v10.7.0 - l'os de Sémolosse #635

Merged
uberwald merged 16 commits from VincentVk/foundryvtt-reve-de-dragon:v10 into v10 2023-03-16 23:09:11 +01:00
39 changed files with 964 additions and 688 deletions

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@ -7,47 +7,48 @@
"TypeVehicule": "Véhicule"
},
"ITEM": {
"TypeObjet": "Objet",
"TypeGemme": "Gemme",
"TypeCompetence": "Compétence",
"TypeCompetencecreature": "Compétence de créature",
"TypeMaladie": "Maladie",
"TypePoison": "Poison",
"TypeNombreastral": "Nombre astral",
"TypeTarot": "Carte de tarot",
"TypeCasetmr": "TMR spéciale",
"TypeRencontre": "Rencontre TMR",
"TypeMunition": "Munition",
"TypeMonnaie": "Monnaie",
"TypeHerbe": "Herbe",
"TypePlante": "Plante",
"TypeIngredient": "Ingrédient",
"TypeFaune": "Faune",
"TypeLivre": "Livre",
"TypePotion": "Potion",
"TypeArme": "Arme",
"TypeArmure": "Armure",
"TypeConteneur": "Conteneur",
"TypeNourritureboisson": "Nourriture & boisson",
"TypeService": "Service",
"TypeBlessure": "Blessure",
"TypeCasetmr": "TMR spéciale",
"TypeChant": "Chant",
"TypeCompetence": "Compétence",
"TypeCompetencecreature": "Compétence de créature",
"TypeConteneur": "Conteneur",
"TypeDanse": "Danse",
"TypeMusique": "Musique",
"TypeOeuvre": "Oeuvre",
"TypeTache": "Tâche",
"TypeExtraitpoetique": "Extrait poetique",
"TypeFaune": "Faune",
"TypeGemme": "Gemme",
"TypeHerbe": "Herbe",
"TypeIngredient": "Ingrédient",
"TypeJeu": "Jeu",
"TypeLivre": "Livre",
"TypeMaladie": "Maladie",
"TypeMeditation": "Méditation",
"TypeMonnaie": "Monnaie",
"TypeMunition": "Munition",
"TypeMusique": "Musique",
"TypeNombreastral": "Nombre astral",
"TypeNourritureboisson": "Nourriture & boisson",
"TypeObjet": "Objet",
"TypeOeuvre": "Oeuvre",
"TypeOmbre": "Ombre de Thanatos",
"TypePlante": "Plante",
"TypePoison": "Poison",
"TypePossession": "Possession",
"TypePotion": "Potion",
"TypeQueue": "Queue de Dragon",
"TypeRecettealchimique": "Recette alchimique",
"TypeRecettecuisine": "Recette de cuisine",
"TypeSort": "Sort",
"TypeMeditation": "Méditation",
"TypeRencontre": "Rencontre TMR",
"TypeService": "Service",
"TypeSignedraconique": "Signe draconique",
"TypeQueue": "Queue de Dragon",
"TypeOmbre": "Ombre de Thanatos",
"TypeSouffle": "Souffle de Dragon",
"TypeTete": "Tête de Dragon",
"TypePossession": "Possession",
"TypeSort": "Sort",
"TypeSortreserve": "Sort en réserve",
"TypeExtraitpoetique": "Extrait poetique"
"TypeSouffle": "Souffle de Dragon",
"TypeTache": "Tâche",
"TypeTarot": "Carte de tarot",
"TypeTete": "Tête de Dragon"
},
"EFFECT": {
"StatusStunned": "Sonné",

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@ -13,6 +13,7 @@ import { STATUSES } from "./settings/status-effects.js";
import { MAINS_DIRECTRICES } from "./actor.js";
import { RdDBaseActorSheet } from "./actor/base-actor-sheet.js";
import { RdDItem } from "./item.js";
import { RdDItemBlessure } from "./item/blessure.js";
/* -------------------------------------------- */
/**
@ -151,42 +152,31 @@ export class RdDActorSheet extends RdDBaseActorSheet {
this.html.find('.creer-tache').click(async event => {
this.createEmptyTache();
});
this.html.find('.creer-tache-blessure-legere').click(async event => {
this.actor.createTacheBlessure('legere');
});
this.html.find('.creer-tache-blessure-grave').click(async event => {
this.actor.createTacheBlessure('grave');
});
this.html.find('.creer-tache-blessure-critique').click(async event => {
this.actor.createTacheBlessure('critique');
});
this.html.find('.creer-tache-blessure-legere').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 2));
this.html.find('.creer-tache-blessure-grave').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 4));
this.html.find('.creer-tache-blessure-critique').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 6));
this.html.find('.creer-blessure-legere').click(async event => RdDItemBlessure.createBlessure(this.actor, 2));
this.html.find('.creer-blessure-grave').click(async event => RdDItemBlessure.createBlessure(this.actor, 4));
this.html.find('.creer-blessure-critique').click(async event => RdDItemBlessure.createBlessure(this.actor, 6));
this.html.find('.creer-une-oeuvre').click(async event => {
this.selectTypeOeuvreToCreate();
});
// Blessure control
this.html.find('.blessure-control').click(async event => {
const tr = this.html.find(event.currentTarget).parents(".item");
let btype = tr.data("blessure-type");
let index = tr.data('blessure-index');
let active = this.html.find(event.currentTarget).data('blessure-active');
//console.log(btype, index, active);
await this.actor.manageBlessureFromSheet(btype, index, active);
this.html.find('.blessure-premierssoins-done').change(async event => {
const blessure = this.getBlessure(event);
await blessure?.setSoinsBlessure({ premierssoins: { done: event.currentTarget.checked } });
});
// Blessure data
this.html.find('.blessure-soins').change(async event => {
const tr = this.html.find(event.currentTarget).parents(".item");
let btype = tr.data('blessure-type');
let index = tr.data('blessure-index');
let psoins = tr.find('.blessure-premiers_soins').val();
let pcomplets = tr.find('.blessure-soins_complets').val();
let jours = tr.find('.blessure-jours').val();
let loc = tr.find('.blessure-localisation').val();
let psdone = tr.find('.blessure-psdone:checked').val();
let scdone = tr.find('.blessure-scdone:checked').val();
console.log(btype, index, psoins, pcomplets, jours, loc, psdone, scdone);
await this.actor.setDataBlessureFromSheet(btype, index, psoins, pcomplets, jours, loc, psdone, scdone);
this.html.find('.blessure-soinscomplets-done').change(async event => {
const blessure = this.getBlessure(event);
await blessure?.setSoinsBlessure({ soinscomplets: { done: event.currentTarget.checked } })
});
this.html.find('.blessure-premierssoins-bonus').change(async event => {
const blessure = this.getBlessure(event);
await blessure?.setSoinsBlessure({ premierssoins: { bonus: Number(event.currentTarget.value) } })
});
this.html.find('.blessure-soinscomplets-bonus').change(async event => {
const blessure = this.getBlessure(event);
await blessure?.setSoinsBlessure({ soinscomplets: { bonus: Number(event.currentTarget.value) } })
});
// Equip Inventory Item
@ -426,6 +416,12 @@ export class RdDActorSheet extends RdDBaseActorSheet {
});
}
getBlessure(event) {
const itemId = this.html.find(event.currentTarget).parents(".item-blessure").data('item-id');
const blessure = this.actor.getItem(itemId, 'blessure');
return blessure;
}
isCompetenceAffichable(competence) {
return !this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(competence);
}

