10.6.14 #625

Merged
uberwald merged 5 commits from VincentVk/foundryvtt-reve-de-dragon:v10 into v10 2023-02-09 07:22:14 +01:00
17 changed files with 467 additions and 167 deletions
Showing only changes of commit c70b6c9d5f - Show all commits

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@ -32,7 +32,7 @@ import { RdDConfirm } from "./rdd-confirm.js";
import { DialogValidationEncaissement } from "./dialog-validation-encaissement.js";
import { RdDRencontre } from "./item/rencontre.js";
import { Targets } from "./targets.js";
import { DialogRepos } from "./dialog-repos.js";
import { DialogRepos } from "./sommeil/dialog-repos.js";
import { RdDBaseActor } from "./actor/base-actor.js";
import { RdDTimestamp } from "./rdd-timestamp.js";
import { RdDItemTache } from "./item-tache.js";
@ -208,6 +208,7 @@ export class RdDActor extends RdDBaseActor {
}
return etatGeneral
}
/* -------------------------------------------- */
getActivePoisons() {
return duplicate(this.items.filter(item => item.type == 'poison' && item.system.active))
@ -359,6 +360,33 @@ export class RdDActor extends RdDBaseActor {
dialog.render(true);
}
async prepareChateauDormant(finChateauDormant, consignes) {
if (consignes.ignorer) {
return;
}
if (consignes.stress.valeur > 0) {
await this.distribuerStress('stress', consignes.stress.valeur, consignes.stress.motif);
}
if (!consignes.sommeil?.insomnie) {
await this.update({
"system.sommeil": {
nouveaujour: true,
date: finChateauDormant,
moral: consignes.sommeil?.moral ?? 'neutre',
heures: consignes.sommeil?.heures ?? 4
}
})
}
}
async onTimeChanging(oldTimestamp, newTimestamp) {
await super.onTimeChanging(oldTimestamp, newTimestamp);
const insomnie = EffetsDraconiques.isSujetInsomnie(this);
if (!this.system.sommeil || this.system.sommeil.insomnie || insomnie) {
await this.update({ 'system.sommeil.insomnie': insomnie });
}
}
async repos() {
await DialogRepos.create(this);
}
@ -370,7 +398,7 @@ export class RdDActor extends RdDBaseActor {
content: `${nGrisReve} jours de gris rêve sont passés. `
};
for (let i = 0; i < nGrisReve; i++) {
await this.dormir(6, { grisReve: true });
await this.dormir(4, { grisReve: true });
await this._recuperationSante(message);
const moralActuel = Misc.toInt(this.system.compteurs.moral.value);
@ -381,6 +409,14 @@ export class RdDActor extends RdDBaseActor {
await this.transformerStress();
this.bonusRecuperationPotion = 0; // Reset potion
}
await this.update({
"system.sommeil": {
nouveaujour: false,
moral: "neutre",
heures: 0
}
})
ChatMessage.create(message);
this.sheet.render(true);
}
@ -424,16 +460,18 @@ export class RdDActor extends RdDBaseActor {
/* -------------------------------------------- */
async dormirChateauDormant() {
let message = {
if (!ReglesOptionelles.isUsing("chateau-dormant-gardien") || !this.system.sommeil || this.system.sommeil?.nouveaujour) {
const message = {
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
content: ""
};
const blessures = duplicate(this.system.blessures)
await this._recuperationSante(message)
await this._jetDeMoralChateauDormant(message);
await this._recupereChance();
if (!this.system.sommeil?.insomnie) {
await this.transformerStress();
}
await this.retourSeuilDeReve(message);
this.bonusRecuperationPotion = 0; // Reset potion
await this.retourSust(message);
@ -442,8 +480,16 @@ export class RdDActor extends RdDBaseActor {
message.content = `A la fin Chateau Dormant, ${message.content}<br>Un nouveau jour se lève`;
ChatMessage.create(message);
}
await this.update({
"system.sommeil": {
nouveaujour: false,
moral: "neutre",
heures: 0
}
});
this.sheet.render(true);
}
}
/* -------------------------------------------- */
async _recupereChance() {
@ -456,9 +502,11 @@ export class RdDActor extends RdDBaseActor {
}
async _jetDeMoralChateauDormant(message) {
const jetMoral = await this._jetDeMoral('neutre');
message.content += ' -- le moral ' + this._messageAjustementMoral(jetMoral.ajustement);
const etatMoral = this.system.sommeil?.moral ?? 'neutre';
const jetMoral = await this._jetDeMoral(etatMoral);
message.content += ` -- le jet de moral est ${etatMoral}, le moral ` + this._messageAjustementMoral(jetMoral.ajustement);
}
_messageAjustementMoral(ajustement) {
switch (Math.sign(ajustement)) {
case 1:
@ -591,19 +639,22 @@ export class RdDActor extends RdDBaseActor {
}
/* -------------------------------------------- */
async dormir(heures, options = { grisReve: false }) {
