12.0.7 - La propriété d'Astrobazzarh #709

Merged
uberwald merged 6 commits from VincentVk/foundryvtt-reve-de-dragon:v11 into v11 2024-09-01 20:21:05 +02:00
14 changed files with 113 additions and 77 deletions

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@ -1,4 +1,17 @@
# 12.0 # 12.0
## 12.0.7 - La propriété d'Astrobazzarh
- correction des opérations faites à la création d'un Item:
- la durée des queues/rencontres/souffles
- les effets draconiques d'un souffle/queue
- mise à jour des points de tâche des blessures lors des soins
- pas d'expérience sur les particulières quand aucun MJ n'est connecté
- Le drag&drop d'un acteur depuis la liste des acteurs sur la fiche
d'une entité incarnée permet d'accorder le personnage
- Les messages pour résister aux possessions/conjuration sont envoyées
au défenseur
- Les messages pour résister aux empoignades sont envoyées au défenseur
- la commande /voyage affiche maintenant le total de fatigue pour chaque voyageur
- la commande /voyage affiche maintenant les compétences liées au terrain
## 12.0.6 - Le bazar d'Astrobazzarh ## 12.0.6 - Le bazar d'Astrobazzarh
- Corrections de l'inventaire en bazar: - Corrections de l'inventaire en bazar:

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@ -1548,6 +1548,9 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */ /* -------------------------------------------- */
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { async appliquerAjoutExperience(rollData, hideChatMessage = 'show') {
if (!Misc.firstConnectedGM()){
return
}
hideChatMessage = hideChatMessage == 'hide' || (Misc.isRollModeHiddenToPlayer() && !game.user.isGM) hideChatMessage = hideChatMessage == 'hide' || (Misc.isRollModeHiddenToPlayer() && !game.user.isGM)
let xpData = await this._appliquerExperience(rollData.rolled, rollData.selectedCarac.label, rollData.competence, rollData.jetResistance); let xpData = await this._appliquerExperience(rollData.rolled, rollData.selectedCarac.label, rollData.competence, rollData.jetResistance);
if (xpData.length) { if (xpData.length) {

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@ -508,8 +508,8 @@ export class RdDBaseActorReve extends RdDBaseActor {
isEntiteAccordee(attacker) { return true } isEntiteAccordee(attacker) { return true }
async setEntiteReveAccordee(attacker) { async setEntiteReveAccordee(actor) {
ui.notifications.error("Impossible de s'accorder à " + this.name + ": ce n'est pas une entite de cauchemer/rêve"); ui.notifications.error("Impossible de s'accorder à " + this.name + ": ce n'est pas une entité incarnée");
} }
} }

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@ -33,27 +33,4 @@ export class RdDCreature extends RdDBaseActorSang {
} }
} }
isEntiteAccordee(attacker) {
if (this.isEntite([ENTITE_INCARNE])) {
let resonnance = this.system.sante.resonnance
return (resonnance.actors.find(it => it == attacker.id))
}
return true
}
/* -------------------------------------------- */
async setEntiteReveAccordee(attacker) {
if (this.isEntite([ENTITE_INCARNE])) {
let resonnance = foundry.utils.duplicate(this.system.sante.resonnance);
if (resonnance.actors.find(it => it == attacker.id)) {
// déjà accordé
return;
}
await this.update({ "system.sante.resonnance": [...resonnance, attacker.id] });
}
else {
super.setEntiteReveAccordee(attacker)
}
}
} }

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@ -54,6 +54,12 @@ export class RdDActorEntiteSheet extends RdDBaseActorReveSheet {
}); });
} }
async _onDropActor(event, dragData) {
const dropActor = fromUuidSync(dragData.uuid)
await this.actor.setEntiteReveAccordee(dropActor)
super._onDropActor(event, dragData)
}
async deleteSubActeur(actorId) { async deleteSubActeur(actorId) {
let newResonances = this.actor.system.sante.resonnance.actors.filter(id => id != actorId); let newResonances = this.actor.system.sante.resonnance.actors.filter(id => id != actorId);
await this.actor.update({ 'system.sante.resonnance.actors': newResonances }, { renderSheet: false }); await this.actor.update({ 'system.sante.resonnance.actors': newResonances }, { renderSheet: false });