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@ -78,6 +78,7 @@ export class RdDBaseActorSheet extends ActorSheet {
/* -------------------------------------------- */
static filterItemsPerTypeForSheet(formData, itemTypes) {
formData.blessures = Misc.arrayOrEmpty(itemTypes['blessure']);
formData.recettescuisine = Misc.arrayOrEmpty(itemTypes['recettecuisine']);
formData.recettesAlchimiques = Misc.arrayOrEmpty(itemTypes['recettealchimique']);
formData.maladies = Misc.arrayOrEmpty(itemTypes['maladie']);

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@ -21,7 +21,6 @@ export class RdDBaseActor extends Actor {
Hooks.on("updateActor", (actor, change, options, actorId) => actor.onUpdateActor(change, options, actorId));
}
static onSocketMessage(sockmsg) {
switch (sockmsg.msg) {
case "msg_remote_actor_call":

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@ -1,18 +0,0 @@
const BASE_TACHE_SOIN_BLESSURE = { type: "tache", img: 'systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp', system: { carac: "dexterite", competence: "Chirurgie", periodicite: "1 round", fatigue: 0, } }
const TACHES_SOIN_BLESSURE = {
'critique': { name: 'Blessure critique', system: { difficulte: -6, points_de_tache: 6 } },
'grave': { name: 'Blessure grave', system: { difficulte: -4, points_de_tache: 4 } },
'legere': { name: 'Blessure légère', system: { difficulte: -2, points_de_tache: 2 } },
}
export class RdDItemTache extends Item {
static prepareTacheSoin(gravite) {
const blessure = TACHES_SOIN_BLESSURE[gravite]
if (blessure) {
return mergeObject(duplicate(BASE_TACHE_SOIN_BLESSURE), blessure)
}
ui.notifications.warn(`Pas de tâche de soins pour une blessure ${gravite}`)
return undefined;
}
}

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@ -31,9 +31,9 @@ const typesInventaire = {
const typesObjetsOeuvres = ["oeuvre", "recettecuisine", "musique", "chant", "danse", "jeu"]
const typesObjetsDraconiques = ["queue", "ombre", "souffle", "tete", "signedraconique", "sortreserve", "rencontre"]
const typesObjetsConnaissance = ["meditation", "recettealchimique", "sort"]
const typesObjetsEffet = ["possession", "poison", "maladie"]
const typesObjetsEffet = ["possession", "poison", "maladie", "blessure"]
const typesObjetsCompetence = ["competence", "competencecreature"]
const typesObjetsTemporels = ["poison", "maladie", "queue", "ombre", "souffle", "signedraconique", "rencontre"]
const typesObjetsTemporels = ["blessure", "poison", "maladie", "queue", "ombre", "souffle", "signedraconique", "rencontre"]
const typesEnvironnement = typesInventaireMateriel;
const encBrin = 0.00005; // un brin = 1 décigramme = 1/10g = 1/10000kg = 1/20000 enc
const encPepin = 0.0007; /* un pépin de gemme = 1/10 cm3 = 1/1000 l = 3.5/1000 kg = 7/2000 kg = 7/1000 enc
@ -176,6 +176,7 @@ export class RdDItem extends Item {
isBoisson() { return this.isNourritureBoisson() && this.system.boisson; }
isAlcool() { return this.isNourritureBoisson() && this.system.boisson && this.system.alcoolise; }
isHerbeAPotion() { return this.type == 'herbe' && (this.system.categorie == 'Soin' || this.system.categorie == 'Repos'); }
isBlessure() { return this.type == 'blessure' }
isPresentDansMilieux(milieux) {
return this.getEnvironnements(milieux).length > 0

177
module/item/blessure.js Normal file
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@ -0,0 +1,177 @@
import { RdDItem } from "../item.js";
import { Misc } from "../misc.js";
import { RdDTimestamp } from "../rdd-timestamp.js";
const BASE_TACHE_SOIN_BLESSURE = {
type: "tache",
img: 'systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp',
system: { carac: "dexterite", competence: "Chirurgie", periodicite: "1 round", fatigue: 0, }
}
const TACHES_SOIN_BLESSURE = {
6: { name: 'Blessure critique', system: { difficulte: -6, points_de_tache: 6 } },
4: { name: 'Blessure grave', system: { difficulte: -4, points_de_tache: 4 } },
2: { name: 'Blessure légère', system: { difficulte: -2, points_de_tache: 2 } },
}
const definitionsBlessures = [
{ type: "contusion", gravite: 0, labelGravite: 'Contusion/éraflure', max: 100, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/eraflure.webp" },
{ type: "legere", gravite: 2, labelGravite: 'Légère', max: 5, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
{ type: "grave", gravite: 4, labelGravite: 'Grave', max: 2, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
{ type: "critique", gravite: 6, labelGravite: 'Critique', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
{ type: "mort", gravite: 8, labelGravite: 'Mort', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/mort.webp" }
]
export class RdDItemBlessure extends RdDItem {
static get defaultIcon() {
return "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp";
}
prepareDerivedData() {
super.prepareDerivedData();
this.system.labelGravite = this.getLabelGravite()
}
static prepareTacheSoin(gravite) {
const tache = TACHES_SOIN_BLESSURE[gravite]
if (!tache) {
ui.notifications.warn(`Pas de tâche de soins pour une blessure ${gravite}`)
return undefined;
}
return mergeObject(duplicate(BASE_TACHE_SOIN_BLESSURE), tache)
}
static async createBlessure(actor, gravite, localisation = '') {
const definition = RdDItemBlessure.getDefinition(gravite)
const blessure = {
name: definition.labelGravite,
type: 'blessure',
img: definition.icon,
system: {
gravite: gravite,
difficulte: - gravite,
localisation: localisation
}
}
const blessures = await actor.createEmbeddedDocuments('Item', [blessure])
return blessures[0]
}
static async createTacheSoinBlessure(actor, gravite) {
const tache = RdDItemBlessure.prepareTacheSoin(gravite)
if (tache) {
const taches = await actor.createEmbeddedDocuments('Item', [tache], { renderSheet: false });
return taches[0];
}
return undefined
}
async updateTacheSoinBlessure(tache) {
if (tache) {
await tache.update({
system: {
itemId: this.id,
difficulte: Math.min(this.system.difficulte, tache.system.difficulte),
points_de_tache_courant: Math.max(0, this.system.premierssoins.tache)
}
});
}
}
async setSoinsBlessure(systemUpdate = {}) {
systemUpdate = mergeObject(systemUpdate, this.system, { overwrite: false }),
systemUpdate.soinscomplets.done = systemUpdate.premierssoins.done && systemUpdate.soinscomplets.done
await this.update({
img: this.getImgSoins(systemUpdate.gravite, systemUpdate.soinscomplets.done),
system: systemUpdate
});
}
async recuperationBlessure({ actor, timestamp, message, isMaladeEmpoisonne, blessures }) {
if (this.parent != actor || actor == undefined) {
return;
}
if (new RdDTimestamp(this.system.fin).isAfterIndexDate(timestamp)) {
// attente periode
return
}
if (this.system.gravite > 0) {
const update = { premierssoins: { bonus: 0 }, soinscomplets: { bonus: 0 } }
const gravite = this.system.gravite;
const graviteMoindre = gravite - 2;
const moindres = blessures.filter(it => it.system.gravite == graviteMoindre, 'blessures').length
const labelGravite = RdDItemBlessure.getLabelGravite(gravite);
let rolled = await actor.jetRecuperationConstitution(Misc.toInt(this.system.soinscomplets.bonus) + actor.system.sante.bonusPotion, message);
if (rolled.isETotal) {
message.content += ` -- une blessure ${labelGravite} s'infecte (temps de guérison augmenté de ${definition.facteur} jours, perte de vie)`;
mergeObject(update, { fin: { indexDate: timestamp.addJours(gravite).indexDate } });
await actor.santeIncDec("vie", -1);
}
else {
if (!isMaladeEmpoisonne && rolled.isSuccess && this.peutRetrograder(graviteMoindre, moindres)) {
message.content += ` -- une blessure ${labelGravite} cicatrise`;
mergeObject(update, { gravite: graviteMoindre, fin: { indexDate: timestamp.addJours(graviteMoindre).indexDate } });
}
else {
message.content += ` -- une blessure ${labelGravite} reste stable`;
}
}
await this.update(update);
}
}
peutRetrograder(graviteMoindre, moindres) {
return moindres < RdDItemBlessure.getDefinition(graviteMoindre).max
}
async calculerFinPeriodeTemporel(debut) {
return await debut.nouveauJour().addJours(this.system.gravite);
}
async onFinPeriode(oldTimestamp, newTimestamp) {
if (this.system.gravite <= 0) {
await super.onFinPeriode(oldTimestamp, newTimestamp)
}
}
getImgSoins(gravite, soins) {
let img = 'blessure'
if (gravite > 6) {
img = 'mort'
}
if (gravite <= 0) {
img = 'eraflure'
}
return `systems/foundryvtt-reve-de-dragon/icons/sante/${soins ? 'blessure-soins' : img}.webp`
}
getLabelGravite() {
return RdDItemBlessure.getDefinition(this.system.gravite).labelGravite
}
static getDefinition(gravite) {
return definitionsBlessures.sort(Misc.ascending(it => it.gravite))
.find(it => it.gravite >= gravite);
}
static maxBlessures(gravite) {
return RdDItemBlessure.getDefinition(gravite).max
}
isContusion() {
return this.system.gravite <= 0
}
isLegere() {
return this.system.gravite > 0 && this.system.gravite <= 2
}
isGrave() {
return this.system.gravite > 2 && this.system.gravite <= 4
}
isCritique() {
return this.system.gravite > 4 && this.system.gravite <= 6
}
isMort() {
return this.system.gravite > 6
}
}

