<form class="{{cssClass}}" autocomplete="off"> {{!-- Sheet Header --}} <header class="sheet-header"> <div class="header-fields"> <div class="flexrow"> <img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}" /> <h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1> </div> <div class="flexrow"> <ul class="flex-group-center flex-compteurs"> <li> <label class="compteur"> <a class="jet-vie">Vie</a> <a class="vie-moins"><i class="fas fa-minus-square"></i></a> <input class="resource-content" type="text" name="system.sante.vie.value" value="{{system.sante.vie.value}}" data-dtype="Number"/> <span>/ {{system.sante.vie.max}}</span> <a class="vie-plus"><i class="fas fa-plus-square"></i></a> </label> </li> <li> <label class="compteur"> <a class="jet-endurance">Endurance</a> <a class="endurance-moins"><i class="fas fa-minus-square"></i></a> <input class="resource-content" type="text" name="system.sante.endurance.value" value="{{system.sante.endurance.value}}" data-dtype="Number"/> <span>/ {{system.sante.endurance.max}}</span> <a class="endurance-plus"><i class="fas fa-plus-square"></i></a> </label> </li> <li> <label class="appliquerFatigue compteur tooltip"> <span class="tooltiptext ttt-fatigue">{{{calc.fatigue.html}}}</span> Fatigue <a class="fatigue-moins"><i class="fas fa-minus-square"></i></a> <input class="resource-content" id="fatigue-value" type="text" name="system.sante.fatigue.value" value="{{system.sante.fatigue.value}}" data-dtype="Number" /> <span>/ {{system.sante.fatigue.max}}</span> <a class="fatigue-plus"><i class="fas fa-plus-square"></i></a> </label> </li> <li> <label class="compteur"> <span class="ptreve-actuel"><a>Rêve</a></span> <a class="ptreve-actuel-moins"><i class="fas fa-minus-square"></i></a> <input class="resource-content" id="pointsreve-value" type="text" name="system.reve.reve.value" value="{{system.reve.reve.value}}" data-dtype="Number" /> <span>/ {{system.reve.seuil.value}}</span> <a class="ptreve-actuel-plus"><i class="fas fa-plus-square"></i></a> </label> </li> </ul> <div class="flex-group-center flex-actions-bar"> <div> <span class="encaisser-direct"><a title="Encaisser des dommages"><img class="button-img" src="icons/svg/bones.svg" alt="Encaisser des dommages"/></a></span> <span class="gm-only remise-a-neuf"><a title="Remise à neuf"><img class="button-img" src="icons/svg/regen.svg" alt="Remise à neuf"/></a></span> <span class="repos"><a title="Repos"><img class="button-img" src="icons/svg/sleep.svg" alt="Se reposer"/></a></span> {{#if system.attributs.hautrevant.value}} <span class="monte-tmr"><a title="Montée dans les Terres Médianes !" {{#if hautreve.isDemiReve}}disabled{{/if}}><img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-normal.svg" alt="Montée dans les Terres Médianes !"/></a></span> <span class="monte-tmr-rapide"><a title="Montée accélérée dans les Terres Médianes !"><img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-rapide.svg" alt="Montée accélérée dans les Terres Médianes !"/></a></span> <span class="visu-tmr"><a title="Regarder les Terres Médianes"><img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-view.svg" alt="Regarder les Terres Médianes"/></a></span> {{/if}} </div> <div class="flexrow"> <span class="appliquerFatigue tooltip tooltip-dotted">Malus de fatigue : {{calc.fatigue.malus}} <span class="tooltiptext ttt-fatigue">{{{calc.fatigue.html}}}</span> </span> <span>{{calc.resumeBlessures}}</span> </div> <div class="flexrow"> <span>{{system.compteurs.etat.label}}: {{system.compteurs.etat.value}}</span> <span>{{system.compteurs.surenc.label}}: {{system.compteurs.surenc.value}}</span> </div> <div class="flexrow"> {{>"systems/foundryvtt-reve-de-dragon/templates/actor-sheet-effects-partial.html"}} </div> </div> </div> </div> </header> {{!