par Détection d’Aura.
\nL’aura de présence de rêve se traduit par un halo bleuté constant ; l’aura résultant d’un effet magique par un halo parcouru de pulsations. Quand les deux auras sont présentes conjointement, le halo est pulsatif et d’un bleu plus foncé. On peut toujours effectuer Détection d’Aura sans aucun risque, il y a toujours une réponse. Soit une aura est perçue, constante ou pulsative, et l’on peut tenter une Lecture d’Aura pour en savoir plus ; soit aucune aura n’est perçue et il s’agit de matière inerte, sans rêve, non soumise à un sort.
","descriptionmj":"","draconic":"oniros","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"sanctuaire","caseTMRspeciale":"","ptreve":"1","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"KACix65IvmkDdF3B","name":"Annulation de magie","type":"sort","sort":7700000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.BibuJdKmaQJm3kFw"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"Ce rituel permet d’annuler un effet magique, que celui-ci ait été accompli par soi-même ou par un autre haut-rêvant. On peut annuler l’effet d’un sort, de zone ou individuel, d’un rituel d’enchantement, d’une invocation, etc.
\nLe haut-rêvant doit se trouver dans la case spécifique des TMR d’où la magie a été accomplie. Le jet de RÊVE qu’il doit réussir a alors la même difficulté que celui ayant permis la magie, avec une dépense de points de rêve pareillement identique.
\nPour annuler une invocation, le rituel d’Annulation doit être ciblé sur la créature invoquée. Quand la magie est le résultat conjoint de plusieurs rituels, ce qui est notamment le cas des objets magiques, chacun doit être annulé tour à tour, en commençant toujours par le dernier à avoir été accompli chronologiquement. D’une manière générale, ce sont les mêmes opérations qui doivent être répétées à l’envers. Quand un rituel coûte des points de seuil, son annulation en coûte également (le même nombre). Annulation de Magie sert également à exorciser les entités de cauchemar non incarnées. La difficulté d’un exorcisme est toujours R-7, et le coût en points de rêve égal au RÊVE de l’entité. Le ciblage doit être fait sur la créature possédée.
\nAvant d’accomplir une Annulation de Magie, les paramètres de la magie à annuler (case des TMR, R-, r) peuvent être découverts au moyen du rituel Lecture d’Aura.
\nPour la synthèse d’Annulation de Magie, considérer que ce rituel est de difficulté R-7. Il peut être utilisé indifféremment par Oniros, Hypnos ou Narcos (mais jamais Thanatos), quelle que soit la voie ayant servi à accomplir la magie à annuler.
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L’herbe de lune possède un fort pouvoir onirique sur celui qui la consomme\"; en termes de jeu, elle permet de gagner des points de rêve. Elle doit être cueillie de nuit et lorsque la lune l’éclaire, faute de quoi son pouvoir est nul. Sa force dépend de la phase lunaire durant laquelle elle est cueillie.
Une fois séchée, l’herbe de lune peut être fumée dans une pipe ou préparée en décoction. Dans les deux cas, une dose doit être composée de 7 brins. Dès la dose absorbée (bue ou fumée), le consommateur doit jouer un JR r-force, c’est-à-dire un jet de points de rêve ajusté négativement à la force de l’herbe. Si le JR réussit, aucun effet ne se produit\"; s’il échoue, le consommateur gagne immédiatement un nombre de points de rêve égal à la force de l’herbe, puis en échange, marque un nombre identique de points de fatigue. On peut ainsi gagner des points de rêve même si le seuil de rêve est dépassé, mais se souvenir que dépasser le triple de son seuil provoque l’éclatement.
L’herbe de lune est parfois trouvable chez les herboristes, mais n’est pas bon marché. Une dose (7 brins) vaut usuellement un nombre de sols égal à sa force. Une dose de force 6 vaut ainsi 6 sols.
Rare.
Fluide. Liquide noir et odorant.
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Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
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Diagnostic et soin des maladies. Connaissance des remèdes.
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Art extrêmement dangereux du vol à la tire.
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Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
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Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
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Diagnostic et soin des maladies. Connaissance des remèdes.
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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
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Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
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Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
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Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
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Utilisation de tous les types de fléaux, pour attaquer.
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Utilisation du fouet.
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Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
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Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
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Utilisation de la lance courte ou de la javeline en lancer.
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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
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Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
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Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
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Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
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C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
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Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
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Diagnostic et soin des maladies. Connaissance des remèdes.
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C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
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Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
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Nager, plonger.
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Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
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Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
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Art extrêmement dangereux du vol à la tire.
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L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
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Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
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Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"system":{"niveau":1,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[],"system":{"niveau":1,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de se déguiser, de se grimer, de se rendre méconnaissable.
\n","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"niveau":2,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
\n","descriptionmj":"","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’illusion, suggestion, invocation.
\n","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie s’appliquant au monde inanimé.
\n","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’enchantement.
","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie noire des forces du cauchemar.
\n","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[],"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des espèces animales, de leurs mœurs, leur des habitat.
","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"h4l0q0irkzf1cpqn","name":"Etain (1 denier)","type":"monnaie","sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[],"system":{"quantite":4,"valeur_deniers":1,"encombrement":0.01,"description":"","descriptionmj":""},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wbe62yoafx86y2rx","name":"Bronze (10 deniers)","type":"monnaie","sort":6900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[],"system":{"quantite":7,"valeur_deniers":10,"encombrement":0.01,"description":"","descriptionmj":""},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"o87z1mrvf4idvr0w","name":"Argent (1 sol)","type":"monnaie","sort":7000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[],"system":{"quantite":4,"valeur_deniers":100,"encombrement":0.01,"description":"","descriptionmj":""},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iiezdod0p9sug2xm","name":"Or (10 sols)","type":"monnaie","sort":7100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[],"system":{"quantite":0,"valeur_deniers":1000,"encombrement":0.01,"description":"","descriptionmj":""},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tyR0XtBMbf88awA9","name":"Illusion géographique","type":"sort","sort":7200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.Q0mlU77k2M9QPnPA"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"Permet d’altérer illusoirement la géographie de la zone, y compris sa végétation : nier un rocher ou en inventer un, un gouffe, un bosquet, un talus, etc. L’illusion n’existe que pour les créatures situées en dehors de la zone et se dissipe dès qu’on y pénètre. Pour les créatures situées hors de la zone, celle qui vient d’y entrer semble avoir un comportement logique par rapport à l’illusion. Par exemple, elle semble tomber dans le gouffre ou disparaître derrière le rocher de l’illusion. En cas de litige d’interprétation, c’est au gardien des rêves de statuer.
","descriptionmj":"","draconic":"oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-4","portée":"","caseTMR":"gouffre","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iWhZc6j0y7jyjQkx","name":"Bois en feu","type":"sort","sort":7300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.BAOLGPCtsZzjGD8n"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"Le principe de la Transmutation Élémentale est de transformer un élément en un autre, par exemple le métal en bois, l’air en feu. Il n’existe de transmutation que pour les six premiers éléments. La matière dont sont composées les créatures, mortes ou vivantes, n’est jamais transmuée, y compris l’air contenu dans les poumons. Il existe 26 transmutations élémentales ; chacune est un sort à part entière, obéissant en tout point aux règles des sorts de zone.
\nLa transmutation a lieu dans la zone paramétrée et ciblée par le haut-rêvant. Tout ce qui appartient à l’élément impliqué est transmué instantanément sans discrimination. On ne peut pas faire de choix. Tant que dure la zone, tout nouvel objet appartenant à l’élément impliqué qui pénètre dans la zone, est immédiatement transmué à son tour. La zone peut fort bien être lancée sur un lieu où l’élément impliqué n’existe pas, par exemple Terre en Eau à 5 m du sol. Rien ne se produira au premier abord, mais toute pierre lancée dans la zone sera instantanément liquéfiée pour retomber sous forme de pluie.
\nTout objet transmué, situé ou entrant dans la zone, adopte aussitôt la forme que lui permet le nouvel élément. On peut obtenir de gracieuses torsades avec du feu transmué en bois ou en métal. La transmutation est définitive, même si l’objet sort de la zone. À la fin de la zone (HN), l’effet cesse d’opérer, mais la matière transmuée le demeure définitivement sans recouvrer non plus son élément d’origine.
\nQuand une créature vivante se retrouve dans une zone de Transmutation Élémentale, bien que la matière dont elle est composée ne soit pas affectée en elle-même, elle subit l’effet naturel et normal du nouvel élément qui l’entoure, sans jet de résistance. Une créature prise dans une zone d’Air en Feu se retrouve dans un brasier qui la brûle, une créature nageant prise dans une zone d’Eau en Bois se retrouve enkystée dans un bloc de bois, etc.
\nL’élément Eau correspondant à tous les liquides d’origine non animale, réellement aqueux ou non, c’est tout le liquide qui est transmué et non pas uniquement ses molécules de H2O, y compris tout ce qui peut y être dissout (sels, cristaux). L’eau d’un végétal (sève, jus d’un fruit) appartient à l’élément Bois, qui est celui du végétal, tant qu’il est contenu dans ce dernier. L’humus appartient intégralement à l’élément Terre, même s’il est composé en grande partie de matière végétale (Bois) non encore décomposée.
\nX élément en Air : Pratiquement, l’ancien élément disparaît dans un courant d’air. L’air d’arrivée est toujours frais et pur.
\nX élément en Terre : L’élément d’arrivée est une roche friable et fragile comme de la craie.
\nX élément en Eau : L’eau nouvellement créée se comporte naturellement, attirée par la pesanteur : elle pleut, coule, cherche à s’infiltrer. Elle a la pureté de l’eau distillée.
\nX élément en Feu : L’ancien élément devenu Feu n’est plus que flammes. Toutefois, pour que ces nouvelles flammes continuent à brûler, il leur faut un combustible, faute de quoi elles s’éteignent. Quand c’est l’Air qui est transmué en Feu, celui-ci demeure même sans combustible, car l’Air entourant la zone la comble immédiatement, devenant Feu à son tour. Le résultat est une sphère en permanente ignition. Il en va de même pour l’eau au centre d’une rivière par exemple.
