Fix User ... lacks permission to update #701
@ -38,10 +38,22 @@ export class ChatVente {
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return foundry.utils.mergeObject(detail, { acheteur })
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}
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static async diminuerQuantiteAchatVente(chatMessageId, quantite) {
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const chatMessage = game.messages.get(chatMessageId)
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const vente = ChatVente.getDetailVente(chatMessageId)
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vente.nbLots = Math.max(0, vente.nbLots - quantite)
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await chatMessage.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots)
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static async setDetailAchatVente(chatMessage, vente) {
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await chatMessage?.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots)
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await chatMessage?.setFlag(SYSTEM_RDD, DETAIL_VENTE, {
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const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente);
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chatMessage.update({ content: html });
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chatMessage.render(true);
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}
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static async displayAchatVente(vente) {
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const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente);
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const chatMessage = await ChatMessage.create(RdDUtility.chatDataSetup(html))
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await chatMessage.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots)
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await chatMessage.setFlag(SYSTEM_RDD, DETAIL_VENTE, {
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item: vente.item,
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properties: vente.item.getProprietes(),
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vendeurId: vente.vendeurId,
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@ -50,21 +62,4 @@ export class ChatVente {
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prixLot: vente.prixLot
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})
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}
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static async diminuerQuantite(chatMessageId, quantite) {
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const chatMessage = game.messages.get(chatMessageId)
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const vente = ChatVente.getDetailVente(chatMessageId)
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vente.nbLots = Math.max(0, vente.nbLots - quantite)
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await chatMessage?.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots)
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const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente);
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chatMessage.update({ content: html });
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chatMessage.render(true);
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}
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static async displayAchatVente(venteData) {
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const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', venteData);
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const chatMessage = await ChatMessage.create(RdDUtility.chatDataSetup(html))
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await ChatVente.setDetailAchatVente(chatMessage, venteData)
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}
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}
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@ -2626,13 +2626,13 @@ export class RdDActor extends RdDBaseActorSang {
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/* -------------------------------------------- */
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async resetItemUse() {
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await this.unsetFlag(SYSTEM_RDD, 'itemUse');
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await this.setFlag(SYSTEM_RDD, 'itemUse', {});
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}
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/* -------------------------------------------- */
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async incDecItemUse(itemId, inc = 1) {
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let itemUse = foundry.utils.duplicate(this.getFlag(SYSTEM_RDD, 'itemUse') ?? {});
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const currentItemUse = this.getFlag(SYSTEM_RDD, 'itemUse');
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let itemUse = currentItemUse ? foundry.utils.duplicate(currentItemUse) : {};
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itemUse[itemId] = (itemUse[itemId] ?? 0) + inc;
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await this.setFlag(SYSTEM_RDD, 'itemUse', itemUse);
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console.log("ITEM USE INC", inc, itemUse);
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@ -32,10 +32,10 @@ export class RdDBaseActor extends Actor {
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}
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static init() {
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Hooks.on("preUpdateItem", (item, change, options, id) => RdDBaseActor.getParentActor(item)?.onPreUpdateItem(item, change, options, id));
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Hooks.on("createItem", (item, options, id) => RdDBaseActor.getParentActor(item)?.onCreateItem(item, options, id));
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Hooks.on("deleteItem", (item, options, id) => RdDBaseActor.getParentActor(item)?.onDeleteItem(item, options, id));
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Hooks.on("updateActor", (actor, change, options, actorId) => actor.onUpdateActor(change, options, actorId));
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Hooks.on("preUpdateItem", (item, change, options, id) => Misc.documentIfResponsible(item.parent)?.onPreUpdateItem(item, change, options, id))
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Hooks.on("createItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onCreateItem(item, options, id))
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Hooks.on("deleteItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onDeleteItem(item, options, id))
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Hooks.on("updateActor", (actor, change, options, actorId) => Misc.documentIfResponsible(actor)?.onUpdateActor(change, options, actorId))
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}
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static onSocketMessage(sockmsg) {
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@ -82,10 +82,6 @@ export class RdDBaseActor extends Actor {
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static extractActorMin = (actor) => { return { id: actor?.id, type: actor?.type, name: actor?.name, img: actor?.img }; };
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static getParentActor(document) {
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return document?.parent instanceof Actor ? document.parent : undefined
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}
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/**
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* Cette methode surcharge Actor.create() pour ajouter si besoin des Items par défaut:
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* compétences et monnaies.
