v11 #714
11
changelog.md
11
changelog.md
@ -1,4 +1,15 @@
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# 12.0
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## 12.0.14 - Les légions d'Astrobazzarh
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- Feuille de PNJ:
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- boutons standard (encaissement, ...)
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- boutons pour ajuster les compteurs
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- visualisation des blessures
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- click sur blessure pour ajouter/enlever
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- gestion des armes
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## 12.0.13 - La Chance d'Astrobazzarh
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- Fix: jets de caractéristiques
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## 12.0.12 - L'étalage d'Astrobazzarh
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- Fix: On peut de nouveau vendre des items sans propriétaire, depuis les compendiums ou depuis l'onglet des Objets
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- Début de Feuille PNJ au format des encarts Scriptarium
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@ -128,7 +128,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
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this.render(true);
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});
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this.html.find('.visu-tmr').click(async event => this.actor.displayTMR("visu"))
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this.html.find('.button-tmr-visu').click(async event => this.actor.displayTMR("visu"))
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// Everything below here is only needed if the sheet is editable
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if (!this.options.editable) return;
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@ -186,7 +186,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
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this.html.find('.item-equip').click(async event => this.actor.equiperObjet(RdDSheetUtility.getItemId(event)))
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this.html.find('.chance-actuelle').click(async event => this.actor.rollCarac('chance-actuelle'))
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this.html.find('.chance-appel').click(async event => this.actor.rollAppelChance())
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this.html.find('.button-appel-chance').click(async event => this.actor.rollAppelChance())
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this.html.find('[name="jet-astrologie"]').click(async event => this.actor.astrologieNombresAstraux())
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this.html.find('.tache-label a').click(async event => this.actor.rollTache(RdDSheetUtility.getItemId(event)))
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@ -220,7 +220,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
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// Points de reve actuel
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this.html.find('.roll-reve-actuel').click(async event => this.actor.rollCarac('reve-actuel', true))
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this.html.find('.empoignade-label a').click(async event => RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor)))
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this.html.find('.arme-label a').click(async event => this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event))))
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this.html.find('.roll-arme').click(async event => this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event))))
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// Initiative pour l'arme
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this.html.find('.arme-initiative a').click(async event => {
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@ -234,10 +234,10 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
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});
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// Display TMR
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this.html.find('.monte-tmr').click(async event => this.actor.displayTMR("normal"))
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this.html.find('.monte-tmr-rapide').click(async event => this.actor.displayTMR("rapide"))
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this.html.find('.button-tmr').click(async event => this.actor.displayTMR("normal"))
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this.html.find('.button-tmr-rapide').click(async event => this.actor.displayTMR("rapide"))
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this.html.find('.repos').click(async event => await this.actor.repos())
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this.html.find('.button-repos').click(async event => await this.actor.repos())
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this.html.find('.carac-xp-augmenter').click(async event => this.actor.updateCaracXPAuto(event.currentTarget.name.replace("augmenter.", "")))
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this.html.find('.competence-xp-augmenter').click(async event => this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event)))