\nX élément en Bois : Le bois d’arrivée est un bois de qualité médiocre, du genre sapin, mais sec, sans aucune sève ni résine, combustible ou façonnable.
\nX élément en Métal : Il ne s’agit toujours que des deux métaux les plus inertes : fer ou plomb (tirer à pile ou face). Le fer de transmutation n’est ni de l’acier ni du fer forgé, c’est du fer natif, mou et sans dureté. Un forgeron peut néanmoins le travailler.
\nÀ mi-chemin entre les créatures et la matière inerte, les objets magiques ont droit à un jet de résistance pour ne pas être impliqués dans une transmutation. C’est un JR spécial, r0, où la protection magique du matériau est prise en guise de points de rêve (voir Résistance).
","descriptionmj":"","draconic":"oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-6","portée":"","caseTMR":"desert","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Ii8OtCBOSBzghvYI","name":"Terre en eau","type":"sort","sort":7400000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.NZ1fYmy3dVs4NcFd"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"Le principe de la Transmutation Élémentale est de transformer un élément en un autre, par exemple le métal en bois, l’air en feu. Il n’existe de transmutation que pour les six premiers éléments. La matière dont sont composées les créatures, mortes ou vivantes, n’est jamais transmuée, y compris l’air contenu dans les poumons. Il existe 26 transmutations élémentales ; chacune est un sort à part entière, obéissant en tout point aux règles des sorts de zone.
\nLa transmutation a lieu dans la zone paramétrée et ciblée par le haut-rêvant. Tout ce qui appartient à l’élément impliqué est transmué instantanément sans discrimination. On ne peut pas faire de choix. Tant que dure la zone, tout nouvel objet appartenant à l’élément impliqué qui pénètre dans la zone, est immédiatement transmué à son tour. La zone peut fort bien être lancée sur un lieu où l’élément impliqué n’existe pas, par exemple Terre en Eau à 5 m du sol. Rien ne se produira au premier abord, mais toute pierre lancée dans la zone sera instantanément liquéfiée pour retomber sous forme de pluie.
\nTout objet transmué, situé ou entrant dans la zone, adopte aussitôt la forme que lui permet le nouvel élément. On peut obtenir de gracieuses torsades avec du feu transmué en bois ou en métal. La transmutation est définitive, même si l’objet sort de la zone. À la fin de la zone (HN), l’effet cesse d’opérer, mais la matière transmuée le demeure définitivement sans recouvrer non plus son élément d’origine.
\nQuand une créature vivante se retrouve dans une zone de Transmutation Élémentale, bien que la matière dont elle est composée ne soit pas affectée en elle-même, elle subit l’effet naturel et normal du nouvel élément qui l’entoure, sans jet de résistance. Une créature prise dans une zone d’Air en Feu se retrouve dans un brasier qui la brûle, une créature nageant prise dans une zone d’Eau en Bois se retrouve enkystée dans un bloc de bois, etc.
\nL’élément Eau correspondant à tous les liquides d’origine non animale, réellement aqueux ou non, c’est tout le liquide qui est transmué et non pas uniquement ses molécules de H2O, y compris tout ce qui peut y être dissout (sels, cristaux). L’eau d’un végétal (sève, jus d’un fruit) appartient à l’élément Bois, qui est celui du végétal, tant qu’il est contenu dans ce dernier. L’humus appartient intégralement à l’élément Terre, même s’il est composé en grande partie de matière végétale (Bois) non encore décomposée.
\nX élément en Air : Pratiquement, l’ancien élément disparaît dans un courant d’air. L’air d’arrivée est toujours frais et pur.
\nX élément en Terre : L’élément d’arrivée est une roche friable et fragile comme de la craie.
\nX élément en Eau : L’eau nouvellement créée se comporte naturellement, attirée par la pesanteur : elle pleut, coule, cherche à s’infiltrer. Elle a la pureté de l’eau distillée.
\nX élément en Feu : L’ancien élément devenu Feu n’est plus que flammes. Toutefois, pour que ces nouvelles flammes continuent à brûler, il leur faut un combustible, faute de quoi elles s’éteignent. Quand c’est l’Air qui est transmué en Feu, celui-ci demeure même sans combustible, car l’Air entourant la zone la comble immédiatement, devenant Feu à son tour. Le résultat est une sphère en permanente ignition. Il en va de même pour l’eau au centre d’une rivière par exemple.
\nX élément en Bois : Le bois d’arrivée est un bois de qualité médiocre, du genre sapin, mais sec, sans aucune sève ni résine, combustible ou façonnable.
\nX élément en Métal : Il ne s’agit toujours que des deux métaux les plus inertes : fer ou plomb (tirer à pile ou face). Le fer de transmutation n’est ni de l’acier ni du fer forgé, c’est du fer natif, mou et sans dureté. Un forgeron peut néanmoins le travailler.
\nÀ mi-chemin entre les créatures et la matière inerte, les objets magiques ont droit à un jet de résistance pour ne pas être impliqués dans une transmutation. C’est un JR spécial, r0, où la protection magique du matériau est prise en guise de points de rêve (voir Résistance).
","descriptionmj":"","draconic":"oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-6","portée":"","caseTMR":"foret","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Nsrd3i8U3dLE8Ets","name":"Bois transparent","type":"sort","sort":7500000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.ZODdXw50qqLEvh3Q"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"Les zones de Transparence Élémentale obéissent à toutes les règles des sorts de zone. Elles ont pour effet de rendre transparent l’élément impliqué. Comme pour les Transmutations Élémentales, aucune discrimination n’est possible\" : est affectée toute substance concernée se trouvant dans la zone. La transparence permet de laisser passer la lumière et donc de voir au travers. Les autres qualités des éléments ne sont pas altérées\" : le métal reste aussi dur et tranchant, le bois aussi combustible, etc. Noter que, quoique voisin, transparent ne veut pas dire invisible. Contrairement à la transmutation, l’effet n’est pas définitif. L’élément retrouve son opacité dès qu’il sort de la zone ou à la fin de la durée de cette dernière.
","descriptionmj":"","draconic":"oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-4","portée":"","caseTMR":"cite","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iL3zgc4NYNsOmCB5","name":"Détection d'aura","type":"sort","sort":7600000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.xOicgRMCUxJNmVzF"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"Les rituels de Détection d’Aura peuvent indifféremment être accomplis par n’importe laquelle des quatre voies.
\nToutes les créatures vivantes animées (humains, humanoïdes, animaux) ont une caractéristique RÊVE. Les objets enchantés possèdent des points de rêve, de même que les produits de magie naturelle, comme certaines pierres de chance. Les entités de cauchemar, incarnées ou non, en ont également. Quelle qu’elle soit, la présence de rêve émet une aura, laquelle est détectable par Détection d’Aura. Parallèlement, toute cible d’un sort ou d’un rituel, émet une aura propre, quand bien même ladite cible ne possède pas de points de rêve (centre de zone, objet ou plante soumis à une illusion d’Hypnos). Cette aura est également détectable par Détection d’Aura.
\nL’aura de présence de rêve se traduit par un halo bleuté constant ; l’aura résultant d’un effet magique par un halo parcouru de pulsations. Quand les deux auras sont présentes conjointement, le halo est pulsatif et d’un bleu plus foncé. On peut toujours effectuer Détection d’Aura sans aucun risque, il y a toujours une réponse. Soit une aura est perçue, constante ou pulsative, et l’on peut tenter une Lecture d’Aura pour en savoir plus ; soit aucune aura n’est perçue et il s’agit de matière inerte, sans rêve, non soumise à un sort.
","descriptionmj":"","draconic":"oniros","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"sanctuaire","caseTMRspeciale":"","ptreve":"1","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"aKxQhJPz5ILO5wtJ","name":"Lecture d'aura","type":"sort","sort":7700000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.Y4r9kTN2brWC2N0n"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"Les rituels de Lecture d’Aura peuvent indifféremment être accomplis par n’importe laquelle des quatre voies.
\nCe rituel permet d’approfondir les informations fournies par Détection d’Aura. Pratiquer Lecture d’Aura quand il n’y a pas d’aura revient à demander une magie impossible et crée immédiatement une déchirure du rêve.
\nLecture d’Aura est effectuée en plusieurs étapes, toutes étant de difficulté R-3 et coûtant 3 points de rêve. La première a toujours lieu dans un sanctuaire et ne fait que révéler dans quel(s) autre(s) genre(s) de case(s) le haut-rêvant doit se rendre pour continuer sa lecture. Là, il apprend quel genre de magie a été produit ou à quel type de rêve il a affaire, de même que les cases spécifiques concernées. Enfin dans les cases spécifiques, le haut-rêvant peut apprendre la force du rêve ou de la magie en cours, c’est-à-dire pratiquement la difficulté et le nombre de points de rêve impliqués, information indispensable dans l’optique d’une annulation de magie.
\nLecture d’Aura révèle également la couleur de l’aura (fixe ou pulsative) comme Détection d’Aura. Pour les créatures vivantes, on peut donc sauter l’étape de Détection d’Aura et commencer directement par la lecture, puisqu’on est sûr de trouver une aura. Dans les autres cas, il est plus prudent de commencer par la détection si, en l’absence finale d’une aura, on ne veut pas créer de magie impossible. Effectuée sur une créature non soumise à un effet magique ni sous l’emprise d’une entité, Lecture d’Aura indique toujours le Fleuve. Là, dans n’importe quelle case du Fleuve, le haut-rêvant se contente d’apprendre qu’il a affaire à une créature vivante et douée de rêve.
","descriptionmj":"","draconic":"oniros","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"special","caseTMRspeciale":"Sanctuaire / variable","ptreve":"3","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"UBrfcw4lhZ5gUiDy","name":"Enchantement","type":"sort","sort":7800000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.WUYaL4yvr0wFRLjk"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"description":"C'est le rituel de base e tout enchantement, c'est par lui que le haut-rêvant confère des points de rêve à la gemme ou à la potion. Le nombre de points conférés, paramétré au lancer du sort, est à son entière discrétion. Entre deux Enchantements de la même potion ou de la même gemme doit être accompli un rituel de Purificiation.
