/** * A simple and flexible system for world-building using an arbitrary collection of character and item attributes * Author: Atropos * Software License: GNU GPLv3 */ // Import Modules import { RdDActor } from "./actor.js"; import { RdDItemSheet } from "./item-sheet.js"; import { RdDActorSheet } from "./actor-sheet.js"; /* -------------------------------------------- */ /* Foundry VTT Initialization */ /* -------------------------------------------- */ Hooks.once("init", async function() { console.log(`Initializing Reve de Dragon System`); /** * Set an initiative formula for the system * @type {String} */ CONFIG.Combat.initiative = { formula: "1d20", decimals: 2 }; // Define custom Entity classes CONFIG.Actor.entityClass = RdDActor; // Register sheet application classes Actors.unregisterSheet("core", ActorSheet); Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorSheet, { makeDefault: true }); Items.unregisterSheet("core", ItemSheet); Items.registerSheet("foundryvtt-reve-de-dragon", RdDItemSheet, {makeDefault: true}); // Register system settings game.settings.register("foundryvtt-reve-de-dragon", "macroShorthand", { name: "Shortened Macro Syntax", hint: "Enable a shortened macro syntax which allows referencing attributes directly, for example @str instead of @attributes.str.value. Disable this setting if you need the ability to reference the full attribute model, for example @attributes.str.label.", scope: "world", type: Boolean, default: true, config: true }); });