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@ -279,7 +279,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
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this.html.find('.moral-malheureux').click(async event => this.actor.jetDeMoral('malheureuse'))
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this.html.find('.moral-neutre').click(async event => this.actor.jetDeMoral('neutre'))
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this.html.find('.moral-heureux').click(async event => this.actor.jetDeMoral('heureuse'))
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this.html.find('.ethylisme-test').click(async event => this.actor.jetEthylisme())
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this.html.find('.button-ethylisme').click(async event => this.actor.jetEthylisme())
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this.html.find('.ptreve-actuel-plus').click(async event => this.actor.reveActuelIncDec(1))
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this.html.find('.ptreve-actuel-moins').click(async event => this.actor.reveActuelIncDec(-1))
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@ -24,14 +24,15 @@ export class RdDBaseActorReveSheet extends RdDBaseActorSheet {
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// Everything below here is only needed if the sheet is editable
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if (!this.options.editable) return;
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this.html.find('.encaisser-direct').click(async event => this.actor.encaisser())
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this.html.find('.roll-carac a').click(async event => this.actor.rollCarac(Grammar.toLowerCaseNoAccent(event.currentTarget.attributes.name.value)));
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this.html.find('.button-encaissement').click(async event => this.actor.encaisser())
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this.html.find('.roll-carac').click(async event => {
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this.actor.rollCarac(Grammar.toLowerCaseNoAccent(event.currentTarget.attributes['data-carac-name'].value))});
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this.html.find('.roll-competence').click(async event => this.actor.rollCompetence(RdDSheetUtility.getItemId(event)));
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this.html.find('.endurance-plus').click(async event => this.actor.santeIncDec("endurance", 1));
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this.html.find('.endurance-moins').click(async event => this.actor.santeIncDec("endurance", -1));
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if (game.user.isGM) {
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this.html.find('.remise-a-neuf').click(async event => this.actor.remiseANeuf())
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this.html.find('.button-remise-a-neuf').click(async event => this.actor.remiseANeuf())
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this.html.find('.delete-active-effect').click(async event => this.actor.removeEffect(this.html.find(event.currentTarget).parents(".active-effect").data('effect')));
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this.html.find('.enlever-tous-effets').click(async event => await this.actor.removeEffects());
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}
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@ -180,7 +180,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
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}
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}
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const endActuelle = this.getEnduranceActuelle();
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const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg.loc.label, attacker);
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const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg?.loc.label ??'', attacker);
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if (blessure.isCritique()) {
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encaissement.endurance = endActuelle;
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}
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@ -196,6 +196,13 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
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return blessure;
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}
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async supprimerBlessure({gravite}) {
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const toDelete = this.itemTypes[ITEM_TYPES.blessure].find(it => it.system.gravite == gravite)?.id
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if (toDelete){
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await this.deleteEmbeddedDocuments('Item', [toDelete]);
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}
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}
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async supprimerBlessures(filterToDelete) {
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const toDelete = this.filterItems(filterToDelete, ITEM_TYPES.blessure)
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.map(it => it.id);
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@ -203,7 +210,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
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}