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@ -0,0 +1,29 @@
import { RdDItemSheet } from "../item-sheet.js";
export class RdDBlessureItemSheet extends RdDItemSheet {
static get ITEM_TYPE() { return "blessure" };
async getData() {
const formData = await super.getData();
formData.disabled = formData.options.isGM || formData.options.isOwned ? '' : 'disabled';
return formData;
}
activateListeners(html) {
super.activateListeners(html);
if (!this.options.editable) return;
this.html.find('[name="premierssoins-done"]').change(async event => {
await this.item.setSoinsBlessure({ premierssoins: { done: event.currentTarget.checked } });
});
this.html.find('[name="soinscomplets-done"]').change(async event => {
await this.item.setSoinsBlessure({ soinscomplets: { done: event.currentTarget.checked } })
});
this.html.find('[name="system-gravite"]').change(async event => {
const gravite = Number(event.currentTarget.value)
await this.item.setSoinsBlessure({ gravite: gravite, difficulte: - gravite })
});
}
}

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@ -416,6 +416,49 @@ class _10_5_0_UpdatePeriodicite extends Migration {
}
}
class _10_7_0_MigrationBlessures extends Migration {
get code() { return "migration-blessures"; }
get version() { return "10.7.0"; }
async migrate() {
const timestamp = game.system.rdd.calendrier.getTimestamp()
await Promise.all(game.actors.filter(it => it.isPersonnage() || it.isCreature())
.map(async (actor) => {
const legeres = actor.system.blessures?.legeres.liste.filter(it => it.active).map(it => this.creerBlessure(2, 'légère', it, timestamp)) ?? [];
const graves = actor.system.blessures?.graves.liste.filter(it => it.active).map(it => this.creerBlessure(4, 'grave', it, timestamp)) ?? [];
const critiques = actor.system.blessures?.critiques.liste.filter(it => it.active).map(it => this.creerBlessure(6, 'critique', it, timestamp));
const blessures = legeres.concat(graves).concat(critiques);
if (blessures.length > 0) {
await actor.createEmbeddedDocuments("Item", blessures);
}
await actor.update({
'system.blessures.legeres.liste': [],
'system.blessures.graves.liste': [],
'system.blessures.critiques.liste': []
})
}));
}
creerBlessure(gravite, graviteTexte, blessure, timestamp) {
const dateBlessure = timestamp.addJours(-blessure.jours);
const datePremiereRecup = dateBlessure.addJours(gravite);
return {
name: `Blessure ${graviteTexte}`,
type: 'blessure',
img: `systems/foundryvtt-reve-de-dragon/icons/sante/blessure${blessure.psdone ? '-soins' : ''}.webp`,
system: {
gravite: gravite,
difficulte: -gravite,
debut: { indexDate: dateBlessure.indexDate, indexMinute: 0 },
fin: { indexDate: datePremiereRecup.indexDate, indexMinute: 0 },
premierssoins: { done: blessure.psdone, bonus: blessure.premiers_soins },
soinscomplets: { done: blessure.scdone, bonus: blessure.soins_complets },
localisation: blessure.localisation,
jours: blessure.jours
}
}
}
}
export class Migrations {
static getMigrations() {
return [
@ -431,6 +474,7 @@ export class Migrations {
new _10_3_17_Monnaies(),
new _10_4_6_ServicesEnCommerces(),
new _10_5_0_UpdatePeriodicite(),
new _10_7_0_MigrationBlessures(),
];
}
@ -447,7 +491,7 @@ export class Migrations {
migrate() {
const currentVersion = game.settings.get(SYSTEM_RDD, "systemMigrationVersion");
if (isNewerVersion(game.system.version, currentVersion)) {
//if (true) { /* comment previous and uncomment here to test before upgrade */
//if (true) { /* comment previous and uncomment here to test before upgrade */
const migrations = Migrations.getMigrations().filter(m => isNewerVersion(m.version, currentVersion));
if (migrations.length > 0) {
migrations.sort((a, b) => this.compareVersions(a, b));

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@ -28,7 +28,7 @@ export class RdDBonus {
}
/* -------------------------------------------- */
static dmg(rollData, dmgActor, isCauchemar = false) {
static dmg(rollData, dmgActor, isEntiteIncarnee = false) {
let dmg = { total: 0 };
if (rollData.arme && rollData.arme.name.toLowerCase() == "esquive") {
// Specific case management
@ -41,7 +41,7 @@ export class RdDBonus {
dmg.dmgSurprise = RdDBonus.dmgBonus(rollData.ajustements?.attaqueDefenseurSurpris.used);
dmg.dmgActor = rollData.selectedCarac ? RdDBonus._dmgPerso(dmgActor, rollData.selectedCarac.label, dmg.dmgArme) : 0;
dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere;
dmg.mortalite = RdDBonus._calculMortalite(rollData, isCauchemar)
dmg.mortalite = RdDBonus._calculMortalite(rollData, isEntiteIncarnee)
}
return dmg;
}
@ -62,11 +62,8 @@ export class RdDBonus {
}
/* -------------------------------------------- */
static _calculMortalite(rollData, isCauchemar) {
if (isCauchemar) {
return "cauchemar";
}
return isCauchemar ? "cauchemar"
static _calculMortalite(rollData, isEntiteIncarnee) {
return isEntiteIncarnee ? "entiteincarnee"
: rollData.dmg?.mortalite
?? rollData.arme?.system.mortalite
?? "mortel";

