import { Misc } from "./misc.js"; import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js"; /** * Class providing helper methods to get the list of users, and */ export class ChatUtility { /* -------------------------------------------- */ static onSocketMessage(sockmsg) { switch (sockmsg.msg) { case "msg_delete_chat_message": return ChatUtility.onRemoveMessages(sockmsg.data); case "msg_user_ui_notifications": return ChatUtility.onNotifyUser(sockmsg.data); } } /* -------------------------------------------- */ static notifyUser(userId, level = 'info', message) { const socketData = { userId: userId, level: level, message: message }; if (game.user.id == userId) { ChatUtility.onNotifyUser(socketData); } else { game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_user_ui_notifications", data: socketData }); } } static onNotifyUser(socketData) { if (game.user.id == socketData.userId) { switch (socketData.level) { case 'warn': ui.notifications.warn(socketData.message); break; case 'error': ui.notifications.error(socketData.message); break; default: ui.notifications.info(socketData.message); break; } } } /* -------------------------------------------- */ static onRemoveMessages(socketData) { if (Misc.isUniqueConnectedGM()) { if (socketData.part) { const toDelete = game.messages.filter(it => it.content.includes(socketData.part)); toDelete.forEach(it => it.delete()); } if (socketData.messageId) { game.messages.get(socketData.messageId)?.delete(); } } } /* -------------------------------------------- */ static removeMessages(socketData) { if (Misc.isUniqueConnectedGM()) { ChatUtility.onRemoveMessages(socketData); } else { game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_delete_chat_message", data: socketData }); } } /* -------------------------------------------- */ static removeChatMessageContaining(part) { ChatUtility.removeMessages({ part: part }); } static removeChatMessageId(messageId) { if (messageId) { ChatUtility.removeMessages({ messageId: messageId }); } } /* -------------------------------------------- */ static async createChatWithRollMode(name, chatOptions) { let rollMode = game.settings.get("core", "rollMode") switch (rollMode) { case "blindroll": // GM only if (!game.user.isGM) { ChatUtility.blindMessageToGM(chatOptions); chatOptions.whisper = [game.user.id]; chatOptions.content = "Message envoyé en aveugle au Gardien"; } else { chatOptions.whisper = ChatUtility.getUsers(user => user.isGM); } break; default: chatOptions.whisper = ChatUtility.getWhisperRecipients(rollMode, name); break; } chatOptions.alias = chatOptions.alias || name; return await ChatMessage.create(chatOptions); } /* -------------------------------------------- */ static prepareChatMessage(rollMode, name) { return { user: game.user.id, whisper: ChatUtility.getWhisperRecipients(rollMode, name) } } /* -------------------------------------------- */ static getWhisperRecipients(rollMode, name) { switch (rollMode) { case "blindroll": return ChatUtility.getUsers(user => user.isGM); case "gmroll": return ChatUtility.getWhisperRecipientsAndGMs(name); case "selfroll": return [game.user.id]; } return undefined; } /* -------------------------------------------- */ static getWhisperRecipientsAndGMs(...names) { let recipients = [...ChatMessage.getWhisperRecipients('GM')] names.forEach(name => recipients.push(...ChatMessage.getWhisperRecipients(name))) return recipients } /* -------------------------------------------- */ static getUsers(filter) { return game.users.filter(filter).map(user => user.id); } /* -------------------------------------------- */ static blindMessageToGM(chatOptions) { let chatGM = duplicate(chatOptions); chatGM.whisper = ChatUtility.getUsers(user => user.isGM); chatGM.content = "Message aveugle de " + game.user.name + "
" + chatOptions.content; console.log("blindMessageToGM", chatGM); game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_gm_chat_message", data: chatGM }); } /* -------------------------------------------- */ static handleGMChatMessage(socketData) { console.log("blindMessageToGM", socketData); if (game.user.isGM) { // message privé pour GM only socketData.user = game.user.id; ChatMessage.create(socketData); } } static async setMessageData(chatMessage, key, flag) { if (flag) { await chatMessage.setFlag(SYSTEM_RDD, key, JSON.stringify(flag)); } } static getMessageData(chatMessage, key) { const json = chatMessage.getFlag(SYSTEM_RDD, key); return json ? JSON.parse(json) : undefined; } static getChatMessage(event) { const chatMessageId = $(event.currentTarget).closest('.chat-message').attr('data-message-id'); return game.messages.get(chatMessageId); } }