","descriptionmj":"","draconic":"narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-4","portée":"","caseTMR":"cite","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"QHhpVAPSid4WncDn","name":"Bas de laine","type":"objet","sort":7900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.qWhl9EfdnJx4KFTZ"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/bas_laine.webp","effects":[],"system":{"description":"","descriptionmj":"","quantite":1,"encombrement":0,"equipe":true,"resistance":0,"qualite":0,"cout":0.1},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"xwuk0FukhUnFTPig","name":"Chemise de laine","type":"objet","sort":8000000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.xuk60njqtrSZusSX"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/chemise_laine.webp","effects":[],"system":{"description":"","descriptionmj":"","quantite":1,"encombrement":0.1,"equipe":true,"resistance":0,"qualite":0,"cout":0.2},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"U5UPKOmTUiMgQg2Q","name":"Manteau de laine","type":"objet","sort":8100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.YNbbSGLnexiXNyXU"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/manteau_laine.webp","effects":[],"system":{"description":"","descriptionmj":"","quantite":1,"encombrement":0.8,"equipe":true,"resistance":0,"qualite":0,"cout":0.6},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"S1P1xUzJU7EacoqZ","name":"Cuir Epais","type":"armure","sort":8200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.szOThadvQvFcS79R"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_epais.webp","effects":[],"system":{"description":"Cuir très épais comme le cuir de botte. Pectoral de cuir épais + jupon de bandes ou de tresses de cuir ou cuissards de cuir épais sur culottes de cuir souple + bottes dures + casque de cuir.
\n","descriptionmj":"","quantite":1,"encombrement":2,"equipe":true,"protection":3,"deterioration":0,"malus":-1,"cout":10},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"xTOuLpYxZkCH1BYh","name":"Ceinturon de cuir","type":"conteneur","sort":8300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/ceinturon.webp","effects":[],"system":{"description":"","descriptionmj":"","capacite":6,"encombrement":0.1,"equipe":false,"qualite":0,"contenu":["DOlP4jM9qcww96Jf","x8ui8dCvn0GAaw4W"],"cout":0.5},"folder":null,"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.19","coreVersion":"10.286","createdTime":null,"modifiedTime":1664227480262,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"wZcJg3nMedUVUYV2","name":"Bottes de cuir souple","type":"objet","sort":8400000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.B2BhuxveVKMnD8fe"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/bottes_de_cuir.webp","effects":[],"system":{"description":"","descriptionmj":"","quantite":1,"encombrement":0.4,"equipe":true,"resistance":0,"qualite":0,"cout":2},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bqPaf5BZPLPK5inQ","name":"Bouclier moyen","type":"arme","sort":8500000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.1O7IJiQSDYxJ5VsD"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_moyen.webp","effects":[],"system":{"categorie_parade":"boucliers","description":"","descriptionmj":"","quantite":1,"encombrement":2,"equipe":true,"dommages":"0","penetration":0,"force":"11","resistance":15,"competence":"Bouclier","cout":6,"portee_courte":0,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false,"initpremierround":""},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"HdoGkGkBC6vquIsW","name":"Épée dragonne","type":"arme","sort":8600000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.3Wk5dzp3M7Das6wh"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_dragonne.webp","effects":[],"system":{"categorie_parade":"epees-longues","description":"
C’est une épée longue, plus robuste que l’esparlongue, pouvant également frapper de taille.
","descriptionmj":"","quantite":1,"encombrement":2,"equipe":true,"dommages":"3","penetration":0,"force":"11","resistance":12,"competence":"Epée à 1 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Diagnostic et soin des maladies. Connaissance des remèdes.
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C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
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Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
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Nager, plonger.
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Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
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Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
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Art extrêmement dangereux du vol à la tire.
","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[],"folder":null,"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
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L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
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Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
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Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"folder":null,"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[],"folder":null,"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de se déguiser, de se grimer, de se rendre méconnaissable.
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Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
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Magie d’illusion, suggestion, invocation.
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Magie s’appliquant au monde inanimé.
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Magie d’enchantement.
","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"folder":null,"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie noire des forces du cauchemar.
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Connaissance des espèces animales, de leurs mœurs, leur des habitat.
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C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
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L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
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Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
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Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
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Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
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Pour utiliser les Dagues et les Couteaux en combat
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Utilisation de la dague en lancer.
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\nou un groupe, de charmer un public par une exhibition.
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Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
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Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
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Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
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Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"M1c6lUkMUpp9aWiD"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"system":{"niveau":1,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
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Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
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Utilisation de tous les types de fléaux, pour attaquer.
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Utilisation du fouet.
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Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
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","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"M1c6lUkMUpp9aWiD"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
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Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
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Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
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Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
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C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
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Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
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Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
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Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
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Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
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Utilisation de tous les types de fléaux, pour attaquer.
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Utilisation du fouet.
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Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
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Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
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","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
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Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
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Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
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Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
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C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
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Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
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Diagnostic et soin des maladies. Connaissance des remèdes.
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C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
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Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
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Nager, plonger.
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Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
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Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
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Art extrêmement dangereux du vol à la tire.
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L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
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Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
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Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
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L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
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Savoir chanter juste, se souvenir de mélodies, improviser.
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C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
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L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
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L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
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Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
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Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
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Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
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Pour utiliser les Dagues et les Couteaux en combat
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Utilisation de la dague en lancer.
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\nou un groupe, de charmer un public par une exhibition.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"system":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[],"system":{"niveau":2,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"system":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"system":{"niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
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Utilisation du fouet.
","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
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Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[],"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
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Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
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Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
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Diagnostic et soin des maladies. Connaissance des remèdes.
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C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
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Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
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Nager, plonger.
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Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
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Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
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Art extrêmement dangereux du vol à la tire.
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L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
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Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
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Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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L’art de se déguiser, de se grimer, de se rendre méconnaissable.
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Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
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Magie d’illusion, suggestion, invocation.
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Magie s’appliquant au monde inanimé.
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Magie d’enchantement.
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Connaissance des espèces animales, de leurs mœurs, leur des habitat.
","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qkdcpj3brcfzcs5x","name":"Etain (1 denier)","type":"monnaie","sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[],"system":{"quantite":2,"valeur_deniers":1,"encombrement":0.01,"description":"","descriptionmj":""},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"i7hfp1du62prp398","name":"Bronze (10 deniers)","type":"monnaie","sort":6900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[],"system":{"quantite":3,"valeur_deniers":10,"encombrement":0.01,"description":"","descriptionmj":""},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"s5bvq28o5verwdro","name":"Argent (1 sol)","type":"monnaie","sort":7000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[],"system":{"quantite":17,"valeur_deniers":100,"encombrement":0.01,"description":"","descriptionmj":""},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"kilmcw7cqae092mx","name":"Or (10 sols)","type":"monnaie","sort":7100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[],"system":{"quantite":0,"valeur_deniers":1000,"encombrement":0.01,"description":"","descriptionmj":""},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6tBXZU3AiMfCKc4S","name":"Détection d'aura","type":"sort","sort":7200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.xOicgRMCUxJNmVzF"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"Les rituels de Détection d’Aura peuvent indifféremment être accomplis par n’importe laquelle des quatre voies.
\nToutes les créatures vivantes animées (humains, humanoïdes, animaux) ont une caractéristique RÊVE. Les objets enchantés possèdent des points de rêve, de même que les produits de magie naturelle, comme certaines pierres de chance. Les entités de cauchemar, incarnées ou non, en ont également. Quelle qu’elle soit, la présence de rêve émet une aura, laquelle est détectable par Détection d’Aura. Parallèlement, toute cible d’un sort ou d’un rituel, émet une aura propre, quand bien même ladite cible ne possède pas de points de rêve (centre de zone, objet ou plante soumis à une illusion d’Hypnos). Cette aura est également détectable par Détection d’Aura.
\nL’aura de présence de rêve se traduit par un halo bleuté constant ; l’aura résultant d’un effet magique par un halo parcouru de pulsations. Quand les deux auras sont présentes conjointement, le halo est pulsatif et d’un bleu plus foncé. On peut toujours effectuer Détection d’Aura sans aucun risque, il y a toujours une réponse. Soit une aura est perçue, constante ou pulsative, et l’on peut tenter une Lecture d’Aura pour en savoir plus ; soit aucune aura n’est perçue et il s’agit de matière inerte, sans rêve, non soumise à un sort.
","descriptionmj":"","draconic":"oniros","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"sanctuaire","caseTMRspeciale":"","ptreve":"1","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3ZZVpEkBt3PSlfIr","name":"Lecture d'aura","type":"sort","sort":7400000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.Y4r9kTN2brWC2N0n"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"Les rituels de Lecture d’Aura peuvent indifféremment être accomplis par n’importe laquelle des quatre voies.
\nCe rituel permet d’approfondir les informations fournies par Détection d’Aura. Pratiquer Lecture d’Aura quand il n’y a pas d’aura revient à demander une magie impossible et crée immédiatement une déchirure du rêve.
\nLecture d’Aura est effectuée en plusieurs étapes, toutes étant de difficulté R-3 et coûtant 3 points de rêve. La première a toujours lieu dans un sanctuaire et ne fait que révéler dans quel(s) autre(s) genre(s) de case(s) le haut-rêvant doit se rendre pour continuer sa lecture. Là, il apprend quel genre de magie a été produit ou à quel type de rêve il a affaire, de même que les cases spécifiques concernées. Enfin dans les cases spécifiques, le haut-rêvant peut apprendre la force du rêve ou de la magie en cours, c’est-à-dire pratiquement la difficulté et le nombre de points de rêve impliqués, information indispensable dans l’optique d’une annulation de magie.