-- Sheet Tab Navigation --}} <nav class="sheet-tabs tabs" data-group="primary"> <a class="item" data-tab="carac">Carac.</a> <a class="item" data-tab="competences">Compétences</a> <a class="item" data-tab="combat">Combat</a> <a class="item" data-tab="connaissances">Savoirs&Taches</a> <a class="item" data-tab="hautreve">Haut-Rêve</a> <a class="item" data-tab="items">Équipement</a> <a class="item" data-tab="description">Description</a> </nav> {{!-- Sheet Body --}} <section class="sheet-body"> {{!-- Carac Tab --}} <div class="tab items" data-group="primary" data-tab="carac"> <div class="flexrow"> <span><a class="lock-unlock-sheet"><img class="small-button-container" src="systems/foundryvtt-reve-de-dragon/icons/{{#if options.editCaracComp}}unlocked.svg{{else}}locked.svg{{/if}}" alt="blocker/débloquer" >{{#if options.editCaracComp}}Verrouiller{{else}}Déverrouiller{{/if}}</a></span> </div> <div class="grid grid-2col"> <div class="flex-group-left flexcol"> <ul class="carac-list alterne-list"> {{#each system.carac as |carac key|}} {{#if carac.isLevelUp}} <li class="caracteristique flexrow item-list xp-level-up" data-attribute="{{key}}"> {{else}} <li class="caracteristique flexrow list-item" data-attribute="{{key}}"> {{/if}} {{#if (eq key 'taille')}} <span class="carac-label" name="system.carac.{{key}}.label">{{carac.label}}</span> <input class="carac-value" type="text" name="system.carac.{{key}}.value" value="{{carac.value}}" data-dtype="{{carac.type}}" {{#unless @root.options.editCaracComp}}disabled{{/unless}} /> <label class="carac-xp"/> {{else}} {{#if carac.derivee}} <span class="carac-label" name="system.carac.{{key}}.label"> <a name={{key}}>{{carac.label}}</a></span> <label class="competence-value">{{carac.value}}</label> <label class="carac-xp"/> {{else}} {{#if carac.isLevelUp}} <span class="carac-label tooltip" name="system.carac.{{key}}.label"> <span class="tooltiptext ttt-xp"> Vous pouvez dépenser {{carac.xpNext}} points d'Experience pour augmenter de 1 votre caractéristique {{carac.label}} </span> <a name={{key}}>{{carac.label}}</a></span> {{else}} <span class="carac-label tooltip" name="system.carac.{{key}}.label"><a name={{key}}>{{carac.label}}</a></span> {{/if}} <input class="carac-value" type="text" name="system.carac.{{key}}.value" value="{{carac.value}}" data-dtype="{{carac.type}}" {{#unless @root.options.editCaracComp}}disabled{{/unless}} /> <span class="carac-xp tooltip"> <input class="carac-xp" type="text" name="system.carac.{{key}}.xp" value="{{carac.xp}}" data-dtype="number" {{#unless @root.options.editCaracComp}}disabled{{/unless}} /> <span class="tooltiptext ttt-xp">Vous devez acquérir {{carac.xpNext}} points d'Experience pour augmenter de 1 votre {{carac.label}}</span> </span> {{#if carac.isLevelUp}} <a class="carac-xp-augmenter" name="augmenter.{{key}}" title="Augmenter"> <i class="fas fa-arrow-alt-circle-up"></i> </a> {{/if}} {{/if}} {{/if}} </li> {{/each}} <li class="caracteristique flexrow"> <span class="carac-label" name="carac-total">Total Caractéristiques </span> <span class="competence-value total" name="carac-total-value">{{calc.caracTotal}} </span> </li> </ul> </div> <div class="flex-group-left flexcol" > <ul class="carac-list"> <li class="caracteristique flexrow list-item"> <span class="carac-label" name="beaute">Beauté :</span> <input class="description-value" type="text" name="system.beaute" value="{{system.beaute}}" data-dtype="String" {{#unless @root.options.editCaracComp}}disabled{{/unless}}/> <label class="carac-xp"/> </li> {{#each system.attributs as |attr key|}} {{#unless (eq key 'hautrevant')}} <li class="caracteristique flexrow list-item" data-attribute="{{key}}"> <span class="carac-label" name="system.attributs.