v10.7.19 - les fantômes de Semolosse #653
@ -1,5 +1,14 @@
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# v10.7 - L'os de Semolosse
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# v10.7 - L'os de Semolosse
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## v10.7.19 - les fantômes de Semolosse
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- les créatures ont maintenant le droit d'avoir des compétences de tir, lancer, mêlée, armes naturelles, parade.
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- les créatures armées utilisent la bonne phase d'initiative
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- correction des possessions
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- la difficulté de la défense est imposée par l'attaque
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- une attaque particulière de possession est en finesse
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- le rêve actuel des personnages est bien utilisé
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- correction des achats par le MJ sans acteur sélectionné
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## v10.7.18 - le repos de Semolosse
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## v10.7.18 - le repos de Semolosse
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- correction des dates de blessures qui ne marchaient plus
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- correction des dates de blessures qui ne marchaient plus
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@ -38,13 +38,14 @@ import { RdDItemBlessure } from "./item/blessure.js";
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import { AppAstrologie } from "./sommeil/app-astrologie.js";
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import { AppAstrologie } from "./sommeil/app-astrologie.js";
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import { RdDEmpoignade } from "./rdd-empoignade.js";
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import { RdDEmpoignade } from "./rdd-empoignade.js";
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import { ExperienceLog, XP_TOPIC } from "./actor/experience-log.js";
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import { ExperienceLog, XP_TOPIC } from "./actor/experience-log.js";
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import { TYPES } from "./item.js";
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const POSSESSION_SANS_DRACONIC = {
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const POSSESSION_SANS_DRACONIC = {
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img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp',
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img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp',
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name: 'Sans draconic',
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name: 'Sans draconic',
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system: {
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system: {
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niveau: 0,
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niveau: 0,
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defaut_carac: "reve",
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defaut_carac: "reve-actuel",
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}
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}
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};
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};
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@ -109,7 +110,7 @@ export class RdDActor extends RdDBaseActor {
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canReceive(item) {
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canReceive(item) {
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if (this.isCreature()) {
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if (this.isCreature()) {
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return item.type == 'competencecreature' || item.isInventaire();
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return item.type == TYPES.competencecreature || item.isInventaire();
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}
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}
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if (this.isEntite()) {
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if (this.isEntite()) {
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return item.type == 'competencecreature';
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return item.type == 'competencecreature';
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@ -270,15 +271,16 @@ export class RdDActor extends RdDBaseActor {
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}
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}
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getDraconicOuPossession() {
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getDraconicOuPossession() {
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const possessions = this.items.filter(it => it.type == 'competencecreature' && it.system.ispossession)
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const possession = this.items.filter(it => it.type == TYPES.competencecreature && it.system.categorie == 'possession')
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.sort(Misc.descending(it => it.system.niveau));
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.sort(Misc.descending(it => it.system.niveau))
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if (possessions.length > 0) {
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.find(it=>true);
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return duplicate(possessions[0]);
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if (possession) {
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return possession.clone();
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}
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}
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const draconics = [...this.getDraconicList().filter(it => it.system.niveau >= 0),
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const draconics = [...this.getDraconicList().filter(it => it.system.niveau >= 0).map(it =>it.clone()),
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POSSESSION_SANS_DRACONIC]
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POSSESSION_SANS_DRACONIC]
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.sort(Misc.descending(it => it.system.niveau));
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.sort(Misc.descending(it => it.system.niveau));
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return duplicate(draconics[0]);
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return draconics[0];
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}
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}
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getPossession(possessionId) {
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getPossession(possessionId) {
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@ -778,7 +780,7 @@ export class RdDActor extends RdDBaseActor {
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async combattreReveDeDragon(force) {
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async combattreReveDeDragon(force) {
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let rollData = {
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let rollData = {
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actor: this,
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actor: this,
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competence: duplicate(this.getDraconicOuPossession()),
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competence: this.getDraconicOuPossession(),
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canClose: false,
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canClose: false,
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rencontre: await game.system.rdd.rencontresTMR.getReveDeDragon(force),
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rencontre: await game.system.rdd.rencontresTMR.getReveDeDragon(force),
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tmr: true,
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tmr: true,
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@ -959,9 +961,9 @@ export class RdDActor extends RdDBaseActor {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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async updateCompetence(idOrName, compValue) {
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async updateCompetence(idOrName, compValue) {
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let competence = this.getCompetence(idOrName);
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const competence = this.getCompetence(idOrName);
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if (competence) {
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if (competence) {
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let toNiveau = compValue ?? RdDItemCompetence.getNiveauBase(competence.system.categorie);
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const toNiveau = compValue ?? RdDItemCompetence.getNiveauBase(competence.system.categorie, competence.getCategories());
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this.notifyCompetencesTronc(competence, toNiveau);
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this.notifyCompetencesTronc(competence, toNiveau);
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const fromNiveau = competence.system.niveau;