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countBlessures(filter = it => !it.isContusion()) {
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return this.filterItems(filter, 'blessure').length
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return this.filterItems(filter, ITEM_TYPES.blessure).length
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}
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/* -------------------------------------------- */
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@ -9,16 +9,19 @@ export class RdDActorExportSheet extends RdDActorSheet {
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static async init() {
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await loadTemplates([
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"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs",
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"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessure.hbs",
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"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessures.hbs",
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"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs",
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"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-compteur.hbs",
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"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs",
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"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee-compteur.hbs",
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"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/competences.hbs",
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"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/esquive.hbs",
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"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/fatigue.hbs",
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"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/protection.hbs",
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"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs",
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])
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Actors.registerSheet(SYSTEM_RDD, RdDActorExportSheet, { types: ["personnage"], makeDefault: false, label: "Feuille d'encart" })
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Actors.registerSheet(SYSTEM_RDD, RdDActorExportSheet, { types: ["personnage"], makeDefault: false, label: "Feuille simplifiée" })
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}
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static get defaultOptions() {
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return foundry.utils.mergeObject(RdDActorSheet.defaultOptions, {
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@ -36,23 +39,36 @@ export class RdDActorExportSheet extends RdDActorSheet {
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async getData() {
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const formData = await super.getData()
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// Add any structured, precomputed list of data
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formData.export = this.getMappingValues();
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formData.context = Mapping.prepareContext(this.actor)
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formData.export = this.getMappingValues(formData.context, this.actor)
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formData.competences = this.getCompetences(CATEGORIES_COMPETENCES)
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formData.draconic = this.getCompetences(CATEGORIES_DRACONIC)
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const legeres = this.actor.nbBlessuresLegeres()
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const graves = this.actor.nbBlessuresGraves()
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const critiques = this.actor.nbBlessuresCritiques()
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formData.etat = {
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surenc: this.actor.computeMalusSurEncombrement(),
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fatigue: {
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value: this.actor.getFatigueActuelle(),
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max: this.actor.getFatigueMax(),
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malus: this.actor.malusFatigue()
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},
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blessures: legeres + graves + critiques,
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blessure: [legeres > 0, legeres > 1, legeres > 2, legeres > 3, legeres > 4, graves > 0, graves > 1, critiques > 0],
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}
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formData.options.exportScriptarium = OptionsAvancees.isUsing(EXPORT_CSV_SCRIPTARIUM)
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return formData
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}
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getMappingValues() {
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const context = Mapping.prepareContext(this.actor)
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getMappingValues(context, actor) {