{{key}}.label">{{attr.label}} :</span> {{#if (eq key 'protection')}} <input class="description-value" id="attribut-protection-edit" type="text" name="{{key}}" value="{{attr.value}}" data-dtype="number"/> {{else}} <input class="description-value" type="text" disabled name="system.attributs.{{key}}." value="{{attr.value}}" data-dtype="number"/> {{/if}} <label class="carac-xp"/> </li> {{/unless}} {{/each}} </ul> <ul class="carac-list alterne-list"> <li class="caracteristique flexrow list-item"> <span class="attribut-label chance-actuelle"><a>Chance actuelle</a></span> <input class="description-value compteur-edit" type="text" name="chance" value="{{system.compteurs.chance.value}}" data-dtype="number"/> <span class="utiliser-attribut" style="padding-left: 5px"><a class="chance-appel">Utiliser</a></span> </li> {{#each system.compteurs as |compteur key|}} {{#if (eq compteur.label 'Chance')}} {{else if (eq compteur.label 'Experience')}} {{else if compteur.isInput}} <li class="caracteristique flexrow list-item"> <span class="attribut-label">{{compteur.label}}</span> {{#if (eq compteur.label 'Ethylisme')}} <select class="description-value" name="system.compteurs.ethylisme.value" id="ethylisme" data-dtype="Number"> {{#select compteur.value}} {{>"systems/foundryvtt-reve-de-dragon/templates/niveau-ethylisme.html"}} {{/select}} </select> {{else}} <input class="description-value compteur-edit" id="{{key}}-edit" type="text" name="{{key}}" value="{{compteur.value}}" data-dtype="number"/> {{/if}} <span class="utiliser-attribut" style="padding-left: 5px"> {{#if compteur.isStress}} <a class="stress-test" title="Transformer">Transformer</a> {{else if (eq compteur.label 'Ethylisme')}} <a class="ethylisme-test" id="ethylisme-test" title="Jet d'Ethylisme">Boire</a> {{else if (eq compteur.label 'Moral')}} <a class="moral-malheureux" title="Jet de moral situation malheureuse"><img class="small-button-container" src="systems/foundryvtt-reve-de-dragon/icons/moral-malheureux.svg" alt="Jet de moral situation malheureuse"/></a> <a class="moral-neutre" title="Jet de moral situation neutre"><img class="small-button-container" src="systems/foundryvtt-reve-de-dragon/icons/moral-neutre.svg" alt="Jet de moral situation neutre"/></a> <a class="moral-heureux" title="Jet de moral situation heureuse"><img class="small-button-container" src="systems/foundryvtt-reve-de-dragon/icons/moral-heureux.svg" alt="Jet de moral situation heureuse"/></a> {{else}} <label></label> {{/if}} </span> </li> {{/if}} {{/each}} </ul> <!-- <ul class="carac-list"></ul>--> </div> </div> </div> {{!-- Compétences Tab --}} <div class="tab competences" data-group="primary" data-tab="competences"> <div class="grid grid-4col"> <span><a class="lock-unlock-sheet"><img class="small-button-container" src="systems/foundryvtt-reve-de-dragon/icons/{{#if options.editCaracComp}}unlocked.svg{{else}}locked.svg{{/if}}" alt="blocker/débloquer"> {{#if options.editCaracComp}}Verrouiller{{else}}Déverrouiller{{/if}}</a></span> <span> <input class="recherche flex-grow" type="text" value="{{options.recherche.text}}" name="recherche" size="8" data-dtype="String" placeholder="chercher"/> </span> <span><a class="show-hide-competences"><img class="small-button-container" src="systems/foundryvtt-reve-de-dragon/icons/{{#if options.showCompNiveauBase}}no-filter.svg{{else}}filter.svg{{/if}}" alt="filter/montrer tout"> {{#if options.showCompNiveauBase}}Montrer tout{{else}}Filtrer{{/if}}</a> </span> <span><a class="vue-detaillee"> <i class="fas {{#if options.vueDetaillee}}fa-eye-slash{{else}}fa-eye{{/if}}"></i> {{#if options.vueDetaillee}}Vue simplifiée{{else}}Vue détaillée{{/if}}</a> </span> </div> <div class="grid grid-2col"> <div class="flex-group-left