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const fromNiveau = competence.system.niveau;
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await this.updateEmbeddedDocuments('Item', [{ _id: competence.id, 'system.niveau': toNiveau }]);
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await this.updateEmbeddedDocuments('Item', [{ _id: competence.id, 'system.niveau': toNiveau }]);
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@ -2299,14 +2301,14 @@ export class RdDActor extends RdDBaseActor {
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carac: this.system.carac,
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carac: this.system.carac,
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competence: this.getCompetence(idOrName)
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competence: this.getCompetence(idOrName)
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}
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}
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if (rollData.competence.type == 'competencecreature') {
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if (rollData.competence.type == TYPES.competencecreature) {
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if (rollData.competence.system.iscombat && options.tryTarget && Targets.hasTargets()) {
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const arme = RdDItemCompetenceCreature.armeCreature(rollData.competence)
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if (arme && options.tryTarget && Targets.hasTargets()) {
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Targets.selectOneToken(target => {
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Targets.selectOneToken(target => {
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if (rollData.competence.system.ispossession) {
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if (arme.action == "possession") {
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RdDPossession.onAttaquePossession(target, this, rollData.competence)
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RdDPossession.onAttaquePossession(target, this, rollData.competence)
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}
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}
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else {
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else {
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const arme = RdDItemCompetenceCreature.armeNaturelle(rollData.competence)
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RdDCombat.rddCombatTarget(target, this).attaque(competence, arme)
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RdDCombat.rddCombatTarget(target, this).attaque(competence, arme)
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}
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}
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});
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});
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@ -3053,7 +3055,7 @@ export class RdDActor extends RdDBaseActor {
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const competence = this.getCompetence(arme.system.competence)
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const competence = this.getCompetence(arme.system.competence)
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if (competence.system.ispossession) {
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if (competence.isCompetencePossession()) {
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return RdDPossession.onAttaquePossession(target, this, competence);
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return RdDPossession.onAttaquePossession(target, this, competence);
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}
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}
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RdDCombat.rddCombatTarget(target, this).attaque(competence, arme);
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RdDCombat.rddCombatTarget(target, this).attaque(competence, arme);
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@ -3133,9 +3135,7 @@ export class RdDActor extends RdDBaseActor {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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conjurerPossession(possession) {
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conjurerPossession(possession) {
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// TODO: choix de la compétence de draconic ou de possession
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RdDPossession.onConjurerPossession(this, possession)
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let draconic = this.getDraconicOuPossession();
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RdDPossession.onConjurerPossession(this, draconic, possession)
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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@ -3,7 +3,8 @@ import { Misc } from "../misc.js";
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import { DialogSplitItem } from "../dialog-split-item.js";
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import { DialogSplitItem } from "../dialog-split-item.js";
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import { RdDSheetUtility } from "../rdd-sheet-utility.js";
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import { RdDSheetUtility } from "../rdd-sheet-utility.js";
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import { Monnaie } from "../item-monnaie.js";
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import { Monnaie } from "../item-monnaie.js";
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import { RdDItem } from "../item.js";
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import { RdDItem, TYPES } from "../item.js";
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import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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/**
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/**
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@ -53,6 +54,8 @@ export class RdDBaseActorSheet extends ActorSheet {
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this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.inventaires);
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this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.inventaires);
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this._appliquerRechercheObjets(formData.conteneurs, formData.inventaires);
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this._appliquerRechercheObjets(formData.conteneurs, formData.inventaires);
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formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
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formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
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formData.competences.filter(it => it.type == TYPES.competencecreature)
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.forEach(it => it.isdommages = RdDItemCompetenceCreature.isDommages(it))
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return formData;
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return formData;
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}
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}
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@ -248,13 +248,12 @@ export class RdDBaseActor extends Actor {
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const vendeur = achat.vendeurId ? game.actors.get(achat.vendeurId) : undefined;
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const vendeur = achat.vendeurId ? game.actors.get(achat.vendeurId) : undefined;
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const acheteur = achat.acheteurId ? game.actors.get(achat.acheteurId) : undefined;
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const acheteur = achat.acheteurId ? game.actors.get(achat.acheteurId) : undefined;
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const quantite = (achat.choix.nombreLots ?? 1) * (achat.vente.tailleLot);
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const quantite = (achat.choix.nombreLots ?? 1) * (achat.vente.tailleLot);
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const itemVendu = vendeur?.getItem(achat.vente.item._id) ?? game.items.get(achat.vente.item._id) ?? achat.vente.item;
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const itemVendu = vendeur?.getItem(achat.vente.item._id) ?? game.items.get(achat.vente.item._id);
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if (!itemVendu) {
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if (!itemVendu) {
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ui.notifications.warn("Erreur sur achat: rien à acheter<br>Si possible, transmettez les logs de la console aux développeurs");
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ChatUtility.notifyUser(achat.userId, 'warn', vendeur ? `Le vendeur n'a pas plus de ${achat.vente.item.name} !`: `Impossible de retrouver: ${achat.vente.item.name} !`);
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console.log('Erreur sur achat: rien à acheter', achat);
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return;
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return;
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}
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}
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if (!this.verifierQuantite(vendeur, itemVendu, quantite)) {
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if (vendeur && !this.verifierQuantite(itemVendu, quantite)) {