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return Object.fromEntries(Mapping.getMapping().map(it => [it.column, {
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colName: it.colName ?? it.column,
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column: it.column,
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rollClass: it.rollClass,
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value: it.getter(this.actor, context)
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value: String(it.getter(actor, context))
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}]))
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}
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getCompetences(categories) {
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const competences = Mapping.getCompetencesCategorie(this.actor, categories)
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if (competences.length == 0) {
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@ -68,7 +84,7 @@ export class RdDActorExportSheet extends RdDActorSheet {
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}
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const listCategorieByNiveau = niveaux.map(niveau => {
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const list = byNiveau[niveau].sort(Misc.ascending(it => it.name))
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return {niveau, list}
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return { niveau, list }
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})
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return Misc.concat(listCategorieByNiveau)
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}).filter(it => it != undefined)
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@ -78,9 +94,20 @@ export class RdDActorExportSheet extends RdDActorSheet {
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activateListeners(html) {
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super.activateListeners(html);
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this.html.find('.click-blessure-remove').click(async event =>
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await this.actor.supprimerBlessure({
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gravite: this.html.find(event.currentTarget).data('gravite')
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})
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)
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this.html.find('.click-blessure-add').click(async event =>
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await this.actor.ajouterBlessure({
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gravite: this.html.find(event.currentTarget).data('gravite')
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// event.currentTarget.attributes['data-gravite'].value
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})
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)
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this.html.find('.button-export').click(async event => {
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ExportScriptarium.INSTANCE.exportActors([this.actor],
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ExportScriptarium.INSTANCE.exportActors([this.actor],
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`${this.actor.uuid}-${this.actor.name}`
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)
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})
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@ -142,11 +142,11 @@ export class Mapping {
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const armes = actor.items.filter(it => it.type == ITEM_TYPES.arme)
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return armes.map(arme =>
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[
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arme.system.tir != "" ? Mapping.prepareArme(actor, arme, 'tir') : undefined,
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arme.system.lancer = "" ? Mapping.prepareArme(actor, arme, 'lancer') : undefined,
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arme.system.unemain ? Mapping.prepareArme(actor, arme, 'unemain') : undefined,
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arme.system.deuxmains ? Mapping.prepareArme(actor, arme, 'deuxmains') : undefined,
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!(arme.system.unemain || arme.system.deuxmains) ? Mapping.prepareArme(actor, arme, 'competence') : undefined
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!(arme.system.unemain || arme.system.deuxmains) ? Mapping.prepareArme(actor, arme, 'competence') : undefined,
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arme.system.lancer != "" ? Mapping.prepareArme(actor, arme, 'lancer') : undefined,
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arme.system.tir != "" ? Mapping.prepareArme(actor, arme, 'tir') : undefined
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]
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.filter(it => it != undefined)
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).reduce((a, b) => a.concat(b), [])
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@ -160,14 +160,27 @@ export class Mapping {
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}
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const dmgArme = RdDItemArme.dommagesReels(arme, maniement)