let message = {
async dormir(sommeilHeures, options = { grisReve: false, chateauDormant: false }) {
const sommeil = !this.system.sommeil?.insomnie || options.grisReve;
const message = {
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
content: ""
};
await this.recupereEndurance(message);
let sep = ""
let recuperationReve = "";
let i = 0;
for (; i < heures; i++) {
let heuresDormies = 0;
for (; heuresDormies < sommeilHeures; heuresDormies++) {
await this._recupererEthylisme(message);
if (sommeil) {
await this.recupererFatigue(message);
if (!options.grisReve) {
if (sommeil) {
let r = await this.recuperationReve(message);
if (r >= 0) {
recuperationReve += sep + r;
@ -617,33 +668,41 @@ export class RdDActor extends RdDBaseActor {
}
}
if (r < 0) {
i++;// rêve de dragon pendant l'heure en cours
heuresDormies++;// rêve de dragon pendant l'heure en cours
break;
}
}
}
}
}
if (!options.grisReve) {
message.content = `${this.name}: Vous dormez ${i == 0 ? 'une' : i} heure${i == 1 ? '' : 's'}. `
const repos = this.system.sommeil?.insomnie ? "vous reposez" : "dormez"
message.content = `${this.name}: Vous ${repos} ${heuresDormies <= 1 ? 'une heure' : (heuresDormies + ' heures')}. `
+ (recuperationReve == "" ? "" : `Vous récupérez ${recuperationReve} Points de rêve. `)
+ message.content;
ChatMessage.create(message);
}
if (options.chateauDormant && heuresDormies == sommeilHeures) {
await this.dormirChateauDormant();
}
else {
this.sheet.render(true);
return i;
}
}
/* -------------------------------------------- */
async _recupererEthylisme(message) {
let ethylisme = duplicate(this.system.compteurs.ethylisme);
ethylisme.nb_doses = 0;
ethylisme.jet_moral = false;
if (ethylisme.value < 1) {
ethylisme.value = Math.min(ethylisme.value + 1, 1);
if (ethylisme.value <= 0) {
message.content += `Vous dégrisez un peu (${RdDUtility.getNomEthylisme(ethylisme.value)}). `;
let value = Math.min(Number.parseInt(this.system.compteurs.ethylisme.value) + 1, 1);
if (value <= 0) {
message.content += `Vous dégrisez un peu (${RdDUtility.getNomEthylisme(value)}). `;
}
await this.update({
"system.compteurs.ethylisme": {
nb_doses: 0,
jet_moral: false,
value: value
}
await this.update({ "system.compteurs.ethylisme": ethylisme });
});
}
/* -------------------------------------------- */
@ -651,7 +710,7 @@ export class RdDActor extends RdDBaseActor {
const manquant = this._computeEnduranceMax() - this.system.sante.endurance.value;
if (manquant > 0) {
await this.santeIncDec("endurance", manquant);
message.content += "Vous récuperez " + manquant + " points d'endurance. ";
message.content += `Vous récuperez ${manquant} points d'endurance. `;
}
}
@ -1012,12 +1071,12 @@ export class RdDActor extends RdDBaseActor {
}
/* -------------------------------------------- */
distribuerStress(compteur, stress, motif) {
async distribuerStress(compteur, stress, motif) {
if (game.user.isGM && this.hasPlayerOwner && this.isPersonnage()) {
switch (compteur) {
case 'stress': case 'experience':
await this.addCompteurValue(compteur, stress, motif);
const message = `${this.name} a reçu ${stress} points ${compteur == 'stress' ? "de stress" : "d'expérience"} (raison : ${motif})`;
this.addCompteurValue(compteur, stress, motif);
ui.notifications.info(message);
game.users.players.filter(player => player.active && player.character?.id == this.id)
.forEach(player => ChatUtility.notifyUser(player.id, 'info', message));
@ -3779,9 +3838,10 @@ export class RdDActor extends RdDBaseActor {
if (Misc.isUniqueConnectedGM()) {
let draconique = Draconique.all().find(it => it.match(item));
if (draconique) {
draconique.onActorCreateOwned(this, item)
await draconique.onActorCreateOwned(this, item)
this.notifyGestionTeteSouffleQueue(item, draconique.manualMessage());
}
await this.update({ 'system.sommeil.insomnie': EffetsDraconiques.isSujetInsomnie(this) });
}
}
@ -3790,7 +3850,7 @@ export class RdDActor extends RdDBaseActor {
if (Misc.isUniqueConnectedGM()) {
let draconique = Draconique.all().find(it => it.match(item));
if (draconique) {
draconique.onActorDeleteOwned(this, item)
await draconique.onActorDeleteOwned(this, item)
}
}
}
@ -3800,7 +3860,7 @@ export class RdDActor extends RdDBaseActor {
if (Misc.isUniqueConnectedGM()) {
let draconique = Draconique.all().find(it => it.isCase(item));
if (draconique) {
draconique.onActorDeleteCaseTmr(this, item)
await draconique.onActorDeleteCaseTmr(this, item)
}
}
}

