Version 12.0.23 - La bibliothèque d'Astrobazzarh #723
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dev-notes.md
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# Actor notes
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> The Actor#getData default implementation gives you the following for use in sheet rendering:
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```
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actor -> the Actor instance
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data -> a cloned copy of Actor#data
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items -> a cloned copy of Actor#data#items
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effects -> a cloned copy of Actor#data#effects
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```
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> if all you need is a safe copy of `Actor#data`, you'll be much better off by simply defining your own function and avoiding all the wasted work that the parent class does which will slow down your sheet
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```js
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getData(options) {
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return {
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data: foundry.utils.deepClone(this.object.data)
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}
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}
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```
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who knows, maybe you don't even need to copy your actor data, skip the copy and it's even faster:
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```js
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getData(options) {
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return {
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data: this.object.data
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}
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}
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```
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Atropos19/02/2021
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There are two recommended ways to create owned items in 0.8.0:
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```js
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await Item.create(itemData, {parent: actor});
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await actor.createEmbeddedDocuments("Item", itemDataArray);
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```
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You can update an embedded item in one of two ways:
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```js
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//Method 1:
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const item = actor.items.get(itemId);
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item.update(data);
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//Method 2:
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actor.updateEmbeddedDocuments("Item", [{_id: itemId, ...}]);
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```
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I noticed adding an ActiveEffect to an actor in code using
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```js
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this.createEmbeddedDocuments('ActiveEffect', [effet], options);
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this.applyActiveEffects();
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```
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Atropos — Aujourd’hui à 14:42
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Two notes on this:
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1. You don't actually need to call this.applyActiveEffects() because this will happen automatically whenever an effect is created/updated/deleted
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2. If you want to suppress the automatic display of the sheet for the newly created document, you can pass options.renderSheet = false as part of your options object
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