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@ -381,7 +377,7 @@ export class RdDBaseActor extends Actor {
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ChatUtility.removeChatMessageId(achat.chatMessageIdVente);
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}
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else if (achat.chatMessageIdVente) {
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await ChatVente.diminuerQuantite(achat.chatMessageIdVente, achat.choix.nombreLots)
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await ChatVente.diminuerQuantiteAchatVente(achat.chatMessageIdVente, achat.choix.nombreLots)
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}
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}
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}
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@ -149,14 +149,13 @@ export class ChatUtility {
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}
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static async setMessageData(chatMessage, key, flag) {
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if (flag) {
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await chatMessage.setFlag(SYSTEM_RDD, key, JSON.stringify(flag));
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if (flag && chatMessage.isAuthor) {
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await chatMessage.setFlag(SYSTEM_RDD, key, flag)
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}
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}
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static getMessageData(chatMessage, key) {
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const json = chatMessage.getFlag(SYSTEM_RDD, key);
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return json ? JSON.parse(json) : undefined;
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return chatMessage.getFlag(SYSTEM_RDD, key);
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}
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static getChatMessage(event) {
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@ -175,6 +174,8 @@ export class ChatUtility {
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}
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static async onCreateChatMessage(chatMessage, options, id) {
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await chatMessage.setFlag(SYSTEM_RDD, 'rdd-timestamp', game.system.rdd.calendrier.getTimestamp());
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if (chatMessage.isAuthor) {
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await chatMessage.setFlag(SYSTEM_RDD, 'rdd-timestamp', game.system.rdd.calendrier.getTimestamp());
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}
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}
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}
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@ -166,15 +166,39 @@ export class Misc {
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}
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static firstConnectedGM() {
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return game.users.filter(u => u.isGM && u.active).sort(Misc.ascending(u => u.id)).find(u => u.isGM && u.active);
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return game.users.sort(Misc.ascending(u => u.id)).find(u => u.isGM && u.active);
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}
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static connectedGMs() {
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return game.users.filter(u => u.isGM && u.active);
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}
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static isOwnerPlayer(actor, user = undefined) {
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return actor.testUserPermission(user ?? game.user, CONST.DOCUMENT_PERMISSION_LEVELS.OWNER)
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/**
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* This helper method allows to get the docuument, for a single user (either first connected GM, or the owner
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* if there is no connected GMs), or else return undefined.
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*
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* This allows for example update hooks that should apply modifications to actors to be called only for one
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* user (preventing the "User ... lacks permission to update Item" that was occuring on hooks when Item updates
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* were triggering other changes)
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*
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* @param {*} document the Document with is potentially an Actor
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* @returns the actor if either the game.user is the first connected GM, or if the game.user is the owner
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* and there is no connected GM
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*/
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static documentIfResponsible(document) {
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if (document instanceof Document) {
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if (Misc.isUniqueConnectedGM() || (Misc.connectedGMs().length == 0 && Misc.isOwnerPlayer(document))) {
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return document
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}
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}
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return undefined
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}
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static isOwnerPlayerOrUniqueConnectedGM(actor, user = undefined) {
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return Misc.isOwnerPlayer(actor, user) ?? Misc.isUniqueConnectedGM();
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static isOwnerPlayer(actor) {
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return actor.testUserPermission(game.user, CONST.DOCUMENT_PERMISSION_LEVELS.OWNER)
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}
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static isOwnerPlayerOrUniqueConnectedGM(actor) {
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return Misc.isOwnerPlayer(actor) ?? Misc.isUniqueConnectedGM();
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}
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/**
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Block a user