v10: pinaillages mineurs #642
@ -98,7 +98,7 @@ export class RdDActor extends RdDBaseActor {
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/* -------------------------------------------- */
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async cleanupConteneurs() {
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let updates = this.listItems('conteneur')
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let updates = this.itemTypes['conteneur']
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.filter(c => c.system.contenu.filter(id => this.getItem(id) == undefined).length > 0)
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.map(c => { return { _id: c._id, 'system.contenu': c.system.contenu.filter(id => this.getItem(id) != undefined) } });
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if (updates.length > 0) {
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@ -333,8 +333,7 @@ export class RdDActor extends RdDBaseActor {
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/* -------------------------------------------- */
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hasArmeeMeleeEquipee() { // Return true si l'acteur possède au moins 1 arme de mêlée équipée
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let melee = this.items.filter(it => it.type == "arme" && it.system.equipe && it.system.competence != "")
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return (melee.length > 0)
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return this.itemTypes['arme'].find(it => it.system.equipe && it.system.competence != "")
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}
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isEmpoignadeEnCours() {
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return this.items.find(it => it.type == "empoignade" && it.system.pointsemp > 0)
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@ -1101,16 +1100,12 @@ export class RdDActor extends RdDBaseActor {
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/* -------------------------------------------- */
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computeIsHautRevant() {
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if (this.isPersonnage()) {
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this.system.attributs.hautrevant.value = this.hasItemNamed('tete', 'don de haut-reve')
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this.system.attributs.hautrevant.value = this.itemTypes['tete'].find(it => Grammar.equalsInsensitive(it.name, 'don de haut-reve'))
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? "Haut rêvant"
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: "";
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}
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}
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hasItemNamed(type, name) {
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name = Grammar.toLowerCaseNoAccent(name);
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return this.listItems(type).find(it => Grammar.toLowerCaseNoAccent(it.name) == name);
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}
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/* -------------------------------------------- */
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async computeMalusArmure() {
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@ -2085,7 +2080,7 @@ export class RdDActor extends RdDBaseActor {
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return;
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}
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// Duplication car les pts de reve sont modifiés dans le sort
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let sorts = duplicate(this.$filterSortList(this.getSortList(), coord));
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let sorts = duplicate(this.$filterSortList(this.itemTypes['sort'], coord));
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if (sorts.length == 0) {
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ui.notifications.info(`Aucun sort disponible en ${TMRUtility.getTMR(coord).label} !`);
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return;
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@ -2365,7 +2360,7 @@ export class RdDActor extends RdDBaseActor {
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async getTacheBlessure(blesse, blessure) {
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const gravite = blessure?.system.gravite ?? 0;
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if (gravite > 0) {
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const tache = this.listItems('tache').find(it => it.system.itemId == blessure.id)
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const tache = this.itemTypes['tache'].find(it => it.system.itemId == blessure.id)
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?? await RdDItemBlessure.createTacheSoinBlessure(this, gravite);
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await blessure?.updateTacheSoinBlessure(tache);
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return tache
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@ -2668,7 +2663,7 @@ export class RdDActor extends RdDBaseActor {
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/* -------------------------------------------- */
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_getSignesDraconiques(coord) {
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const type = TMRUtility.getTMRType(coord);
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return this.listItems("signedraconique").filter(it => it.system.typesTMR.includes(type));
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return this.itemTypes["signedraconique"].filter(it => it.system.typesTMR.includes(type));
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}
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/* -------------------------------------------- */
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@ -2875,8 +2870,7 @@ export class RdDActor extends RdDBaseActor {
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/* -------------------------------------------- */
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async resetNombresAstraux() {
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let toDelete = this.listItems('nombreastral');
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const deletions = toDelete.map(it => it._id);
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const deletions = this.itemTypes['nombreastral'].map(it => it._id);
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await this.deleteEmbeddedDocuments("Item", deletions);
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}
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@ -2900,7 +2894,7 @@ export class RdDActor extends RdDBaseActor {
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async supprimerAnciensNombresAstraux() {
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const calendrier = game.system.rdd.calendrier;
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if (calendrier) {
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const toDelete = this.listItems('nombreastral')
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const toDelete = this.itemTypes['nombreastral']
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.filter(it => calendrier.isAfterIndexDate(it.system.jourindex))
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.map(it => it._id);
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await this.deleteEmbeddedDocuments("Item", toDelete);
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@ -2958,11 +2952,6 @@ export class RdDActor extends RdDBaseActor {
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return entry && entry.length > 0 ? carac[entry[0]] : undefined;
