<form class="skill-roll-dialog"> <h2 class="compdialog" id="compdialogTitle"></h2> <div class="form-group"> <label>Caractéristique </label> <select name="carac" id="carac" data-dtype="String"> {{#select carac}} {{#each carac as |caracitem key|}} <option value={{key}}>{{caracitem.label}}</option> {{/each}} {{/select}} </select> <label class="diffMoral">Moral: {{#if (gt moral 0)}}+{{/if}}{{moral}}</label> <div class="tooltipAppelAuMoral divAppelAuMoral"> <img class="imgAppelAuMoral small-button-container" src="/systems/foundryvtt-reve-de-dragon/icons/moral-neutre.svg"> <span class="tooltipAppelAuMoralText">Sans appel au moral</span> </div> </div> <div class="form-group"> {{#if attackerRoll}} <label>Difficulté</label> <label>{{diffLibre}}</label> {{else}} <label>Difficulté libre</label> <select name="diffLibre" id="diffLibre" data-dtype="number" {{#unless use.libre}}disabled{{/unless}}> {{#select diffLibre}} {{#each difficultesLibres as |key|}} <option value={{key}}>{{numberFormat key decimals=0 sign=true}}</option> {{/each}} {{/select}} </select> {{/if}} <label> Conditions</label> <select name="diffConditions" id="diffConditions" data-dtype="number" {{#unless use.conditions}}disabled{{/unless}}> {{#select diffConditions}} {{#each ajustementsConditions as |key|}} <option value={{key}}>{{numberFormat key decimals=0 sign=true}}</option> {{/each}} {{/select}} </select> </div> {{#if arme}} <div class="form-group"> {{#if attackerRoll}} {{#if attackerRoll.tactique}} <label>Tactique: {{attackerRoll.tactique}}</label> {{/if}} <label>Dégats:</label><label id="dmg-arme-actor"></label> <label></label> {{else}} <span class="tooltip"> <label>Tactique:</label> <select name="tactique-combat" id="tactique-combat" data-dtype="String" {{#unless use.conditions}}disabled{{/unless}}> <option value="Attaque normale">Attaque normale</option> <option value="charge">Charge</option> <option value="feinte">Feinte</option> </select> <div class="tooltiptext ttt-ajustements"> <div> <strong>Charge</strong> : Les longueurs d'armes n'interviennent pas dans la charge, il faut gérer une initiative aléatoire dans ce cas. <br><strong>Feinte</strong> : Vous devez avoir l'initative sur votre adversaire et y renoncer. </div> </div> </span> <label>Dégats:</label><label id="dmg-arme-actor"></label> <label>Non Mortel</label> <input class="attribute-value" type="checkbox" id="coupsNonMortels" name="coupsNonMortels" {{#if coupsNonMortels}}checked{{/if}}/> {{/if}} {{#if ajustements.attaqueDefenseurSurpris.used}} <label id="defenseur-surprise">{{ajustements.attaqueDefenseurSurpris.label}}</label> {{/if}} </div> {{/if}} {{>"systems/foundryvtt-reve-de-dragon/templates/dialog-roll-surenc.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/dialog-roll-enctotal.html"}} <div id="tableAjustements"> </div> <div id="tableResolution"> </div> <div id="tableProbaReussite"> </div> </form> <script> </script>