/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
import { RdDUtility } from "./rdd-utility.js";
import { HtmlUtility } from "./html-utility.js";
/* -------------------------------------------- */
export class RdDActorSheet extends ActorSheet {
/** @override */
static get defaultOptions() {
RdDUtility.initAfficheContenu();
return mergeObject(super.defaultOptions, {
classes: ["rdd", "sheet", "actor"],
template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html",
width: 640,
//height: 720,
tabs: [{navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac"}],
dragDrop: [{dragSelector: ".item-list .item", dropSelector: null}],
editCaracComp: false,
cacherCompetencesNiveauBase: false,
});
}
/* -------------------------------------------- */
getData() {
let data = super.getData();
// Gestion du lock/unlock des zones éditables (carac+compétences)
data.data.editCaracComp = this.options.editCaracComp;
data.data.lockUnlockText = (this.options.editCaracComp) ? "Bloquer" : "Débloquer";
data.data.lockUnlockIcon = (this.options.editCaracComp) ? "unlocked.svg" : "locked.svg";
// Gestion de l'affichage total/partiel des compétences
data.data.cacherCompetencesNiveauBase = this.options.cacherCompetencesNiveauBase;
data.data.showHideCompetenceText = (this.options.cacherCompetencesNiveauBase) ? "Montrer tout" : "Filtrer" ;
data.data.showHideCompetenceIcon = (this.options.cacherCompetencesNiveauBase) ? "no-filter.svg" : "filter.svg";
let compCategorieNiveau = RdDUtility.getLevelCategory(); // recup catégorie
data.itemsByType = RdDUtility.buildItemsClassification(data.items);
// Competence per category
data.competenceByCategory = {};
let competenceXPTotal = 0;
if (data.itemsByType.competence) {
for (const item of data.itemsByType.competence) {
//console.log("Push...", item, item.data.categorie);
let list = data.competenceByCategory[item.data.categorie];
if (!list) {
list = [];
data.competenceByCategory[item.data.categorie] = list;
}
if (!RdDUtility.isTronc( item.name ) ) // Ignorer les compétences 'troncs' à ce stade
competenceXPTotal += RdDUtility.computeCompetenceXPCost(item);
item.data.afficherCompetence = true;
if ( data.data.cacherCompetencesNiveauBase && (Number(item.data.niveau) == Number(compCategorieNiveau[item.data.categorie]) ) ) {
item.data.afficherCompetence = false;
}
list.push(item);
}
}
this.competenceByCategory = duplicate(data.competenceByCategory); // Sauvegarde locale
competenceXPTotal += RdDUtility.computeCompetenceTroncXP(data.itemsByType.competence);
data.data.competenceXPTotal = competenceXPTotal;
//console.log("XP competence : ", competenceXPTotal);
// Compute current carac sum
let sum = 0;
Object.values(data.data.carac).forEach(carac => { if (!carac.derivee) { sum += parseInt(carac.value) } } );
data.data.caracSum = sum;
// Force empty arme, at least for Esquive
if (data.itemsByType.arme == undefined ) data.itemsByType.arme = [];
for (const arme of data.itemsByType.arme) {
arme.data.niveau = 0; // Per default, TODO to be fixed
for ( const melee of data.competenceByCategory.melee ) {
if (melee.name == arme.data.competence )
arme.data.niveau = melee.data.niveau
}
for ( const tir of data.competenceByCategory.tir ) {
if (tir.name == arme.data.competence )
arme.data.niveau = tir.data.niveau
}
for ( const lancer of data.competenceByCategory.lancer ) {
if (lancer.name == arme.data.competence )
arme.data.niveau = lancer.data.niveau
}
}
// To avoid armour and so on...