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ChatUtility.notifyUser(achat.userId, 'warn', `Le vendeur n'a pas assez de ${itemVendu.name} !`);
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ChatUtility.notifyUser(achat.userId, 'warn', `Le vendeur n'a pas assez de ${itemVendu.name} !`);
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return
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return
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}
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}
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@ -265,7 +264,7 @@ export class RdDBaseActor extends Actor {
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await this.decrementerVente(vendeur, itemVendu, quantite, cout);
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await this.decrementerVente(vendeur, itemVendu, quantite, cout);
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if (acheteur) {
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if (acheteur) {
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await acheteur.depenserSols(cout);
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await acheteur.depenserSols(cout);
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const createdItemId = await acheteur.creerQuantiteItem(achat.vente.item, quantite);
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const createdItemId = await acheteur.creerQuantiteItem(itemVendu, quantite);
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await acheteur.consommerNourritureAchetee(achat, achat.vente, createdItemId);
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await acheteur.consommerNourritureAchetee(achat, achat.vente, createdItemId);
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}
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}
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if (cout > 0) {
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if (cout > 0) {
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@ -306,9 +305,9 @@ export class RdDBaseActor extends Actor {
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return this.getFortune() >= cout;
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return this.getFortune() >= cout;
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}
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}
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verifierQuantite(vendeur, item, quantiteTotal) {
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verifierQuantite(item, quantiteDemande) {
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const disponible = vendeur?.getQuantiteDisponible(item);
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const disponible = item?.getQuantite();
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return disponible == undefined || disponible >= quantiteTotal;
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return disponible == undefined || disponible >= quantiteDemande;
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}
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}
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async consommerNourritureAchetee(achat, vente, createdItemId) {
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async consommerNourritureAchetee(achat, vente, createdItemId) {
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@ -22,7 +22,7 @@ export class RdDCommerce extends RdDBaseActor {
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}
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}
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getQuantiteDisponible(item) {
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getQuantiteDisponible(item) {
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return this.system.illimite || item.isService() ? undefined : item.getQuantite();
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return (this.system.illimite || item?.isService()) ? undefined : item.getQuantite();
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}
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}
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verifierFortune(cout) {
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verifierFortune(cout) {
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@ -1,4 +1,5 @@
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import { RdDItemCompetenceCreature } from "./item-competencecreature.js"
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import { RdDItemCompetenceCreature } from "./item-competencecreature.js"
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import { TYPES } from "./item.js";
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import { RdDCombatManager } from "./rdd-combat.js";
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import { RdDCombatManager } from "./rdd-combat.js";
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const nomCategorieParade = {
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const nomCategorieParade = {
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@ -19,7 +20,7 @@ const nomCategorieParade = {
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export class RdDItemArme extends Item {
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export class RdDItemArme extends Item {
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static isArme(item) {
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static isArme(item) {
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return (item.type == 'competencecreature' && item.system.iscombat) || item.type == 'arme';
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return RdDItemCompetenceCreature.getCategorieAttaque(item) || item.type == 'arme';
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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@ -27,7 +28,7 @@ export class RdDItemArme extends Item {
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switch (arme ? arme.type : '') {
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switch (arme ? arme.type : '') {
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case 'arme': return arme;
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case 'arme': return arme;
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case 'competencecreature':
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case 'competencecreature':
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return RdDItemCompetenceCreature.armeNaturelle(arme);
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return RdDItemCompetenceCreature.armeCreature(arme);
|
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}
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}
|
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return RdDItemArme.mainsNues();
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return RdDItemArme.mainsNues();
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}
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}
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@ -23,7 +23,7 @@ const limitesArchetypes = [
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];
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];
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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const categorieCompetences = {
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const categoriesCompetences = {
|
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"generale": { base: -4, label: "Générales" },
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"generale": { base: -4, label: "Générales" },
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"particuliere": { base: -8, label: "Particulières" },
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"particuliere": { base: -8, label: "Particulières" },
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"specialisee": { base: -11, label: "Spécialisées" },
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"specialisee": { base: -11, label: "Spécialisées" },
|
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@ -49,16 +49,16 @@ const competence_xp_cumul = _buildCumulXP();
|
|||||||
|
|
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export class RdDItemCompetence extends Item {
|
export class RdDItemCompetence extends Item {
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static getCategorieCompetences() {
|
static getCategories() {
|
||||||
return categorieCompetences;
|
return categoriesCompetences;
|
||||||
}
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static getNiveauBase(category) {
|
|
||||||
return categorieCompetences[category].base;
|
|
||||||
}
|
}
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static getLabelCategorie(category) {
|
static getLabelCategorie(category) {
|
||||||
return categorieCompetences[category].label;
|
return categoriesCompetences[category].label;
|
||||||
|
}
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static getNiveauBase(category, categories = categoriesCompetences) {
|
||||||
|
return categories[category]?.base ?? 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -192,7 +192,7 @@ export class RdDItemCompetence extends Item {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static isNiveauBase(item) {
|
static isNiveauBase(item) {
|
||||||
return Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie);
|
return Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie, item.getCategories());
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
@ -1,49 +1,95 @@
|
|||||||
|
|
||||||
|
import { RdDItem, TYPES } from "./item.js";
|
||||||
import { RdDCombatManager } from "./rdd-combat.js";
|
import { RdDCombatManager } from "./rdd-combat.js";
|
||||||
|
|
||||||
|
const categories = {
|
||||||
|
"generale": { base: 0, label: "Générale" },
|
||||||
|
