import { RdDItem } from "../item.js"; import { Misc } from "../misc.js"; import { ReglesOptionnelles } from "../settings/regles-optionnelles.js"; export class RdDItemArmure extends RdDItem { static get defaultIcon() { return "systems/foundryvtt-reve-de-dragon/icons/armes_armures/armure_plaques.webp"; } deteriorerArmure(dmg) { if (!ReglesOptionnelles.isUsing('deteriorationArmure') || this.system.protection == '0') { return; } let deterioration = (this.system.deterioration ?? 0) + dmg; let protection = this.system.protection; if (deterioration >= 10) { deterioration -= 10; protection = this.calculProtectionDeterioree(); ChatMessage.create({ content: `Votre armure ${this.name} s'est détériorée, elle protège maintenant de ${protection}` }); } this.update({ system: { deterioration: deterioration, protection: protection } }); } calculProtectionDeterioree() { const protectionCourante = this.system.protection; let res = /(\d+)?d(\d+)(\-\d+)?/.exec(protectionCourante); if (res) { let protection = Misc.toInt(res[2]); let malus = Misc.toInt(res[3]) - 1; if (protection + malus <= 0) { return 0; } else { return `1d${protection}${malus}`; } } else if (/\d+/.exec(protectionCourante)) { return `1d${protectionCourante}`; } else { ui.notifications.warn(`La valeur d'armure de votre ${this.name} est incorrecte`); return undefined; } } }