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@ -1,57 +0,0 @@
export class DialogRepos extends Dialog {
static async create(actor) {
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-repos.html", actor);
const dialog = new DialogRepos(html, actor);
dialog.render(true);
}
constructor(html, actor) {
let options = { classes: ["DialogCreateSigneDraconiqueActorsActors"], width: 400, height: 'fit-content', 'z-index': 99999 };
let conf = {
title: "Se reposer",
content: html,
default: "repos",
buttons: {
"repos": { label: "Se reposer", callback: async it => { this.repos(); } }
}
};
super(conf, options);
this.actor = actor;
}
activateListeners(html) {
super.activateListeners(html);
this.html = html;
}
/* -------------------------------------------- */
async repos() {
await this.html.find("[name='nb-heures']").change();
await this.html.find("[name='nb-jours']").change();
const selection = await this.html.find("[name='repos']:checked").val();
const nbHeures = Number.parseInt(await this.html.find("[name='nb-heures']").val());
const nbJours = Number.parseInt(await this.html.find("[name='nb-jours']").val());
console.log("ACTOR", this.actor)
switch (selection) {
case "sieste": {
await this.actor.dormir(nbHeures);
return;
}
case "nuit": {
let heuresDormies = await this.actor.dormir(nbHeures);
if (heuresDormies == nbHeures) {
await this.actor.dormirChateauDormant();
}
return;
}
case "chateau-dormant":
await this.actor.dormirChateauDormant();
return;
case "gris-reve": {
await this.actor.grisReve(nbJours);
return;
}
}
}
}

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@ -7,6 +7,8 @@ import { Misc } from "./misc.js";
import { HIDE_DICE, SHOW_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
import { DialogChronologie } from "./dialog-chronologie.js";
import { RdDTimestamp, WORLD_TIMESTAMP_SETTING } from "./rdd-timestamp.js";
import { DialogChateauDormant } from "./sommeil/dialog-chateau-dormant.js";
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
const RDD_JOUR_PAR_MOIS = 28;
const RDD_HEURES_PAR_JOUR = 12;
@ -169,7 +171,7 @@ export class RdDCalendrier extends Application {
getCurrentMinute() { return this.timestamp.indexMinute; }
getTimestampFinChateauDormant(nbJours = 0) {
return this.timestamp.nouveauJour().addJour(nbJours);
return this.timestamp.nouveauJour().addJours(nbJours);
}
getTimestampFinHeure(nbHeures = 0) {
@ -257,8 +259,12 @@ export class RdDCalendrier extends Application {
/* -------------------------------------------- */
async setNewTimestamp(newTimestamp) {
game.actors.forEach(actor => actor.onTimeChanging(this.timestamp, newTimestamp));
const oldTimestamp = this.timestamp;
game.actors.forEach(actor => actor.onTimeChanging(oldTimestamp, newTimestamp));
RdDTimestamp.setWorldTime(newTimestamp);
if (oldTimestamp.indexDate + 1 == newTimestamp.indexDate && ReglesOptionelles.isUsing("chateau-dormant-gardien")) {
await DialogChateauDormant.create();
}
this.timestamp = newTimestamp;
await this.rebuildListeNombreAstral();
this.updateDisplay();
@ -292,10 +298,8 @@ export class RdDCalendrier extends Application {
async positionnerHeure(heure) {
const indexDate = this.timestamp.indexDate;
const addDay = this.timestamp.heure < heure ? 0 : 1;
await this.setNewTimestamp(new RdDTimestamp({
indexDate: indexDate + addDay, indexHeure: 0
})
.addHeures(heure))
const newTimestamp = new RdDTimestamp({ indexDate: indexDate + addDay}).addHeures(heure);
await this.setNewTimestamp(newTimestamp)
}
/* -------------------------------------------- */