"naturelle": { base: 0, label: "Arme naturelle" },
|
||||||
|
"melee": { base: 0, label: "Mêlée" },
|
||||||
|
"parade": { base: 0, label: "Parade" },
|
||||||
|
"tir": { base: 0, label: "Tir" },
|
||||||
|
"lancer": { base: 0, label: "Lancer" },
|
||||||
|
"possession": { base: 0, label: "Possession" },
|
||||||
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
export class RdDItemCompetenceCreature extends Item {
|
export class RdDItemCompetenceCreature extends Item {
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
static getCategories() {
|
||||||
static setRollDataCreature(rollData) {
|
return categories;
|
||||||
rollData.competence = rollData.competence
|
|
||||||
rollData.carac = { "carac_creature": { label: rollData.competence.name, value: rollData.competence.system.carac_value } }
|
|
||||||
rollData.competence.system.defaut_carac = "carac_creature"
|
|
||||||
rollData.competence.system.categorie = "creature"
|
|
||||||
rollData.selectedCarac = rollData.carac.carac_creature
|
|
||||||
if (rollData.competence.system.iscombat) {
|
|
||||||
rollData.arme = RdDItemCompetenceCreature.armeNaturelle(rollData.competence);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static armeNaturelle(competencecreature) {
|
static setRollDataCreature(rollData) {
|
||||||
if (RdDItemCompetenceCreature.isCompetenceAttaque(competencecreature)) {
|
rollData.carac = { "carac_creature": { label: rollData.competence.name, value: rollData.competence.system.carac_value } }
|
||||||
// si c'est un Item compétence: cloner pour ne pas modifier lma compétence
|
rollData.competence.system.defaut_carac = "carac_creature"
|
||||||
let arme = (competencecreature instanceof Item) ? competencecreature.clone(): competencecreature;
|
rollData.selectedCarac = rollData.carac.carac_creature
|
||||||
mergeObject(arme.system,
|
rollData.arme = RdDItemCompetenceCreature.armeCreature(rollData.competence);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static armeCreature(item) {
|
||||||
|
const categorieAttaque = RdDItemCompetenceCreature.getCategorieAttaque(item)
|
||||||
|
if (categorieAttaque != undefined) {
|
||||||
|
// si c'est un Item compétence: cloner pour ne pas modifier la compétence
|
||||||
|
let arme = item.clone();
|
||||||
|
mergeObject(arme,
|
||||||
{
|
{
|
||||||
|
action: item.isCompetencePossession() ? 'possession' : 'attaque',
|
||||||
|
system: {
|
||||||
competence: arme.name,
|
competence: arme.name,
|
||||||
initiative: RdDCombatManager.calculInitiative(competencecreature.system.niveau, competencecreature.system.carac_value),
|
cac: categorieAttaque == "naturelle" ? "naturelle" : "",
|
||||||
niveau: competencecreature.system.niveau,
|
niveau: item.system.niveau,
|
||||||
|
initiative: RdDCombatManager.calculInitiative(item.system.niveau, item.system.carac_value),
|
||||||
equipe: true,
|
equipe: true,
|
||||||
resistance: 100,
|
resistance: 100,
|
||||||
dommagesReels: arme.system.dommages,
|
dommagesReels: arme.system.dommages,
|
||||||
penetration: 0,
|
penetration: 0,
|
||||||
force: 0,
|
force: 0,
|
||||||
rapide: true,
|
rapide: true,
|
||||||
cac: competencecreature.system.isnaturelle ? "naturelle" : "",
|
}
|
||||||
action: 'attaque'
|
|
||||||
});
|
});
|
||||||
return arme;
|
return arme;
|
||||||
}
|
}
|
||||||
console.error("RdDItemCompetenceCreature.toActionArme(", competencecreature, ") : impossible de transformer l'Item en arme");
|
|
||||||
return undefined;
|
return undefined;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static isCompetenceAttaque(item) {
|
static getCategorieAttaque(item) {
|
||||||
return item.type == 'competencecreature' && item.system.iscombat;
|
if (item.type == TYPES.competencecreature) {
|
||||||
|
switch (item.system.categorie) {
|
||||||
|
case "melee":
|
||||||
|
case "tir":
|
||||||
|
case "lancer":
|
||||||
|
case "naturelle":
|
||||||
|
case "possession":
|
||||||
|
return item.system.categorie
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return undefined
|
||||||
|
}
|
||||||
|
static isDommages(item) {
|
||||||
|
if (item.type == TYPES.competencecreature) {
|
||||||
|
switch (item.system.categorie) {
|
||||||
|
case "melee":
|
||||||
|
case "tir":
|
||||||
|
case "lancer":
|
||||||
|
case "naturelle":
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
static isParade(item) {
|
||||||
|
if (item.type == TYPES.competencecreature) {
|
||||||
|
switch (item.system.categorie) {
|
||||||
|
case "melee":
|
||||||
|
case "naturelle":
|
||||||
|
case "parade":
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
@ -11,6 +11,8 @@ import { RdDSheetUtility } from "./rdd-sheet-utility.js";
|
|||||||
import { SystemCompendiums } from "./settings/system-compendiums.js";
|
import { SystemCompendiums } from "./settings/system-compendiums.js";
|
||||||
import { Misc } from "./misc.js";
|
import { Misc } from "./misc.js";
|
||||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||||
|
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
||||||
|
import { TYPES } from "./item.js";
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Extend the basic ItemSheet for RdD specific items
|
* Extend the basic ItemSheet for RdD specific items
|
||||||
@ -98,9 +100,13 @@ export class RdDItemSheet extends ItemSheet {
|
|||||||
isComestible: this.item.getUtilisationCuisine(),
|
isComestible: this.item.getUtilisationCuisine(),
|
||||||
options: RdDSheetUtility.mergeDocumentRights(this.options, this.item, this.isEditable)
|
options: RdDSheetUtility.mergeDocumentRights(this.options, this.item, this.isEditable)
|
||||||
}
|
}
|
||||||
|
if (this.item.type == TYPES.competencecreature) {
|
||||||
|
formData.isparade = RdDItemCompetenceCreature.isParade(this.item)
|
||||||
|
formData.isdommages = RdDItemCompetenceCreature.isDommages(this.item)
|
||||||
|
}
|
||||||
|
|
||||||
const competences = await SystemCompendiums.getCompetences('personnage');
|
const competences = await SystemCompendiums.getCompetences('personnage');
|
||||||
formData.categorieCompetences = RdDItemCompetence.getCategorieCompetences()
|
formData.categories = this.item.getCategories()
|
||||||
if (this.item.type == 'tache' || this.item.type == 'livre' || this.item.type == 'meditation' || this.item.type == 'oeuvre') {
|
if (this.item.type == 'tache' || this.item.type == 'livre' || this.item.type == 'meditation' || this.item.type == 'oeuvre') {
|
||||||
formData.caracList = duplicate(game.system.model.Actor.personnage.carac)
|
formData.caracList = duplicate(game.system.model.Actor.personnage.carac)
|
||||||
formData.caracList["reve-actuel"] = duplicate(game.system.model.Actor.personnage.reve.reve)
|
formData.caracList["reve-actuel"] = duplicate(game.system.model.Actor.personnage.reve.reve)
|
||||||
@ -249,7 +255,8 @@ export class RdDItemSheet extends ItemSheet {
|
|||||||
event.preventDefault();
|
event.preventDefault();
|
||||||
|
|
||||||
if (this.item.isCompetence()) {
|
if (this.item.isCompetence()) {
|
||||||
let level = RdDItemCompetence.getNiveauBase(event.currentTarget.value);
|
const categorie = event.currentTarget.value;
|
||||||
|
const level = RdDItemCompetence.getNiveauBase(categorie, this.item.getCategories());
|
||||||
this.item.system.base = level;
|
this.item.system.base = level;
|
||||||
this.html.find('[name="system.base"]').val(level);
|
this.html.find('[name="system.base"]').val(level);
|
||||||
}
|
}
|
||||||
|
@ -6,6 +6,8 @@ import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
|||||||
import { RdDUtility } from "./rdd-utility.js";
|
import { RdDUtility } from "./rdd-utility.js";
|
||||||
import { SystemCompendiums } from "./settings/system-compendiums.js";
|
import { SystemCompendiums } from "./settings/system-compendiums.js";
|
||||||
import { RdDRaretes } from "./item/raretes.js";
|
import { RdDRaretes } from "./item/raretes.js";
|
||||||
|
import { RdDItemCompetence } from "./item-competence.js";
|
||||||
|
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
||||||
|
|
||||||
export const TYPES = {
|
export const TYPES = {
|
||||||
competence: 'competence',
|
competence: 'competence',
|
||||||
@ -218,6 +220,7 @@ export class RdDItem extends Item {
|
|||||||
isService() { return this.type == TYPES.service; }
|
isService() { return this.type == TYPES.service; }
|
||||||
|
|
||||||
isCompetence() { return typesObjetsCompetence.includes(this.type) }
|
isCompetence() { return typesObjetsCompetence.includes(this.type) }
|
||||||
|
isCompetencePossession() { return TYPES.competencecreature == this.type && this.system.categorie == "possession" }
|
||||||
isTemporel() { return typesObjetsTemporels.includes(this.type) }
|
isTemporel() { return typesObjetsTemporels.includes(this.type) }
|
||||||
isOeuvre() { return typesObjetsOeuvres.includes(this.type) }
|
isOeuvre() { return typesObjetsOeuvres.includes(this.type) }
|
||||||
isDraconique() { return RdDItem.getItemTypesDraconiques().includes(this.type) }
|
isDraconique() { return RdDItem.getItemTypesDraconiques().includes(this.type) }
|
||||||
@ -234,6 +237,13 @@ export class RdDItem extends Item {
|
|||||||
isPresentDansMilieux(milieux) {
|
isPresentDansMilieux(milieux) {
|
||||||
return this.getEnvironnements(milieux).length > 0
|
return this.getEnvironnements(milieux).length > 0
|
||||||
}
|
}
|
||||||
|
getCategories() {
|
||||||
|
switch (this.type) {
|
||||||
|
case TYPES.competence: return RdDItemCompetence.getCategories()
|
||||||
|
case TYPES.competencecreature: return RdDItemCompetenceCreature.getCategories()
|
||||||
|
}
|
||||||
|
return {}
|
||||||
|
}
|
||||||
|
|
||||||
getEnvironnements(milieux = undefined) {
|
getEnvironnements(milieux = undefined) {
|
||||||
const environnements = this.isInventaire() ? this.system.environnement : undefined;
|
const environnements = this.isInventaire() ? this.system.environnement : undefined;
|
||||||
@ -370,7 +380,7 @@ export class RdDItem extends Item {