\nLecture d’Aura révèle également la couleur de l’aura (fixe ou pulsative) comme Détection d’Aura. Pour les créatures vivantes, on peut donc sauter l’étape de Détection d’Aura et commencer directement par la lecture, puisqu’on est sûr de trouver une aura. Dans les autres cas, il est plus prudent de commencer par la détection si, en l’absence finale d’une aura, on ne veut pas créer de magie impossible. Effectuée sur une créature non soumise à un effet magique ni sous l’emprise d’une entité, Lecture d’Aura indique toujours le Fleuve. Là, dans n’importe quelle case du Fleuve, le haut-rêvant se contente d’apprendre qu’il a affaire à une créature vivante et douée de rêve.
","descriptionmj":"","draconic":"oniros","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"special","caseTMRspeciale":"Sanctuaire / variable","ptreve":"3","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Wj7OfJpxaQaZYrYw","name":"Guerrier Sorde","type":"sort","sort":7500000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.UQYy9WjsKqqrjLc7"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"@JournalEntry[vid6uJc66QFgHSUr]{Note sur les invocations de créatures}
\nLe Guerrier Sorde a l’apparence d’un humanoïde entièrement revêtu d’une armure de plaques, visière du heaume toujours baissée, dissimulant son visage. Il est armé d’une épée sorde, d’un bouclier moyen et d’une dague. La seule tâche que l’on puisse lui demander est de faire usage de ses armes. Une fois invoqué, il attaque toute créature que le haut-rêvant lui désigne expressément, et se bat contre elle jusqu’à ce qu’il l’extermine ou reçoive un contre-ordre. On peut alors lui ordonner de commencer un autre combat, à condition que le délai entre deux combats n’excède pas 10 rounds, faute de quoi il considère sa tâche accomplie et se dématérialise. S’il est invoqué alors qu’il n’y a pas de créature à combattre immédiatement, il ne patiente que jusqu’à la fin de l’heure en cours, après quoi il s’estime dérangé pour rien et se dématérialise. Durant le délai, il peut accompagner le haut-rêvant où qu’il aille, mais sans pouvoir s’éloigner de lui de plus de E1 mètres. Sa vitesse est limitée à 12 m/round, il ne court, n’escalade ni ne nage jamais. Il n’obéit qu’au haut-rêvant qui l’a invoqué. Le rituel peut être répété pour invoquer plusieurs Guerriers Sordes dans un même combat. Tous ont les mêmes caractéristiques. La PERCEPTION indiquée tient compte des malus dus au heaume. Les Guerriers Sordes sont normalement affectés par les suggestions et illusions d’Hypnos, avec un JR standard r-8, ainsi que par les sorts individuels de Thananatos.
\n@JournalEntry[R3q4vUTEfyxYgmGr]{Communication avec les créatures invoquées}
","descriptionmj":"","draconic":"hypnos","duree":"Tâche","JR":"Aucun","cible":"","difficulte":"-8","portée":"","caseTMR":"special","caseTMRspeciale":"Cité Sordide D13","ptreve":"7","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"9WyA5Heq2OuBZK2A","name":"Tympan d'Hypnos","type":"sort","sort":7600000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.D9eSbTGp3i5gdbc5"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"Tympan d’Hypnos est une illusion purement auditive pouvant s’appliquer indifféremment à un humanoïde, un animal ou un objet. Comme pour @Item[skPIvFb5tRRPHDGU]{Transfiguration}, l’illusion doit toujours appartenir à la même catégorie que la cible. Toute disparité entraîne les mêmes conséquences. On peut ainsi changer la voix d’un humanoïde en une autre voix d’humanoïde, le cri d’un animal en cri d’un autre animal, ou le son d’un objet sonore en son d’un autre objet. Lancer Tympan d’Hypnos sur un objet non sonore n’aboutit à aucun effet. Ce sort permet entre autres d’enrichir une illusion visuelle en lui apportant son complément sonore, diminuant ainsi les risques de @JournalEntry[9bvrfDaudPqvQZPY]{Conflit de sens}. Le cri illusoire d’un animal doit être le cri d’un animal connu, et vouloir donner à un humanoïde la même voix que quelqu’un d’autre demande un jet d’OUÏE à -8, avec les mêmes remarques que pour Transfiguration. Noter que seule la voix est changée, sans affecter en rien le contenu du discours. Enfin, de même que la taille reste la même pour les illusions visuelles, le volume sonore de l’illusion auditive est celui de la cible. Une souris ne produira qu’un faible meuglement, une grincette produira un rugissement phénoménal.
","descriptionmj":"","draconic":"hypnos","duree":"HN","JR":"Aucun","cible":"Humanoïde, animal, objet","difficulte":"-5","portée":"","caseTMR":"collines","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"35F90JDQl2aIbNR3","name":"Enchantement","type":"sort","sort":7700000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.WUYaL4yvr0wFRLjk"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"description":"C'est le rituel de base e tout enchantement, c'est par lui que le haut-rêvant confère des points de rêve à la gemme ou à la potion. Le nombre de points conférés, paramétré au lancer du sort, est à son entière discrétion. Entre deux Enchantements de la même potion ou de la même gemme doit être accompli un rituel de Purificiation.
","descriptionmj":"","draconic":"narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-4","portée":"","caseTMR":"cite","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Pt9tHXRughUSa8ip","name":"Bottes de cuir souple","type":"objet","sort":7800000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.B2BhuxveVKMnD8fe"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/bottes_de_cuir.webp","effects":[],"system":{"description":"","descriptionmj":"","quantite":1,"encombrement":0.4,"equipe":true,"resistance":0,"qualite":0,"cout":2},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"YN17FdeS2OoIk8ZO","name":"Cuir Souple","type":"armure","sort":7900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp","effects":[],"system":{"description":"Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte de cuir souple + culottes de cuir souple + bottes de cuir souple.
\n","descriptionmj":"","quantite":1,"encombrement":0,"equipe":true,"protection":2,"deterioration":0,"malus":0,"cout":6},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"HbT7930O4MThCOWk","name":"Bas de lin","type":"objet","sort":8000000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Sm28dG9isppoQzPQ"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/bas_lin.webp","effects":[],"system":{"description":"","descriptionmj":"","quantite":1,"encombrement":0,"equipe":true,"resistance":0,"qualite":0,"cout":0.3},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Heoi0IvUg7BNPIM5","name":"Chemise de 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Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
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Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
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Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
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Utilisation de toutes les sortes de bouclierpour parer.
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L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"system":{"niveau":1,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
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C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
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L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"system":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
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Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"system":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
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Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","descriptionmj":"","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"system":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"system":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
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\nou un groupe, de charmer un public par une exhibition.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"system":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[],"system":{"niveau":-4,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
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\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"system":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
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Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","descriptionmj":"","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"system":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
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\n","descriptionmj":"","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"system":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"system":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
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Utilisation de la lance courte ou de la javeline en lancer.
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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
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Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
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Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
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Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
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C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
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Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
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Diagnostic et soin des maladies. Connaissance des remèdes.
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Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
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Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
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Art extrêmement dangereux du vol à la tire.
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L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
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Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
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Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
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Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
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Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
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\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
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L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
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Savoir chanter juste, se souvenir de mélodies, improviser.
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C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
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Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
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Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
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Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
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Pour utiliser les Dagues et les Couteaux en combat
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Utilisation de la dague en lancer.
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\nou un groupe, de charmer un public par une exhibition.
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Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
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Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
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Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
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Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"system":{"niveau":-1,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
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Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
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Utilisation de tous les types de fléaux, pour attaquer.
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Utilisation du fouet.
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Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
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","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
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Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
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Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
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Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
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Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
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Connaissance des espèces animales, de leurs mœurs, leur des habitat.
","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"huasmmtx6drvhkb1","name":"Etain (1 denier)","type":"monnaie","sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[],"system":{"quantite":2,"valeur_deniers":1,"encombrement":0.01,"description":"","descriptionmj":""},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6efm53ct2iruz7gd","name":"Bronze (10 deniers)","type":"monnaie","sort":6900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[],"system":{"quantite":0,"valeur_deniers":10,"encombrement":0.01,"description":"","descriptionmj":""},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ejbrvo1wb6re23pc","name":"Argent (1 sol)","type":"monnaie","sort":7000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[],"system":{"quantite":4,"valeur_deniers":100,"encombrement":0.01,"description":"","descriptionmj":""},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"kfm56putvlnsazmx","name":"Or (10 sols)","type":"monnaie","sort":7100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[],"system":{"quantite":0,"valeur_deniers":1000,"encombrement":0.01,"description":"","descriptionmj":""},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"enBfVVQztQdDtEdY","name":"Égarement","type":"sort","sort":7200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.aYOfXEuDp6xGDO4N"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"L’effet d’Égarement ne s’applique qu’aux humanoïdes. L’apport massif de pseudo-souvenirs, informulés et insaisissables, empêche l’humanoïde visé de se concentrer sur son activité intellectuelle, manuelle ou verbale. Il ne fait plus ou ne dit plus que des bêtises, en termes de jeu des échecs totaux. Un intellectuel devient incapable de lire ou d’écrire, un artisan se tape sur les doigts, un musicien rate tous ses accords, un orateur bafouille, etc. L’état d’égarement dure jusqu’à la fin de l’heure en cours + une heure complète, ou se dissipe de lui-même dès qu’il y a stress, par exemple une agression. Ce sort est donc totalement inutile et inefficace en combat.
","descriptionmj":"","draconic":"hypnos","duree":"Une heure","JR":"Selon HN","cible":"Humanoïde","difficulte":"-4","portée":"","caseTMR":"desolation","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ezkZ1KtYpGyIAkZw","name":"Harpe d'Hypnos","type":"sort","sort":7300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.DvP1kqAtGpr5Kux2"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"Les rituels de lecture d’Hypnos sont d’étonnantes démonstrations d’auto-suggestion. Aidé par un support, le haut-rêvant se persuade qu’il peut voir ou entendre à distance, et il le fait. Couplé à l’ultime forme d’illusion que sont les invocations, il peut pareillement projeter son image ou sa voix à distance. Tous obéissent aux règles usuelles d’application des rituels. Si un rituel de lecture est paramétré sur une personne et que celle-ci est morte ou a changé de rêve, aucun effet ne se produit, mais les points de rêve sont tout de même dépensés.