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@ -2,7 +2,8 @@
import { DialogChronologie } from "./dialog-chronologie.js";
import { DialogCreateSigneDraconique } from "./dialog-create-signedraconique.js";
import { DialogStress } from "./dialog-stress.js";
import { DialogChateauDormant } from "./sommeil/dialog-chateau-dormant.js";
import { DialogStress } from "./sommeil/dialog-stress.js";
import { RdDItemCompetence } from "./item-competence.js";
import { Misc } from "./misc.js";
import { RdDCarac } from "./rdd-carac.js";
@ -13,7 +14,6 @@ import { RdDResolutionTable } from "./rdd-resolution-table.js";
import { RdDRollResolutionTable } from "./rdd-roll-resolution-table.js";
import { RdDRollTables } from "./rdd-rolltables.js";
import { RdDUtility } from "./rdd-utility.js";
import { CompendiumTableHelpers } from "./settings/system-compendiums.js";
import { FenetreRechercheTirage } from "./tirage/fenetre-recherche-tirage.js";
import { TMRUtility } from "./tmr-utility.js";
@ -77,6 +77,7 @@ export class RdDCommands {
this.registerCommand({ path: ["/tirer", "rencontre"], func: (content, msg, params) => this.getRencontreTMR(params), descr: `Détermine une rencontre dans les TMR (synonyme de "/tmrr")` });
this.registerCommand({ path: ["/tirage"], func: (content, msg, params) => this.tirage(), descr: "Ouvre la fenêtre de recherche et tirage" });
this.registerCommand({ path: ["/sommeil"], func: (content, msg, params) => this.sommeil(msg, params), descr: "Prépare le passage de journée pour chateau dormant" });
this.registerCommand({ path: ["/meteo"], func: (content, msg, params) => this.getMeteo(msg, params), descr: "Propose une météo marine" });
this.registerCommand({ path: ["/nom"], func: (content, msg, params) => RdDNameGen.getName(msg, params), descr: "Génère un nom aléatoire" });
@ -462,13 +463,14 @@ export class RdDCommands {
let name = params[params.length - 1];
if (name == undefined) {
for (let actor of game.actors) {
actor.distribuerStress('stress', stress, motif);
// TODO: ne plus stresser les entités de cauchemar!
await actor.distribuerStress('stress', stress, motif);
}
} else {
//console.log(stressValue, nomJoueur);
let actor = Misc.findActor(name, game.actors.filter(it => it.hasPlayerOwner)) ?? Misc.findPlayer(name)?.character
if (actor) {
actor.distribuerStress('stress', stress, motif);
await actor.distribuerStress('stress', stress, motif);
}
else {
ui.notifications.warn(`Pas de personnage ou de joueur correspondant à ${name}!`);
@ -485,5 +487,8 @@ export class RdDCommands {
async tirage() {
FenetreRechercheTirage.create();
}
async sommeil() {
DialogChateauDormant.create();
}
}

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@ -235,6 +235,7 @@ export class RdDUtility {
'systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html',
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-alchimie.html',
'systems/foundryvtt-reve-de-dragon/templates/dialog-astrologie-joueur.html',
'systems/foundryvtt-reve-de-dragon/templates/sommeil/sommeil-actor-moral.hbs',
// Calendrier
'systems/foundryvtt-reve-de-dragon/templates/calendar-template.html',
'systems/foundryvtt-reve-de-dragon/templates/calendar-editor-template.html',