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@ -45,6 +45,14 @@ export class RdDCalendrier extends Application {
Hooks.on('updateSetting', async (setting, update, options, id) => this.onUpdateSetting(setting, update, options, id));
}
display() {
let templatePath = "systems/foundryvtt-reve-de-dragon/templates/calendar-template.html";
renderTemplate(templatePath, {}).then(html => {
this.render(true);
});
return this;
}
async onUpdateSetting(setting, update, options, id) {
if (setting.key == SYSTEM_RDD + '.' + WORLD_TIMESTAMP_SETTING) {
this.timestamp = RdDTimestamp.getWorldTime();

View File

@ -1295,13 +1295,8 @@ export class RdDCombat {
blessuresStatus: actor.computeResumeBlessure(),
SConst: actor.getSConst(),
actorId: actor.id,
isGrave: false,
isCritique: false
}
if (actor.countBlessuresNonSoigneeByName("critiques") > 0) { // Pour éviter le cumul grave + critique
formData.isCritique = true;
} else if (actor.countBlessuresNonSoigneeByName("graves") > 0) {
formData.isGrave = true;
isGrave: actor.countBlessures(it => it.isGraves()) > 0,
isCritique: actor.countBlessures(it => it.isCritique()) > 0
}
ChatUtility.createChatWithRollMode(actor.name, {

View File

@ -332,7 +332,7 @@ export class RdDCommands {
let competence = length > 1 ? actors[0].getCompetence(Misc.join(params.slice(1, length), ' ')) : { name: undefined };
if (competence) {
for (let actor of actors) {
await actor.rollCaracCompetence(caracName, competence.name, diff);
await actor.doRollCaracCompetence(caracName, competence.name, diff);
}
}
return;

View File

@ -36,6 +36,7 @@ import { RdDActorVehiculeSheet } from "./actor-vehicule-sheet.js";
import { RdDActorEntiteSheet } from "./actor-entite-sheet.js";
import { RdDItem } from "./item.js";
import { RdDItemBlessure } from "./item/blessure.js";
import { RdDItemService } from "./item/service.js";
import { RdDItemMaladie } from "./item/maladie.js";
import { RdDItemPoison } from "./item/poison.js";
@ -46,6 +47,7 @@ import { RdDItemSouffle } from "./item/souffle.js";
import { RdDRencontre } from "./item/rencontre.js";
import { RdDItemSheet } from "./item-sheet.js";
import { RdDBlessureItemSheet } from "./item/sheet-blessure.js";
import { RdDServiceItemSheet } from "./item/sheet-service.js";
import { RdDRencontreItemSheet } from "./item/sheet-rencontre.js";
import { RdDHerbeItemSheet } from "./item/sheet-herbe.js";
@ -74,21 +76,22 @@ export class SystemReveDeDragon {
this.RdDUtility = RdDUtility;
this.RdDHotbar = RdDHotbar;
this.itemClasses = {
service: RdDItemService,
blessure: RdDItemBlessure,
maladie: RdDItemMaladie,
ombre: RdDItemOmbre,
poison: RdDItemPoison,
queue: RdDItemQueue,
ombre: RdDItemOmbre,
souffle: RdDItemSouffle,
rencontre: RdDRencontre,
service: RdDItemService,
signedraconique: RdDItemSigneDraconique,
rencontre: RdDRencontre
souffle: RdDItemSouffle,
}
this.actorClasses = {
commerce: RdDCommerce,
creature: RdDActor,
entite: RdDActor,
personnage: RdDActor,
vehicule: RdDActor,
commerce: RdDCommerce,
}
}
@ -157,6 +160,7 @@ export class SystemReveDeDragon {
RdDItemSheet.register(RdDPlanteItemSheet);
RdDItemSheet.register(RdDIngredientItemSheet);
RdDItemSheet.register(RdDServiceItemSheet);
RdDItemSheet.register(RdDBlessureItemSheet);
Items.registerSheet(SYSTEM_RDD, RdDItemInventaireSheet, {
types: [
@ -276,8 +280,8 @@ export class SystemReveDeDragon {
let sidebar = document.getElementById("sidebar");
sidebar.style.width = "min-content";
}
if (Misc.isUniqueConnectedGM()) {
game.system.rdd.calendrier = new RdDCalendrier();
new Migrations().migrate();
}
@ -286,13 +290,7 @@ export class SystemReveDeDragon {
RdDDice.onReady();
/* -------------------------------------------- */
/* Affiche/Init le calendrier */
let calendrier = new RdDCalendrier();
let templatePath = "systems/foundryvtt-reve-de-dragon/templates/calendar-template.html";
let templateData = {};
renderTemplate(templatePath, templateData).then(html => {
calendrier.render(true);
});
game.system.rdd.calendrier = calendrier; // Reference;
game.system.rdd.calendrier = new RdDCalendrier().display();
// Avertissement si joueur sans personnage
if (!game.user.isGM && game.user.character == undefined) {

View File

@ -30,9 +30,9 @@ export class RdDEncaisser extends Dialog {
};
}
else if (actor.isEntite([ENTITE_BLURETTE, ENTITE_INCARNE])) {
dialogConf.default = "cauchemar"
dialogConf.default = "entiteincarnee"
dialogConf.buttons = {
"cauchemar": { label: "Cauchemar", callback: html => this.performEncaisser("cauchemar") }
"entiteincarnee": { label: "Entité incarnée", callback: html => this.performEncaisser("entiteincarnee") }
}
}
@ -70,7 +70,6 @@ export class RdDEncaisser extends Dialog {
total: Number(this.modifier),
ajustement: Number(this.modifier),
encaisserSpecial: this.encaisserSpecial,
loc: { result: 0, label: "" },
mortalite: mortalite
}
});

View File

@ -9,7 +9,7 @@ export class RdDSheetUtility {
: document.getUserLevel(game.user);
mergeObject(options, {
isGM: game.user.isGM,
isOwned: document.parent,
isOwned: document.parent ? true : false,
editable: editable,
cssClass: editable ? "editable" : "locked",
isLimited: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.LIMITED,