flexcol competence-column"> {{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.generale) categorie="Compétences générales"}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.particuliere) categorie="Compétences Particulières"}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.specialisee) categorie="Compétences Spécialisées"}} </div> <div class="flex-group-left flexcol competence-column"> {{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.melee) categorie="Compétences de Mêlée"}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.tir) categorie="Compétences de Tir"}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.lancer) categorie="Compétences de Lancer"}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.connaissance) categorie="Connaissances"}} {{#if (or system.attributs.hautrevant.value options.vueDetaillee)}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.draconic) categorie="Draconic"}} {{/if}} <div> <ul class="item-list"> <li class="item flexrow"> <span class="generic-label">Stress transformé</span> <input class="compteur-edit" type="text" name="experience" value="{{system.compteurs.experience.value}}" data-dtype="number" size="3"/> </li> <li class="item flexrow"> <span class="generic-label">Total XP compétences</span> <span class="competence-value">{{calc.competenceXPTotal}}</span> </li> {{#if options.vueDetaillee}} <li>Niveaux d'archétype à répartir</li> {{#each calc.comptageArchetype as |archetype key|}} {{#if (lt archetype.nombre archetype.nombreMax)}} <li class="item flexrow"> <label class="generic-label">Archetype {{archetype.niveau}} : {{archetype.nombre}} / {{archetype.nombreMax}}</label> </li> {{/if}} {{/each}} {{/if}} </ul> </div> </div> </div> </div> {{!-- Combat Tab --}} <div class="tab combat" data-group="primary" data-tab="combat"> <h3 class="blessures-title">Armes et Défenses:</h3> <ul class="item-list alterne-list"> <li class="competence-header flexrow"> <span class="competence-title competence-label">Armes</span> <span class="competence-title competence-label">Initiative</span> <span class="competence-title competence-label">Comp.</span> <span class="competence-title competence-value">Niveau</span> <span class="competence-title competence-value">+dom</span> </li> {{#each combat as |arme key|}} <li class="item flexrow list-item" data-item-id="{{arme._id}}" data-arme-name="{{arme.name}}" data-competence-name="{{arme.system.competence}}" > <span class="arme-label"> <a> {{#if arme.img}} <img class="sheet-competence-img" src="{{arme.img}}"/> {{/if}} <span>{{arme.name}}</span> </a> </span> <span class="arme-initiative"><a>{{arme.system.initiative}}</a></span> <span class="competence-label">{{arme.system.competence}}</span> <span class="competence-value">{{numberFormat arme.system.niveau decimals=0 sign=true}}</span> <span class="competence-value">{{numberFormat arme.system.dommagesReels decimals=0 sign=true}}</span> </li> {{/each}} {{#each esquives as |esq key|}} <li class="item flexrow list-item" data-item-id="{{esq._id}}"> <span class="competence-label"> <a class="competence-label" name="{{esq.name}}"> <img class="sheet-competence-img" src="{{esq.img}}"/> <span>{{esq.name}}</span> </a> </span> <span class="arme-initiative"></span> <span class="competence-label"></span> <span class="competence-value">{{numberFormat esq.system.niveau decimals=0 sign=true}}</span> <span class="competence-value"></span> </li> {{/each}} </ul> <hr> {{!-- Liste de blessures --}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor-liste-blessures-partial.html" this}} {{#if maladiesPoisons.length}} {{!