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@ -17,6 +17,7 @@ const listeReglesOptionelles = [
{ group: 'Règles générales', name: 'afficher-prix-joueurs', descr: "Afficher le prix de l'équipement des joueurs", uniquementJoueur: true},
{ group: 'Règles générales', name: 'appliquer-fatigue', descr: "Appliquer les règles de fatigue"},
{ group: 'Règles générales', name: 'afficher-colonnes-reussite', descr: "Afficher le nombre de colonnes de réussite ou d'échec", default: false },
{ group: 'Règles générales', name: 'chateau-dormant-gardien', descr: "Saisie des heures de sommeil/jets de moral par le gardien des rêves", default: true },
{ group: 'Confirmations', name: 'confirmer-combat-sans-cible', descr: "Confirmer avant une attaque sans cible", scope: "client"},
{ group: 'Confirmations', name: 'confirmation-tmr', descr: "Confirmer pour monter dans les TMR", scope: "client"},

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@ -0,0 +1,108 @@
export class DialogChateauDormant extends Dialog {
static async create() {
const date = game.system.rdd.calendrier.dateCourante();
const actorsSettings = game.actors.filter(actor => actor.hasPlayerOwner && actor.isPersonnage())
.map(actor => ({
actor: actor,
insomnie: actor.system.sommeil?.insomnie,
moral: 'neutre'
}));
const dialogData = {
actorsSettings,
date: date,
motifStress: `Nuit du ${date}`,
finChateauDormant: game.system.rdd.calendrier.getTimestampFinChateauDormant()
};
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/sommeil/dialog-chateau-dormant.hbs",
dialogData);
new DialogChateauDormant(dialogData, html)
.render(true);
}
constructor(dialogData, html) {
const options = {
classes: ["rdd-dialog-chateau-dormant"],
width: 600,
height: 'fit-content',
'z-index': 99999
};
const conf = {
title: "De Chateau dormant à Vaisseau",
content: html,
buttons: {
chateauDormant: { label: "Passer à Vaisseau!", callback: it => { this.onChateauDormant(); } }
}
};
super(conf, options);
this.dialogData = dialogData;
}
activateListeners(html) {
super.activateListeners(html);
this.html = html;
this.html.find('input.sommeil-insomnie').change(event => this.onInsomnie(event));
this._activateListenerOnActorMoral(this.html);
}
_activateListenerOnActorMoral(html) {
html.find(`span.sommeil-actor-moral a`).click(event => this.onActorMoral(event));
}
onInsomnie(event) {
const sommeilInsomnie = this.html.find(event.currentTarget);
const isInsomnie = sommeilInsomnie.is(':checked');
const sommeilHeures = sommeilInsomnie.parents('.set-sommeil-actor').find('input.sommeil-heures');
sommeilHeures.prop('disabled', isInsomnie);
if (isInsomnie) {
sommeilHeures.val('0');
}
}
async onActorMoral(event) {
const selected = this.html.find(event.currentTarget);
const actorRow = selected.parents('.set-sommeil-actor');
const actorId = actorRow.data('actor-id');
const actorSetting = this.getActorSetting(actorId);
if (actorSetting) {
actorSetting.moral = selected.data('moral');
const htmlMoral = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/sommeil/sommeil-actor-moral.hbs', actorSetting)
actorRow.find('.sommeil-actor-moral').html(htmlMoral);
// re-attach listeners for actor row
this._activateListenerOnActorMoral(actorRow);
}
}
getActorSetting(actorId) {
return this.dialogData.actorsSettings.find(it => it.actor.id == actorId);
}
async onChateauDormant() {
const motifStress = this.html.find("form input[name='motifStress']").val();
const sommeilActors = jQuery.map(this.html.find('li.set-sommeil-actor'), it => {
const actorRow = this.html.find(it);
const actorId = actorRow.data('actor-id');
const actorSetting = this.getActorSetting(actorId);
return {
actorId,
ignorer: actorRow.find('input.sommeil-ignorer').is(':checked'),
stress: {
motif: motifStress,
valeur: Number.parseInt(actorRow.find('input.sommeil-stress').val()),
},
sommeil: {
insomnie: actorRow.find('input.sommeil-insomnie').is(':checked'),
heures: Number.parseInt(actorRow.find('input.sommeil-heures').val()),
moral: actorSetting.moral,
}
}
});
await Promise.all(
sommeilActors.filter(it => !it.ignorer)
.map(async it => await game.actors.get(it.actorId)?.prepareChateauDormant(this.dialogData.finChateauDormant, it))
)
}
}