data.data.combat = duplicate( RdDUtility.checkNull(data.itemsByType['arme']));
data.data.combat = RdDUtility.finalizeArmeList( data.data.combat, data.itemsByType.competence, data.data.carac );
if (data.competenceByCategory && data.competenceByCategory.melee) {
//Specific case for Esquive and Corps à Corps
for ( const melee of data.competenceByCategory.melee ) {
if (melee.name == "Esquive")
data.data.combat.push( { name: "Esquive", data: { niveau: melee.data.niveau, description: "", force: 6, initiative: "-", competence: "Esquive", dommages: 0} } );
if (melee.name == "Corps à corps") {
let cc_init = RdDUtility.calculInitiative(melee.data.niveau, data.data.carac['melee'].value);
data.data.combat.push( { name: "Corps à corps", data: { niveau: melee.data.niveau, description: "", force: 6, initiative: cc_init, competence: "Corps à corps", dommages: data.data.attributs.plusdom.value } } );
}
}
}
this.armesList = duplicate(data.data.combat);
data.data.carac.taille.isTaille = true; // To avoid button link;
data.data.compteurs.chance.isChance = true;
data.data.blessures.resume = this.actor.computeResumeBlessure(data.data.blessures);
// Mise à jour de l'encombrement total
this.actor.computeEncombrementTotalEtMalusArmure();
// Common data
data.data.competenceByCategory = data.competenceByCategory;
data.data.encTotal = this.actor.encTotal;
data.data.isGM = game.user.isGM;
data.ajustementsConditions = CONFIG.RDD.ajustementsConditions;
data.difficultesLibres = CONFIG.RDD.difficultesLibres;
// low is normal, this the base used to compute the grid.
data.data.fatigue = {
malus: RdDUtility.calculMalusFatigue(data.data.sante.fatigue.value, data.data.sante.endurance.max),
html: "
" + RdDUtility.makeHTMLfatigueMatrix( data.data.sante.fatigue.value, data.data.sante.endurance.max ).html() + "
"
}
RdDUtility.filterItemsPerTypeForSheet(data );
data.data.sortReserve = data.data.reve.reserve.list;
RdDUtility.buildArbreDeConteneur( this, data );
data.data.surEncombrementMessage = (data.data.compteurs.surenc.value < 0) ? "Sur-Encombrement!" : "";
return data;
}
/* -------------------------------------------- */
async _onDrop(event) {
await RdDUtility.processItemDropEvent(this, event);
super._onDrop(event);
}
/* -------------------------------------------- */
async confirmerSuppression(li) {
let itemId = li.data("item-id");
let d = new Dialog({
title: "Confirmer la suppression",
content: "Etes vous certain de vouloir supprimer cet objet ?
",
buttons: {
delete: {
icon: '',
label: "Supprimer",
callback: () => {
console.log("Delete : ", itemId);
this.actor.deleteOwnedItem( itemId );
li.slideUp(200, () => this.render(false));
}
},
cancel: {
icon: '',
label: "Annuler"
}
},
default: "cancel",
});
d.render(true);
}
/* -------------------------------------------- */
afficheResumeArchetype() {
let levelCategory = RdDUtility.getLevelCategory();
let labelCategory = RdDUtility.getLabelCategory();
let contentHTML = "";
for (let compCategory in this.competenceByCategory) {
console.log(">>>>", compCategory);
contentHTML += "
" + labelCategory[compCategory] + "";
for (let comp of this.competenceByCategory[compCategory]) {
if ( !comp.data.niveau_archetype ) comp.data.niveau_archetype = levelCategory[compCategory];
contentHTML += "
" + comp.name + " : " + comp.data.niveau_archetype;
}
}
let dialogData = {
content: contentHTML,
buttons: {
one: {
icon: '',
label: "Fermer"
}
}
}
new Dialog( dialogData ).render(true);
}
/* -------------------------------------------- */
async createEmptyTache( ) {
await this.actor.createOwnedItem( { name: 'Nouvelle tache', type: 'tache'}, { renderSheet: true } );
}
/* -------------------------------------------- */
async creerObjet( ) {
let itemType = $("#creer-equipement").val();
await this.actor.createOwnedItem( { name: 'Nouveau '+itemType, type: itemType}, { renderSheet: true } );
}
/* -------------------------------------------- */
async selectObjetType( ) {
let itemType = ["objet", "arme", "armure", "conteneur", "herbe", "ingredient", "livre", "potion", "munition", "monnaie"];
let options = 'Selectionnez le type d\'équipement';
let d = new Dialog( {
title: "Créer un équipement",
content: options,
buttons: {
one: {
icon: '',
label: "Créer l'objet",
callback: () => this.creerObjet()
}
}
});
d.render(true);
}