|
|||||||
}
|
}
|
||||||
|
|
||||||
getEncTotal() {
|
getEncTotal() {
|
||||||
return (this.isService() ? 0 : this.getQuantite()) * this.getEnc();
|
return (this.getQuantite() ?? 0) * this.getEnc();
|
||||||
}
|
}
|
||||||
|
|
||||||
getEnc() {
|
getEnc() {
|
||||||
|
@ -2,7 +2,7 @@ import { RdDBaseActor } from "./actor/base-actor.js";
|
|||||||
import { LOG_HEAD, SYSTEM_RDD } from "./constants.js";
|
import { LOG_HEAD, SYSTEM_RDD } from "./constants.js";
|
||||||
import { Grammar } from "./grammar.js";
|
import { Grammar } from "./grammar.js";
|
||||||
import { Monnaie } from "./item-monnaie.js";
|
import { Monnaie } from "./item-monnaie.js";
|
||||||
import { RdDItem } from "./item.js";
|
import { RdDItem, TYPES } from "./item.js";
|
||||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||||
import { RdDRaretes } from "./item/raretes.js";
|
import { RdDRaretes } from "./item/raretes.js";
|
||||||
|
|
||||||
@ -13,7 +13,7 @@ class Migration {
|
|||||||
|
|
||||||
async applyItemsUpdates(computeUpdates) {
|
async applyItemsUpdates(computeUpdates) {
|
||||||
await game.actors.forEach(async (actor) => {
|
await game.actors.forEach(async (actor) => {
|
||||||
const actorItemUpdates = computeUpdates(actor.items);
|
const actorItemUpdates = computeUpdates(actor.items).filter(it => it != undefined);
|
||||||
if (actorItemUpdates.length > 0) {
|
if (actorItemUpdates.length > 0) {
|
||||||
console.log(
|
console.log(
|
||||||
this.code,
|
this.code,
|
||||||
@ -24,7 +24,7 @@ class Migration {
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
const itemUpdates = computeUpdates(game.items);
|
const itemUpdates = computeUpdates(game.items).filter(it => it != undefined);
|
||||||
if (itemUpdates.length > 0) {
|
if (itemUpdates.length > 0) {
|
||||||
console.log(this.code, "Applying updates on items", itemUpdates);
|
console.log(this.code, "Applying updates on items", itemUpdates);
|
||||||
await Item.updateDocuments(itemUpdates);
|
await Item.updateDocuments(itemUpdates);
|
||||||
@ -65,7 +65,6 @@ class _1_5_34_migrationPngWebp {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
class _10_0_16_MigrationSortsReserve extends Migration {
|
class _10_0_16_MigrationSortsReserve extends Migration {
|
||||||
get code() { return "creation-item-sort-reserve"; }
|
get code() { return "creation-item-sort-reserve"; }
|
||||||
get version() { return "10.0.16"; }
|
get version() { return "10.0.16"; }
|
||||||
@ -370,6 +369,7 @@ class _10_4_6_ServicesEnCommerces extends Migration {
|
|||||||
return itemToCreate;
|
return itemToCreate;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
class _10_5_0_UpdatePeriodicite extends Migration {
|
class _10_5_0_UpdatePeriodicite extends Migration {
|
||||||
get code() { return "migration-periodicite-poisons-maladies"; }
|
get code() { return "migration-periodicite-poisons-maladies"; }
|
||||||
get version() { return "10.5.0"; }
|
get version() { return "10.5.0"; }
|
||||||
@ -458,6 +458,62 @@ class _10_7_0_MigrationBlessures extends Migration {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
class _10_7_19_CategorieCompetenceCreature extends Migration {
|
||||||
|
get code() { return "categorie-competence-creature"; }
|
||||||
|
get version() { return "10.7.19"; }
|
||||||
|
|
||||||
|
async migrate() {
|
||||||
|
await this.applyItemsUpdates(items => items
|
||||||
|
.filter(it => TYPES.competencecreature == it.type)
|
||||||
|
.map(it => this.migrateCompetenceCreature(it))
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
migrateCompetenceCreature(it) {
|
||||||
|
const categorie = this.getCategorie(it)
|
||||||
|
if (categorie == it.system.categorie) {
|
||||||
|
return undefined
|
||||||
|
}
|
||||||
|
return { _id: it.id, 'system.categorie': categorie }
|
||||||
|
}
|
||||||
|
|
||||||
|
getCategorie(it) {
|
||||||
|
if (it.system.ispossession) {
|
||||||
|
return 'possession'
|
||||||
|
}
|
||||||
|
switch (it.system.categorie) {
|
||||||
|
case "melee":
|
||||||
|
if (it.system.isnaturelle) {
|
||||||
|
return 'naturelle'
|
||||||
|
}
|
||||||
|
return 'melee'
|
||||||
|
case "particuliere": case "specialisee": case "connaissance":
|
||||||
|
return "generale"
|
||||||
|
default:
|
||||||
|
return it.system.categorie
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class _10_7_19_PossessionsEntiteVictime extends Migration {
|
||||||
|
get code() { return "possessions-entite-victime"; }
|
||||||
|
get version() { return "10.7.19"; }
|
||||||
|
|
||||||
|
async migrate() {
|
||||||
|
await this.applyItemsUpdates(items => items
|
||||||
|
.filter(it => TYPES.possession == it.type)
|
||||||
|
.map(it => this.migratePossession(it))
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
migratePossession(it) {
|
||||||
|
return { _id: it.id,
|
||||||
|
'system.entite.actorid': it.system.possesseurid,
|
||||||
|
'system.victime.actorid': it.system.possedeid
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
export class Migrations {
|
export class Migrations {
|
||||||
static getMigrations() {
|
static getMigrations() {
|
||||||
return [
|
return [
|
||||||
@ -474,6 +530,8 @@ export class Migrations {
|
|||||||
new _10_4_6_ServicesEnCommerces(),
|
new _10_4_6_ServicesEnCommerces(),
|
||||||
new _10_5_0_UpdatePeriodicite(),
|
new _10_5_0_UpdatePeriodicite(),
|
||||||
new _10_7_0_MigrationBlessures(),
|
new _10_7_0_MigrationBlessures(),
|
||||||
|
new _10_7_19_CategorieCompetenceCreature(),
|
||||||
|
new _10_7_19_PossessionsEntiteVictime(),
|
||||||
];
|
];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,4 +1,5 @@
|
|||||||
import { RdDCarac } from "./rdd-carac.js";
|
import { RdDCarac } from "./rdd-carac.js";
|
||||||
|
import { RdDPossession } from "./rdd-possession.js";
|
||||||
|
|
||||||
const conditionsTactiques = [
|
const conditionsTactiques = [
|
||||||
{ type: '', descr: '', dmg: 0, attaque: 0, parade: 0, esquive: true },
|
{ type: '', descr: '', dmg: 0, attaque: 0, parade: 0, esquive: true },
|
||||||
@ -27,6 +28,9 @@ export class RdDBonus {
|
|||||||
if (rollData.isEmpoignade && rollData.rolled?.isPart) {
|
if (rollData.isEmpoignade && rollData.rolled?.isPart) {
|
||||||
return true
|
return true
|
||||||
}
|
}
|
||||||
|
if (RdDPossession.isDefensePossession(rollData)) {
|
||||||
|
return RdDPossession.isPossessionFinesse(rollData)
|
||||||
|
}
|
||||||
return rollData.attackerRoll?.particuliere == 'finesse';
|
return rollData.attackerRoll?.particuliere == 'finesse';
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -87,7 +87,7 @@ export class RdDCombatManager extends Combat {
|
|||||||
let rollFormula = formula ?? RdDCombatManager.formuleInitiative(2, 10, 0, 0);
|
let rollFormula = formula ?? RdDCombatManager.formuleInitiative(2, 10, 0, 0);
|
||||||
if (!formula) {
|
if (!formula) {
|
||||||
if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
|
if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
|
||||||
const competence = combatant.actor.items.find(it => it.system.iscombat)
|
const competence = combatant.actor.items.find(it => RdDItemCompetenceCreature.getCategorieAttaque(it))
|
||||||
if (competence) {
|
if (competence) {
|
||||||
rollFormula = RdDCombatManager.formuleInitiative(2, competence.system.carac_value, competence.system.niveau, 0);
|
rollFormula = RdDCombatManager.formuleInitiative(2, competence.system.carac_value, competence.system.niveau, 0);
|
||||||
}
|
}
|
||||||
@ -230,15 +230,15 @@ export class RdDCombatManager extends Combat {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static listActionsCreature(competences) {
|
static listActionsCreature(competences) {
|
||||||
return competences.filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
|
return competences.map(it => RdDItemCompetenceCreature.armeCreature(it))
|
||||||
.map(it => RdDItemCompetenceCreature.armeNaturelle(it));
|
.filter(it => it != undefined);
|
||||||
}
|
}
|
||||||
|
|
||||||
static listActionsPossessions(actor) {
|
static listActionsPossessions(actor) {
|
||||||
return RdDCombatManager._indexActions(actor.getPossessions().map(p => {
|
return RdDCombatManager._indexActions(actor.getPossessions().map(p => {
|
||||||
return {
|
return {
|
||||||
name: p.name,
|
name: p.name,
|
||||||
action: 'conjurer',
|
action: 'possession',
|
||||||
system: {
|
system: {
|
||||||
competence: p.name,
|
competence: p.name,
|
||||||
possessionid: p.system.possessionid,
|
possessionid: p.system.possessionid,
|
||||||
@ -255,7 +255,7 @@ export class RdDCombatManager extends Combat {
|
|||||||
return actions;
|
return actions;
|
||||||
}
|
}
|
||||||
if (actor.isCreatureEntite()) {
|
if (actor.isCreatureEntite()) {
|
||||||
actions = actions.concat(RdDCombatManager.listActionsCreature(actor.itemTypes['competencecreature']));
|
actions = RdDCombatManager.listActionsCreature(actor.itemTypes['competencecreature']);
|
||||||
} else if (actor.isPersonnage()) {
|
} else if (actor.isPersonnage()) {
|
||||||
// Recupération des items 'arme'
|
// Recupération des items 'arme'
|
||||||
const armes = actor.itemTypes['arme'].filter(it => RdDItemArme.isArmeUtilisable(it))
|
const armes = actor.itemTypes['arme'].filter(it => RdDItemArme.isArmeUtilisable(it))
|
||||||
@ -263,7 +263,7 @@ export class RdDCombatManager extends Combat {
|
|||||||
.concat(RdDItemArme.mainsNues());
|
.concat(RdDItemArme.mainsNues());
|
||||||
|
|
||||||
const competences = actor.itemTypes['competence'];
|
const competences = actor.itemTypes['competence'];
|
||||||
actions = actions.concat(RdDCombatManager.listActionsArmes(armes, competences, actor.system.carac));
|
actions = RdDCombatManager.listActionsArmes(armes, competences, actor.system.carac);
|
||||||
|
|
||||||
if (actor.system.attributs.hautrevant.value) {
|
if (actor.system.attributs.hautrevant.value) {
|
||||||
actions.push({ name: "Draconic", action: 'haut-reve', system: { initOnly: true, competence: "Draconic" } });
