import { SYSTEM_RDD, SYSTEM_SOCKET_ID, RDD_CONFIG } from "./constants.js" import { Migrations } from './migrations.js' import { RdDUtility } from "./rdd-utility.js" import { TMRUtility } from "./tmr-utility.js" import { TMRRencontres } from "./tmr-rencontres.js" import { RdDCalendrier } from "./time/rdd-calendrier.js" import { RdDTimestamp } from "./time/rdd-timestamp.js" import { DialogChronologie } from "./dialog-chronologie.js" import { RdDResolutionTable } from "./rdd-resolution-table.js" import { RdDTokenHud } from "./rdd-token-hud.js" import { RdDCommands } from "./rdd-commands.js" import { RdDCombatManager, RdDCombat } from "./rdd-combat.js" import { ChatUtility } from "./chat-utility.js" import { StatusEffects } from "./settings/status-effects.js" import { RdDCompendiumOrganiser } from "./rdd-compendium-organiser.js" import { ReglesOptionnelles } from "./settings/regles-optionnelles.js" import { RdDHotbar } from "./rdd-hotbar-drop.js" import { EffetsDraconiques } from "./tmr/effets-draconiques.js" import { RdDHerbes } from "./rdd-herbes.js" import { RdDDice } from "./rdd-dice.js" import { RdDPossession } from "./rdd-possession.js" import { Misc } from "./misc.js" import { SystemCompendiums } from "./settings/system-compendiums.js" import { Environnement } from "./environnement.js" import { RdDActor } from "./actor.js" import { RdDBaseActor } from "./actor/base-actor.js" import { RdDCommerce } from "./actor/commerce.js" import { RdDEntite } from "./actor/entite.js" import { RdDVehicule } from "./actor/vehicule.js" import { RdDActorSheet } from "./actor-sheet.js" import { RdDCommerceSheet } from "./actor/commerce-sheet.js" import { RdDCreatureSheet } from "./actor/creature-sheet.js" import { RdDActorEntiteSheet } from "./actor/entite-sheet.js" import { RdDActorVehiculeSheet } from "./actor/vehicule-sheet.js" import { RdDItem } from "./item.js" import { RdDItemBlessure } from "./item/blessure.js" import { RdDItemService } from "./item/service.js" import { RdDItemMaladie } from "./item/maladie.js" import { RdDItemPoison } from "./item/poison.js" import { RdDItemSigneDraconique } from "./item/signedraconique.js" import { RdDItemQueue } from "./item/queue.js" import { RdDItemOmbre } from "./item/ombre.js" import { RdDItemSouffle } from "./item/souffle.js" import { RdDRencontre } from "./item/rencontre.js" import { RdDItemSheet } from "./item-sheet.js" import { RdDBlessureItemSheet } from "./item/sheet-blessure.js" import { RdDServiceItemSheet } from "./item/sheet-service.js" import { RdDRencontreItemSheet } from "./item/sheet-rencontre.js" import { RdDHerbeItemSheet } from "./item/sheet-herbe.js" import { RdDPlanteItemSheet } from "./item/sheet-plante.js" import { RdDIngredientItemSheet } from "./item/sheet-ingredient.js" import { RdDFauneItemSheet } from "./item/sheet-faune.js" import { RdDConteneurItemSheet } from "./item/sheet-conteneur.js" import { RdDSigneDraconiqueItemSheet } from "./item/sheet-signedraconique.js" import { RdDItemInventaireSheet } from "./item/sheet-base-inventaire.js" import { AppAstrologie } from "./sommeil/app-astrologie.js" import { RdDItemArmure } from "./item/armure.js" import { AutoAdjustDarkness as AutoAdjustDarkness } from "./time/auto-adjust-darkness.js" import { RdDCreature } from "./actor/creature.js" import { RdDTMRDialog } from "./rdd-tmr-dialog.js" //import { RdDActorExportSheet } from "./actor/actor-export-sheet.js" import { OptionsAvancees } from "./settings/options-avancees.js" import { ExportScriptarium } from "./actor/export-scriptarium/export-scriptarium.js" /** * RdD system * Author: LeRatierBretonnien * Software License: GNU GPLv3 */ export class SystemReveDeDragon { static start() { const system = new SystemReveDeDragon() Hooks.once('init', async () => await system.onInit()) Hooks.once('diceSoNiceReady', (dice3d) => RdDDice.diceSoNiceReady(dice3d)) Hooks.once('ready', () => system.onReady()) } constructor() { this.config = RDD_CONFIG this.RdDUtility = RdDUtility this.RdDHotbar = RdDHotbar this.itemClasses = { armure: RdDItemArmure, blessure: RdDItemBlessure, maladie: RdDItemMaladie, ombre: RdDItemOmbre, poison: RdDItemPoison, queue: RdDItemQueue, rencontre: RdDRencontre, service: RdDItemService, signedraconique: RdDItemSigneDraconique, souffle: RdDItemSouffle, } this.actorClasses = { commerce: RdDCommerce, creature: RdDCreature, entite: RdDEntite, personnage: RdDActor, vehicule: RdDVehicule, } } /* -------------------------------------------- */ /* Foundry VTT Initialization */ /* -------------------------------------------- */ async onInit() { game.system.rdd = this this.AppAstrologie = AppAstrologie console.log(`Initializing Reve de Dragon System`) // preload handlebars templates RdDUtility.preloadHandlebarsTemplates() /* -------------------------------------------- */ this.initSystemSettings() /* -------------------------------------------- */ // Set an initiative formula for the system CONFIG.Combat.initiative = { formula: "1+(1d6/10)", decimals: 2 } /* -------------------------------------------- */ game.socket.on(SYSTEM_SOCKET_ID, async (sockmsg) => { console.log(">>>>> MSG RECV", sockmsg) try { RdDUtility.onSocketMessage(sockmsg) RdDCombat.onSocketMessage(sockmsg) ChatUtility.onSocketMessage(sockmsg) RdDBaseActor.onSocketMessage(sockmsg) } catch (e) { console.error('game.socket.on(SYSTEM_SOCKET_ID) Exception: ', sockmsg, ' => ', e) } }) /* -------------------------------------------- */ // Define custom Entity classes CONFIG.Actor.documentClass = RdDBaseActor CONFIG.Item.documentClass = RdDItem CONFIG.RDD = { resolutionTable: RdDResolutionTable.resolutionTable, carac_array: RdDUtility.getCaracArray(), ajustementsConditions: RdDUtility.getAjustementsConditions(), difficultesLibres: RdDUtility.getDifficultesLibres() } /* -------------------------------------------- */ // Register sheet application classes Actors.unregisterSheet("core", ActorSheet) Actors.registerSheet(SYSTEM_RDD, RdDCommerceSheet, { types: ["commerce"], makeDefault: true }) //Actors.registerSheet(SYSTEM_RDD, RdDActorExportSheet, { types: ["personnage"], makeDefault: false }) Actors.registerSheet(SYSTEM_RDD, RdDActorSheet, { types: ["personnage"], makeDefault: true }) Actors.registerSheet(SYSTEM_RDD, RdDCreatureSheet, { types: ["creature"], makeDefault: true }) Actors.registerSheet(SYSTEM_RDD, RdDActorVehiculeSheet, { types: ["vehicule"], makeDefault: true }) Actors.registerSheet(SYSTEM_RDD, RdDActorEntiteSheet, { types: ["entite"], makeDefault: true }) Items.unregisterSheet("core", ItemSheet) RdDItemSheet.register(RdDSigneDraconiqueItemSheet) RdDItemSheet.register(RdDRencontreItemSheet) RdDItemSheet.register(RdDConteneurItemSheet) RdDItemSheet.register(RdDHerbeItemSheet) RdDItemSheet.register(RdDFauneItemSheet) RdDItemSheet.register(RdDPlanteItemSheet) RdDItemSheet.register(RdDIngredientItemSheet) RdDItemSheet.register(RdDServiceItemSheet) RdDItemSheet.register(RdDBlessureItemSheet) Items.registerSheet(SYSTEM_RDD, RdDItemInventaireSheet, { types: [ "objet", "arme", "armure", "livre", "potion", "munition", "monnaie", "nourritureboisson", "gemme", ], makeDefault: true }) Items.registerSheet(SYSTEM_RDD, RdDItemSheet, { types: [ "competence", "competencecreature", "recettealchimique", "musique", "chant", "danse", "jeu", "recettecuisine", "oeuvre", "meditation", "queue", "ombre", "souffle", "tete", "casetmr", "sort", "sortreserve", "nombreastral", "tache", "maladie", "poison", "possession", "tarot", "extraitpoetique", "empoignade" ], makeDefault: true }) CONFIG.Combat.documentClass = RdDCombatManager // préparation des différents modules AutoAdjustDarkness.init() RdDTimestamp.init() RdDCalendrier.init() SystemCompendiums.init() DialogChronologie.init() ReglesOptionnelles.init() OptionsAvancees.init() RdDUtility.init() RdDDice.init() RdDCommands.init() RdDCombatManager.init() RdDTokenHud.init() RdDBaseActor.init() RdDCompendiumOrganiser.init() EffetsDraconiques.init() TMRUtility.init() await RdDTMRDialog.init() RdDHotbar.init() RdDPossession.init() TMRRencontres.init() Environnement.init() ExportScriptarium.init() } initSystemSettings() { game.settings.register(SYSTEM_RDD, "accorder-entite-cauchemar", { name: "Accorder le rêve aux entités", hint: "A quel moment les personnages doivent accorder leur rêve aux entités de cauchemar", scope: "world", config: true, type: String, choices: { "avant-attaque": "Avant l'attaque", "avant-defense": "Avant la défense", "avant-encaissement": "Avant l'encaissement", }, default: "avant-encaissement" }) /* -------------------------------------------- */ game.settings.register(SYSTEM_RDD, "supprimer-dialogues-combat-chat", { name: "Supprimer les dialogues de combat", hint: "Si désactivée, tous les dialogues de combat sont conservés dans la conversation", scope: "world", config: true, default: true, type: Boolean }) /* -------------------------------------------- */ game.settings.register(SYSTEM_RDD, "activer-sons-audio", { name: "Activer les bruitages intégrés", hint: "Si activé, certaines actions en jeu déclenchent un son d'ambiance", scope: "world", config: true, default: true, type: Boolean }) /* -------------------------------------------- */ game.settings.register(SYSTEM_RDD, "appliquer-famine-soif", { name: "Notifier de la famine et la soif pour", hint: "Indique si les cas de famine et de soif seront indiqués durant Château Dormant", scope: "world", config: true, type: String, choices: { "aucun": "ni la famine, ni la soif", "famine": "seulement la famine", "famine-soif": "la famine et la soif", }, default: "aucun" }) } async onReady() { /* -------------------------------------------- */ /* Foundry VTT Initialization */ /* -------------------------------------------- */ game.system.rdd.calendrier = new RdDCalendrier() if (Misc.isUniqueConnectedGM()) { new Migrations().migrate() this.messageDeBienvenue() import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter => { console.log("ClassCounter loaded", moduleCounter) moduleCounter.ClassCounter.registerUsageCount() }).catch(err => console.log("No stats available, giving up.") ) } StatusEffects.onReady() RdDHerbes.onReady() RdDDice.onReady() /* -------------------------------------------- */ /* Affiche/Init le calendrier */ game.system.rdd.calendrier.display() // Avertissement si joueur sans personnage if (!game.user.isGM && game.user.character == undefined) { ui.notifications.info("Attention ! Vous n'êtes connecté à aucun personnage !") ChatMessage.create({ content: "ATTENTION Le joueur " + game.user.name + " n'est connecté à aucun personnage !", user: game.user.id }) } } /* -------------------------------------------- */ messageDeBienvenue() { if (game.user.isGM) { ChatUtility.removeChatMessageContaining('
/aide
dans le chat permet de voir les commandes spécifiques à Rêve de Dragon.