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const dommages = dmgArme + RdDBonus.bonusDmg(actor, maniement, dmgArme)
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const categorie = Mapping.complementCategorie(arme, maniement)
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return {
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name: arme.name,
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name: arme.name + categorie,
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niveau: Misc.toSignedString(competence.system.niveau),
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init: Mapping.calculBaseInit(actor, competence.system.categorie) + competence.system.niveau,
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dommages: Misc.toSignedString(dommages)
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dommages: Misc.toSignedString(dommages),
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competence: competence,
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arme: arme
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}
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}
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|
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static complementCategorie(arme, maniement) {
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switch (maniement) {
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case 'unemain': return (arme.system.deuxmains) ? ' 1 main' : (arme.system.lancer||arme.system.tir) ? ' mêlée': ''
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case 'deuxmains': return (arme.system.unemain) ? ' 2 mains' : (arme.system.lancer||arme.system.tir) ? ' mêlée': ''
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case 'lancer': return (arme.system.unemain || arme.system.deuxmains || arme.system.tir) ? ' jet' : ''
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case 'tir': return (arme.system.unemain || arme.system.deuxmains || arme.system.lancer) ? ' tir' : ''
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}
|
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return ''
|
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}
|
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|
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static calculBaseInit(actor, categorie) {
|
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const mapping = MAPPING_BASE.find(it => it.column == categorie)
|
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if (mapping) {
|
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@ -208,7 +221,8 @@ export class Mapping {
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const esquive = esquives[0]
|
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return {
|
||||
name: esquive.name,
|
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niveau: esquive.system.niveau
|
||||
niveau: esquive.system.niveau,
|
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competence: esquive
|
||||
}
|
||||
}
|
||||
return undefined
|
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|
@ -1,8 +1,8 @@
|
||||
{
|
||||
"id": "foundryvtt-reve-de-dragon",
|
||||
"title": "Rêve de Dragon",
|
||||
"version": "12.0.13",
|
||||
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-12.0.13.zip",
|
||||
"version": "12.0.14",
|
||||
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-12.0.14.zip",
|
||||
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v11/system.json",
|
||||
"changelog": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v11/changelog.md",
|
||||
"compatibility": {
|
||||
|
@ -9,9 +9,9 @@
|
||||
<div class="flexrow">
|
||||
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
|
||||
<div class="header-buttons">
|
||||
<span class="encaisser-direct"><a><img class="button-img" src="icons/svg/bones.svg" data-tooltip="Encaisser des dommages"/></a></span>
|
||||
<span><a class="button-encaissement"><img class="button-img" src="icons/svg/bones.svg" data-tooltip="Encaisser des dommages"/></a></span>
|
||||
{{#if @root.options.isGM}}
|
||||
<span class="remise-a-neuf"><a><img class="button-img" src="icons/svg/regen.svg" data-tooltip="Remise à neuf"/></a></span>
|
||||
<span><a class="button-remise-a-neuf"><img class="button-img" src="icons/svg/regen.svg" data-tooltip="Remise à neuf"/></a></span>
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
|
@ -9,9 +9,9 @@
|
||||
<div class="flexrow">
|
||||
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
|
||||
<div class="header-buttons">
|
||||
<span class="encaisser-direct"><a><img class="button-img" src="icons/svg/bones.svg" data-tooltip="Encaisser des dommages"/></a></span>
|
||||
<span><a class="button-encaissement"><img class="button-img" src="icons/svg/bones.svg" data-tooltip="Encaisser des dommages"/></a></span>
|
||||
{{#if @root.options.isGM}}
|
||||
<span class="remise-a-neuf"><a><img class="button-img" src="icons/svg/regen.svg" data-tooltip="Remise à neuf"/></a></span>
|
||||
<span><a class="button-remise-a-neuf"><img class="button-img" src="icons/svg/regen.svg" data-tooltip="Remise à neuf"/></a></span>
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
|
@ -7,7 +7,7 @@
|
||||
<label class="carac-xp"/>
|
||||
{{else}}
|
||||
{{#if carac.derivee}}
|
||||
<span class="carac-label roll-carac" name="system.carac.{{key}}.label"><a name={{key}}>{{carac.label}}</a></span>
|
||||
<span class="carac-label" name="system.carac.{{key}}.label"><a class="roll-carac" data-carac-name={{key}}>{{carac.label}}</a></span>
|
||||