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@ -0,0 +1,82 @@
import { ReglesOptionelles } from "../settings/regles-optionelles.js";
export class DialogRepos extends Dialog {
static async create(actor) {
if (!ReglesOptionelles.isUsing("chateau-dormant-gardien")) {
actor.system.sommeil = {
"nouveaujour": true,
"insomnie": false,
"moral": "neutre",
"heures": 4
}
}
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/sommeil/dialog-repos.html", actor);
const dialog = new DialogRepos(html, actor);
dialog.render(true);
}
constructor(html, actor) {
let options = { classes: ["DialogCreateSigneDraconiqueActorsActors"], width: 400, height: 'fit-content', 'z-index': 99999 };
let conf = {
title: "Se reposer",
content: html,
default: "repos",
buttons: {
"repos": { label: "Se reposer", callback: async it => { this.repos(); } }
}
};
super(conf, options);
this.actor = actor;
}
activateListeners(html) {
super.activateListeners(html);
this.html = html;
this.html.find(`.sommeil-actor-moral a`).click(event => this.onActorMoral(event));
}
/* -------------------------------------------- */
async repos() {
const selection = await this.html.find("[name='repos']:checked").val();
switch (selection) {
case "sieste": return await this.sieste();
case "nuit": return await this.nuit();
case "chateau-dormant": return await this.chateauDormant();
case "gris-reve": return await this.grisReve();
}
}
async grisReve() {
await this.html.find("[name='nb-jours']").change();
const nbJours = Number.parseInt(await this.html.find("[name='nb-jours']").val());
await this.actor.grisReve(nbJours);
}
async chateauDormant() {
await this.actor.dormirChateauDormant();
}
async nuit() {
await this.html.find("[name='sommeil.heures']").change();
const sommeilHeures = Number.parseInt(await this.html.find("[name='sommeil.heures']").val());
await this.actor.dormir(sommeilHeures, { chateauDormant: true });
}
async sieste() {
await this.html.find("[name='sieste.heures']").change();
const siesteHeures = Number.parseInt(await this.html.find("[name='sieste.heures']").val());
await this.actor.dormir(siesteHeures);
}
async onActorMoral(event) {
const selected = this.html.find(event.currentTarget);
const parentDiv = selected.parents().find('.sommeil-actor-moral');
const situationMoral = selected.data('moral');
await this.actor.update({"system.sommeil.moral": situationMoral});
const htmlMoral = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/sommeil/sommeil-actor-moral.hbs', {
moral: situationMoral
});
parentDiv.html(htmlMoral);
this.html.find(`.sommeil-actor-moral a`).click(event => this.onActorMoral(event));
}
}

View File

@ -15,7 +15,7 @@ export class DialogStress extends Dialog {
)
};
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-stress.html", dialogData);
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/sommeil/dialog-stress.html", dialogData);
new DialogStress(dialogData, html)
.render(true);
}
@ -50,7 +50,7 @@ export class DialogStress extends Dialog {
this.dialogData.actors.filter(it => it.selected)
.map(it => game.actors.get(it.id))
.forEach(actor => actor.distribuerStress(compteur, stress, motif));
.forEach(async actor => await actor.distribuerStress(compteur, stress, motif));
}
async onSelectActor(event) {

View File

@ -164,6 +164,10 @@ export class EffetsDraconiques {
return actor.items.find(it => EffetsDraconiques.urgenceDraconique.match(it));
}
static isSujetInsomnie(actor) {
return actor.items.find(it => ['queue', 'ombre'].includes(it.type) && Grammar.includesLowerCaseNoAccent(it.name, 'Insomnie')) ? true : false;
}
static isPeage(actor) {
return EffetsDraconiques.filterItems(actor, Draconique.isSouffleDragon, 'péage').length > 0;
}

