export class RdDDice { /* -------------------------------------------- */ static async deDraconique(rollMode="selfroll") { let roll = new Roll("1d8x8").evaluate(); await this.show(roll, rollMode); return roll.total - Math.ceil(roll.total / 8); } /* -------------------------------------------- */ static async show(roll, rollMode = "roll") { if (roll.showDice || game.settings.get("foundryvtt-reve-de-dragon", "dice-so-nice") == true) { await this.showDiceSoNice(roll, rollMode); } return roll; } /* -------------------------------------------- */ static async showDiceSoNice(roll, rollMode = "roll") { if (game.modules.get("dice-so-nice") && game.modules.get("dice-so-nice").active) { let whisper = null; let blind = false; switch (rollMode) { case "blindroll": //GM only blind = true; case "gmroll": //GM + rolling player let gmList = game.users.filter(user => user.isGM); let gmIDList = []; gmList.forEach(gm => gmIDList.push(gm.data._id)); whisper = gmIDList; break; case "roll": //everybody let userList = game.users.filter(user => user.active); let userIDList = []; userList.forEach(user => userIDList.push(user.data._id)); whisper = userIDList; break; } await game.dice3d.showForRoll(roll, game.user, true, whisper, blind); } } }