<label class="competence-value">{{carac.value}}</label>
|
||||
<label class="carac-xp"/>
|
||||
{{else}}
|
||||
@ -22,7 +22,7 @@
|
||||
</a>
|
||||
</span>
|
||||
{{else}}
|
||||
<span class="carac-label roll-carac tooltip" name="system.carac.{{key}}.label"><a name={{key}}>{{carac.label}}</a></span>
|
||||
<span class="carac-label tooltip" name="system.carac.{{key}}.label"><a class="roll-carac" data-carac-name={{key}}>{{carac.label}}</a></span>
|
||||
{{/if}}
|
||||
<input class="carac-value" type="text" name="system.carac.{{key}}.value" value="{{carac.value}}" data-dtype="{{carac.type}}" {{#unless @root.options.vueDetaillee}}disabled{{/unless}} />
|
||||
<span class="carac-xp tooltip">
|
||||
|
@ -13,7 +13,7 @@
|
||||
data-competence-name="{{arme.system.competence}}"
|
||||
data-tooltip="{{arme.name}}: niveau {{plusMoins arme.system.niveau}}">
|
||||
<span class="arme-label">
|
||||
<a>
|
||||
<a class="roll-arme">
|
||||
{{#if arme.img}}
|
||||
<img class="sheet-competence-img" src="{{arme.img}}" data-tooltip="{{arme.name}}"/>
|
||||
{{/if}}
|
||||
|
@ -1,10 +1,35 @@
|
||||
<form class="{{cssClass}}" autocomplete="off" >
|
||||
<section class="sheet-header">
|
||||
<div class="flexrow">
|
||||
<h1 class="flex-grow charname">{{name}}</h1>
|
||||
{{#if options.exportScriptarium}}
|
||||
<span class="flex-group-right flex-shrink chat-card-button-area"><a class="button-export chat-card-button">Export </a></span>
|
||||
{{/if}}
|
||||
<div class="flex-group-left flex-grow-0-5">
|
||||
<h1 class="charname">{{name}}
|
||||
</h1>
|
||||
</div>
|
||||
<div class="flex-group-right flex-grow-3">
|
||||
{{#if system.attributs.hautrevant.value}}
|
||||
<a class="button-tmr" data-tooltip="Montée dans les Terres Médianes !" {{#if hautreve.isDemiReve}}disabled{{/if}}>
|
||||
<img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-normal.svg"/>
|
||||
</a>
|
||||
<a class="button-tmr-rapide" data-tooltip="Montée accélérée dans les Terres Médianes !" {{#if hautreve.isDemiReve}}disabled{{/if}}>
|
||||
<img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-rapide.svg"/>
|
||||
</a>
|
||||
<a class="button-tmr-visu" data-tooltip="Regarder les Terres Médianes">
|
||||
<img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-view.svg"/>
|
||||
</a>
|
||||
{{/if}}
|
||||
<a class="button-appel-chance"><img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/appel-chance.svg" data-tooltip="Appel à la chance"/></a>
|
||||
<a class="button-encaissement"><img class="button-img" src="icons/svg/bones.svg" data-tooltip="Encaisser des dommages"/></a>
|
||||
<a class="button-ethylisme"><img class="button-img" src="icons/svg/tankard.svg" data-tooltip="Boire"/></a>
|
||||
<a class="button-repos"><img class="button-img" src="icons/svg/sleep.svg" data-tooltip="Se reposer"/></a>
|
||||
{{#if @root.options.isGM}}
|
||||
<a class="button-remise-a-neuf"><img class="button-img" src="icons/svg/regen.svg" data-tooltip="Remise à neuf"/></a>
|
||||
{{/if}}
|
||||
{{#if options.exportScriptarium}}
|
||||
<a class="button-export">
|
||||
<img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/scriptarium.svg" data-tooltip="Export format Scriptarium"/>
|
||||
</a>
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
<section class="sheet-body" style=:"margin-bottom: 3rem;">
|
||||
@ -26,7 +51,7 @@
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.volonte}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.empathie}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.intellect}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-compteur.hbs" carac=export.reve actuel=export.reve_actuel}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-compteur.hbs" carac=export.reve actuel=export.reve_actuel button-name='ptreve-actuel'}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.chance}}
|
||||
</div>
|
||||
<div class="flexcol flex-group-top">
|
||||
@ -35,27 +60,27 @@
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs" carac=export.lancer}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs" carac=export.derobee}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee-compteur.hbs" carac=export.vie actuel=export.vie_actuel}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee-compteur.hbs" carac=export.endurance actuel=export.vie_actuel}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee-compteur.hbs" carac=export.endurance actuel=export.endurance_actuel}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/fatigue.hbs" }}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs" carac=export.plusdom}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/protection.hbs" export}}
|
||||
<div class="flexrow"> </div>
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessures.hbs" }}
|
||||
</div>
|
||||
</div>
|
||||
<hr>
|
||||
<div>