-- Maladies & Poison --}} <h3 class="blessures-title">Maladies & Poisons:</h3> <ul class="item-list alterne-list"> <li class="competence-header flexrow"> <span class="competence-title flex-grow competence-label">Nom</span> <span class="competence-title competence-label">Type</span> <span class="competence-title competence-value">Remèdes</span> <span class="competence-title flex-grow competence-value">Edition</span> </li> {{#each maladiesPoisons as |maladie key|}} <li class="item flexrow list-item" data-item-id="{{maladie._id}}"> <span class="competence-label"> {{#if (or @root.options.isGM maladie.system.identifie)}} {{maladie.name}} {{else}} Inconnue {{/if}} </span> <span class="competence-label">{{maladie.type}}</span> <span class="competence-label"> {{#if (or @root.options.isGM maladie.system.remedesconnus)}} {{maladie.system.remedes}} {{else}} Remèdes Inconnus {{/if}} </span> <div class="item-controls"> <a class="item-edit" title="Modifier"><i class="fas fa-edit"></i></a> <a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a> </div> </li> {{/each}} </ul> {{/if}} {{#if possessions.length}} {{!-- Possession --}} <h3 class="blessures-title">Possession:</h3> <ul class="item-list alterne-list"> <li class="competence-header flexrow"> <span class="competence-title flex-grow competence-label">Nom</span> <span class="competence-title competence-label">Type</span> </li> {{#each possessions as |possession key|}} <li class="item flexrow list-item" data-item-id="{{possession._id}}"> <span class="competence-label"> <a class="sheet-possession-attack">{{possession.name}} (Conjurer)</a> </span> <span class="competence-label">{{possession.system.type}}</span> <div class="item-controls"> <a class="item-edit" title="Modifier"><i class="fas fa-edit"></i></a> <a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a> </div> </li> {{/each}} </ul> {{/if}} </div> {{!-- Connaissances Tab --}} <div class="tab connaissances" data-group="primary" data-tab="connaissances"> <h3>Tâches</h3><a class='creer-tache'>Créer une nouvelle Tâche</a> <ul class="item-list alterne-list"> {{#each taches as |tache id|}} <li class="item flexrow list-item" data-item-id="{{tache._id}}"> <img class="sheet-competence-img" src="{{tache.img}}" /> <span class="competence-title tache-label"><a>{{tache.name}} ({{tache.system.points_de_tache_courant}}{{#if (or @root.options.isGM (not tache.system.cacher_points_de_tache)) }}/{{tache.system.points_de_tache}}{{/if}})</a></span> <div class="item-controls flex-shrink"> <a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a> <a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a> </div> </li> {{/each}} </ul> <hr> <h3>Oeuvres diverses :</h3><a class="creer-une-oeuvre">Créer une oeuvre</a> <ul class="item-list alterne-list"> {{#each chants as |chant id|}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-oeuvre-partial.html" oeuvre=chant typeOeuvre="Chant" classOeuvre="chant-label"}} {{/each}} {{#each musiques as |musique id|}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-oeuvre-partial.html" oeuvre=musique typeOeuvre="Musique" classOeuvre="musique-label"}} {{/each}} {{#each danses as |danse id|}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-oeuvre-partial.html" oeuvre=danse typeOeuvre="Danse" classOeuvre="danse-label"}} {{/each}} {{#each oeuvres as |oeuvre id|}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-oeuvre-partial.html" oeuvre=oeuvre typeOeuvre=oeuvre.system.competence classOeuvre="oeuvre-label"}} {{/each}} {{#each recettescuisine as |recette id|}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-oeuvre-partial.html" oeuvre=recette typeOeuvre="Recette de cuisine" classOeuvre="recettecuisine-label"}} {{/each}} </ul> <h3>Jeux :</h3> <ul class="item-list alterne-list"> {{#each jeux as |jeu id|}} <li class="item flexrow list-item" data-item-id="{{jeu._id}}"><span class="competence-title