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
super.activateListeners(html);
HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM);
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
// Update Inventory Item
html.find('.item-edit').click(ev => {
const li = $(ev.currentTarget).parents(".item");
const item = this.actor.getOwnedItem(li.data("item-id"));
item.sheet.render(true);
});
// Delete Inventory Item
html.find('.item-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item");
this.confirmerSuppression( li );
});
html.find('#encaisser-direct').click(ev => {
this.actor.encaisser();
});
html.find('#remise-a-neuf').click(ev => {
if (game.user.isGM) {
this.actor.remiseANeuf();
}
});
html.find('#creer-tache').click(ev => {
this.createEmptyTache();
});
html.find('#creer-un-objet').click(ev => {
this.selectObjetType();
});
// Blessure control
html.find('.blessure-control').click(ev => {
const li = $(ev.currentTarget).parents(".item");
let btype = li.data("blessure-type");
let index = li.data('blessure-index');
let active = $(ev.currentTarget).data('blessure-active');
//console.log(btype, index, active);
this.actor.manageBlessureFromSheet(btype, index, active).then( this.render(true) );
});
// Blessure data
html.find('.blessures-soins').change(ev => {
const li = $(ev.currentTarget).parents(".item");
let btype = li.data('blessure-type');
let index = li.data('blessure-index');
let psoins = li.find('input[name=premiers_soins]').val();
let pcomplets = li.find('input[name=soins_complets]').val();
let jours = li.find('input[name=jours]').val();
let loc = li.find('input[name=localisation]').val();
//console.log(btype, index, psoins, pcomplets, jours, loc);
this.actor.setDataBlessureFromSheet(btype, index, psoins, pcomplets, jours, loc).then( this.render(true) );
});
// Equip Inventory Item
html.find('.item-equip').click(ev => {
const li = $(ev.currentTarget).parents(".item");
this.actor.equiperObjet(li.data("item-id"));
this.render(true);
});
// Roll Carac
html.find('.carac-label a').click((event) => {
let caracName = event.currentTarget.attributes.name.value;
this.actor.rollCarac( caracName.toLowerCase() );
});
html.find('#chance-actuelle').click((event) => {
this.actor.rollCarac( 'chance-actuelle' );
});
html.find('#chance-appel').click((event) => {
this.actor.rollAppelChance();
});
html.find('#jet-astrologie').click((event) => {
this.actor.astrologieNombresAstraux();
});
// Roll Skill
html.find('.competence-label a').click((event) => {
let compName = event.currentTarget.text;
this.actor.rollCompetence( compName);
});
html.find('.tache-label a').click((event) => {
const li = $(event.currentTarget).parents(".item");
let tacheId = li.data('item-id');
this.actor.rollTache( tacheId );
});
// Points de reve actuel
html.find('.ptreve-actuel a').click((event) => {
this.actor.rollCarac( 'reve-actuel' );
});
// Roll Weapon1
html.find('.arme-label a').click((event) => {
let armeName = event.currentTarget.text;
let competenceName = event.currentTarget.attributes['data-competence-name'].value;
this.actor.rollArme(competenceName, armeName);
});
// Initiative pour l'arme
html.find('.arme-initiative a').click((event) => {
let combatant = game.combat.data.combatants.find(c => c.actor.data._id == this.actor.data._id );
if ( combatant ) {
let armeName = event.currentTarget.attributes['data-arme-name'].value;
let arme = this.armesList.find( a => a.name == armeName);
RdDUtility.rollInitiativeCompetence( combatant._id, arme);
} else {
ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat.");
}
});
// Display TMR, normal
html.find('#visu-tmr').click((event) => {
this.actor.displayTMR( "visu");
});
// Display TMR, normal
html.find('#monte-tmr').click((event) => {
this.actor.displayTMR( "normal" );
});
// Display TMR, fast
html.find('#monte-tmr-rapide').click((event) => {
this.actor.displayTMR( "rapide" );
});
html.find('#dormir-une-heure').click((event) => {
this.actor.dormir(1);
});
html.find('#dormir-chateau-dormant').click((event) => {
this.actor.dormirChateauDormant();
});
// Display info about queue
html.find('.queuesouffle-label a').click((event) => {
let myID = event.currentTarget.attributes['data-item-id'].value;
const item = this.actor.getOwnedItem(myID);
item.sheet.render(true);
});
// Display info about queue
html.find('.sort-label a').click((event) => {