\nCe rituel permet d’entendre à distance. Il doit être ciblé sur un instrument sonore (harpe, luth, gong, cloche, etc.) faute de quoi l’on aboutit à un cas de @JournalEntry[eANDHKJXMPmPNJ2F]{Magie impossible}. Lors du lancer, le rituel doit être paramétré sur une personne précise (humanoïde) ou un lieu architectural précis (salle, couloir, perron, escalier, balcon, etc.). Les éléments naturels du paysage (rochers, arbres, sources, etc.) ne sont pas des lieux architecturaux. La distance séparant le haut-rêvant du lieu ou de la personne n’est sujette à aucune limitation. Il doit avoir déjà vu réellement la personne ou visité le lieu en question. Puis le sort étant ciblé sur l’instrument sonore, le haut-rêvant croit entendre un murmure en émaner. Ce murmure le plonge alors dans un état hypnotique particulier, où il entend réellement tous les sons audibles produits à proximité de la personne ou du lieu paramétré. S’il s’agit d’une personne, il entend tous les sons comme s’il se trouvait tout près de cette personne; s’il s’agit d’un lieu, il entend comme s’il se trouvait en son centre précis. L’état hypnotique (la communication) dure un round par point de rêve dépensé.
","descriptionmj":"","draconic":"hypnos","duree":"Selon r dépensé","JR":"Aucun","cible":"Un instrument sonore","difficulte":"-4","portée":"","caseTMR":"monts","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"xuk2JZElm9f6drHN","name":"Miroir d'Hypnos","type":"sort","sort":7400000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.8qdOVBr3S7AhRsJw"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"Les rituels de lecture d’Hypnos sont d’étonnantes démonstrations d’auto-suggestion. Aidé par un support, le haut-rêvant se persuade qu’il peut voir ou entendre à distance, et il le fait. Couplé à l’ultime forme d’illusion que sont les invocations, il peut pareillement projeter son image ou sa voix à distance. Tous obéissent aux règles usuelles d’application des rituels. Si un rituel de lecture est paramétré sur une personne et que celle-ci est morte ou a changé de rêve, aucun effet ne se produit, mais les points de rêve sont tout de même dépensés.
\nCe rituel permet de voir à distance. Il doit être ciblé sur un miroir ou une surface réfléchissante, comme de l’eau parfaitement calme, faute de quoi l’on aboutit à un cas de @JournalEntry[eANDHKJXMPmPNJ2F]{Magie impossible}. Lors du lancer, le rituel doit être paramétré sur une personne ou un lieu architectural précis, mêmes restrictions que pour Harpe d’Hypnos. Puis le sort étant ciblé sur le miroir, le haut-rêvant croit voir y évoluer des formes, qui le plongent aussitôt dans un état hypnotique particulier, où il voit réellement la personne ou le lieu choisi. S’il s’agit d’une personne, son point de vue est comme s’il se tenait debout à un mètre devant elle ; s’il s’agit d’un lieu, il s’en trouve au centre. Dans les deux cas, le haut-rêvant peut mentalement tourner sur lui-même à 360° pour mieux voir ce qui l’entoure, mais ne peut se déplacer. Noter qu’il a l’image, mais pas le son. La communication est de 1 round par point de rêve dépensé.
","descriptionmj":"","draconic":"hypnos","duree":"Selon r dépensé","JR":"Aucun","cible":"Un miroir","difficulte":"-5","portée":"","caseTMR":"necropole","caseTMRspeciale":"","ptreve":"1","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ayR3C9v7MdyeWqRC","name":"Lecture d'aura","type":"sort","sort":7500000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.Y4r9kTN2brWC2N0n"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"Les rituels de Lecture d’Aura peuvent indifféremment être accomplis par n’importe laquelle des quatre voies.
\nCe rituel permet d’approfondir les informations fournies par Détection d’Aura. Pratiquer Lecture d’Aura quand il n’y a pas d’aura revient à demander une magie impossible et crée immédiatement une déchirure du rêve.
\nLecture d’Aura est effectuée en plusieurs étapes, toutes étant de difficulté R-3 et coûtant 3 points de rêve. La première a toujours lieu dans un sanctuaire et ne fait que révéler dans quel(s) autre(s) genre(s) de case(s) le haut-rêvant doit se rendre pour continuer sa lecture. Là, il apprend quel genre de magie a été produit ou à quel type de rêve il a affaire, de même que les cases spécifiques concernées. Enfin dans les cases spécifiques, le haut-rêvant peut apprendre la force du rêve ou de la magie en cours, c’est-à-dire pratiquement la difficulté et le nombre de points de rêve impliqués, information indispensable dans l’optique d’une annulation de magie.
\nLecture d’Aura révèle également la couleur de l’aura (fixe ou pulsative) comme Détection d’Aura. Pour les créatures vivantes, on peut donc sauter l’étape de Détection d’Aura et commencer directement par la lecture, puisqu’on est sûr de trouver une aura. Dans les autres cas, il est plus prudent de commencer par la détection si, en l’absence finale d’une aura, on ne veut pas créer de magie impossible. Effectuée sur une créature non soumise à un effet magique ni sous l’emprise d’une entité, Lecture d’Aura indique toujours le Fleuve. Là, dans n’importe quelle case du Fleuve, le haut-rêvant se contente d’apprendre qu’il a affaire à une créature vivante et douée de rêve.
","descriptionmj":"","draconic":"oniros","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"special","caseTMRspeciale":"Sanctuaire / variable","ptreve":"3","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"S1MpkfqtTQYicBKn","name":"Détection d'aura","type":"sort","sort":7600000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.xOicgRMCUxJNmVzF"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"Les rituels de Détection d’Aura peuvent indifféremment être accomplis par n’importe laquelle des quatre voies.
\nToutes les créatures vivantes animées (humains, humanoïdes, animaux) ont une caractéristique RÊVE. Les objets enchantés possèdent des points de rêve, de même que les produits de magie naturelle, comme certaines pierres de chance. Les entités de cauchemar, incarnées ou non, en ont également. Quelle qu’elle soit, la présence de rêve émet une aura, laquelle est détectable par Détection d’Aura. Parallèlement, toute cible d’un sort ou d’un rituel, émet une aura propre, quand bien même ladite cible ne possède pas de points de rêve (centre de zone, objet ou plante soumis à une illusion d’Hypnos). Cette aura est également détectable par Détection d’Aura.
\nL’aura de présence de rêve se traduit par un halo bleuté constant ; l’aura résultant d’un effet magique par un halo parcouru de pulsations. Quand les deux auras sont présentes conjointement, le halo est pulsatif et d’un bleu plus foncé. On peut toujours effectuer Détection d’Aura sans aucun risque, il y a toujours une réponse. Soit une aura est perçue, constante ou pulsative, et l’on peut tenter une Lecture d’Aura pour en savoir plus ; soit aucune aura n’est perçue et il s’agit de matière inerte, sans rêve, non soumise à un sort.
","descriptionmj":"","draconic":"oniros","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"sanctuaire","caseTMRspeciale":"","ptreve":"1","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"KACix65IvmkDdF3B","name":"Annulation de magie","type":"sort","sort":7700000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.BibuJdKmaQJm3kFw"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"Ce rituel permet d’annuler un effet magique, que celui-ci ait été accompli par soi-même ou par un autre haut-rêvant. On peut annuler l’effet d’un sort, de zone ou individuel, d’un rituel d’enchantement, d’une invocation, etc.
\nLe haut-rêvant doit se trouver dans la case spécifique des TMR d’où la magie a été accomplie. Le jet de RÊVE qu’il doit réussir a alors la même difficulté que celui ayant permis la magie, avec une dépense de points de rêve pareillement identique.
\nPour annuler une invocation, le rituel d’Annulation doit être ciblé sur la créature invoquée. Quand la magie est le résultat conjoint de plusieurs rituels, ce qui est notamment le cas des objets magiques, chacun doit être annulé tour à tour, en commençant toujours par le dernier à avoir été accompli chronologiquement. D’une manière générale, ce sont les mêmes opérations qui doivent être répétées à l’envers. Quand un rituel coûte des points de seuil, son annulation en coûte également (le même nombre). Annulation de Magie sert également à exorciser les entités de cauchemar non incarnées. La difficulté d’un exorcisme est toujours R-7, et le coût en points de rêve égal au RÊVE de l’entité. Le ciblage doit être fait sur la créature possédée.
\nAvant d’accomplir une Annulation de Magie, les paramètres de la magie à annuler (case des TMR, R-, r) peuvent être découverts au moyen du rituel Lecture d’Aura.
\nPour la synthèse d’Annulation de Magie, considérer que ce rituel est de difficulté R-7. Il peut être utilisé indifféremment par Oniros, Hypnos ou Narcos (mais jamais Thanatos), quelle que soit la voie ayant servi à accomplir la magie à annuler.
","descriptionmj":"","draconic":"oniros","duree":"Instantanée","JR":"Aucun","cible":"Effet magique","difficulte":"variable","portée":"","caseTMR":"special","caseTMRspeciale":"variable","ptreve":"variable","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"fwA0a4vNsqIy7hOv","name":"Enchantement","type":"sort","sort":7800000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.WUYaL4yvr0wFRLjk"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"description":"C'est le rituel de base e tout enchantement, c'est par lui que le haut-rêvant confère des points de rêve à la gemme ou à la potion. Le nombre de points conférés, paramétré au lancer du sort, est à son entière discrétion. Entre deux Enchantements de la même potion ou de la même gemme doit être accompli un rituel de Purificiation.