View File

@ -80,7 +80,8 @@
--background-custom-button: linear-gradient(to bottom, rgba(33, 55, 74, 0.988) 5%, rgba(21, 40, 51, 0.671) 100%);
--background-custom-button-hover: linear-gradient(to bottom, rgb(128, 0, 0) 5%, rgb(62, 1, 1) 100%);
--background-tooltip: rgba(220,220,210,0.95);
--background-control-selected: linear-gradient(to bottom, hsla(0, 100%, 25%, 0.5) 5%, hsla(0, 100%, 12%, 0.5) 100%);
--background-tooltip: hsla(60, 12%, 85%, 0.95);
--background-error:hsla(16, 100%, 50%, 0.8);
}
@ -250,7 +251,10 @@ nav.sheet-tabs .item:after {
/* =================== Autres ============ */
.tabs .item.active, .blessures-list li ul li:first-child:hover, a:hover {
.tabs .item.active,
.blessures-list li ul li:first-child:hover,
i.moral-radio-checkmark-off:hover,
a:hover {
text-shadow: 1px 0px 0px #ff6600;
}
@ -514,7 +518,7 @@ input:is(.blessure-premiers_soins, .blessure-soins_complets) {
border: 0;
vertical-align: bottom;
}
:is(.button-img,.button-effect-img:hover,.small-button-direction):hover {
:is(.button-img,.button-effect-img,.small-button-direction):hover {
color: var(--color-controls-hover);
border: 1px solid var(--color-control-border-hover);
text-shadow: 1px 0px 0px #ff6600;
@ -602,13 +606,13 @@ input:is(.blessure-premiers_soins, .blessure-soins_complets) {
margin-right: 0.2rem;
margin-left: 0.2rem;
}
.rdd.sheet .window-content .sheet-body .carac-list .caracteristique .flex-grow-1 {
.flex-grow-1 {
flex-grow: 1;
}
.rdd.sheet .window-content .sheet-body .carac-list .caracteristique .flex-grow-2 {
.flex-grow-2 {
flex-grow: 2;
}
.rdd.sheet .window-content .sheet-body .carac-list .caracteristique .flex-grow-3 {
.flex-grow-3 {
flex-grow: 3;
}

View File

@ -528,6 +528,16 @@
"label": "Experience",
"isInput": true
}
},
"sommeil": {
"nouveaujour": false,
"date":{
"indexDate": -1,
"indexMinute": 0
},
"insomnie": false,
"moral": "",
"heures": 0
}
}
},

View File

@ -1,34 +0,0 @@
<form class="dialog-repos">
<img class="chat-icon" src="{{img}}" title="{{name}}" alt="{{name}}" />
<div class="flexcol">
<div class="flexrow"><span>
<h2>{{name}} se repose</h2>
</span></div>
<div class="flexrow"><span>
<input type="radio" name="repos" id="chateau-dormant" value="chateau-dormant">
<label for="chateau-dormant">Château Dormant</label>
</span></div>
<div class="flexrow"><span><hr></span></div>
<div class="flexrow"><span>
<input class type="radio" name="repos" id="sieste" value="sieste">
<label for="sieste">Sieste de quelques heures</label>
</span></div>
<div class="flexrow"><span>
<input type="radio" name="repos" id="nuit" value="nuit" checked>
<label for="nuit">Dormir la nuit</label>
</span></div>
<div class="flexrow">
<label for="nb-heures">Nombre d'heures</label>
<input type="number" name="nb-heures" value="4" data-dtype="Number" />
</div>
<div class="flexrow"><span><hr></span></div>
<div class="flexrow"><span>
<input type="radio" name="repos" id="gris-reve" value="gris-reve">
<label for="gris-reve">Gris rêve</label>
</span></div>
<div class="flexrow">
<label for="nb-jours">Nombre de jours</label>
<input type="number" name="nb-jours" value="2" data-dtype="Number" />
</div>
</div>
</form>

