v11.2.2 - Les tendres moments d'Akarlikarlikar #685
@ -79,13 +79,7 @@ export class RdDBaseActor extends Actor {
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static onRemoteActorCall(callData, userId) {
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if (userId == game.user.id) {
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let actor = game.actors.get(callData?.actorId);
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if (callData.tokenId) {
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let token = canvas.tokens.placeables.find(t => t.id == callData.tokenId)
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if (token) {
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actor = token.actor
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}
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}
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const actor = RdDBaseActor.getRealActor(callData?.actorId, callData?.tokenId);
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if (Misc.isOwnerPlayerOrUniqueConnectedGM(actor)) { // Seul le joueur choisi effectue l'appel: le joueur courant si propriétaire de l'actor, ou le MJ sinon
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const args = callData.args;
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console.info(`RdDBaseActor.onRemoteActorCall: pour l'Actor ${callData.actorId}, appel de RdDBaseActor.${callData.method}(`, ...args, ')');
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@ -94,6 +88,16 @@ export class RdDBaseActor extends Actor {
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}
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}
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static getRealActor(actorId, tokenId) {
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if (tokenId) {
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let token = canvas.tokens.get(tokenId)
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if (token) {
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return token.actor
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}
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}
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return game.actors.get(actorId)
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}
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static getParentActor(document) {
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return document?.parent instanceof Actor ? document.parent : undefined
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}
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@ -464,14 +468,15 @@ export class RdDBaseActor extends Actor {
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}
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async processDropItem(params) {
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const targetActorId = this.id;
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const sourceActorId = params.sourceActorId;
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const itemId = params.itemId;
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const destId = params.destId;
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const srcId = params.srcId;
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const targetActorId = this.id
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const sourceActorId = params.sourceActorId
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const sourceTokenId = params.sourceTokenId
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const itemId = params.itemId
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const destId = params.destId
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const srcId = params.srcId
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if (sourceActorId && sourceActorId != targetActorId) {
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console.log("Moving objects", sourceActorId, targetActorId, itemId);
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this.moveItemsBetweenActors(itemId, sourceActorId);
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console.log("Moving objects", sourceActorId, sourceTokenId, targetActorId, itemId);
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this.moveItemsBetweenActors(itemId, sourceActorId, sourceTokenId);
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return false;
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}
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let result = true;
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@ -625,10 +630,9 @@ export class RdDBaseActor extends Actor {
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}
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/* -------------------------------------------- */
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async moveItemsBetweenActors(itemId, sourceActorId) {
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let itemsList = []
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let sourceActor = game.actors.get(sourceActorId);
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itemsList.push({ id: itemId, conteneurId: undefined }); // Init list
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async moveItemsBetweenActors(itemId, sourceActorId, sourceTokenId) {
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let sourceActor = RdDBaseActor.getRealActor(sourceActorId, sourceTokenId)
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let itemsList = [{ id: itemId, conteneurId: undefined }]
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sourceActor.buildSubConteneurObjetList(itemId, itemsList); // Get itemId list
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const itemsDataToCreate = itemsList.map(it => sourceActor.getItem(it.id))
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@ -43,11 +43,17 @@ export class RdDSheetUtility {
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item = await RdDItem.getCorrespondingItem(item);
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}
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if (actor.canReceive(item)) {
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if (!actor.prototypeToken.actorLink && actor.token) {
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ui.notifications.warn(`Impossible de donner ${item.name} à ${actor.name}, c'est un acteur temporaire
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<br>La suppression de son token entraînera la perte définitive de ${item.name}.`)
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return
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}
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return {
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destId: destItemId,
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targetActorId: actor.id,
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itemId: item.id,
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sourceActorId: item.actor?.id,
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sourceTokenId: item.actor.token?.id,
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srcId: objetVersConteneur[item.id],
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onEnleverConteneur: () => { delete objetVersConteneur[item.id]; },
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onAjouterDansConteneur: (itemId, conteneurId) => { objetVersConteneur[itemId] = conteneurId; }
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