import { ChatUtility } from "./chat-utility.js"; import { SYSTEM_RDD } from "./constants.js"; import { Misc } from "./misc.js"; const signeDragon = 'systems/foundryvtt-reve-de-dragon/icons/heures/hdragon.webp'; const imgSigneDragon = ``; const labelsDeDragon = ['1', '2', '3', '4', '5', '6', signeDragon, '0']; const bumpsDeDragon = [, , , , , , signeDragon, ]; /** De7 pour les jets de rencontre */ export class De7 extends Die { /** @override */ static DENOMINATION = "7"; static diceSoNiceData() { return { type: "d7", labels: labelsDeDragon, bumpMaps: bumpsDeDragon, system: SYSTEM_RDD } } constructor(termData) { termData.faces = 8; super(termData); } evaluate() { super.evaluate(); this.explode("x=8"); return this; } get total() { return this.values.filter(it => it != 8).reduce(Misc.sum(), 0); } static getResultLabel(result) { switch (result) { case '7': return imgSigneDragon } return result; } } /** DeDraconique pour le D8 sans limite avec 8=>0 */ export class DeDraconique extends Die { static DENOMINATION = "r"; static diceSoNiceData() { return { type: "dr", labels: labelsDeDragon, bumpMaps: bumpsDeDragon, system: SYSTEM_RDD } } constructor(termData) { termData.faces = 8; super(termData); } evaluate() { super.evaluate(); this.explode("x=7"); return this; } get total() { return this.values.filter(it => it != 8).reduce(Misc.sum(), 0); } static getResultLabel(result) { switch (result) { case '7': return imgSigneDragon } return result; } } export class RdDDice { static init() { CONFIG.Dice.terms[De7.DENOMINATION] = De7; CONFIG.Dice.terms[DeDraconique.DENOMINATION] = DeDraconique; } static diceSoNiceReady(dice3d) { dice3d.addSystem({ id: SYSTEM_RDD, name: "RĂªve de Dragon" }); dice3d.addDicePreset(De7.diceSoNiceData()); dice3d.addDicePreset(DeDraconique.diceSoNiceData()); } /* -------------------------------------------- */ static async show(roll, rollMode = undefined) { if (roll.showDice || game.settings.get(SYSTEM_RDD, "dice-so-nice") == true) { await this.showDiceSoNice(roll, rollMode); } return roll; } /* -------------------------------------------- */ static async showDiceSoNice(roll, rollMode = undefined) { if (game.modules.get("dice-so-nice") && game.modules.get("dice-so-nice").active) { let whisper = null; let blind = false; rollMode = rollMode ?? game.settings.get("core", "rollMode"); switch (rollMode) { case "blindroll": //GM only blind = true; case "gmroll": //GM + rolling player whisper = ChatUtility.getUsers(user => user.isGM); break; case "roll": //everybody whisper = ChatUtility.getUsers(user => user.active); break; case "selfroll": whisper = [game.user._id]; break; } await game.dice3d.showForRoll(roll, game.user, true, whisper, blind); } } }