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Une fois séchée, l’herbe de lune peut être fumée dans une pipe ou préparée en décoction. Dans les deux cas, une dose doit être composée de 7 brins. Dès la dose absorbée (bue ou fumée), le consommateur doit jouer un JR r-force, c’est-à-dire un jet de points de rêve ajusté négativement à la force de l’herbe. Si le JR réussit, aucun effet ne se produit\"; s’il échoue, le consommateur gagne immédiatement un nombre de points de rêve égal à la force de l’herbe, puis en échange, marque un nombre identique de points de fatigue. On peut ainsi gagner des points de rêve même si le seuil de rêve est dépassé, mais se souvenir que dépasser le triple de son seuil provoque l’éclatement.
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Rare.
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\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[],"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"system":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"system":{"niveau":2,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","descriptionmj":"","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"system":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"system":{"niveau":-2,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"system":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"system":{"niveau":2,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","descriptionmj":"","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"system":{"niveau":1,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[],"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"system":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[],"system":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"system":{"niveau":-2,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","descriptionmj":"","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"system":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"system":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
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Utilisation de la lance courte ou de la javeline en lancer.
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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
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C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
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Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
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Art extrêmement dangereux du vol à la tire.
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Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
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Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
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Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
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C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
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Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
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Nager, plonger.
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Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
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Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
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Art extrêmement dangereux du vol à la tire.
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L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
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Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
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Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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L’art de se déguiser, de se grimer, de se rendre méconnaissable.
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Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
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Magie d’illusion, suggestion, invocation.
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Magie s’appliquant au monde inanimé.
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Magie d’enchantement.
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\nAdroit et agile, c’est aussi un bon combattant. Il manie la lance et tire à la fronde.
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","notes":"Notes","notesmj":"Notes du MJ","race":"Humain","yeux":"","cheveux":"","poids":"61 kg","heure":"couronne","sexe":"Féminin","age":"17 ans","beaute":"10","main":"droitier","experiencelog":[],"subacteurs":{"suivants":[],"montures":[],"vehicules":[]},"taille":""},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"prototypeToken":{"flags":{},"name":"le Voyageur Étranger","displayName":0,"width":1,"height":1,"lockRotation":false,"rotation":0,"actorLink":false,"disposition":0,"displayBars":0,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"randomImg":false,"light":{"dim":0,"bright":0,"angle":360,"color":null,"alpha":1,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"coloration":1,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"darkness":{"min":0,"max":1}},"texture":{"src":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/voyageur_etranger.webp","tint":null,"scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":false,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"alpha":1,"detectionModes":[]},"folder":null,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":1668808365104,"modifiedTime":1668808458807,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"N5ybrpVwbpL8aPG0","name":"le Coureur des Rues","type":"personnage","img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/token_courreur.webp","items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[],"folder":null,"sort":9200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[],"folder":null,"sort":9300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[],"folder":null,"sort":9400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"
Utilisation de tous les types d’arbalètes.
","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[],"folder":null,"sort":9500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de tous les types d’arcs.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[],"folder":null,"sort":9600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"folder":null,"sort":9700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"folder":null,"sort":9800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"folder":null,"sort":9900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"folder":null,"sort":10000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"niveau":1,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"folder":null,"sort":10100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","descriptionmj":"","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"folder":null,"sort":10200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"folder":null,"sort":10300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"niveau":0,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"folder":null,"sort":10400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"niveau":-1,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"folder":null,"sort":10500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"niveau":1,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"folder":null,"sort":10600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"folder":null,"sort":10700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"niveau":1,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"folder":null,"sort":10800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","descriptionmj":"","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"folder":null,"sort":10900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"niveau":2,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"folder":null,"sort":11000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[],"folder":null,"sort":11100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"folder":null,"sort":11200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
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Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
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Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"folder":null,"sort":11500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"folder":null,"sort":11600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"folder":null,"sort":11700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"folder":null,"sort":11800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","descriptionmj":"","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"folder":null,"sort":11900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
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Utilisation de tous les types de fléaux, pour attaquer.
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Utilisation du fouet.
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Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
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Utilisation de la lance courte ou de la javeline en lancer.
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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
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Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
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Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
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C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
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Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
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Diagnostic et soin des maladies. Connaissance des remèdes.
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C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
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Nager, plonger.
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Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
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Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
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Art extrêmement dangereux du vol à la tire.
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L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
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Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
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Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
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Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[],"system":{"niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[],"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[],"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[],"system":{"niveau":1,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","descriptionmj":"","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[],"system":{"niveau":1,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"system":{"niveau":1,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[],"system":{"niveau":1,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de se déguiser, de se grimer, de se rendre méconnaissable.
\n","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"niveau":2,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
\n","descriptionmj":"","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’illusion, suggestion, invocation.
\n","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie s’appliquant au monde inanimé.
\n","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’enchantement.
","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie noire des forces du cauchemar.
\n","descriptionmj":"","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[],"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des espèces animales, de leurs mœurs, leur des habitat.
","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"h4l0q0irkzf1cpqn","name":"Etain (1 denier)","type":"monnaie","sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[],"system":{"quantite":4,"valeur_deniers":1,"encombrement":0.01,"description":"","descriptionmj":""},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wbe62yoafx86y2rx","name":"Bronze (10 deniers)","type":"monnaie","sort":6900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[],"system":{"quantite":7,"valeur_deniers":10,"encombrement":0.01,"description":"","descriptionmj":""},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"o87z1mrvf4idvr0w","name":"Argent (1 sol)","type":"monnaie","sort":7000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[],"system":{"quantite":4,"valeur_deniers":100,"encombrement":0.01,"description":"","descriptionmj":""},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iiezdod0p9sug2xm","name":"Or (10 sols)","type":"monnaie","sort":7100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[],"system":{"quantite":0,"valeur_deniers":1000,"encombrement":0.01,"description":"","descriptionmj":""},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tyR0XtBMbf88awA9","name":"Illusion géographique","type":"sort","sort":7200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.Q0mlU77k2M9QPnPA"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"Permet d’altérer illusoirement la géographie de la zone, y compris sa végétation : nier un rocher ou en inventer un, un gouffe, un bosquet, un talus, etc. L’illusion n’existe que pour les créatures situées en dehors de la zone et se dissipe dès qu’on y pénètre. Pour les créatures situées hors de la zone, celle qui vient d’y entrer semble avoir un comportement logique par rapport à l’illusion. Par exemple, elle semble tomber dans le gouffre ou disparaître derrière le rocher de l’illusion. En cas de litige d’interprétation, c’est au gardien des rêves de statuer.
","descriptionmj":"","draconic":"oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-4","portée":"","caseTMR":"gouffre","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iWhZc6j0y7jyjQkx","name":"Bois en feu","type":"sort","sort":7300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.BAOLGPCtsZzjGD8n"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"Le principe de la Transmutation Élémentale est de transformer un élément en un autre, par exemple le métal en bois, l’air en feu. Il n’existe de transmutation que pour les six premiers éléments. La matière dont sont composées les créatures, mortes ou vivantes, n’est jamais transmuée, y compris l’air contenu dans les poumons. Il existe 26 transmutations élémentales ; chacune est un sort à part entière, obéissant en tout point aux règles des sorts de zone.
\nLa transmutation a lieu dans la zone paramétrée et ciblée par le haut-rêvant. Tout ce qui appartient à l’élément impliqué est transmué instantanément sans discrimination. On ne peut pas faire de choix. Tant que dure la zone, tout nouvel objet appartenant à l’élément impliqué qui pénètre dans la zone, est immédiatement transmué à son tour. La zone peut fort bien être lancée sur un lieu où l’élément impliqué n’existe pas, par exemple Terre en Eau à 5 m du sol. Rien ne se produira au premier abord, mais toute pierre lancée dans la zone sera instantanément liquéfiée pour retomber sous forme de pluie.
\nTout objet transmué, situé ou entrant dans la zone, adopte aussitôt la forme que lui permet le nouvel élément. On peut obtenir de gracieuses torsades avec du feu transmué en bois ou en métal. La transmutation est définitive, même si l’objet sort de la zone. À la fin de la zone (HN), l’effet cesse d’opérer, mais la matière transmuée le demeure définitivement sans recouvrer non plus son élément d’origine.
\nQuand une créature vivante se retrouve dans une zone de Transmutation Élémentale, bien que la matière dont elle est composée ne soit pas affectée en elle-même, elle subit l’effet naturel et normal du nouvel élément qui l’entoure, sans jet de résistance. Une créature prise dans une zone d’Air en Feu se retrouve dans un brasier qui la brûle, une créature nageant prise dans une zone d’Eau en Bois se retrouve enkystée dans un bloc de bois, etc.
\nL’élément Eau correspondant à tous les liquides d’origine non animale, réellement aqueux ou non, c’est tout le liquide qui est transmué et non pas uniquement ses molécules de H2O, y compris tout ce qui peut y être dissout (sels, cristaux). L’eau d’un végétal (sève, jus d’un fruit) appartient à l’élément Bois, qui est celui du végétal, tant qu’il est contenu dans ce dernier. L’humus appartient intégralement à l’élément Terre, même s’il est composé en grande partie de matière végétale (Bois) non encore décomposée.
\nX élément en Air : Pratiquement, l’ancien élément disparaît dans un courant d’air. L’air d’arrivée est toujours frais et pur.
\nX élément en Terre : L’élément d’arrivée est une roche friable et fragile comme de la craie.
\nX élément en Eau : L’eau nouvellement créée se comporte naturellement, attirée par la pesanteur : elle pleut, coule, cherche à s’infiltrer. Elle a la pureté de l’eau distillée.
\nX élément en Feu : L’ancien élément devenu Feu n’est plus que flammes. Toutefois, pour que ces nouvelles flammes continuent à brûler, il leur faut un combustible, faute de quoi elles s’éteignent. Quand c’est l’Air qui est transmué en Feu, celui-ci demeure même sans combustible, car l’Air entourant la zone la comble immédiatement, devenant Feu à son tour. Le résultat est une sphère en permanente ignition. Il en va de même pour l’eau au centre d’une rivière par exemple.
\nX élément en Bois : Le bois d’arrivée est un bois de qualité médiocre, du genre sapin, mais sec, sans aucune sève ni résine, combustible ou façonnable.