jeu-label"><a>{{jeu.name}} (base {{jeu.system.base}})</a></span> <div class="item-controls flex-shrink"> <a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a> <a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a> </div> </li> {{/each}} </ul> <h3>Recettes Alchimiques</h3> <ul class="item-list alterne-list"> {{#each recettesAlchimiques as |recette id|}} <li class="item flexrow list-item" data-item-id="{{recette._id}}"><span class="competence-title recette-label item-edit"><a>{{recette.name}}</a></span> <div class="item-controls flex-shrink"> <a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a> <a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a> </div> </li> {{/each}} </ul> <hr> <h3>Astrologie</h3> <span class="astrologie-label"><a id="jet-astrologie">Astrologie : Nombres Astraux</a></span> </div> {{!-- hautreve Tab --}} <div class="tab hautreve " data-group="primary" data-tab="hautreve" style="height:200px"> <div> {{#if system.attributs.hautrevant.value}} <h3>Haut rêvant</h3> {{else}} <h3>Vous n'avez pas le don de haut-rêve! Il faut attribuer la Tête de Dragon 'Don de Haut Rêve' si votre personnage est ou devient Haut-Rêvant.</h3> {{/if}} <ul class="item-list"> {{#if system.attributs.hautrevant.value}} {{#if options.isGM}} <li class="item flexrow"> <span> <a class="chat-card-button forcer-tmr-aleatoire">Ré-insertion aléatoire (ie TMR cachée)</a> </span> <span> <a class="chat-card-button afficher-tmr">Montrer les TMR</a> </span> </li> {{/if}} <li class="item flexrow"> <span class="competence-label flex-shrink">Demi rêve : {{#if options.isGM}} {{caseTmr-label system.reve.tmrpos.coord}} </span><span> <input class="competence-value" type="text" name="system.reve.tmrpos.coord" value="{{system.reve.tmrpos.coord}}" data-dtype="String"/> {{else if hautreve.cacheTMR}} {{caseTmr-type system.reve.tmrpos.coord}} </span><span> ?? {{else}} {{caseTmr-label system.reve.tmrpos.coord}} </span><span> {{system.reve.tmrpos.coord}} {{/if}} </span> </li> {{/if}} <li class="item flexrow"> <span class="competence-label">Seuil de Rêve :</span> <span> {{#if options.isGM}} <input class="seuil-reve-value" type="text" name="system.reve.seuil.value" value="{{system.reve.seuil.value}}" data-dtype="Number"/> {{else}} {{system.reve.seuil.value}} {{/if}} </span> </li> <li class="item flexrow" > <span class="competence-label">Refoulement : </span> <span> {{#if options.isGM}} <input class="competence-value" type="text" name="system.reve.refoulement.value" value="{{system.reve.refoulement.value}}" data-dtype="Number"/> {{else}} {{system.reve.refoulement.value}} {{/if}} </span> </li> </ul> </div> <hr> {{!-- Queues, Souffles, Tetes, Ombre --}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-queues.html"}} {{#if souffles.length}} <h3>Souffles:</h3> <ul class="item-list"> {{#each souffles as |souffle key|}} <li class="item flexrow" data-attribute={{key}} data-item-id="{{souffle._id}}"> <img class="sheet-competence-img" src="{{souffle.img}}" /> <span class="display-label flex-grow"><a>{{souffle.name}}</a></span> <div class="item-controls flex-shrink"> <a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a> </div> </li> {{/each}} </ul> {{/if}} {{#if tetes.length}} <h3>Tetes:</h3> <ul class="item-list"> {{#each tetes as |tete key|}} <li class="item flexrow" data-attribute={{key}} data-item-id="{{tete._id}}"> <img class="sheet-competence-img" src="{{tete.img}}" /> <span class="display-label flex-grow"><a>{{tete.name}}</a></span> <div class="item-controls flex-shrink"> <a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a> </div> </li> {{/each}} </ul> {{/if}} {{#if system.attributs.hautrevant.value}} {{#if (and options.isGM signesdraconiques.length)}} <h3>Signes draconiques</h3> <ul