|
actions.push({ name: "Draconic", action: 'haut-reve', system: { initOnly: true, competence: "Draconic" } });
|
||||||
@ -351,7 +351,7 @@ export class RdDCombatManager extends Combat {
|
|||||||
} else if (combatant.actor.getSurprise() == "demi") {
|
} else if (combatant.actor.getSurprise() == "demi") {
|
||||||
initOffset = 0;
|
initOffset = 0;
|
||||||
initInfo = "Demi Surprise"
|
initInfo = "Demi Surprise"
|
||||||
} else if (action.action == 'conjurer') {
|
} else if (action.action == 'possession') {
|
||||||
initOffset = 10;
|
initOffset = 10;
|
||||||
caracForInit = combatant.actor.getReveActuel();
|
caracForInit = combatant.actor.getReveActuel();
|
||||||
initInfo = "Possession"
|
initInfo = "Possession"
|
||||||
@ -790,7 +790,7 @@ export class RdDCombat {
|
|||||||
passeArme: randomID(16),
|
passeArme: randomID(16),
|
||||||
mortalite: arme?.system.mortalite,
|
mortalite: arme?.system.mortalite,
|
||||||
coupsNonMortels: false,
|
coupsNonMortels: false,
|
||||||
competence: competence,
|
competence: competence.clone(),
|
||||||
surprise: this.attacker.getSurprise(true),
|
surprise: this.attacker.getSurprise(true),
|
||||||
surpriseDefenseur: this.defender.getSurprise(true),
|
surpriseDefenseur: this.defender.getSurprise(true),
|
||||||
targetToken: Targets.extractTokenData(this.target),
|
targetToken: Targets.extractTokenData(this.target),
|
||||||
@ -1045,7 +1045,7 @@ export class RdDCombat {
|
|||||||
passeArme: attackerRoll.passeArme,
|
passeArme: attackerRoll.passeArme,
|
||||||
diffLibre: attackerRoll.diffLibre,
|
diffLibre: attackerRoll.diffLibre,
|
||||||
attackerRoll: attackerRoll,
|
attackerRoll: attackerRoll,
|
||||||
competence: this.defender.getCompetence(competenceParade),
|
competence: this.defender.getCompetence(competenceParade).clone(),
|
||||||
arme: armeParade,
|
arme: armeParade,
|
||||||
surprise: this.defender.getSurprise(true),
|
surprise: this.defender.getSurprise(true),
|
||||||
needParadeSignificative: ReglesOptionelles.isUsing('categorieParade') && RdDItemArme.needParadeSignificative(attackerRoll.arme, armeParade),
|
needParadeSignificative: ReglesOptionelles.isUsing('categorieParade') && RdDItemArme.needParadeSignificative(attackerRoll.arme, armeParade),
|
||||||
@ -1126,7 +1126,7 @@ export class RdDCombat {
|
|||||||
passeArme: attackerRoll.passeArme,
|
passeArme: attackerRoll.passeArme,
|
||||||
diffLibre: attackerRoll.diffLibre,
|
diffLibre: attackerRoll.diffLibre,
|
||||||
attackerRoll: attackerRoll,
|
attackerRoll: attackerRoll,
|
||||||
competence: competence,
|
competence: competence.clone(),
|
||||||
surprise: this.defender.getSurprise(true),
|
surprise: this.defender.getSurprise(true),
|
||||||
surpriseDefenseur: this.defender.getSurprise(true),
|
surpriseDefenseur: this.defender.getSurprise(true),
|
||||||
carac: this.defender.system.carac,
|
carac: this.defender.system.carac,
|
||||||
|
@ -70,7 +70,7 @@ export class RdDEmpoignade {
|
|||||||
let rollData = {
|
let rollData = {
|
||||||
mode: mode,
|
mode: mode,
|
||||||
isEmpoignade: true,
|
isEmpoignade: true,
|
||||||
competence: attacker.getCompetence("Corps à corps"),
|
competence: attacker.getCompetence("Corps à corps").clone(),
|
||||||
selectedCarac: attacker.system.carac.melee,
|
selectedCarac: attacker.system.carac.melee,
|
||||||
empoignade: empoignade,
|
empoignade: empoignade,
|
||||||
attackerId: attacker.id,
|
attackerId: attacker.id,
|
||||||
|
@ -1,9 +1,9 @@
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
import { RdDCombat } from "./rdd-combat.js";
|
|
||||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
||||||
import { RdDRoll } from "./rdd-roll.js";
|
import { RdDRoll } from "./rdd-roll.js";
|
||||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
||||||
import { Targets } from "./targets.js";
|
import { Targets } from "./targets.js";
|
||||||
|
import { TYPES } from "./item.js";
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
/* On part du principe qu'une entité démarre tjs
|
/* On part du principe qu'une entité démarre tjs
|
||||||
@ -20,9 +20,9 @@ export class RdDPossession {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static searchPossessionFromEntite(attacker, defender) {
|
static searchPossessionFromEntite(attacker, defender) {
|
||||||
let poss = attacker.items.find(poss => poss.type == 'possession' && poss.system.possedeid == defender.id);
|
let poss = attacker.items.find(poss => poss.type == TYPES.possession && poss.system.victime.actorid == defender.id);
|
||||||
if (!poss) {
|
if (!poss) {
|
||||||
poss = defender.items.find(poss => poss.type == 'possession' && poss.system.possedeid == defender.id);
|
poss = defender.items.find(poss => poss.type == TYPES.possession && poss.system.victime.actorid == defender.id);
|
||||||
}
|
}
|
||||||
return poss && duplicate(poss) || undefined;
|
return poss && duplicate(poss) || undefined;
|
||||||
}
|
}
|
||||||
@ -37,33 +37,34 @@ export class RdDPossession {
|
|||||||
RdDPossession.$updateEtatPossession(possession)
|
RdDPossession.$updateEtatPossession(possession)
|
||||||
|
|
||||||
let rollData = {
|
let rollData = {
|
||||||
mode: "possession",
|
mode: "attaque",
|
||||||
isECNIDefender: false,
|
isECNIDefender: false,
|
||||||
competence: competence,
|
competence: competence.clone(),
|
||||||
possession: possession,
|
possession: possession,
|
||||||
attacker: attacker,
|
attacker: attacker,
|
||||||
defender: defender,
|
defender: defender,
|
||||||
targetToken: Targets.extractTokenData(target)
|
targetToken: Targets.extractTokenData(target)
|
||||||
};
|
};
|
||||||
if (attacker.isCreatureEntite()) {
|
RdDPossession.selectCompetenceDraconicOuPossession(rollData, attacker)
|
||||||
RdDItemCompetenceCreature.setRollDataCreature(rollData)
|
|
||||||
}
|
|
||||||
|
|
||||||
await RdDPossession.$rollAttaquePossession(attacker, rollData, isNouvelle);
|
await RdDPossession.$rollAttaquePossession(attacker, rollData, isNouvelle);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async onConjurerPossession(attacker, competence, possession) {
|
static async onConjurerPossession(attacker, possession) {
|
||||||
possession = duplicate(possession);
|
possession = duplicate(possession);
|
||||||
RdDPossession.$updateEtatPossession(possession)
|
RdDPossession.$updateEtatPossession(possession)
|
||||||
|
|
||||||
|
const defender = game.actors.get(possession.system.entite.actorid);
|
||||||
let rollData = {
|
let rollData = {
|
||||||
mode: "possession",
|
mode: "attaque",
|
||||||
isECNIDefender: true,
|
isECNIDefender: true,
|
||||||
competence: competence,
|
|
||||||
possession: possession,
|
possession: possession,
|
||||||
attacker: attacker,
|
attacker: attacker,
|
||||||
defender: game.actors.get(possession.system.possesseurid)
|
defender: defender,
|
||||||
};
|
};
|
||||||
|
RdDPossession.selectCompetenceDraconicOuPossession(rollData, attacker)
|
||||||
|
|
||||||
await RdDPossession.$rollAttaquePossession(attacker, rollData);
|
await RdDPossession.$rollAttaquePossession(attacker, rollData);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -71,7 +72,7 @@ export class RdDPossession {
|
|||||||
static async onDefensePossession(attackerId, defenderId, possessionId) {
|
static async onDefensePossession(attackerId, defenderId, possessionId) {
|
||||||
let attacker = game.actors.get(attackerId)
|
let attacker = game.actors.get(attackerId)
|
||||||
let possession = attacker?.getPossession(possessionId)
|
let possession = attacker?.getPossession(possessionId)
|
||||||
defenderId = defenderId ?? possession?.system.possesseurid ?? undefined
|
defenderId = defenderId ?? possession?.system.entite.actorid ?? undefined
|
||||||
let defender = game.actors.get(defenderId)
|
let defender = game.actors.get(defenderId)
|
||||||
possession = possession ?? defender?.getPossession(possessionId) ?? undefined;
|
possession = possession ?? defender?.getPossession(possessionId) ?? undefined;
|
||||||
|
|
||||||
@ -82,20 +83,30 @@ export class RdDPossession {
|
|||||||
possession = duplicate(possession)
|
possession = duplicate(possession)
|
||||||
// Update for draconic roll
|
// Update for draconic roll
|
||||||
let rollData = {
|
let rollData = {
|
||||||
mode: "conjuration",
|
mode: "defense",
|
||||||
isECNIDefender: defender.type == "entite",
|
isECNIDefender: defender.type == "entite",
|
||||||
possession: possession,
|
possession: possession,
|
||||||
attacker: attacker,
|
attacker: attacker,
|
||||||
defender: defender,
|
defender: defender,
|
||||||
competence: defender.getDraconicOuPossession(),
|
|
||||||
selectedCarac: defender.system.carac.reve,
|
|
||||||
forceCarac: { 'reve-actuel': { label: "Rêve Actuel", value: defender.getReveActuel() } }
|
|
||||||
}
|
}
|
||||||
rollData.competence.system.defaut_carac = 'reve-actuel'
|
RdDPossession.selectCompetenceDraconicOuPossession(rollData, defender)
|
||||||
|
rollData.diffLibre = RdDPossession.getInfoAttaque(rollData).diffLibre
|
||||||
|
|
||||||
await RdDPossession.$rollDefensePossession(defender, rollData);
|
await RdDPossession.$rollDefensePossession(defender, rollData);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static selectCompetenceDraconicOuPossession(rollData, rollingActor) {
|
||||||
|
rollData.competence = rollingActor.getDraconicOuPossession();
|
||||||
|
if (rollingActor.isCreatureEntite()) {
|
||||||
|
RdDItemCompetenceCreature.setRollDataCreature(rollData)
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
rollData.selectedCarac = rollingActor.system.carac.reve
|
||||||
|
rollData.forceCarac = { 'reve-actuel': { label: "Rêve Actuel", value: rollingActor.getReveActuel() } }
|
||||||
|
rollData.competence.system.defaut_carac = 'reve-actuel'
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async $rollAttaquePossession(attacker, rollData, isNouvelle = false) {