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs" name=' ' niveau='Niv' init='Init' dommages='+dom'}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs" name=export.arme_name_0.value niveau=export.arme_niveau_0.value init=export.arme_init_0.value dommages=export.arme_dommages_0.value}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs" name=export.arme_name_1.value niveau=export.arme_niveau_1.value init=export.arme_init_1.value dommages=export.arme_dommages_1.value}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs" name=export.arme_name_2.value niveau=export.arme_niveau_2.value init=export.arme_init_2.value dommages=export.arme_dommages_2.value}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs" name=export.arme_name_3.value niveau=export.arme_niveau_3.value init=export.arme_init_3.value dommages=export.arme_dommages_3.value}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs" name=export.arme_name_4.value niveau=export.arme_niveau_4.value init=export.arme_init_4.value dommages=export.arme_dommages_4.value}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs" name=export.arme_name_5.value niveau=export.arme_niveau_5.value init=export.arme_init_5.value dommages=export.arme_dommages_5.value}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs" name=export.arme_name_6.value niveau=export.arme_niveau_6.value init=export.arme_init_6.value dommages=export.arme_dommages_6.value}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs" name=export.arme_name_7.value niveau=export.arme_niveau_7.value init=export.arme_init_7.value dommages=export.arme_dommages_7.value}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs" name=export.arme_name_8.value niveau=export.arme_niveau_8.value init=export.arme_init_8.value dommages=export.arme_dommages_8.value}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs" name=export.arme_name_9.value niveau=export.arme_niveau_9.value init=export.arme_init_9.value dommages=export.arme_dommages_9.value}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/esquive.hbs" name='Esquive' niveau=export.esquive.value}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs" name='' niveau='Niv' init='Init' dommages='+dom'}}
|
||||
{{#each context.armes as |arme|}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs"
|
||||
name=arme.name niveau=arme.niveau init=arme.init dommages=arme.dommages
|
||||
arme=arme.arme competence=arme.competence
|
||||
}}
|
||||
{{/each}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/esquive.hbs" name='Esquive' niveau=context.esquive.value competence=context.esquive.competence}}
|
||||
{{#if (gt export.malue_armure.value 0)}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/esquive.hbs" name='Esquive (avec armure)' niveau=export.esquive_armure.value}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/esquive.hbs" name='Esquive (avec armure)' niveau=export.esquive_armure.value
|
||||
competence=context.esquive.competence}}
|
||||
{{/if}}
|
||||
</div>
|
||||
<hr>
|
||||
|
@ -1,6 +1,12 @@
|
||||
{{#if name}}
|
||||
<div class="flexrow">
|
||||
<div>{{upperFirst name}}</div>
|
||||
<div class="flexrow item"
|
||||
data-item-id="{{arme._id}}"
|
||||
data-arme-name="{{arme.name}}"
|
||||
data-competence-name="{{competence.name}}">
|
||||
{{#if name}}
|
||||
<a class="roll-arme">{{upperFirst name}}</a>
|
||||
{{else}}
|
||||
<div></div>
|
||||
{{/if}}
|
||||
<div class="flexrow">
|
||||
<div>{{niveau}}</div>
|
||||
{{#if init}}
|
||||
@ -12,4 +18,3 @@
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
5
templates/actor/export-scriptarium/blessure.hbs
Normal file
5
templates/actor/export-scriptarium/blessure.hbs
Normal file
@ -0,0 +1,5 @@
|
||||
{{#if blessure}}
|
||||
<a class="click-blessure-remove" data-gravite="{{gravite}}"><i class="fa-regular fa-face-head-bandage blessure-active-{{gravite}}"></i></a>
|
||||
{{else}}
|
||||
<a class="click-blessure-add" data-gravite="{{gravite}}"><i class="fa-regular fa-circle"></i></a>
|
||||
{{/if}}
|
26
templates/actor/export-scriptarium/blessures.hbs
Normal file
26
templates/actor/export-scriptarium/blessures.hbs
Normal file
@ -0,0 +1,26 @@
|
||||
|
||||
<div class="flexcol">
|
||||
<div class="flexrow">
|
||||
<div>Légères</div>
|
||||
<div class="flex-group-right">
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessure.hbs" blessure=etat.blessure.[0] gravite=2}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessure.hbs" blessure=etat.blessure.[1] gravite=2}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessure.hbs" blessure=etat.blessure.[2] gravite=2}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessure.hbs" blessure=etat.blessure.[3] gravite=2}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessure.hbs" blessure=etat.blessure.[4] gravite=2}}
|
||||
</div>
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<div>Graves</div>
|
||||
<div class="flex-group-right">
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessure.hbs" blessure=etat.blessure.[5] gravite=4}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessure.hbs" blessure=etat.blessure.[6] gravite=4}}
|
||||
</div>
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<div>Critiques</div>
|
||||
<div class="flex-group-right">
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessure.hbs" blessure=etat.blessure.[7] gravite=6}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
@ -1,19 +1,18 @@
|
||||
<div class="flexrow">
|
||||
<div>
|
||||
{{#if carac.rollClass}}
|
||||
<a class="{{carac.rollClass}}" name="{{carac.column}}">
|
||||
<a class="{{carac.rollClass}}" data-carac-name="{{carac.column}}">
|
||||
{{upper carac.colName}}
|
||||
</a>
|
||||
{{else}}
|
||||
{{upper carac.colName}}
|
||||
{{/if}}
|
||||
<a class="{{button-name}}-moins"><i class="fa-regular fa-square-minus"></i></a>
|
||||
<a class="{{button-name}}-plus"><i class="fa-regular fa-square-plus"></i></a>
|
||||
</div>
|
||||
<div class="flex-group-right {{actuel.rollClass}}">
|
||||
<a>
|
||||
{{#unless (eq carac.value actuel.value)}}
|
||||
{{actuel.value}} /
|
||||
{{/unless}}
|
||||
{{carac.value}}
|
||||
</a>
|
||||
<div class="flex-group-right">
|
||||
{{log carac.colName carac.value (eq carac.value actuel.value) actuel.value}}
|
||||
{{log carac.colName carac.value (eq 1 1) actuel.value}}