\nX élément en Métal : Il ne s’agit toujours que des deux métaux les plus inertes : fer ou plomb (tirer à pile ou face). Le fer de transmutation n’est ni de l’acier ni du fer forgé, c’est du fer natif, mou et sans dureté. Un forgeron peut néanmoins le travailler.
\nÀ mi-chemin entre les créatures et la matière inerte, les objets magiques ont droit à un jet de résistance pour ne pas être impliqués dans une transmutation. C’est un JR spécial, r0, où la protection magique du matériau est prise en guise de points de rêve (voir Résistance).
","descriptionmj":"","draconic":"oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-6","portée":"","caseTMR":"desert","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Ii8OtCBOSBzghvYI","name":"Terre en eau","type":"sort","sort":7400000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.NZ1fYmy3dVs4NcFd"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"Le principe de la Transmutation Élémentale est de transformer un élément en un autre, par exemple le métal en bois, l’air en feu. Il n’existe de transmutation que pour les six premiers éléments. La matière dont sont composées les créatures, mortes ou vivantes, n’est jamais transmuée, y compris l’air contenu dans les poumons. Il existe 26 transmutations élémentales ; chacune est un sort à part entière, obéissant en tout point aux règles des sorts de zone.
\nLa transmutation a lieu dans la zone paramétrée et ciblée par le haut-rêvant. Tout ce qui appartient à l’élément impliqué est transmué instantanément sans discrimination. On ne peut pas faire de choix. Tant que dure la zone, tout nouvel objet appartenant à l’élément impliqué qui pénètre dans la zone, est immédiatement transmué à son tour. La zone peut fort bien être lancée sur un lieu où l’élément impliqué n’existe pas, par exemple Terre en Eau à 5 m du sol. Rien ne se produira au premier abord, mais toute pierre lancée dans la zone sera instantanément liquéfiée pour retomber sous forme de pluie.
\nTout objet transmué, situé ou entrant dans la zone, adopte aussitôt la forme que lui permet le nouvel élément. On peut obtenir de gracieuses torsades avec du feu transmué en bois ou en métal. La transmutation est définitive, même si l’objet sort de la zone. À la fin de la zone (HN), l’effet cesse d’opérer, mais la matière transmuée le demeure définitivement sans recouvrer non plus son élément d’origine.
\nQuand une créature vivante se retrouve dans une zone de Transmutation Élémentale, bien que la matière dont elle est composée ne soit pas affectée en elle-même, elle subit l’effet naturel et normal du nouvel élément qui l’entoure, sans jet de résistance. Une créature prise dans une zone d’Air en Feu se retrouve dans un brasier qui la brûle, une créature nageant prise dans une zone d’Eau en Bois se retrouve enkystée dans un bloc de bois, etc.
\nL’élément Eau correspondant à tous les liquides d’origine non animale, réellement aqueux ou non, c’est tout le liquide qui est transmué et non pas uniquement ses molécules de H2O, y compris tout ce qui peut y être dissout (sels, cristaux). L’eau d’un végétal (sève, jus d’un fruit) appartient à l’élément Bois, qui est celui du végétal, tant qu’il est contenu dans ce dernier. L’humus appartient intégralement à l’élément Terre, même s’il est composé en grande partie de matière végétale (Bois) non encore décomposée.
\nX élément en Air : Pratiquement, l’ancien élément disparaît dans un courant d’air. L’air d’arrivée est toujours frais et pur.
\nX élément en Terre : L’élément d’arrivée est une roche friable et fragile comme de la craie.
\nX élément en Eau : L’eau nouvellement créée se comporte naturellement, attirée par la pesanteur : elle pleut, coule, cherche à s’infiltrer. Elle a la pureté de l’eau distillée.
\nX élément en Feu : L’ancien élément devenu Feu n’est plus que flammes. Toutefois, pour que ces nouvelles flammes continuent à brûler, il leur faut un combustible, faute de quoi elles s’éteignent. Quand c’est l’Air qui est transmué en Feu, celui-ci demeure même sans combustible, car l’Air entourant la zone la comble immédiatement, devenant Feu à son tour. Le résultat est une sphère en permanente ignition. Il en va de même pour l’eau au centre d’une rivière par exemple.
\nX élément en Bois : Le bois d’arrivée est un bois de qualité médiocre, du genre sapin, mais sec, sans aucune sève ni résine, combustible ou façonnable.
\nX élément en Métal : Il ne s’agit toujours que des deux métaux les plus inertes : fer ou plomb (tirer à pile ou face). Le fer de transmutation n’est ni de l’acier ni du fer forgé, c’est du fer natif, mou et sans dureté. Un forgeron peut néanmoins le travailler.
\nÀ mi-chemin entre les créatures et la matière inerte, les objets magiques ont droit à un jet de résistance pour ne pas être impliqués dans une transmutation. C’est un JR spécial, r0, où la protection magique du matériau est prise en guise de points de rêve (voir Résistance).
","descriptionmj":"","draconic":"oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-6","portée":"","caseTMR":"foret","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Nsrd3i8U3dLE8Ets","name":"Bois transparent","type":"sort","sort":7500000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.ZODdXw50qqLEvh3Q"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"Les zones de Transparence Élémentale obéissent à toutes les règles des sorts de zone. Elles ont pour effet de rendre transparent l’élément impliqué. Comme pour les Transmutations Élémentales, aucune discrimination n’est possible\" : est affectée toute substance concernée se trouvant dans la zone. La transparence permet de laisser passer la lumière et donc de voir au travers. Les autres qualités des éléments ne sont pas altérées\" : le métal reste aussi dur et tranchant, le bois aussi combustible, etc. Noter que, quoique voisin, transparent ne veut pas dire invisible. Contrairement à la transmutation, l’effet n’est pas définitif. L’élément retrouve son opacité dès qu’il sort de la zone ou à la fin de la durée de cette dernière.
","descriptionmj":"","draconic":"oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-4","portée":"","caseTMR":"cite","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iL3zgc4NYNsOmCB5","name":"Détection d'aura","type":"sort","sort":7600000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.xOicgRMCUxJNmVzF"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"Les rituels de Détection d’Aura peuvent indifféremment être accomplis par n’importe laquelle des quatre voies.
\nToutes les créatures vivantes animées (humains, humanoïdes, animaux) ont une caractéristique RÊVE. Les objets enchantés possèdent des points de rêve, de même que les produits de magie naturelle, comme certaines pierres de chance. Les entités de cauchemar, incarnées ou non, en ont également. Quelle qu’elle soit, la présence de rêve émet une aura, laquelle est détectable par Détection d’Aura. Parallèlement, toute cible d’un sort ou d’un rituel, émet une aura propre, quand bien même ladite cible ne possède pas de points de rêve (centre de zone, objet ou plante soumis à une illusion d’Hypnos). Cette aura est également détectable par Détection d’Aura.
\nL’aura de présence de rêve se traduit par un halo bleuté constant ; l’aura résultant d’un effet magique par un halo parcouru de pulsations. Quand les deux auras sont présentes conjointement, le halo est pulsatif et d’un bleu plus foncé. On peut toujours effectuer Détection d’Aura sans aucun risque, il y a toujours une réponse. Soit une aura est perçue, constante ou pulsative, et l’on peut tenter une Lecture d’Aura pour en savoir plus ; soit aucune aura n’est perçue et il s’agit de matière inerte, sans rêve, non soumise à un sort.
","descriptionmj":"","draconic":"oniros","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"sanctuaire","caseTMRspeciale":"","ptreve":"1","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"aKxQhJPz5ILO5wtJ","name":"Lecture d'aura","type":"sort","sort":7700000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.Y4r9kTN2brWC2N0n"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"Les rituels de Lecture d’Aura peuvent indifféremment être accomplis par n’importe laquelle des quatre voies.
\nCe rituel permet d’approfondir les informations fournies par Détection d’Aura. Pratiquer Lecture d’Aura quand il n’y a pas d’aura revient à demander une magie impossible et crée immédiatement une déchirure du rêve.
\nLecture d’Aura est effectuée en plusieurs étapes, toutes étant de difficulté R-3 et coûtant 3 points de rêve. La première a toujours lieu dans un sanctuaire et ne fait que révéler dans quel(s) autre(s) genre(s) de case(s) le haut-rêvant doit se rendre pour continuer sa lecture. Là, il apprend quel genre de magie a été produit ou à quel type de rêve il a affaire, de même que les cases spécifiques concernées. Enfin dans les cases spécifiques, le haut-rêvant peut apprendre la force du rêve ou de la magie en cours, c’est-à-dire pratiquement la difficulté et le nombre de points de rêve impliqués, information indispensable dans l’optique d’une annulation de magie.
\nLecture d’Aura révèle également la couleur de l’aura (fixe ou pulsative) comme Détection d’Aura. Pour les créatures vivantes, on peut donc sauter l’étape de Détection d’Aura et commencer directement par la lecture, puisqu’on est sûr de trouver une aura. Dans les autres cas, il est plus prudent de commencer par la détection si, en l’absence finale d’une aura, on ne veut pas créer de magie impossible. Effectuée sur une créature non soumise à un effet magique ni sous l’emprise d’une entité, Lecture d’Aura indique toujours le Fleuve. Là, dans n’importe quelle case du Fleuve, le haut-rêvant se contente d’apprendre qu’il a affaire à une créature vivante et douée de rêve.
","descriptionmj":"","draconic":"oniros","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"special","caseTMRspeciale":"Sanctuaire / variable","ptreve":"3","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"UBrfcw4lhZ5gUiDy","name":"Enchantement","type":"sort","sort":7800000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.WUYaL4yvr0wFRLjk"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"description":"C'est le rituel de base e tout enchantement, c'est par lui que le haut-rêvant confère des points de rêve à la gemme ou à la potion. Le nombre de points conférés, paramétré au lancer du sort, est à son entière discrétion. Entre deux Enchantements de la même potion ou de la même gemme doit être accompli un rituel de Purificiation.