View File

@ -2,6 +2,7 @@
import { HtmlUtility } from "./html-utility.js";
import { Misc } from "./misc.js";
import { RdDCombatManager } from "./rdd-combat.js";
import { Targets } from "./targets.js";
/* -------------------------------------------- */
export class RdDTokenHud {
@ -18,29 +19,39 @@ export class RdDTokenHud {
}
/* -------------------------------------------- */
static async addExtensionHud(app, html, tokenId) {
static async addExtensionHud(app, html, tokenId, isCombat) {
let token = canvas.tokens.get(tokenId);
let actor = token.actor;
let combatant = game.combat.combatants.find(c => c.tokenId == tokenId);
if (! (combatant?.actor) ) {
app.hasExtension = true;
// soins
await RdDTokenHud.addExtensionHudSoins(html, actor);
if (isCombat) {
let combatant = game.combat.combatants.find(c => c.tokenId == tokenId);
if (!(combatant?.actor)) {
ui.notifications.warn(`Le combatant ${token.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
return;
}
let actions = RdDCombatManager.listActionsCombat(combatant);
// initiative
await RdDTokenHud.addExtensionHudInit(html, combatant, actions);
// combat
await RdDTokenHud.addExtensionHudCombat(html, combatant, actions);
}
app.hasExtension = true;
let actionsCombat = RdDCombatManager.listActionsCombat(combatant);
}
static async addExtensionHudInit(html, combatant, actions) {
const hudData = {
combatant: combatant,
actions: actionsCombat,
combatant, actions,
commandes: [
{ name: "Autre action", command: 'autre' },
{ name: 'Initiative +1', command: 'inc', value: 0.01 },
{ name: 'Initiative -1', command: 'dec', value: -0.01 }]
};
const controlIconCombat = html.find('.control-icon[data-action=combat]');
// initiative
await RdDTokenHud._configureSubMenu(controlIconCombat,
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.html',
hudData,
@ -51,26 +62,47 @@ export class RdDTokenHud {
RdDTokenHud._initiativeCommand(initCommand, combatantId);
} else {
let index = event.currentTarget.attributes['data-action-index'].value;
let action = actionsCombat[index];
let action = hudData.actions[index];
RdDCombatManager.rollInitiativeAction(combatantId, action);
}
});
}
static async addExtensionHudCombat(html, combatant, actions) {
const hudData = { combatant, actions, commandes: [] };
const controlIconTarget = html.find('.control-icon[data-action=target]');
// combat
await RdDTokenHud._configureSubMenu(controlIconTarget, 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html', hudData,
(event) => {
const actionIndex = event.currentTarget.attributes['data-action-index']?.value;
const action = actionsCombat[actionIndex];
const action = hudData.actions[actionIndex];
if (action.action == 'conjurer') {
actor.conjurerPossession(actor.getPossession(action.system.possessionid));
const possession = combatant.actor.getPossession(action.system.possessionid);
combatant.actor.conjurerPossession(possession);
}
else {
actor.rollArme(action);
combatant.actor.rollArme(action);
}
});
}
static async addExtensionHudSoins(html, sourceActor) {
const target = Targets.getTarget({ warn: false });
if (target?.actor) {
const hudSoins = { blessures: target.actor.blessuresASoigner() ?? [] };
if (hudSoins.blessures.length > 0) {
// soins
const controlIconTarget = html.find('.control-icon[data-action=combat]');
await RdDTokenHud._configureSubMenu(controlIconTarget,
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-soins.hbs',
hudSoins,
(event) => {
const blessureId = event.currentTarget.attributes['data-blessure-id']?.value;
sourceActor.rollSoins(target.actor, blessureId)
});
}
}
}
static _initiativeCommand(initCommand, combatantId) {
switch (initCommand) {
case 'inc': return RdDCombatManager.incDecInit(combatantId, 0.01);
@ -82,17 +114,18 @@ export class RdDTokenHud {
/* -------------------------------------------- */
static async addTokenHudExtensions(app, html, tokenId) {
const controlIconCombat = html.find('.control-icon[data-action=combat]');
controlIconCombat.click(event => {
if (event.currentTarget.className.includes('active')) {
RdDTokenHud.removeExtensionHud(app, html, tokenId);
} else {
setTimeout(function () { RdDTokenHud.addExtensionHud(app, html, tokenId) }, 200);
}
});
const controlIconCombat = html.find('.control-icon[data-action=combat]');
if (controlIconCombat.length > 0) {
controlIconCombat.click(event => {
if (event.currentTarget.className.includes('active')) {
RdDTokenHud.removeExtensionHud(app, html, tokenId);
} else {
setTimeout(() => RdDTokenHud.addExtensionHud(app, html, tokenId), 200);
}
});
if (controlIconCombat.length>0 && controlIconCombat[0].className.includes('active')) {
RdDTokenHud.addExtensionHud(app, html, tokenId);
const isCombat = controlIconCombat[0].className.includes('active');
RdDTokenHud.addExtensionHud(app, html, tokenId, isCombat);
}
}

View File

@ -19,7 +19,7 @@ import { RdDRaretes } from "./item/raretes.js";
/* -------------------------------------------- */
// This table starts at 0 -> niveau -10
const carac_array = ["taille", "apparence", "constitution", "force", "agilite", "dexterite", "vue", "ouie", "odoratgout", "volonte", "intellect", "empathie", "reve", "chance", "melee", "tir", "lancer", "derobee"];
const difficultesLibres = Misc.intArray(0, -11);
const difficultesLibres = Misc.intArray(0, -11);
const ajustementsConditions = Misc.intArray(-10, 11);
const ajustementsEncaissement = Misc.intArray(-10, 26);
@ -66,38 +66,31 @@ const fatigueMarche = {
"tresdifficile": { "4": 4, "6": 6 }
}
/* -------------------------------------------- */
const definitionsBlessures = [
{ type: "legere", facteur: 2 },
{ type: "grave", facteur: 4 },
{ type: "critique", facteur: 6 }
]
/* -------------------------------------------- */
const nomEthylisme = ["Emeché", "Gris", "Pinté", "Pas frais", "Ivre", "Bu", "Complètement fait", "Ivre mort"];
/* -------------------------------------------- */
const definitionsEncaissement = {
"mortel": [
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", eraflures: 0, legeres: 0, graves: 0, critiques: 0 },
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", eraflures: 0, legeres: 1, graves: 0, critiques: 0 },
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "2", eraflures: 0, legeres: 0, graves: 1, critiques: 0 },
{ minimum: 20, maximum: undefined, endurance: "100", vie: "4 + @over20", eraflures: 0, legeres: 0, graves: 0, critiques: 1 },
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1},
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0},
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 2},
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "2", gravite: 4},
{ minimum: 20, maximum: undefined, endurance: "100", vie: "4 + @over20", gravite: 6},
],
"non-mortel": [
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", eraflures: 0, legeres: 0, graves: 0, critiques: 0 },
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "0", eraflures: 0, legeres: 1, graves: 0, critiques: 0 },
{ minimum: 20, maximum: undefined, endurance: "100", vie: "0", eraflures: 0, legeres: 1, graves: 0, critiques: 0 },
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1},
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0 },
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 0 },
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "0", gravite: 2 },
{ minimum: 20, maximum: undefined, endurance: "100", vie: "0", gravite: 2 },
],
"cauchemar": [
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", eraflures: 0, legeres: 0, graves: 0, critiques: 0 },
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
{ minimum: 20, maximum: undefined, endurance: "3d6 + @over20", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
"entiteincarnee": [
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1},
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0},
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 0 },
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "0", gravite: 0 },
{ minimum: 20, maximum: undefined, endurance: "3d6 + @over20", vie: "0", gravite: 0 },
]
};
@ -139,7 +132,7 @@ export class RdDUtility {
'systems/foundryvtt-reve-de-dragon/templates/actor/xp-competences.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/combat.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/blessures.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/blessure.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/blessure.hbs',
'systems/foundryvtt-reve-de-dragon/templates/actor/maladies-poisons.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/possessions.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/taches.html',
@ -276,7 +269,8 @@ export class RdDUtility {
Handlebars.registerHelper('computeResolutionChances', (row, col) => RdDResolutionTable.computeChances(row, col));
Handlebars.registerHelper('upperFirst', str => Misc.upperFirst(str ?? 'Null'));
Handlebars.registerHelper('lowerFirst', str => Misc.lowerFirst(str ?? 'Null'));
Handlebars.registerHelper('upper', str => str?.toUpperCase() ?? 'NULL');
Handlebars.registerHelper('upper', str => str?.toUpperCase() ?? '');
Handlebars.registerHelper('lowercase', str => str?.toLowerCase() ?? '');
Handlebars.registerHelper('le', str => Grammar.articleDetermine(str));
Handlebars.registerHelper('apostrophe', (article, str) => Grammar.apostrophe(article, str));
Handlebars.registerHelper('un', str => Grammar.articleIndetermine(str));
@ -472,10 +466,6 @@ export class RdDUtility {
return ajustementsEncaissement;
}
static getDefinitionsBlessures() {
return definitionsBlessures;
}
/* -------------------------------------------- */
static getSegmentsFatigue(maxEnd) {
maxEnd = Math.max(maxEnd, 1);
@ -616,17 +606,10 @@ export class RdDUtility {
encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;';
encaissement.roll = roll;
encaissement.armure = armure;
encaissement.penetration = rollData.arme?.system.penetration ?? 0;
encaissement.total = jetTotal;
encaissement.vie = await RdDUtility._evaluatePerte(encaissement.vie, over20);
encaissement.endurance = await RdDUtility._evaluatePerte(encaissement.endurance, over20);
encaissement.penetration = rollData.arme?.system.penetration ?? 0;
encaissement.blessures = (
encaissement.critiques > 0 ? "Critique" :
encaissement.graves > 0 ? "Grave" :
encaissement.legeres > 0 ? "Légère" :
encaissement.eraflures > 0 ? "Contusions/Eraflures" :
'Aucune'
);
return encaissement;
}