class="item-list alterne-list"> {{#each signesdraconiques as |signe key|}} <li class="item list-item flexrow" data-item-id="{{signe._id}}" data-attribute="{{key}}"> <img class="sheet-competence-img" src="{{signe.img}}" /> <span class="display-label flex-grow"><a>{{signe.name}}</a></span> <span class="flex-shrink">{{signe.system.difficulte}}</span> <div class="item-controls flex-shrink"> <a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a> </div> </li> {{/each}} </ul> {{/if}} {{#if hautreve.rencontres.length}} <h3>Rencontres présentes:</h3> <ul class="item-list"> {{#each hautreve.rencontres as |rencontre key|}} <li class="item flexrow" data-item-id="{{key}}" data-attribute="{{key}}"> <span class="display-label"><a data-item-id="{{key}}">{{rencontre.name}} r{{rencontre.force}}</a></span> <span class="flex-shrink">{{rencontre.coord}} - {{caseTmr-label rencontre.coord}}</span> {{#if rencontre.date}} <span>{{upperFirst rencontre.heure}}, le {{rencontre.date}}</span> {{/if}} <div class="item-controls flex-shrink"> <a class="rencontre-delete" title="Supprimer"><i class="fas fa-trash"></i></a> </div> </li> {{/each}} </ul> {{/if}} {{#if sortsReserve.length}} <h3>Sorts en Réserve:</h3> <ul class="item-list alterne-list"> {{#each sortsReserve as |sort key|}} <li class="item list-item flexrow" data-item-id="{{sort._id}}" data-attribute="{{key}}"> <img class="sheet-competence-img" src="{{sort.img}}" /> <span class="display-label"><a>{{#if sort.system.echectotal}}Echec total: {{/if}}{{sort.name}} r{{sort.system.ptreve}}</a></span> <span>{{sort.system.coord}} - {{caseTmr-label sort.system.coord}}</span> <div class="item-controls flex-shrink"> <a class="item-delete flex-shrink" title="Supprimer"><i class="fas fa-trash"></i></a> </div> </li> {{/each}} {{#each hautreve.sortsReserve as |reserve key|}} <li class="item list-item flexrow" data-index="{{key}}"> <img class="sheet-competence-img" src="{{reserve.img}}" /> <span class="display-label">{{reserve.sort.name}} r{{reserve.sort.system.ptreve_reel}}</span> <span>{{reserve.coord}} - {{caseTmr-label reserve.coord}}</span> <div class="item-controls flex-shrink"> <a class="delete-sort-reserve flex-shrink" title="Supprimer"><i class="fas fa-trash"></i></a> </div> </li> {{/each}} </ul> {{/if}} <hr> <h3>Sorts:</h3> <ul class="item-list alterne-list"> {{#each sorts as |sort key|}} <li class="item list-item flexrow" data-item-id="{{sort._id}}" data-attribute="{{key}}"> <img class="sheet-competence-img" src="{{sort.img}}" /> <span class="display-label flex-grow"> <a data-item-id="{{sort._id}}">{{sort.name}} - {{#if sort.system.caseTMRspeciale}}{{sort.system.caseTMRspeciale}}{{else}}{{upperFirst sort.system.caseTMR}}{{/if}} </a> </span> <span>{{sort.system.draconic}} / {{sort.system.difficulte}}</span> <div class="item-controls flex-shrink"> <a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a> </div> </li> {{/each}} </ul> <h3>Méditations:</h3> <ul class="item-list"> {{#each meditations as |meditation key|}} <li class="item flexrow" data-item-id="{{meditation._id}}" data-attribute="{{key}}"> <img class="sheet-competence-img" src="{{meditation.img}}" /> <span class="meditation-label flex-grow"><a data-item-id="{{meditation._id}}">{{meditation.name}} - {{meditation.system.competence}}</a></span> <div class="item-controls flex-shrink"> <a class="item-edit" title="Editer"><i class="fas fa-edit"></i></a> <a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a> </div> </li> {{/each}} </ul> <hr> {{#if hautreve.casesTmr}} <h3>Cases Spéciales:</h3> <ul class="item-list"> {{#each hautreve.casesTmr as |casetmr key|}} <li class="item flexrow" data-item-id="{{casetmr._id}}" data-attribute="{{key}}"> <img class="sheet-competence-img" src="{{casetmr.img}}" /> <span class="display-label"><a data-item-id="{{casetmr._id}}">{{casetmr.name}}</a></span> <span>{{casetmr.system.coord}} - {{caseTmr-label casetmr.system.coord}}</span> <div class="item-controls flex-shrink"> <a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a> </div> </li> {{/each}} </ul> {{/if}} <br><br> {{/if}} </div> {{!