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@ -67,7 +67,7 @@ export class RdDEntite extends RdDBaseActorReve {
if (this.isNonIncarnee()) { if (this.isNonIncarnee()) {
return return
} }
await RdDEncaisser.encaisser(this) await RdDEncaisser.encaisser(this)
} }
isEffectAllowed(effectId) { isEffectAllowed(effectId) {
@ -91,20 +91,16 @@ export class RdDEntite extends RdDBaseActorReve {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async setEntiteReveAccordee(attacker) { async setEntiteReveAccordee(actor) {
if (this.isEntite([ENTITE_INCARNE])) { if (this.isEntite([ENTITE_INCARNE])) {
let resonnance = foundry.utils.duplicate(this.system.sante.resonnance); if (this.system.sante.resonnance.actors.find(it => it == actor.id)) {
if (resonnance.actors.find(it => it == attacker.id)) {
// déjà accordé // déjà accordé
return; return
} }
resonnance.actors.push(attacker.id); await this.update({ "system.sante.resonnance.actors": [...this.system.sante.resonnance.actors, actor.id] })
await this.update({ "system.sante.resonnance": resonnance });
} }
else { else {
super.setEntiteReveAccordee(attacker) super.setEntiteReveAccordee(actor)
} }
} }
} }

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@ -166,11 +166,12 @@ export class Misc {
} }
static firstConnectedGM() { static firstConnectedGM() {
if (game.users?.activeGM) { if (foundry.utils.isNewerVersion(game.release.version, '12.0')) {
return game.users.activeGM return game.users.activeGM
} }
return game.users.sort(Misc.ascending(u => u.id)).find(u => u.isGM && u.active); return game.users.find(u => u.isGM && u.active);
} }
static connectedGMs() { static connectedGMs() {
return game.users.filter(u => u.isGM && u.active); return game.users.filter(u => u.isGM && u.active);
} }
@ -188,16 +189,20 @@ export class Misc {
* and there is no connected GM * and there is no connected GM
*/ */
static documentIfResponsible(document) { static documentIfResponsible(document) {
if (document instanceof Document) { if (foundry.utils.isNewerVersion(game.release.version, '12.0')) {
if (Misc.isUniqueConnectedGM() || (Misc.connectedGMs().length == 0 && Misc.isOwnerPlayer(document))) { if (game.users.activeGM || (Misc.connectedGMs().length == 0 && Misc.isOwnerPlayer(document)))
{
return document return document
} }
} }
else if (Misc.isUniqueConnectedGM() || (Misc.connectedGMs().length == 0 && Misc.isOwnerPlayer(document))) {
return document
}
return undefined return undefined
} }
static isOwnerPlayer(actor) { static isOwnerPlayer(document) {
return actor.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER) return document.testUserPermission && document.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)
} }
static isOwnerPlayerOrUniqueConnectedGM(actor) { static isOwnerPlayerOrUniqueConnectedGM(actor) {

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@ -248,7 +248,7 @@ export class RdDEmpoignade {
if (rollData.rolled.isPart) { if (rollData.rolled.isPart) {
rollData.particuliere = "finesse"; rollData.particuliere = "finesse";
} }
let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-resultat.html'); let msg = await RdDResolutionTable.displayRollData(rollData, defender, 'chat-empoignade-resultat.html');
RdDEmpoignade.$storeRollEmpoignade(msg, rollData); RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
} }