View File

@ -39,18 +39,18 @@ export class Targets {
}
}
static getTarget() {
static getTarget(options = { warn: true }) {
const targets = Targets.listTargets();
switch (targets.length) {
case 1:
return targets[0];
case 0:
ui.notifications.warn("Vous devez choisir une cible à attaquer!");
if (options.warn) ui.notifications.warn("Vous devez choisir une cible à attaquer!");
break;
default:
ui.notifications.warn("Vous devez choisir une cible (et <strong>une seule</strong>) à attaquer!");
return;
if (options.warn) ui.notifications.warn("Vous devez choisir une cible (et <strong>une seule</strong>) à attaquer!");
}
return undefined;
}
}

View File

@ -186,7 +186,7 @@ i:is(.fas, .far) {
}
.system-foundryvtt-reve-de-dragon .sheet-header :is(.header-compteurs,.header-etats,.profile-img, .profile-img-token){
padding: 0 3%;
padding: 0 0.4rem;
}
.system-foundryvtt-reve-de-dragon .sheet-header :is(.profile-img, .profile-img-token) {
@ -213,11 +213,13 @@ i:is(.fas, .far) {
}
.system-foundryvtt-reve-de-dragon .sheet-header .header-compteurs {
width: calc(60% - 110px - 1rem);
text-align: right;
max-width: fit-content;
}
.system-foundryvtt-reve-de-dragon .sheet-header div.header-etats {
width: calc(40% - 32px - 1rem);
height: 48px;
max-width: fit-content;
flex: initial;
@ -426,6 +428,7 @@ span.equipement-detail-buttons {
justify-content: center;
text-align: left;
}
.blessure-control {
flex-grow: 1;
flex-direction: row;
@ -457,14 +460,17 @@ input:is(.blessure-premiers_soins, .blessure-soins_complets) {
.blessure-inactive {
color:rgba(150, 150, 150, 0.4);
}
.blessure-active-2,
.blessure-active-legere {
color:rgba(60, 60, 60, 0.9);
text-shadow: 1px 1px 4px rgba(60, 60, 60, 1);
}
.blessure-active-4,
.blessure-active-grave {
color: rgba(218, 126, 21, 0.9);
text-shadow: 1px 1px 4px rgba(60, 60, 60, 1);
}
.blessure-active-6,
.blessure-active-critique {
color: rgba(173, 36, 26, 0.9);
text-shadow: 1px 1px 4px rgba(60, 60, 60, 1);
@ -1386,27 +1392,36 @@ table.table-nombres-astraux tr:hover {
}
/* ======================================== */
.tokenhudext {
.token-hud-ext {
display: flex;
flex: 0 !important;
font-family: CaslonPro;
font-weight: 600;
}
.tokenhudext.left {
.token-hud-ext.left {
justify-content: flex-start;
flex-direction: column;
position: absolute;
top: 2.75rem;
right: 4rem;
}
.tokenhudext.right {
.token-hud-ext.soins {
justify-content: flex-start;
flex-direction: column;
position: absolute;
top: 13.2rem;
left: -5rem;
max-width: 8.5rem
}
.token-hud-ext.right {
justify-content: flex-start;
flex-direction: column;
position: absolute;
top: 2.75rem;
left: 4rem;
}
.control-icon.tokenhudicon {
.control-icon.token-hud-icon {
width: fit-content;
height: fit-content;
min-width: 6rem;
@ -1415,7 +1430,7 @@ table.table-nombres-astraux tr:hover {
line-height: 1rem;
margin: 0.2rem;
}
.control-icon.tokenhudicon.right {
.control-icon.token-hud-icon.right {
margin-left: 8px;
}
.rdd-hud-menu label {

View File

@ -1,8 +1,8 @@
{
"id": "foundryvtt-reve-de-dragon",
"title": "Rêve de Dragon",
"version": "10.6.25",
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-10.6.25.zip",
"version": "10.7.0",
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-10.7.0.zip",
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v10/system.json",
"compatibility": {
"minimum": "10",

View File

@ -179,23 +179,8 @@
"value": 10,
"label": "Endurance",
"derivee": false
}
},
"blessures": {
"legeres": {
"liste": [ { "active": false, "psdone": false, "premiers_soins": -1, "scdone": false, "soins_complets": -1, "jours": 0, "localisation": "" },
{ "active": false, "psdone": false, "premiers_soins": -1, "scdone": false, "soins_complets": -1, "jours": 0, "localisation": "" },
{ "active": false, "psdone": false, "premiers_soins": -1, "scdone": false, "soins_complets": -1, "jours": 0, "localisation": "" },
{ "active": false, "psdone": false, "premiers_soins": -1, "scdone": false, "soins_complets": -1, "jours": 0, "localisation": "" },
{ "active": false, "psdone": false, "premiers_soins": -1, "scdone": false, "soins_complets": -1, "jours": 0, "localisation": "" } ]
},
"graves": {
"liste": [ { "active": false, "psdone": false, "premiers_soins": -1, "scdone": false, "soins_complets": -1, "jours": 0, "localisation": "" },
{ "active": false, "psdone": false, "premiers_soins": -1, "scdone": false, "soins_complets": -1, "jours": 0, "localisation": "" } ]
},
"critiques": {
"liste": [ { "active": false, "psdone": false, "premiers_soins": -1, "scdone": false, "soins_complets": -1, "jours": 0, "localisation": "" } ]
}
"bonusPotion": 0
},
"attributs": {
"plusdom": {
@ -380,23 +365,8 @@
"value": 0,
"label": "Fatigue",
"derivee": true
}
},
"blessures": {
"legeres": {
"liste": [ { "active": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "localisation": "" },
{ "active": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "localisation": "" },
{ "active": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "localisation": "" },
{ "active": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "localisation": "" },
{ "active": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "localisation": "" } ]
},
"graves": {
"liste": [ { "active": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "localisation": "" },
{ "active": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "localisation": "" } ]
},
"critiques": {
"liste": [ { "active": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "localisation": "" } ]
}
"bonusPotion": 0
},
"attributs": {
"sconst": {
@ -567,7 +537,7 @@
"monnaie", "nourritureboisson", "gemme",
"service",
"meditation", "rencontre", "queue", "ombre", "souffle", "tete", "casetmr", "signedraconique", "sort", "sortreserve",
"nombreastral", "tache", "maladie", "poison", "possession",
"nombreastral", "tache", "blessure", "maladie", "poison", "possession",
"tarot", "extraitpoetique"
],
"templates": {
@ -636,6 +606,22 @@
"compteur": 0,
"date": 0
},
"blessure": {
"templates": ["temporel"],
"gravite": 0,
"difficulte": 0,
"premierssoins": {
"tache": 0,
"done": false,
"bonus": 0
},
"soinscomplets": {
"done": false,
"bonus": 0
},
"localisation": "",
"jours": 0
},
"maladie": {
"templates": ["description", "temporel"],
"identifie": false,
@ -833,7 +819,8 @@
"points_de_tache_courant": 0,
"nb_jet_echec": 0,
"nb_jet_succes": 0,
"cacher_points_de_tache": false
"cacher_points_de_tache": false,
"itemId": ""
},
"sort": {
"templates": ["description"],