View File

@ -0,0 +1,48 @@
<form class="chateau-dormant">
<div class="flexcol">
<div class="form-group">
<label for="motifStress">Motif de stress</label>
<input type="text" name="motifStress" value="{{motifStress}}" data-dtype="String" />
</div>
<hr>
<ul class="item-list alterne-list">
<li class="competence-header flexrow">
<span class="flex-grow-3">Personnage</span>
<span class="flex-shrink">Insomnie</span>
<span class="flex-grow-1">Sommeil</span>
<span class="flex-shrink">Stress</span>
<span class="flex-grow-1">Moral</span>
<span class="flex-shrink">Ignorer</span>
</li>
{{#each actorsSettings as |actorSetting|}}
<li class="item flexrow list-item set-sommeil-actor" data-actor-id="{{actorSetting.actor.id}}">
<span class="flex-grow-3">
<label>
<img class="chat-icon" src="{{actorSetting.actor.img}}" title="{{actorSetting.actor.name}}" />
<span>{{actorSetting.actor.name}}</span>
</label>
</span>
<span class="flex-shrink">
<input type="checkbox" class="sommeil-insomnie" {{#if actorSetting.insomnie}}checked{{/if}}>
</span>
<span class="flex-grow-1">
<input type="number" class="number-x sommeil-heures" data-dtype="Number"
value="{{#if actorSetting.insomnie}}0{{else}}4{{/if}}"
min="0" max="{{#if actorSetting.insomnie}}0{{else}}12{{/if}}"
{{#if actorSetting.insomnie}}disabled{{/if}}/>
h
</span>
<span class="flex-shrink">
<input type="number" class="number-x2 sommeil-stress" value="0" data-dtype="Number" min="0" max="200"/>
</span>
<span class="flex-grow-1 flexrow sommeil-actor-moral">
{{> "systems/foundryvtt-reve-de-dragon/templates/sommeil/sommeil-actor-moral.hbs" actorSetting}}
</span>
<span class="flex-shrink">
<input type="checkbox" class="sommeil-ignorer">
</span>
</li>
{{/each}}
</ul>
</div>
</form>

View File

@ -0,0 +1,53 @@
<form class="dialog-repos">
<img class="chat-icon" src="{{img}}" title="{{name}}" alt="{{name}}" />
<div class="flexcol">
<div class="flexrow"><span>
<h2>{{name}} se repose</h2>
</span></div>
{{#if system.sommeil.insomnie}}
<div class="flexrow"><span>
Insomnie, impossible de dormir
</span></div>
{{else}}
<div class="flexrow"><span>
<input class type="radio" name="repos" id="sieste" value="sieste">
<label for="sieste">Sieste de
<input type="number" name="sieste.heures" value="1" data-dtype="Number" />
heures</label>
</span></div>
<div class="flexrow"><span><hr></span></div>
{{#if system.sommeil.nouveaujour}}
<div class="flexrow"><span>
<input type="radio" name="repos" id="chateau-dormant" value="chateau-dormant">
<label for="chateau-dormant">Juste château Dormant</label>
</span></div>
<div class="flexrow"><span>
<input type="radio" name="repos" id="nuit" value="nuit" checked>
<label for="nuit">Dormir
<input type="number" name="sommeil.heures" value="{{system.sommeil.heures}}" data-dtype="Number" />
heures cette nuit
</label>
</span></div>
<div class="flexrow">
<label for="moral">Moral</label>
<div class="sommeil-actor-moral">
{{> "systems/foundryvtt-reve-de-dragon/templates/sommeil/sommeil-actor-moral.hbs" system.sommeil}}
</div>
</div>
{{else}}
<div class="flexrow"><span>
Le gardien des rêves doit faire passer Chateau Dormant
</span></div>
{{/if}}
{{/if}}
<div class="flexrow"><span><hr></span></div>
<div class="flexrow"><span>
<input type="radio" name="repos" id="gris-reve" value="gris-reve">
<label for="gris-reve">Gris rêve</label>
</span></div>
<div class="flexrow">
<label for="nb-jours">Nombre de jours</label>
<input type="number" name="nb-jours" value="2" data-dtype="Number" />
</div>
</div>
</form>

View File

@ -0,0 +1,11 @@
<span>
<a data-moral="malheureux">
<i class="{{#if (eq moral 'malheureux')}}fa-solid{{else}}fa-regular{{/if}} fa-face-sad-tear"></i>
</a>
<a data-moral="neutre">
<i class="{{#if (eq moral 'neutre')}}fa-solid{{else}}fa-regular{{/if}} fa-face-meh"></i>
</a>
<a data-moral="heureux">
<i class="{{#if (eq moral 'heureux')}}fa-solid{{else}}fa-regular{{/if}} fa-face-smile"></i>
</a>
</span>