|
static async $rollAttaquePossession(attacker, rollData, isNouvelle = false) {
|
||||||
const dialog = await RdDRoll.create(attacker, rollData,
|
const dialog = await RdDRoll.create(attacker, rollData,
|
||||||
@ -104,21 +115,22 @@ export class RdDPossession {
|
|||||||
name: 'jet-possession',
|
name: 'jet-possession',
|
||||||
label: rollData.isECNIDefender ? 'Conjurer la possession' : 'Possession',
|
label: rollData.isECNIDefender ? 'Conjurer la possession' : 'Possession',
|
||||||
callbacks: [
|
callbacks: [
|
||||||
{ condition: r => (r.rolled.isSuccess), action: async (r) => await RdDPossession.$onRollPossession(r, true, isNouvelle) },
|
{ action: async (r) => await RdDPossession.$onRollPossession(r, isNouvelle) },
|
||||||
{ condition: r => (r.rolled.isEchec), action: async (r) => await RdDPossession.$onRollPossession(r, false, isNouvelle) },
|
|
||||||
]
|
]
|
||||||
});
|
});
|
||||||
dialog.render(true);
|
dialog.render(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async $onRollPossession(rollData, isSuccess, isNouvelle = false) {
|
static async $onRollPossession(rollData, isNouvelle = false) {
|
||||||
rollData.possession.isSuccess = isSuccess;
|
rollData.possession.isSuccess = rollData.rolled.isSuccess;
|
||||||
RdDPossession.$updateEtatPossession(rollData.possession);
|
RdDPossession.$updateEtatPossession(rollData.possession, rollData);
|
||||||
if (isNouvelle) {
|
if (isNouvelle) {
|
||||||
// Creer la possession sur le defenseur
|
// Creer la possession sur le defenseur
|
||||||
rollData.defender.createEmbeddedDocuments('Item', [rollData.possession.toObject()])
|
await rollData.defender.createEmbeddedDocuments('Item', [rollData.possession.toObject()])
|
||||||
}
|
}
|
||||||
|
const possession = (rollData.isECNIDefender ? rollData.attacker : rollData.defender).getPossession(rollData.possession.system.possessionid)
|
||||||
|
RdDPossession.storePossessionAttaque(possession, rollData)
|
||||||
await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-resultat-possession.html');
|
await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-resultat-possession.html');
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -127,7 +139,7 @@ export class RdDPossession {
|
|||||||
const dialog = await RdDRoll.create(defender, rollData,
|
const dialog = await RdDRoll.create(defender, rollData,
|
||||||
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-defense-possession.html' },
|
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-defense-possession.html' },
|
||||||
{
|
{
|
||||||
name: 'conjurer',
|
name: 'possession',
|
||||||
label: 'Conjurer une Possession',
|
label: 'Conjurer une Possession',
|
||||||
callbacks: [
|
callbacks: [
|
||||||
{ action: async (r) => await RdDPossession.$onRollConjuration(r) }
|
{ action: async (r) => await RdDPossession.$onRollConjuration(r) }
|
||||||
@ -139,23 +151,30 @@ export class RdDPossession {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async $onRollConjuration(rollData) {
|
static async $onRollConjuration(rollData) {
|
||||||
let actor = game.actors.get(rollData.possession.system.possedeid)
|
let victime = game.actors.get(rollData.possession.system.victime.actorid)
|
||||||
|
let compteur = rollData.possession.system.compteur
|
||||||
if (!rollData.rolled.isSuccess) {
|
if (!rollData.rolled.isSuccess) {
|
||||||
if (rollData.isECNIDefender) {
|
if (rollData.isECNIDefender) {
|
||||||
rollData.possession.system.compteur--
|
compteur--
|
||||||
} else {
|
} else {
|
||||||
rollData.possession.system.compteur++
|
compteur++
|
||||||
}
|
}
|
||||||
let update = { _id: rollData.possession._id, "system.compteur": rollData.possession.system.compteur }
|
|
||||||
await actor.updateEmbeddedDocuments('Item', [update])
|
|
||||||
}
|
}
|
||||||
|
const possession = victime.getPossession(rollData.possession.system.possessionid)
|
||||||
|
await possession.update({
|
||||||
|
system: {
|
||||||
|
compteur: compteur,
|
||||||
|
entite: { diffLibre: 0, finesse: false },
|
||||||
|
victime: { diffLibre: 0, finesse: false }
|
||||||
|
}
|
||||||
|
})
|
||||||
|
rollData.possession = possession
|
||||||
RdDPossession.$updateEtatPossession(rollData.possession)
|
RdDPossession.$updateEtatPossession(rollData.possession)
|
||||||
|
|
||||||
await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-resultat-possession.html')
|
await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-resultat-possession.html')
|
||||||
if (rollData.possession.isPosseder || rollData.possession.isConjurer) {
|
if (rollData.possession.isPosseder || rollData.possession.isConjurer) {
|
||||||
// conjuration
|
// conjuration
|
||||||
actor.deleteEmbeddedDocuments("Item", [rollData.possession._id])
|
victime.deleteEmbeddedDocuments("Item", [rollData.possession._id])
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -180,12 +199,42 @@ export class RdDPossession {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static isPossessionFinesse(rollData) {
|
||||||
|
return RdDPossession.getInfoAttaque(rollData).finesse
|
||||||
|
}
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static getInfoAttaque(rollData) {
|
||||||
|
return rollData.possession.system[rollData.isECNIDefender ? 'victime' : 'entite'];
|
||||||
|
}
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static isDefensePossession(rollData) {
|
||||||
|
return rollData.possession && rollData.mode == "defense"
|
||||||
|
}
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static storePossessionAttaque(possession, rollData = undefined) {
|
||||||
|
const attaquant = rollData?.isECNIDefender ? 'victime' : 'entite'
|
||||||
|
possession.update({
|
||||||
|
[`system.${attaquant}`]: {
|
||||||
|
diffLibre: rollData?.diffLibre ?? 0,
|
||||||
|
finesse: rollData?.rolled.isPart ?? false
|
||||||
|
}
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async createPossession(attacker, defender) {
|
static async createPossession(attacker, defender) {
|
||||||
return await Item.create({
|
return await Item.create({
|
||||||
name: "Possession en cours de " + attacker.name, type: 'possession',
|
name: "Possession en cours de " + attacker.name, type: 'possession',
|
||||||
img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
|
img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
|
||||||
system: { description: "", typepossession: attacker.name, possede: false, possessionid: randomID(16), possesseurid: attacker.id, possedeid: defender.id, date: 0, compteur: 0 }
|
system: {
|
||||||
|
description: "", typepossession: attacker.name,
|
||||||
|
possede: false,
|
||||||
|
possessionid: randomID(16),
|
||||||
|
entite: { actorid: attacker.id },
|
||||||
|
victime: { actorid: defender.id },
|
||||||
|
compteur: 0
|
||||||
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
temporary: true
|
temporary: true
|
||||||
|
@ -75,8 +75,8 @@ export class RdDTokenHud {
|
|||||||
(event) => {
|
(event) => {
|
||||||
const actionIndex = event.currentTarget.attributes['data-action-index']?.value;
|
const actionIndex = event.currentTarget.attributes['data-action-index']?.value;
|
||||||
const action = hudData.actions[actionIndex];
|
const action = hudData.actions[actionIndex];
|
||||||
if (action.action == 'conjurer') {
|
const possession = action.action == 'possession' ? combatant.actor.getPossession(action.system.possessionid) : undefined;
|
||||||
const possession = combatant.actor.getPossession(action.system.possessionid);
|
if (possession) {
|
||||||
combatant.actor.conjurerPossession(possession);
|
combatant.actor.conjurerPossession(possession);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
|
@ -182,7 +182,7 @@ export class RdDUtility {
|
|||||||
'systems/foundryvtt-reve-de-dragon/templates/enum-caracteristiques.html',
|
'systems/foundryvtt-reve-de-dragon/templates/enum-caracteristiques.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/enum-base-competence.html',
|
'systems/foundryvtt-reve-de-dragon/templates/enum-base-competence.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/enum-aspect-tarot.html',
|
'systems/foundryvtt-reve-de-dragon/templates/enum-aspect-tarot.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-competence.html',
|
'systems/foundryvtt-reve-de-dragon/templates/enum-categories.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-ingredient.html',
|
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-ingredient.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-parade.html',
|
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-parade.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-potion.html',
|
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-potion.html',
|
||||||
|
@ -5,6 +5,7 @@ import { RdDItemSort } from "./item-sort.js";
|
|||||||
import { Misc } from "./misc.js";
|
import { Misc } from "./misc.js";
|
||||||
import { RdDBonus } from "./rdd-bonus.js";
|
import { RdDBonus } from "./rdd-bonus.js";
|
||||||
import { RdDCarac } from "./rdd-carac.js";
|
import { RdDCarac } from "./rdd-carac.js";
|
||||||
|
import { RdDPossession } from "./rdd-possession.js";
|
||||||
import { RdDUtility } from "./rdd-utility.js";
|
import { RdDUtility } from "./rdd-utility.js";
|
||||||
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
|
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
|
||||||
|
|
||||||
@ -30,7 +31,7 @@ export const referenceAjustements = {
|
|||||||
},
|
},
|
||||||
diffLibre: {
|
diffLibre: {
|
||||||
isUsed: (rollData, actor) => rollData.diffLibre != undefined,
|
isUsed: (rollData, actor) => rollData.diffLibre != undefined,
|
||||||
getLabel: (rollData, actor) => rollData.selectedSort?.name ?? rollData.attackerRoll ? 'Imposée' : 'Libre',
|
getLabel: (rollData, actor) => rollData.selectedSort?.name ?? rollData.attackerRoll ?? RdDPossession.isDefensePossession(rollData) ? 'Imposée' : 'Libre',
|
||||||