View File

@ -0,0 +1,38 @@
<li class="item item-blessure flexrow list-item blessure-active-{{lowercase system.labelGravite}}" data-item-id="{{id}}">
<span class="blessure-control">
<img class="sheet-competence-img" src="{{img}}" />
<i class="fas fa-skull-crossbones"></i>
{{system.labelGravite}}
</span>
{{#if (gt system.gravite 6)}}
<span class="flexrow"></span>
<span class="flexrow"></span>
{{else}}
<span class="flexrow">
<input type="checkbox" class="blessure-premierssoins-done" name="blessure.{{id}}.premierssoins.done" {{#if system.premierssoins.done}}checked{{/if}}/>
{{#if system.premierssoins.done}}
<input type="text" class="blessure-premierssoins-bonus number-x2" name="blessure.{{id}}.premierssoins.bonus" data-dtype="number" value="{{system.premierssoins.bonus}}"/>
{{else}}
<label>{{system.premierssoins.tache}} / {{system.gravite}}</label>
{{/if}}
</span>
<span class="flexrow">
{{#if system.premierssoins.done}}
<input type="checkbox" class="blessure-soinscomplets-done" name="blessure.{{id}}.system.soinscomplets.done" {{#if system.soinscomplets.done}}checked{{/if}}/>
{{#if system.soinscomplets.done}}
<input type="text" class="blessure-soinscomplets-bonus number-x2" name="blessure.{{id}}.system.soinscomplets.bonus" data-dtype="number" value="{{system.soinscomplets.bonus}}"/>
{{/if}}
{{else}}
<label>Difficulté {{system.difficulte}}</label>
{{/if}}
</span>
{{/if}}
<span>
{{system.localisation}}
</span>
<span class="item-controls">
<a class="item-edit" title="Editer"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
<a class="item-montrer" title="Montrer"><i class="fas fa-comment"></i></a>
</span>
</li>

View File

@ -1,27 +0,0 @@
<li class="item flexrow list-item {{#if blessure.active}}blessure-active-{{gravite}}{{else}}blessure-inactive{{/if}}"
data-blessure-type="{{gravite}}"
data-attribute={{key}}
data-blessure-index="{{key}}"
data-blessure-active="{{blessure.active}}">
<span class="blessure-control" title="Blessure {{title}}">
<i class="fas fa-skull-crossbones" name="blessure-{{gravite}}-{{key}}-active"></i>
{{title}}
</span>
{{#if blessure.active}}
<span class="blessure-soins flexrow">
<input class="blessure-psdone" name="blessure-{{gravite}}-{{key}}-psdone" type="checkbox" name="blessure.psdone" {{#if blessure.psdone}}checked{{/if}}/>
<input class="blessure-premiers_soins" type="text" name="blessure-{{gravite}}-{{key}}-premiers_soins" data-dtype="number" value="{{blessure.premiers_soins}}"/>
</span>
<span class="blessure-soins flexrow">
<input class="blessure-scdone" name="blessure-{{gravite}}-{{key}}-scdone" type="checkbox" name="blessure.scdone" {{#if blessure.scdone}}checked{{/if}}/>
<input class="blessure-soins_complets" type="text" name="blessure-{{gravite}}-{{key}}-soins_complets" data-dtype="number" value="{{blessure.soins_complets}}"/>
</span>
<input class="blessure-jours" type="text" name="blessure-{{gravite}}-{{key}}-jours" name="jours" data-dtype="number" value="{{blessure.jours}}"/>
<input class="blessure-localisation" type="text" name="blessure-{{gravite}}-{{key}}-localisation" data-dtype="String" value="{{blessure.loc}}"/>
{{else}}
<span></span>
<span></span>
<span></span>
<span></span>
{{/if}}
</li>

View File

@ -1,18 +1,20 @@
<h4>blessures</h4>
<div>
<a class="chat-card-button creer-blessure-legere"><i class="fas fa-plus-circle"></i> légère</a>
<a class="chat-card-button creer-blessure-grave"><i class="fas fa-plus-circle"></i> grave</a>
<a class="chat-card-button creer-blessure-critique"><i class="fas fa-plus-circle"></i> critique</a>
</div>
<ul class="item-list alterne-list">
<li class="competence-header flexrow" >
<span>Blessures</span>
<span></span>
<span>Premiers soins</span>
<span>Soins complets</span>
<span>Age (jours)</span>
<span>Localisation</span>
<span>Loc.</span>
<span>Actions</span>
</li>
{{#each system.blessures.legeres.liste as |blessure key|}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/blessure.html" blessure=blessure key=key gravite="legere" title="Légère"}}
{{/each}}
{{#each system.blessures.graves.liste as |blessure key|}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/blessure.html" blessure=blessure key=key gravite="grave" title="Grave"}}
{{/each}}
{{#each system.blessures.critiques.liste as |blessure key|}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/blessure.html" blessure=blessure key=key gravite="critique" title="Critique"}}
{{#each blessures as |blessure|}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/blessure.hbs" blessure}}
{{/each}}
</ul>

View File

@ -1,7 +1,9 @@
<h4>Soins</h4>
<a class="chat-card-button creer-tache-blessure-legere">Blessure légère</a>
<a class="chat-card-button creer-tache-blessure-grave">Blessure grave</a>
<a class="chat-card-button creer-tache-blessure-critique">Blessure critique</a>
<div>
<a class="chat-card-button creer-tache-blessure-legere"><i class="fas fa-first-aid"></i> légère</a>
<a class="chat-card-button creer-tache-blessure-grave"><i class="fas fa-first-aid"></i> grave</a>
<a class="chat-card-button creer-tache-blessure-critique"><i class="fas fa-first-aid"></i> critique</a>
</div>
<ul class="item-list alterne-list">
{{#each taches as |tache id|}}
{{#if (eq tache.system.competence 'Chirurgie')}}

View File

@ -1,4 +1,4 @@
<span>
<div>
{{#if effects}}
{{#each effects as |effect key|}}
<span class="active-effect" data-effect="{{effect.flags.core.statusId}}">
@ -9,4 +9,4 @@
{{else}}
Aucun effet actif
{{/if}}
</span>
</div>

View File

@ -1,8 +1,8 @@
<div class="flex-group-left header-etats">
<div class="flexcol">
<span>{{system.compteurs.etat.label}}: {{system.compteurs.etat.value}}</span>
<span>Sur-encombrement: {{calc.surenc}}</span>
<span>{{calc.resumeBlessures}}</span>
<div>{{system.compteurs.etat.label}}: {{system.compteurs.etat.value}}</div>
<div>Sur-encombrement: {{calc.surenc}}</div>
<div>{{calc.resumeBlessures}}</div>
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/header-effects.html"}}
</div>
</div>