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@ -131,7 +131,7 @@ export class RdDPossession {
} }
const possession = (rollData.isECNIDefender ? rollData.attacker : rollData.defender).getPossession(rollData.possession.system.possessionid) const possession = (rollData.isECNIDefender ? rollData.attacker : rollData.defender).getPossession(rollData.possession.system.possessionid)
RdDPossession.storePossessionAttaque(possession, rollData) RdDPossession.storePossessionAttaque(possession, rollData)
await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-resultat-possession.html'); await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-resultat-possession.html');
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -171,7 +171,7 @@ export class RdDPossession {
rollData.possession = possession rollData.possession = possession
RdDPossession.$updateEtatPossession(rollData.possession) RdDPossession.$updateEtatPossession(rollData.possession)
await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-resultat-possession.html') await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-resultat-possession.html')
if (rollData.possession.isPosseder || rollData.possession.isConjurer) { if (rollData.possession.isPosseder || rollData.possession.isConjurer) {
// conjuration // conjuration
victime.deleteEmbeddedDocuments("Item", [rollData.possession._id]) victime.deleteEmbeddedDocuments("Item", [rollData.possession._id])

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@ -97,7 +97,7 @@ export class RdDResolutionTable {
} }
static actorChatName(actor) { static actorChatName(actor) {
return actor?.userName ?? game.user.name; return actor?.name ?? game.user.name;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */

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@ -1,6 +1,7 @@
import { TYPES } from "../item.js" import { TYPES } from "../item.js"
import { RdDItemCompetence } from "../item-competence.js" import { RdDItemCompetence } from "../item-competence.js"
import { ChatUtility } from "../chat-utility.js" import { ChatUtility } from "../chat-utility.js"
import { Misc } from "../misc.js"
const CODES_COMPETENCES_VOYAGE = ['Extérieur', 'Forêt', 'Montagne', 'Marais', 'Glace', 'Equitation'] const CODES_COMPETENCES_VOYAGE = ['Extérieur', 'Forêt', 'Montagne', 'Marais', 'Glace', 'Equitation']
const TABLEAU_FATIGUE_MARCHE = [ const TABLEAU_FATIGUE_MARCHE = [
@ -36,7 +37,7 @@ export class DialogFatigueVoyage extends Dialog {
const parameters = { const parameters = {
tableauFatigueMarche: TABLEAU_FATIGUE_MARCHE, tableauFatigueMarche: TABLEAU_FATIGUE_MARCHE,
playerActors: game.actors.filter(actor => actor.isPersonnageJoueur()) playerActors: game.actors.filter(actor => actor.isPersonnageJoueur())
.map(actor => DialogFatigueVoyage.prepareActor(actor)), .map(actor => DialogFatigueVoyage.prepareActorParameters(actor)),
nombreHeures: 1, nombreHeures: 1,
} }
DialogFatigueVoyage.setModeDeplacement(parameters, undefined, undefined) DialogFatigueVoyage.setModeDeplacement(parameters, undefined, undefined)
@ -53,21 +54,37 @@ export class DialogFatigueVoyage extends Dialog {
parameters.typeTerrain = ligneFatigueMarche parameters.typeTerrain = ligneFatigueMarche
parameters.vitesseDeplacement = rythme.vitesse parameters.vitesseDeplacement = rythme.vitesse
parameters.fatigueHoraire = rythme.fatigue parameters.fatigueHoraire = rythme.fatigue
parameters.playerActors.forEach(voyageur =>
DialogFatigueVoyage.selectSurvie(voyageur, parameters.typeTerrain.code)
)
} }
static prepareActor(actor) { static prepareActorParameters(actor) {
const competencesVoyage = {} const actorParameters = {
CODES_COMPETENCES_VOYAGE.forEach(codeSurvie => id: actor.id,
competencesVoyage[codeSurvie] = RdDItemCompetence.findCompetence(actor.itemTypes[TYPES.competence], codeSurvie, { onMessage: () => { } })
)
return {
actor: actor, actor: actor,
selected: true, selected: true,
ajustementFatigue: 0, ajustementFatigue: 0,
competencesVoyage: competencesVoyage survies: {}
} }
const competencesVoyage = {}
CODES_COMPETENCES_VOYAGE.forEach(codeSurvie => {
competencesVoyage[codeSurvie] = RdDItemCompetence.findCompetence(actor.itemTypes[TYPES.competence], codeSurvie, { onMessage: () => { } })
})
TABLEAU_FATIGUE_MARCHE.forEach(terrain => {
actorParameters.survies[terrain.code] = Misc.join(
terrain.survies.map(survie => {
const niveau = competencesVoyage[survie]?.system.niveau
return `${survie}: ${niveau}`
}),
', ')
})
return actorParameters
} }
static selectSurvie(actorParameters, code) {
actorParameters.survieCourante = actorParameters.survies[code]
}
constructor(html, parameters) { constructor(html, parameters) {
const options = { const options = {
@ -97,6 +114,7 @@ export class DialogFatigueVoyage extends Dialog {
this.html.find('select[name="code-terrain"]').change(event => this.changeParameters()) this.html.find('select[name="code-terrain"]').change(event => this.changeParameters())
this.html.find('select[name="vitesse-deplacement"]').change(event => this.changeParameters()) this.html.find('select[name="vitesse-deplacement"]').change(event => this.changeParameters())
this.html.find('input[name="nombre-heures"]').change(event => this.changeParameters()) this.html.find('input[name="nombre-heures"]').change(event => this.changeParameters())
this.html.find('.list-item input[name="ajustement-fatigue"]').change(event => this.changeParameters())
this.html.find('button[name="appliquer-fatigue"]').click(event => this.appliquerFatigue()) this.html.find('button[name="appliquer-fatigue"]').click(event => this.appliquerFatigue())
} }
@ -118,6 +136,10 @@ export class DialogFatigueVoyage extends Dialog {
selectVitesseDeplacement.append(await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/voyage/option-vitesse-fatigue.hbs', rythme)) selectVitesseDeplacement.append(await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/voyage/option-vitesse-fatigue.hbs', rythme))
}) })
selectVitesseDeplacement.val(this.parameters.vitesseDeplacement).change() selectVitesseDeplacement.val(this.parameters.vitesseDeplacement).change()
Promise.all(this.getActorRows()
.map(async row => row.find('label.voyage-liste-survies').text(this.$extractActorParameters(row).survieCourante)
))
} }
} }
@ -132,16 +154,24 @@ export class DialogFatigueVoyage extends Dialog {
} }
async setFatigue() { async setFatigue() {
this.html.find('input[name="base-fatigue"]').val(this.parameters.nombreHeures * this.parameters.fatigueHoraire) const baseFatigue = this.parameters.nombreHeures * this.parameters.fatigueHoraire
this.html.find('input[name="base-fatigue"]').val(baseFatigue)
this.updateActorTotalFatigue(baseFatigue)
}
async updateActorTotalFatigue(baseFatigue) {
Promise.all(this.getActorRows()
.map(async row => {
const actor = this.$extractActorParameters(row)
row.find('input[name="total-fatigue"]').val(actor.ajustement + baseFatigue)
}))
} }
async appliquerFatigue() { async appliquerFatigue() {
const fatigueBase = parseInt(this.html.find('input[name="base-fatigue"]').val() ?? 0) const fatigueBase = parseInt(this.html.find('input[name="base-fatigue"]').val() ?? 0)
const actors = jQuery.map( this.getActorRows()
this.html.find('div.fatigue-actors-list li.list-item'), .map(row => this.$extractActorParameters(row))
it => this.$extractActor(this.html.find(it)) .filter(it => it.selected)
)
actors.filter(it => it.selected)
.forEach(async it => { .forEach(async it => {
const perteFatigue = fatigueBase + it.ajustement const perteFatigue = fatigueBase + it.ajustement
ChatMessage.create({ ChatMessage.create({
@ -161,16 +191,24 @@ export class DialogFatigueVoyage extends Dialog {
}) })
} }
$extractActor(actorRow) { getActorRows() {
const actor = game.actors.get(actorRow.data('actor-id')) return jQuery.map(
this.html.find('div.fatigue-actors-list li.list-item'),
it => this.html.find(it))
}
$extractActorParameters(actorRow) {
const actorId = actorRow.data('actor-id')
const actorParameters = this.parameters.playerActors.find(it => it.id == actorId)
const actor = game.actors.get(actorId)
if (!actor) { if (!actor) {
ui.notifications.warn(`Acteur ${it.actorId} introuvable`) ui.notifications.warn(`Acteur ${it.actorId} introuvable`)
return {}
} }
return { actorParameters.ajustement = parseInt(actorRow.find('input[name="ajustement-fatigue"]').val() ?? 0)
actor: actor, actorParameters.selected = actor && actorRow.find('input[name="selectionner-acteur"]').is(':checked')
ajustement: parseInt(actorRow.find('input[name="ajustement-fatigue"]').val() ?? 0), return actorParameters
selected: actor && actorRow.find('input[name="selectionner-acteur"]').is(':checked')
}
} }
async close() { async close() {