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}
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/* -------------------------------------------- */
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getSortList() {
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return this.listItems("sort");
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}
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/* -------------------------------------------- */
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countMonteeLaborieuse() { // Return +1 par queue/ombre/souffle Montée Laborieuse présente
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let countMonteeLaborieuse = EffetsDraconiques.countMonteeLaborieuse(this);
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@ -3022,8 +3011,8 @@ export class RdDActor extends RdDBaseActor {
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mode: mode,
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fatigue: RdDUtility.calculFatigueHtml(fatigue, endurance),
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draconic: this.getDraconicList(),
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sort: this.getSortList(),
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signes: this.listItems("signedraconique"),
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sort: this.itemTypes['sort'],
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signes: this.itemTypes['signedraconique'],
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caracReve: this.system.carac.reve.value,
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pointsReve: this.getReveActuel(),
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isRapide: isRapide,
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@ -109,7 +109,6 @@ export class RdDBaseActor extends Actor {
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isEntite() { return this.type == 'entite'; }
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isPersonnage() { return this.type == 'personnage'; }
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isVehicule() { return this.type == 'vehicule'; }
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getItem(id, type = undefined) {
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const item = this.items.get(id);
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if (type == undefined || (item?.type == type)) {
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@ -119,7 +118,7 @@ export class RdDBaseActor extends Actor {
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}
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listItems(type = undefined) { return (type ? this.itemTypes[type] : this.items); }
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filterItems(filter, type = undefined) { return this.listItems(type)?.filter(filter) ?? []; }
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filterItems(filter, type = undefined) { return type ? this.itemTypes[type]?.filter(filter) ?? [] : []; }
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findItemLike(idOrName, type) {
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return this.getItem(idOrName, type)
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?? Misc.findFirstLike(idOrName, this.listItems(type), { description: Misc.typeName('Item', type) });
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@ -17,20 +17,21 @@ export class RdDEmpoignade {
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/* -------------------------------------------- */
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static getEmpoignadeById(actor, id) {
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let emp = actor.items.find(emp => emp.type == 'empoignade' && emp.system.empoignadeid == id)
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let emp = actor.itemTypes['empoignade'].find(it => it.system.empoignadeid == id)
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return emp && duplicate(emp) || undefined;
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}
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/* -------------------------------------------- */
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static getEmpoignade(attacker, defender) {
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let emp = attacker.items.find(emp => emp.type == 'empoignade' && emp.system.empoigneurid == attacker.id && emp.system.empoigneid == defender.id)
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let emp = attacker.itemTypes['empoignade'].find(it => it.system.empoigneurid == attacker.id && it.system.empoigneid == defender.id)
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if (!emp) {
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emp = attacker.items.find(emp => emp.type == 'empoignade' && emp.system.empoigneurid == defender.id && emp.system.empoigneid == attacker.id)
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emp = attacker.itemTypes['empoignade'].find(it => it.system.empoigneurid == defender.id && it.system.empoigneid == attacker.id)
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}
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if (emp) {
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// TODO ? central storage ?
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return duplicate(emp);
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}
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return emp && duplicate(emp) || undefined;
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return undefined;
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}
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/* -------------------------------------------- */
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static getMalusTaille(emp, attacker, defender) {
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@ -270,10 +271,8 @@ export class RdDEmpoignade {
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/* -------------------------------------------- */
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static async deleteAllEmpoignades() {
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for (let actor of game.actors) {
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let empList = actor.items.filter(it => it.type == "empoignade")
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for (let emp of empList) {
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await actor.deleteEmbeddedDocuments('Item', [emp.id])
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}
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let empIds = actor.itemTypes["empoignade"].map(it => it.id)
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await actor.deleteEmbeddedDocuments('Item', empIds)
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}
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}
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@ -57,7 +57,7 @@ export class AppAstrologie extends Application {
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if (this.actor) {
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return {
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actor: this.actor,
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nombres: this._organizeNombresAstraux(this.actor.listItems('nombreastral')),
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nombres: this._organizeNombresAstraux(this.actor.itemTypes['nombreastral']),
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ajustements: CONFIG.RDD.difficultesLibres,
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etat: this.actor.getEtatGeneral(),
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astrologie: this.actor.getCompetence('Astrologie')
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