View File

@ -1,17 +1,18 @@
{{#if isGM}}
{{log this}}
<span>
{{#if (gt endurance 0)}}
De plus, {{alias}} a perdu {{endurance}} points d'endurance
{{#if (ne vie 0)}}et <span class="rdd-roll-echec">{{vie}} points de vie</span>{{/if}}
{{/if}}
{{#if (gt endurance 1)}}Jet d'endurance : {{jetEndurance}} / {{resteEndurance}} {{/if}}
{{#if (and jetEndurance (gt endurance 1))}}Jet d'endurance : {{jetEndurance}} / {{resteEndurance}} {{/if}}
</span>
{{else}}
<h4>{{alias}} encaisse à
<span>
{{numberFormat dmg.total decimals=0 sign=true}}
{{#if (eq dmg.mortalite 'non-mortel')~}}(coups non mortels)
{{~else if (eq dmg.mortalite 'cauchemar')}}(entité de cauchemar)
{{~else if (eq dmg.mortalite 'entiteincarnee')}}(entité incarnée)
{{~/if}}
</span>
</h4>
@ -22,15 +23,16 @@
{{~/unless}}, total: <span class="rdd-roll-echec">{{total}}</span>
<br>
{{alias}}
{{#if (eq dmg.mortalite 'cauchemar')}}subit le coup
{{else if eraflures}}subit une contusion
{{else if legeres}}subit une blessure légère
{{else if graves}}subit une blessure grave
{{else if critiques}}subit une blessure critique
{{#if (eq dmg.mortalite 'entiteincarnee')}}subit le coup
{{else if mort}}vient de mourir
{{else if blessure}}
{{#if (gt blessure.system.gravite 0)}}subit une blessure {{blessure.system.labelGravite}}
{{else}}subit une contusion
{{~/if~}}
{{else}}s'en sort sans une égratignure
{{~/if~}}
{{~#unless (eq dmg.mortalite 'cauchemar')}}
{{~#unless (eq dmg.mortalite 'entiteincarnee')}}
{{#if dmg.loc.label}}
{{#if (gt roll.total 0)}}({{dmg.loc.label}}){{/if}}
{{/if}}
@ -39,7 +41,7 @@
{{~#if hasPlayerOwner}}, a perdu {{endurance}} points d'endurance
{{#if (ne vie 0)}}, <span class="rdd-roll-echec">{{vie}} points de vie</span>{{/if}}
{{/if}}
{{#if (ne dmg.mortalite 'cauchemar')}}
{{#if (ne dmg.mortalite 'entiteincarnee')}}
{{#if (gt endurance 1)}}et
{{#if sonne}}est <strong>sonné</strong><img class="chat-icon" src="icons/svg/stoned.svg" alt="charge" height="16" width="16" /> jusqu'à la fin du prochain round{{else}}n'est pas sonné{{/if}}!
{{#if hasPlayerOwner}}Jet d'endurance : Jet d'endurance : {{jetEndurance}} / {{resteEndurance}}{{/if}}

View File

@ -1,9 +1,9 @@
<div class="control-icon rdd-combat ">
<img class="rdd-hud-togglebutton" src="systems/foundryvtt-reve-de-dragon/icons/heures/hd06.svg" width="36" height="36" title="Attaque"/>
<div class="rdd-hud-list tokenhudext left">
<div class="rdd-hud-list token-hud-ext left">
{{#each actions as |action key|}}
{{#unless action.system.initOnly}}
<div class="control-icon tokenhudicon rdd-hud-menu rdd-attaque"
<div class="control-icon token-hud-icon rdd-hud-menu rdd-attaque"
data-combatant-id="{{../combatant.id}}"
data-action-index="{{action.index}}"
title="{{action.name}}">

View File

@ -1,8 +1,8 @@
<div class="control-icon rdd-initiative ">
<img class="rdd-hud-togglebutton" src="icons/svg/sword.svg" width="36" height="36" title="Initiative" />
<div class="rdd-hud-list tokenhudext right">
<div class="rdd-hud-list token-hud-ext right">
{{#each actions as |action key|}}
<div class="control-icon tokenhudicon rdd-hud-menu"
<div class="control-icon token-hud-icon rdd-hud-menu"
data-combatant-id="{{../combatant.id}}"
data-action-index="{{action.index}}"
title="{{action.name}}">
@ -10,7 +10,7 @@
</div>
{{/each}}
{{#each commandes as |commande key|}}
<div class="control-icon tokenhudicon rdd-hud-menu"
<div class="control-icon token-hud-icon rdd-hud-menu"
data-command="{{commande.command}}"
data-combatant-id="{{../combatant.id}}"
data-action-index="{{commande.index}}"

View File

@ -0,0 +1,12 @@
<div class="control-icon rdd-soins ">
<img class="rdd-hud-togglebutton" src="icons/svg/regen.svg" width="36" height="36" title="Soins" />
<div class="rdd-hud-list token-hud-ext soins">
{{#each blessures as |blessure|}}
<div class="control-icon token-hud-icon rdd-hud-menu"
data-blessure-id="{{blessure.id}}"
title="{{blessure.name}}">
<label>Soigner: {{blessure.name}}</label>
</div>
{{/each}}
</div>
</div>

View File

@ -0,0 +1,55 @@
<form class="{{cssClass}}" autocomplete="off">
{{>"systems/foundryvtt-reve-de-dragon/templates/header-item.html"}}
<section class="sheet-body">
<div class="form-group">
<label for="system-gravite">Gravité</label>
<select name="system-gravite" class="gravite" data-dtype="Number">
{{#select system.gravite}}
<option value="0">Contusion / Eraflure</option>
<option value="2">Légère</option>
<option value="4">Grave</option>
<option value="6">Critique</option>
<option value="8">Mort</option>
{{/select}}
</select>
</div>
<div class="form-group">
<label for="system.localisation">Localisation</label>
<input class="attribute-value" type="text" name="system.localisation" value="{{system.localisation}}" data-dtype="String"/>
</div>
{{#if (lt system.gravite 7)}}
<div class="form-group">
<label for="system.difficulte">Difficulté des soins</label>
<input class="attribute-value number-x" type="text" name="system.difficulte" value="{{system.difficulte}}" data-dtype="Number"/>
</div>
<div class="form-group">
<label for="premierssoins-done">Premiers soins
<input class="attribute-value" type="checkbox" name="premierssoins-done" {{#if system.premierssoins.done}}checked{{/if}}/>
</label>
{{#if system.premierssoins.done}}
<input class="attribute-value number-x" type="text" name="system.premierssoins.bonus" value="{{system.premierssoins.bonus}}" data-dtype="Number"/>
{{else}}
<label for="system.premierssoins.tache">Points de tâches</label>
<input class="attribute-value number-x" type="text" name="system.premierssoins.tache" value="{{system.premierssoins.tache}}" data-dtype="Number"/>
{{/if}}
</div>
{{#if system.premierssoins.done}}
<div class="form-group">
<label for="soinscomplets-done">Soins complets
<input class="attribute-value" type="checkbox" name="soinscomplets-done" {{#if system.soinscomplets.done}}checked{{/if}}/>
</label>
{{#if system.soinscomplets.done}}
<input class="attribute-value number-x" type="text" name="system.soinscomplets.bonus" value="{{system.soinscomplets.bonus}}" data-dtype="Number"/>
{{/if}}
</div>
{{/if}}
{{/if}}
{{#if options.isOwned}}
{{>"systems/foundryvtt-reve-de-dragon/templates/item/temporel.hbs" this labeldebut="Obtenue" labelfin="Prochain jet"}}
{{/if}}
</section>
</form>