getValue: (rollData, actor) => rollData.selectedSort
|
getValue: (rollData, actor) => rollData.selectedSort
|
||||||
? RdDItemSort.getDifficulte(rollData.selectedSort, rollData.diffLibre)
|
? RdDItemSort.getDifficulte(rollData.selectedSort, rollData.diffLibre)
|
||||||
: rollData.diffLibre ?? rollData.competence?.system.default_diffLibre ?? 0
|
: rollData.diffLibre ?? rollData.competence?.system.default_diffLibre ?? 0
|
||||||
|
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@ -1,8 +1,8 @@
|
|||||||
{
|
{
|
||||||
"id": "foundryvtt-reve-de-dragon",
|
"id": "foundryvtt-reve-de-dragon",
|
||||||
"title": "Rêve de Dragon",
|
"title": "Rêve de Dragon",
|
||||||
"version": "10.7.18",
|
"version": "10.7.19",
|
||||||
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-10.7.18.zip",
|
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-10.7.19.zip",
|
||||||
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v10/system.json",
|
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v10/system.json",
|
||||||
"compatibility": {
|
"compatibility": {
|
||||||
"minimum": "10",
|
"minimum": "10",
|
||||||
|
@ -586,11 +586,11 @@
|
|||||||
},
|
},
|
||||||
"competencecreature": {
|
"competencecreature": {
|
||||||
"templates": ["description"],
|
"templates": ["description"],
|
||||||
"categorie_parade": "",
|
"carac_value": 0,
|
||||||
"niveau": 0,
|
"niveau": 0,
|
||||||
"default_diffLibre": 0,
|
"default_diffLibre": 0,
|
||||||
"categorie": "",
|
"categorie": "",
|
||||||
"carac_value": 0,
|
"categorie_parade": "",
|
||||||
"iscombat": false,
|
"iscombat": false,
|
||||||
"isnaturelle": true,
|
"isnaturelle": true,
|
||||||
"ispossession": false,
|
"ispossession": false,
|
||||||
@ -611,10 +611,17 @@
|
|||||||
"typepossession": "",
|
"typepossession": "",
|
||||||
"possede": false,
|
"possede": false,
|
||||||
"possessionid": "",
|
"possessionid": "",
|
||||||
"possesseurid": "",
|
"entite": {
|
||||||
"possedeid": "",
|
"actorid": "",
|
||||||
"compteur": 0,
|
"diffLibre": 0,
|
||||||
"date": 0
|
"finesse": false
|
||||||
|
},
|
||||||
|
"victime": {
|
||||||
|
"actorid": "",
|
||||||
|
"diffLibre": 0,
|
||||||
|
"finesse": false
|
||||||
|
},
|
||||||
|
"compteur": 0
|
||||||
},
|
},
|
||||||
"blessure": {
|
"blessure": {
|
||||||
"templates": ["temporel"],
|
"templates": ["temporel"],
|
||||||
|
@ -9,12 +9,18 @@
|
|||||||
<input class="competence-carac creature-carac" type="text" compname="{{comp.name}}" name="{{comp._id}}.carac"
|
<input class="competence-carac creature-carac" type="text" compname="{{comp.name}}" name="{{comp._id}}.carac"
|
||||||
value="{{comp.system.carac_value}}" data-dtype="number"
|
value="{{comp.system.carac_value}}" data-dtype="number"
|
||||||
{{#unless @root.options.vueDetaillee}}disabled{{/unless}}/>
|
{{#unless @root.options.vueDetaillee}}disabled{{/unless}}/>
|
||||||
<input class="competence-value creature-niveau" type="text" compname="{{comp.name}}" name="{{comp._id}}.niveau"
|
<input class="competence-value creature-niveau" type="text" data-dtype="number"
|
||||||
value="{{numberFormat comp.system.niveau decimals=0 sign=true}}" data-dtype="number"
|
compname="{{comp.name}}" name="{{comp._id}}.niveau"
|
||||||
{{#unless @root.options.vueDetaillee}}disabled{{/unless}}/>
|
value="{{numberFormat comp.system.niveau decimals=0 sign=true}}"
|
||||||
<input class="competence-damage creature-dommages" type="text" compname="{{comp.name}}" name="{{comp._id}}.dommages"
|
{{#unless @root.options.vueDetaillee}}disabled{{/unless}}
|
||||||
value="{{numberFormat comp.system.dommages decimals=0 sign=true}}" data-dtype="number"
|
/>
|
||||||
{{#unless @root.options.vueDetaillee}}disabled{{/unless}}/>
|
<input class="competence-damage creature-dommages" type="text" data-dtype="number"
|
||||||
|
{{#if comp.isdommages}}
|
||||||
|
compname="{{comp.name}}" name="{{comp._id}}.dommages"
|
||||||
|
value="{{numberFormat comp.system.dommages decimals=0 sign=true}}"
|
||||||
|
{{#unless @root.options.vueDetaillee}}disabled{{/unless}}
|
||||||
|
{{else}}disabled{{/if}}
|
||||||
|
/>
|
||||||
{{#if @root.options.vueDetaillee}}
|
{{#if @root.options.vueDetaillee}}
|
||||||
<div class="item-controls">
|
<div class="item-controls">
|
||||||
<a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
<a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
<img class="chat-icon" src="{{competence.img}}" />
|
<img class="chat-icon" src="{{competence.img}}" />
|
||||||
<h4>
|
<h4>
|
||||||
{{#if (eq mode "possession")}}
|
{{#if (eq mode "attaque")}}
|
||||||
{{attacker.name}} tente de {{#if isECNIDefender}}conjurer la possession de{{else}}posséder{{/if}} {{defender.name}}
|
{{attacker.name}} tente de {{#if isECNIDefender}}conjurer la possession de{{else}}posséder{{/if}} {{defender.name}}
|
||||||
{{else}}
|
{{else}}
|
||||||
{{defender.name}} tente de {{#if isECNIDefender}}résister à{{else}}conjurer la possession de{{/if}} {{attacker.name}}
|
{{defender.name}} tente de {{#if isECNIDefender}}résister à{{else}}conjurer la possession de{{/if}} {{attacker.name}}
|
||||||
@ -12,7 +12,7 @@
|
|||||||
<div>
|
<div>
|
||||||
<span class='chat-card-button-area'>
|
<span class='chat-card-button-area'>
|
||||||
<br>
|
<br>
|
||||||
{{#if (eq mode "possession")}}
|
{{#if (eq mode "attaque")}}
|
||||||
{{#if possession.isSuccess}}
|
{{#if possession.isSuccess}}
|
||||||
<a class='defense-possession chat-card-button'
|
<a class='defense-possession chat-card-button'
|
||||||
data-attackerId='{{attacker.id}}'
|
data-attackerId='{{attacker.id}}'
|
||||||
|
3
templates/enum-categorie-competencecreature.html
Normal file
3
templates/enum-categorie-competencecreature.html
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
{{#each @root.categoriesCompetencesCreature as |categorie key|}}
|
||||||
|
<option value="{{@key}}">{{categorie.label}}</option>
|
||||||
|
{{/each}}
|
@ -1,3 +1,3 @@
|
|||||||
{{#each @root.categorieCompetences as |categorie key|}}
|
{{#each @root.categories as |categorie key|}}
|
||||||
<option value="{{@key}}">{{categorie.label}}</option>
|
<option value="{{@key}}">{{categorie.label}}</option>
|
||||||
{{/each}}
|
{{/each}}
|
@ -18,7 +18,7 @@
|
|||||||
<label for="system.categorie">Catégorie </label>
|
<label for="system.categorie">Catégorie </label>
|
||||||
<select name="system.categorie" class="categorie" data-dtype="String">
|
<select name="system.categorie" class="categorie" data-dtype="String">
|
||||||
{{#select system.categorie}}
|
{{#select system.categorie}}
|
||||||
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie-competence.html"}}
|
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-categories.html"}}
|
||||||
{{/select}}
|
{{/select}}
|
||||||
</select>
|
</select>
|
||||||
</div>
|
</div>
|
||||||
|
@ -6,7 +6,7 @@
|
|||||||
<label for="system.categorie">Catégorie</label>
|
<label for="system.categorie">Catégorie</label>
|
||||||
<select name="system.categorie" class="categorie" data-dtype="String">
|
<select name="system.categorie" class="categorie" data-dtype="String">
|
||||||
{{#select system.categorie}}
|
{{#select system.categorie}}
|
||||||
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie-competence.html"}}
|
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-categories.html"}}
|
||||||
{{/select}}
|
{{/select}}
|
||||||
</select>
|
</select>
|
||||||
</div>
|
</div>
|
||||||
@ -22,25 +22,13 @@
|
|||||||
<label for="default_diffLibre">Difficulté libre par défaut</label>
|
<label for="default_diffLibre">Difficulté libre par défaut</label>
|
||||||
<input class="attribute-value" type="text" name="system.default_diffLibre" value="{{system.default_diffLibre}}" data-dtype="Number"/>
|
<input class="attribute-value" type="text" name="system.default_diffLibre" value="{{system.default_diffLibre}}" data-dtype="Number"/>
|
||||||
</div>
|
</div>
|
||||||
<div class="form-group">
|
{{#if isdommages}}
|
||||||
<label for="system.ispossession">Attaque de possession</label>
|
|
||||||
<input class="attribute-value" type="checkbox" name="system.ispossession" {{#if system.ispossession}}checked{{/if}}/>
|
|
||||||
</div>
|
|
||||||
{{#unless system.ispossession}}
|
|
||||||
<div class="form-group">
|
|
||||||
<label for="system.iscombat">Compétence d'attaque</label>
|
|
||||||
<input class="attribute-value" type="checkbox" name="system.iscombat" {{#if system.iscombat}}checked{{/if}}/>
|
|
||||||
</div>
|
|
||||||
{{#if system.iscombat}}
|
|
||||||
<div class="form-group">
|
|
||||||
<label for="system.isnaturelle">Arme naturelle</label>
|
|
||||||
<input class="attribute-value" type="checkbox" name="system.isnaturelle" {{#if system.isnaturelle}}checked{{/if}}/>
|
|
||||||
</div>
|
|
||||||
<div class="form-group">
|
<div class="form-group">
|
||||||
<label for="niveau">Dommages (+dom)</label>
|
<label for="niveau">Dommages (+dom)</label>
|
||||||
<input class="attribute-value" type="text" name="system.dommages" value="{{system.dommages}}" data-dtype="Number"/>
|
<input class="attribute-value" type="text" name="system.dommages" value="{{system.dommages}}" data-dtype="Number"/>
|
||||||
</div>
|
</div>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
{{#if isparade}}
|
||||||
<div class="form-group">
|
<div class="form-group">
|
||||||
<label>Catégorie parade</label>
|
<label>Catégorie parade</label>
|
||||||
<select name="system.categorie_parade" id="categorie_parade" data-dtype="String">
|
<select name="system.categorie_parade" id="categorie_parade" data-dtype="String">
|
||||||
@ -49,7 +37,7 @@
|
|||||||
{{/select}}
|
{{/select}}
|
||||||
</select>
|
</select>
|
||||||
</div>
|
</div>
|
||||||
{{/unless}}
|
{{/if}}
|
||||||
|
|
||||||
{{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}}
|
{{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}}
|
||||||
</section>
|
</section>
|
||||||
|
Loading…
Reference in New Issue
Block a user