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@ -1,8 +1,8 @@
{ {
"id": "foundryvtt-reve-de-dragon", "id": "foundryvtt-reve-de-dragon",
"title": "Rêve de Dragon", "title": "Rêve de Dragon",
"version": "12.0.6", "version": "12.0.7",
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-12.0.6.zip", "download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-12.0.7.zip",
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v11/system.json", "manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v11/system.json",
"changelog": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v11/changelog.md", "changelog": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v11/changelog.md",
"compatibility": { "compatibility": {

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@ -42,7 +42,8 @@
<li class="competence-header flexrow"> <li class="competence-header flexrow">
<span class="flex-grow-2">Personnage</span> <span class="flex-grow-2">Personnage</span>
<span class="flex-grow-2">Survies</span> <span class="flex-grow-2">Survies</span>
<span class="flex-grow-1" data-tooltip="Ajustements à appliquer pour les personnages se reposant (par exemple, à cheval)">Ajustements</span> <span class="flex-grow-1" data-tooltip="Ajustements à appliquer (par exemple, repos à cheval)">Ajustements</span>
<span class="flex-grow-1" data-tooltip="Total de fatigue pour le voyageur">Total</span>
</li> </li>
{{#each playerActors as |selected|}} {{#each playerActors as |selected|}}
{{>'systems/foundryvtt-reve-de-dragon/templates/voyage/fatigue-actor.hbs' voyageur=selected survies=@root.typeTerrain.survies}} {{>'systems/foundryvtt-reve-de-dragon/templates/voyage/fatigue-actor.hbs' voyageur=selected survies=@root.typeTerrain.survies}}

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@ -8,16 +8,13 @@
</span> </span>
<span class="flex-grow-2"> <span class="flex-grow-2">
<div class="flexcol "> <div class="flexcol ">
<label class="voyage-liste-survies"> <label class="voyage-liste-survies">{{voyageur.survieCourante}}</label>
{{#each voyageur.competencesVoyage as |comp key|}}
{{#if (array-includes ../survies key)}}
{{key}} {{comp.system.niveau}},
{{/if}}
{{/each}}
</label>
</div> </div>
</span> </span>
<span class="flex-grow-1"> <span class="flex-grow-1">
<input type="number" name="ajustement-fatigue" class="number-x2 ajustement-fatigue" data-dtype="Number" value="{{voyageur.ajustementFatigue}}" min="-6" max="6"/> <input type="number" name="ajustement-fatigue" class="number-x2 ajustement-fatigue" data-dtype="Number" value="{{voyageur.ajustementFatigue}}" min="-6" max="6"/>
</span> </span>
<span class="flex-grow-1">
<input type="number" name="total-fatigue" class="number-x2 total-fatigue" data-dtype="Number" value="1" min="0" max="24" disabled/>
</span>
</li> </li>