-- Equipment Tab --}} <div class="tab items" data-group="primary" data-tab="items"> {{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire.html"}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-liens-animaux.html"}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-liens-suivants.html"}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-liens-vehicules.html"}} </div> {{!-- Biography Tab --}} <div class="tab biography" data-group="primary" data-tab="description"> <article class="flexrow"> <ul class="item-list alterne-list"> <li class="item flexrow list-item"> <label for="system.race">Race :</label> <input class="flex-grow" type="text" name="system.race" value="{{system.race}}" data-dtype="String"/> </li> <li class="item flexrow list-item"> <label for="system.sexe">Sexe :</label> <input class="flex-grow" type="text" name="system.sexe" value="{{system.sexe}}" data-dtype="String"/> </li> <li class="item flexrow list-item"> <label for="system.age">Age :</label> <input class="flex-grow" type="text" name="system.age" value="{{system.age}}" data-dtype="String"/> </li> <li class="item flexrow list-item"> <label for="system.poids">Poids :</label> <input class="flex-grow" type="text" name="system.poids" value="{{system.poids}}" data-dtype="String"/> </li> <li class="item flexrow list-item"> <label for="system.taille">Taille :</label> <input class="flex-grow" type="text" name="system.taille" value="{{system.taille}}" data-dtype="String"/> </li> </ul> <ul class="item-list alterne-list"> <li class="item flexrow list-item"> <label for="system.main">Main directrice :</label> <input type="text" name="system.main" value="{{system.main}}" data-dtype="String"/> </li> <li class="item flexrow list-item"> <label for="system.heure">Heure de naissance :</label> <select type="text" name="system.heure" value="{{system.heure}}" data-dtype="String"> {{#select system.heure}} {{>"systems/foundryvtt-reve-de-dragon/templates/heures-select-option.html"}} {{/select}} </select> </li> <li class="item flexrow list-item"> <label>Beauté :</label> <input type="text" value="{{system.beaute}}" data-dtype="String" disabled/> </li> <li class="item flexrow list-item"> <label for="system.cheveux">Cheveux :</label> <input class="flex-grow" type="text" name="system.cheveux" value="{{system.cheveux}}" data-dtype="String"/> </li> <li class="item flexrow list-item"> <label for="system.yeux">Yeux :</label> <input class="flex-grow" type="text" name="system.yeux" value="{{system.yeux}}" data-dtype="String"/> </li> </ul> </article> <article class="flexcol"> <h3>Biographie : </h3> <div class="form-group editor"> {{editor system.biographie target="system.biographie" button=true owner=owner editable=editable}} </div> <h3>Notes : </h3> <div class="form-group editor"> {{editor system.notes target="system.notes" button=true owner=owner editable=editable}} </div> <h3>Journal d'Experience</h3> <div class="form-group editor"> <ul class="item-list alterne-list"> {{#each system.experiencelog as |xp key|}} <li class="item flexrow list-item"> <label class="flex-shrink">{{xp.mode}} </label> <label class="flex-grow">{{xp.valeur}} {{xp.raison}} </label> <label class="flex-shrink">{{xp.daterdd}} </label> <label class="flex-shrink">{{xp.datereel}} </label> </li> {{/each}} </ul> </div> {{>"systems/foundryvtt-reve-de-dragon/templates/actor-sheet-editor-notes-mj.html"}} </article> </div> </section> </form>