|
||||
<a class="{{actuel.rollClass}}" data-carac-name="{{actuel.column}}">{{carac.value}} {{#unless (eq carac.value actuel.value)}}(Actuel : {{actuel.value}}){{/unless}}</a>
|
||||
</div>
|
||||
</div>
|
||||
|
@ -1,19 +1,10 @@
|
||||
<div class="flexrow">
|
||||
<div>
|
||||
{{#if carac.rollClass}}
|
||||
<a class="{{carac.rollClass}}" name="{{carac.column}}">
|
||||
{{upperFirst carac.colName}}
|
||||
</a>
|
||||
{{else}}
|
||||
{{upperFirst carac.colName}}
|
||||
{{/if}}
|
||||
<a class="{{carac.column}}-moins"><i class="fa-regular fa-square-minus"></i></a>
|
||||
<a class="{{carac.column}}-plus"><i class="fa-regular fa-square-plus"></i></a>
|
||||
</div>
|
||||
<div class="flex-group-right">
|
||||
<a class="{{actuel.rollClass}}" data-carac-name="{{actuel.column}}">{{carac.value}} {{#unless (eq carac.value actuel.value)}}(Actuel : {{actuel.value}}){{/unless}}</a>
|
||||
</div>
|
||||
<div class="flex-group-right {{actuel.rollClass}}">
|
||||
<a>
|
||||
{{#unless (eq carac.value actuel.value)}}
|
||||
{{actuel.value}} /
|
||||
{{/unless}}
|
||||
{{carac.value}}
|
||||
</a>
|
||||
</div>
|
||||
</div>
|
||||
|
@ -1,7 +1,7 @@
|
||||
<div class="flexrow">
|
||||
<div>
|
||||
{{#if carac.rollClass}}
|
||||
<a class="{{carac.rollClass}}" name="{{carac.column}}">
|
||||
<a class="{{carac.rollClass}}" data-carac-name="{{carac.column}}">
|
||||
{{upperFirst carac.colName}}
|
||||
</a>
|
||||
{{else}}
|
||||
|
@ -1,7 +1,7 @@
|
||||
<div class="flexrow">
|
||||
<div>
|
||||
{{#if carac.rollClass}}
|
||||
<a class="{{carac.rollClass}}" name="{{carac.column}}">{{upper carac.colName}}</a>
|
||||
<a class="{{carac.rollClass}}" data-carac-name="{{carac.column}}">{{upper carac.colName}}</a>
|
||||
{{else}}
|
||||
{{upper carac.colName}}
|
||||
{{/if}}
|
||||
|
@ -1,6 +1,6 @@
|
||||
{{#if name}}
|
||||
<div class="flexrow">
|
||||
<div>{{upperFirst name}}</div>
|
||||
<div class="flexrow item" data-item-id="{{competence._id}}">
|
||||
<a class="roll-competence" name="Esquive">{{upperFirst name}}</a>
|
||||
<div class="flexrow">
|
||||
<div>{{niveau}}</div>
|
||||
<div></div>
|
||||
|
12
templates/actor/export-scriptarium/fatigue.hbs
Normal file
12
templates/actor/export-scriptarium/fatigue.hbs
Normal file
@ -0,0 +1,12 @@
|
||||
<div class="flexrow">
|
||||
<div>Fatigue
|
||||
{{#if etat.fatigue.malus}}
|
||||
({{etat.fatigue.malus}})
|
||||
{{/if}}
|
||||
<a class="fatigue-moins"><i class="fa-regular fa-square-minus"></i></a>
|
||||
<a class="fatigue-plus"><i class="fa-regular fa-square-plus"></i></a>
|
||||
</div>
|
||||
<div class="flex-group-right">
|
||||
{{etat.fatigue.value}}{{#if etat.fatigue.value}} / {{etat.fatigue.max}}{{/if}}
|
||||
</div>
|
||||
</div>
|
@ -1,19 +1,19 @@
|
||||
<div class="header-buttons">
|
||||
<span class="chance-appel">
|
||||
<a><img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/appel-chance.svg" data-tooltip="Appel à la chance"/></a>
|
||||
<span>
|
||||
<a class="button-appel-chance"><img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/appel-chance.svg" data-tooltip="Appel à la chance"/></a>
|
||||
</span>
|
||||
<span class="encaisser-direct">
|
||||
<a><img class="button-img" src="icons/svg/bones.svg" data-tooltip="Encaisser des dommages"/></a>
|
||||
<span>
|
||||
<a class="button-encaissement"><img class="button-img" src="icons/svg/bones.svg" data-tooltip="Encaisser des dommages"/></a>
|
||||
</span>
|
||||
<span class="ethylisme-test">
|
||||
<a><img class="button-img" src="icons/svg/tankard.svg" data-tooltip="Boire"/></a>
|
||||
<span>
|
||||
<a class="button-ethylisme"><img class="button-img" src="icons/svg/tankard.svg" data-tooltip="Boire"/></a>
|
||||
</span>
|
||||
<span class="repos">
|
||||
<a><img class="button-img" src="icons/svg/sleep.svg" data-tooltip="Se reposer"/></a>
|
||||
<span>
|
||||
<a class="button-repos"><img class="button-img" src="icons/svg/sleep.svg" data-tooltip="Se reposer"/></a>
|
||||
</span>
|
||||
{{#if @root.options.isGM}}
|
||||
<span class="remise-a-neuf">
|
||||
<a><img class="button-img" src="icons/svg/regen.svg" data-tooltip="Remise à neuf"/></a>
|
||||
<span>
|
||||
<a class="button-remise-a-neuf"><img class="button-img" src="icons/svg/regen.svg" data-tooltip="Remise à neuf"/></a>
|
||||
</span>
|
||||
{{/if}}
|
||||
</div>
|
||||
|
@ -1,17 +1,17 @@
|
||||
{{#if system.attributs.hautrevant.value}}
|
||||
<div class="tmr-buttons">
|
||||
<span class="monte-tmr">
|
||||
<a data-tooltip="Montée dans les Terres Médianes !" {{#if hautreve.isDemiReve}}disabled{{/if}}>
|
||||
<span>
|
||||
<a class="button-tmr" data-tooltip="Montée dans les Terres Médianes !" {{#if hautreve.isDemiReve}}disabled{{/if}}>
|
||||
<img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-normal.svg"/>
|
||||
</a>
|
||||
</span>
|
||||
<span class="monte-tmr-rapide">
|
||||
<a data-tooltip="Montée accélérée dans les Terres Médianes !" {{#if hautreve.isDemiReve}}disabled{{/if}}>
|
||||
<span>
|
||||
<a class="button-tmr-rapide" data-tooltip="Montée accélérée dans les Terres Médianes !" {{#if hautreve.isDemiReve}}disabled{{/if}}>
|
||||
<img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-rapide.svg"/>
|
||||
</a>
|
||||
</span>
|
||||
<span class="visu-tmr">
|
||||
<a data-tooltip="Regarder les Terres Médianes">
|
||||
<span>
|
||||
<a class="button-tmr-visu" data-tooltip="Regarder les Terres Médianes">
|
||||
<img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-view.svg"/>
|
||||
</a>
|
||||
</span>
|
||||
|
Loading…
Reference in New Issue
Block a user