v11.0.21 - les automatismes de Khrachtchoum le Problémeux #668
@ -1,3 +1,4 @@
|
|||||||
|
import { TYPES } from "./item.js";
|
||||||
|
|
||||||
export class RdDHotbar {
|
export class RdDHotbar {
|
||||||
|
|
||||||
@ -16,7 +17,10 @@ export class RdDHotbar {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static async addToHotbar(item, slot) {
|
static async addToHotbar(item, slot) {
|
||||||
if (item?.type == "arme") { // Used to manage weapons with multiple skills
|
switch (item?.type ?? "") {
|
||||||
|
case TYPES.arme:
|
||||||
|
{
|
||||||
|
// Les armes peuvent avoir plusieurs usages
|
||||||
if (item.system.competence != "") {
|
if (item.system.competence != "") {
|
||||||
await this.createItemMacro(item, slot, "competence")
|
await this.createItemMacro(item, slot, "competence")
|
||||||
slot++
|
slot++
|
||||||
@ -29,8 +33,13 @@ export class RdDHotbar {
|
|||||||
await this.createItemMacro(item, slot, "lancer")
|
await this.createItemMacro(item, slot, "lancer")
|
||||||
slot++
|
slot++
|
||||||
}
|
}
|
||||||
} else {
|
}
|
||||||
|
return
|
||||||
|
case TYPES.competence:
|
||||||
|
case TYPES.competencecreature:
|
||||||
|
default:
|
||||||
await this.createItemMacro(item, slot)
|
await this.createItemMacro(item, slot)
|
||||||
|
return
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -46,17 +55,17 @@ export class RdDHotbar {
|
|||||||
|
|
||||||
// Create item macro if rollable item - weapon, spell, prayer, trait, or skill
|
// Create item macro if rollable item - weapon, spell, prayer, trait, or skill
|
||||||
if (documentData.type == "Item") {
|
if (documentData.type == "Item") {
|
||||||
let item = fromUuidSync(documentData.uuid)
|
const item = fromUuidSync(documentData.uuid) ?? this.actor.items.get(documentData.uuid)
|
||||||
if (item == undefined) {
|
|
||||||
item = this.actor.items.get(documentData.uuid)
|
|
||||||
}
|
|
||||||
console.log("DROP", documentData, item)
|
console.log("DROP", documentData, item)
|
||||||
if (!item || (item.type != "arme" && item.type != "competence")) {
|
switch (item?.type ?? "")
|
||||||
return true
|
{
|
||||||
}
|
case TYPES.arme:
|
||||||
|
case TYPES.competence:
|
||||||
|
case TYPES.competencecreature:
|
||||||
this.addToHotbar(item, slot)
|
this.addToHotbar(item, slot)
|
||||||
return false
|
return false
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
return true
|
return true
|
||||||
})
|
})
|
||||||
@ -68,7 +77,9 @@ export class RdDHotbar {
|
|||||||
let actor;
|
let actor;
|
||||||
if (speaker.token) actor = game.actors.tokens[speaker.token];
|
if (speaker.token) actor = game.actors.tokens[speaker.token];
|
||||||
if (!actor) actor = game.actors.get(speaker.actor);
|
if (!actor) actor = game.actors.get(speaker.actor);
|
||||||
|
if (!actor) {
|
||||||
|
return ui.notifications.warn(`Impossible de trouver le personnage concerné`);
|
||||||
|
}
|
||||||
let item = actor?.items.find(it => it.name === itemName && it.type == itemType) ?? undefined;
|
let item = actor?.items.find(it => it.name === itemName && it.type == itemType) ?? undefined;
|
||||||
if (!item) {
|
if (!item) {
|
||||||
return ui.notifications.warn(`Impossible de trouver l'objet de cette macro`);
|
return ui.notifications.warn(`Impossible de trouver l'objet de cette macro`);
|
||||||
@ -76,9 +87,10 @@ export class RdDHotbar {
|
|||||||
|
|
||||||
// Trigger the item roll
|
// Trigger the item roll
|
||||||
switch (item.type) {
|
switch (item.type) {
|
||||||
case "arme":
|
case TYPES.arme:
|
||||||
return actor.rollArme(item, competenceName);
|
return actor.rollArme(item, competenceName);
|
||||||
case "competence":
|
case TYPES.competence:
|
||||||
|
case TYPES.competencecreature:
|
||||||
return actor.rollCompetence(itemName);
|
return actor.rollCompetence(itemName);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user