let myID = event.currentTarget.attributes['data-id'].value;
const item = this.actor.getOwnedItem(myID);
item.sheet.render(true);
});
// Display info about queue
html.find('.conteneur-name a').click((event) => {
let myID = event.currentTarget.attributes['data-item-id'].value;
RdDUtility.toggleAfficheContenu( myID );
this.render(true);
});
if (this.options.editCaracComp) {
// On carac change
html.find('.carac-value').change((event) => {
let caracName = event.currentTarget.name.replace(".value", "").replace("data.carac.", "");
//console.log("Value changed :", event, caracName);
this.actor.updateCarac( caracName, parseInt(event.target.value) );
} );
// On competence change
html.find('.competence-value').change((event) => {
let compName = event.currentTarget.attributes.compname.value;
//console.log("Competence changed :", compName);
this.actor.updateCompetence( compName, parseInt(event.target.value) );
} );
// On competence xp change
html.find('.competence-xp').change((event) => {
let compName = event.currentTarget.attributes.compname.value;
this.actor.updateCompetenceXP( compName, parseInt(event.target.value) );
} );
}
// Gestion du bouton lock/unlock
html.find('.lock-unlock-sheet').click((event) => {
this.options.editCaracComp = !this.options.editCaracComp;
this.render(true);
});
html.find('.show-hide-competences').click((event) => {
this.options.cacherCompetencesNiveauBase = !this.options.cacherCompetencesNiveauBase;
this.render(true);
});
// On pts de reve change
html.find('.pointsreve-value').change((event) => {
let reveValue = event.currentTarget.value;
let reve = duplicate( this.actor.data.data.reve.reve );
reve.value = reveValue;
this.actor.update( { "data.reve.reve": reve } );
} );
// On seuil de reve change
html.find('.seuil-reve-value').change((event) => {
console.log("seuil-reve-value", event.currentTarget)
this.actor.setPointsDeSeuil(event.currentTarget.value);
} );
html.find('#attribut-protection-edit').change((event) => {
this.actor.updateProtectionValue( event.currentTarget.attributes.name.value, parseInt(event.target.value) );
} );
// On stress change
html.find('.compteur-edit').change((event) => {
let fieldName = event.currentTarget.attributes.name.value;
this.actor.updateCompteurValue( fieldName, parseInt(event.target.value) );
} );
// Dialog d'archetype
html.find("#affiche-archetype").click((event) => {
this.afficheResumeArchetype()
} );
html.find('#stress-test').click((event) => {
this.actor.stressTest();
this.render(true);
});
html.find('#moral-malheureux').click((event) => {
this.actor.jetDeMoral('malheureuse');
this.render(true);
});
html.find('#moral-neutre').click((event) => {
this.actor.jetDeMoral('neutre');
this.render(true);
});
html.find('#moral-heureux').click((event) => {
this.actor.jetDeMoral('heureuse');
this.render(true);
});
html.find('#ethylisme-test').click((event) => {
this.actor.ethylismeTest();
this.render(true);
});
html.find('#jet-vie').click((event) => {
this.actor.jetVie();
this.render(true);
});
html.find('#vie-plus').click((event) => {
this.actor.santeIncDec("vie", 1);
this.render(true);
});
html.find('#vie-moins').click((event) => {
this.actor.santeIncDec("vie", -1);
this.render(true);
});
html.find('#endurance-plus').click((event) => {
this.actor.santeIncDec("endurance", 1);
this.render(true);
});
html.find('#endurance-moins').click((event) => {
this.actor.santeIncDec("endurance", -1);
this.render(true);
});
html.find('#ptreve-actuel-plus').click((event) => {
this.actor.reveActuelIncDec(1);
this.render(true);
});
html.find('#ptreve-actuel-moins').click((event) => {
this.actor.reveActuelIncDec(-1);
this.render(true);
});
html.find('#fatigue-plus').click((event) => {
this.actor.santeIncDec("fatigue", 1);
this.render(true);
});
html.find('#fatigue-moins').click((event) => {
this.actor.santeIncDec("fatigue", -1);
this.render(true);
});
}
/* -------------------------------------------- */
/** @override */
setPosition(options={}) {
const position = super.setPosition(options);
const sheetBody = this.element.find(".sheet-body");
const bodyHeight = position.height - 192;
sheetBody.css("height", bodyHeight);
return position;
}
/* -------------------------------------------- */
/** @override */
_updateObject(event, formData) {
// Update the Actor
return this.object.update(formData);
}
}