","descriptionmj":"","draconic":"narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-4","portée":"","caseTMR":"cite","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"QHhpVAPSid4WncDn","name":"Bas de laine","type":"objet","sort":7900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.qWhl9EfdnJx4KFTZ"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/bas_laine.webp","effects":[],"system":{"description":"","descriptionmj":"","quantite":1,"encombrement":0,"equipe":true,"resistance":0,"qualite":0,"cout":0.1},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"xwuk0FukhUnFTPig","name":"Chemise de laine","type":"objet","sort":8000000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.xuk60njqtrSZusSX"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/chemise_laine.webp","effects":[],"system":{"description":"","descriptionmj":"","quantite":1,"encombrement":0.1,"equipe":true,"resistance":0,"qualite":0,"cout":0.2},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"U5UPKOmTUiMgQg2Q","name":"Manteau de laine","type":"objet","sort":8100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.YNbbSGLnexiXNyXU"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/manteau_laine.webp","effects":[],"system":{"description":"","descriptionmj":"","quantite":1,"encombrement":0.8,"equipe":true,"resistance":0,"qualite":0,"cout":0.6},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"S1P1xUzJU7EacoqZ","name":"Cuir Epais","type":"armure","sort":8200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.szOThadvQvFcS79R"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_epais.webp","effects":[],"system":{"description":"Cuir très épais comme le cuir de botte. Pectoral de cuir épais + jupon de bandes ou de tresses de cuir ou cuissards de cuir épais sur culottes de cuir souple + bottes dures + casque de cuir.
\n","descriptionmj":"","quantite":1,"encombrement":2,"equipe":true,"protection":3,"deterioration":0,"malus":-1,"cout":10},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"xTOuLpYxZkCH1BYh","name":"Ceinturon de cuir","type":"conteneur","sort":8300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/ceinturon.webp","effects":[],"system":{"description":"","descriptionmj":"","capacite":6,"encombrement":0.1,"equipe":false,"qualite":0,"contenu":["DOlP4jM9qcww96Jf","x8ui8dCvn0GAaw4W"],"cout":0.5},"folder":null,"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.19","coreVersion":"10.286","createdTime":null,"modifiedTime":1664227480262,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"wZcJg3nMedUVUYV2","name":"Bottes de cuir souple","type":"objet","sort":8400000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.B2BhuxveVKMnD8fe"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/bottes_de_cuir.webp","effects":[],"system":{"description":"","descriptionmj":"","quantite":1,"encombrement":0.4,"equipe":true,"resistance":0,"qualite":0,"cout":2},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bqPaf5BZPLPK5inQ","name":"Bouclier moyen","type":"arme","sort":8500000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.1O7IJiQSDYxJ5VsD"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_moyen.webp","effects":[],"system":{"categorie_parade":"boucliers","description":"","descriptionmj":"","quantite":1,"encombrement":2,"equipe":true,"dommages":"0","penetration":0,"force":"11","resistance":15,"competence":"Bouclier","tir":"","lancer":"","cout":6,"portee_courte":0,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false,"initpremierround":""},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"HdoGkGkBC6vquIsW","name":"Épée dragonne","type":"arme","sort":8600000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.3Wk5dzp3M7Das6wh"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_dragonne.webp","effects":[],"system":{"categorie_parade":"epees-longues","description":"
C’est une épée longue, plus robuste que l’esparlongue, pouvant également frapper de taille.
","descriptionmj":"","quantite":1,"encombrement":2,"equipe":true,"dommages":"3","penetration":0,"force":"11","resistance":12,"competence":"Epée à 1 main","tir":"","lancer":"","cout":20,"portee_courte":0,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true,"initpremierround":""},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"o5MJh1NoCe0g0Ij9","name":"Dague","type":"arme","sort":8550000,"flags":{"core":{"sheetClass":"","sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.CGYOJbaKtYvF2qa9"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/dague.webp","effects":[],"system":{"categorie_parade":"dagues","description":"","descriptionmj":"","quantite":1,"encombrement":0.5,"equipe":true,"dommages":"1","penetration":0,"force":"7","resistance":8,"competence":"Dague","tir":"","lancer":"Dague de jet","cout":3,"portee_courte":3,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"portee_moyenne":8,"portee_extreme":15,"rapide":true,"deuxmains":false,"unemain":true,"initpremierround":""},"folder":null,"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":null,"modifiedTime":1668808376522,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"OIiCUrsijinjHCXs","name":"Besace de cuir","type":"conteneur","sort":8700000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.yO9Vx7tqF8qbZoYw"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/besace.webp","effects":[],"system":{"description":"","descriptionmj":"","capacite":10,"encombrement":0.2,"equipe":false,"qualite":0,"contenu":["veXG5hHLzlO3jGbP","ZS6BQJSUeFQJ28I9","Te6eQFn2wfxSMX7P","5QDEo56s9Q7ubFwz","BO5ZyU1FzUsVqw43","tISZwtCl0wBvs0Jm","Y9uEzWsU4sfnPUpt","UwWXW0nobTPYy19b","CCVx7ctzn7fXzXJH","c2ooxY1MHO1NJeU2","D1g3E9TvQI2yLOVl","EZ8ESlIJLnWngwoF"],"cout":0.5},"folder":null,"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.19","coreVersion":"10.286","createdTime":null,"modifiedTime":1664227480262,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"UwWXW0nobTPYy19b","name":"Bougie de cire (2 heures)","type":"objet","sort":8800000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.ckKnviu9SHvWgya0"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/bougie.webp","effects":[],"system":{"description":"","descriptionmj":"","quantite":2,"encombrement":0.1,"equipe":false,"resistance":0,"qualite":0,"cout":0.05},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ZS6BQJSUeFQJ28I9","name":"Briquet à silex","type":"objet","sort":8900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.4LFXefT0HFpaXQLx"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/briquet.webp","effects":[],"system":{"description":"","descriptionmj":"","quantite":1,"encombrement":0.08,"equipe":false,"resistance":0,"qualite":0,"cout":0.4},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"veXG5hHLzlO3jGbP","name":"Cuillère de bois","type":"objet","sort":9000000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.SrV0r5hnGdKeSIHR"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/cuillere_bois.webp","effects":[],"system":{"description":"","descriptionmj":"","quantite":1,"encombrement":0.03,"equipe":false,"resistance":0,"qualite":0,"cout":0.03},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Te6eQFn2wfxSMX7P","name":"Ecuelle de 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C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
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L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
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L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
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Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
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Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
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Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
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Pour utiliser les Dagues et les Couteaux en combat
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Utilisation de la dague en lancer.
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\nou un groupe, de charmer un public par une exhibition.
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Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
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Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
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Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
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Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"folder":null,"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
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Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
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Utilisation de tous les types de fléaux, pour attaquer.
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Utilisation du fouet.
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Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
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Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
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","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"folder":null,"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
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Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
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Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
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Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
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C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
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Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
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Diagnostic et soin des maladies. Connaissance des remèdes.
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C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
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Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
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Nager, plonger.
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Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
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Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
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Art extrêmement dangereux du vol à la tire.
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L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
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Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
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Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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L’art de se déguiser, de se grimer, de se rendre méconnaissable.
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Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
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Magie d’illusion, suggestion, invocation.
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Magie s’appliquant au monde inanimé.
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Magie d’enchantement.
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Connaissance des espèces animales, de leurs mœurs, leur des habitat.
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Savoir chanter juste, se souvenir de mélodies, improviser.
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C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
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Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
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Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
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Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
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Pour utiliser les Dagues et les Couteaux en combat
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Utilisation de la dague en lancer.
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\nou un groupe, de charmer un public par une exhibition.
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Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
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Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
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Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
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Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"M1c6lUkMUpp9aWiD"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"system":{"niveau":1,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
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Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"M1c6lUkMUpp9aWiD"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
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Utilisation du fouet.
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Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"M1c6lUkMUpp9aWiD"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"system":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"M1c6lUkMUpp9aWiD"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
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Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
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Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
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Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
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C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
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Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
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Diagnostic et soin des maladies. Connaissance des remèdes.
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Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
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\nIl est à l’aise dans les cités autant que dans la nature.
\nÉrudit, il sait bien lire et écrire, il a des connaissances de navigation, de cuisine, de serrurerie, de sciences et de zoologie.
\nSon seul défaut est de n’être spécialiste nulle part.
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\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
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","notes":"Notes","notesmj":"Notes du MJ","race":"Humain","yeux":"","cheveux":"","poids":"95 kg","heure":"araignee","sexe":"Masculin","age":"20 ans","beaute":"10","main":"droitier","experiencelog":[],"subacteurs":{"suivants":[],"montures":[],"vehicules":[]},"taille":""},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"prototypeToken":{"flags":{},"name":"le Combattant de Choc","displayName":0,"width":1,"height":1,"lockRotation":false,"rotation":0,"actorLink":false,"disposition":0,"displayBars":0,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"randomImg":false,"light":{"dim":0,"bright":0,"angle":360,"color":null,"alpha":1,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"coloration":1,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"darkness":{"min":0,"max":1}},"texture":{"src":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/combattant_de_choc.webp","tint":null,"scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":false,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"alpha":1,"detectionModes":[]},"folder":null,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":1668808365148,"modifiedTime":1668808458758,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"m63oPEPvCrds4akp","name":"le Baladin","type":"personnage","sort":100001,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.voyageurs.m63oPEPvCrds4akp"}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/token_baladin.webp","items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[],"system":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.
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Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"
Utilisation de tous les types d’arbalètes.
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Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"system":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
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Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
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Utilisation de toutes les sortes de bouclierpour parer.
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L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"system":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","descriptionmj":"","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"system":{"niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
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\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"system":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"system":{"niveau":-1,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"system":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
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Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","descriptionmj":"","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"system":{"niveau":1,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"system":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","descriptionmj":"","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[],"system":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"system":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
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Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
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Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"system":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"system":{"niveau":-1,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
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Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","descriptionmj":"","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"system":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
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Utilisation de tous les types de fléaux, pour attaquer.
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Art extrêmement dangereux du vol à la tire.
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