import { RdDItemSort } from "./item-sort.js"; /** * Extend the basic ItemSheet with some very simple modifications * @extends {ItemSheet} */ export class RdDItemSheet extends ItemSheet { /** @override */ static get defaultOptions() { return mergeObject(super.defaultOptions, { classes: ["foundryvtt-reve-de-dragon", "sheet", "item"], template: "systems/foundryvtt-reve-de-dragon/templates/item-sheet.html", width: 520, height: 480 //tabs: [{navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description"}] }); } /* -------------------------------------------- */ /** @override */ setPosition(options={}) { const position = super.setPosition(options); const sheetBody = this.element.find(".sheet-body"); const bodyHeight = position.height - 192; sheetBody.css("height", bodyHeight); return position; } /* -------------------------------------------- */ getData() { let data = super.getData(); data.bonusCaseList = RdDItemSort.getBonusCaseList(data, true); data.isGM = game.user.isGM; // Pour vérouiller certaines éditions return data; } /* -------------------------------------------- */ /** @override */ activateListeners(html) { super.activateListeners(html); // Everything below here is only needed if the sheet is editable if (!this.options.editable) return; // Select competence categorie html.find("#categorie").on("click", this._onClickSelectCategorie.bind(this) ); } /* -------------------------------------------- */ async _onClickSelectCategorie(event) { event.preventDefault(); const category = event.currentTarget.value; let level = CONFIG.RDD.level_category[category]; this.object.data.data.base = level; $("#base").val( level ); } /* -------------------------------------------- */ get template() { let type = this.item.type; return `systems/foundryvtt-reve-de-dragon/templates/item-${type}-sheet.html`; } /* -------------------------------------------- */ /** @override */ _updateObject(event, formData) { // Données de bonus de cases ? formData = RdDItemSort.buildBonusCaseStringFromFormData( formData ); return this.object.update(formData); } }