12.0.7 - La propriété d'Astrobazzarh #709
@ -1,4 +1,9 @@
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# 12.0
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# 12.0
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## 12.0.7 - La propriété d'Astrobazzarh
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- correction des opérations faites à la création d'un Item:
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- la durée des queues/rencontres/souffles
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- les effets draconiques d'un souffle/queue
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- mise à jour des points de tâche des blessures lors des soins
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## 12.0.6 - Le bazar d'Astrobazzarh
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## 12.0.6 - Le bazar d'Astrobazzarh
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- Corrections de l'inventaire en bazar:
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- Corrections de l'inventaire en bazar:
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@ -166,11 +166,12 @@ export class Misc {
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}
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}
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static firstConnectedGM() {
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static firstConnectedGM() {
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if (game.users?.activeGM) {
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if (foundry.utils.isNewerVersion(game.release.version, '12.0')) {
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return game.users.activeGM
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return game.users.activeGM
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}
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}
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return game.users.sort(Misc.ascending(u => u.id)).find(u => u.isGM && u.active);
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return game.users.find(u => u.isGM && u.active);
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}
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}
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static connectedGMs() {
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static connectedGMs() {
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return game.users.filter(u => u.isGM && u.active);
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return game.users.filter(u => u.isGM && u.active);
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}
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}
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@ -188,16 +189,20 @@ export class Misc {
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* and there is no connected GM
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* and there is no connected GM
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*/
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*/
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static documentIfResponsible(document) {
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static documentIfResponsible(document) {
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if (document instanceof Document) {
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if (foundry.utils.isNewerVersion(game.release.version, '12.0')) {
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if (Misc.isUniqueConnectedGM() || (Misc.connectedGMs().length == 0 && Misc.isOwnerPlayer(document))) {
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if (game.users.activeGM || (Misc.connectedGMs().length == 0 && Misc.isOwnerPlayer(document)))
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{
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return document
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return document
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}
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}
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}
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}
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else if (Misc.isUniqueConnectedGM() || (Misc.connectedGMs().length == 0 && Misc.isOwnerPlayer(document))) {
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return document
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}
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return undefined
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return undefined
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}
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}
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static isOwnerPlayer(actor) {
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static isOwnerPlayer(document) {
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return actor.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)
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return document.testUserPermission && document.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)
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}
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}
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static isOwnerPlayerOrUniqueConnectedGM(actor) {
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static isOwnerPlayerOrUniqueConnectedGM(actor) {
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