import { Grammar } from "./grammar.js"; import { Misc } from "./misc.js"; import { RdDUtility } from "./rdd-utility.js"; export class DialogFabriquerPotion extends Dialog { /* -------------------------------------------- */ static async create(actor, item, dialogConfig) { const min = DialogFabriquerPotion.nombreBrinsMinimum(item); if (item.system.quantite < min) { ui.notifications.warn(`Vous avez ${item.system.quantite} brins de ${item.name}, il en faut au moins ${min} pour faire une potion!`); return; } let potionData = DialogFabriquerPotion.prepareData(actor, item); let conf = { title: `Fabriquer une potion de ${potionData.system.categorie}`, content: await renderTemplate(dialogConfig.html, potionData), default: potionData.buttonName, }; let options = { classes: ["dialogfabriquerpotion"], width: 600, height: 160, 'z-index': 99999 }; mergeObject(options, dialogConfig.options ?? {}, { overwrite: true }) const dialog = new DialogFabriquerPotion(actor, potionData, conf, options); dialog.render(true); return dialog; } /* -------------------------------------------- */ static prepareData(actor, item) { let potionData = duplicate(item) potionData.nbBrinsSelect = RdDUtility.buildListOptions( DialogFabriquerPotion.nombreBrinsMinimum(item), DialogFabriquerPotion.nombreBrinsOptimal(item)); potionData.nbBrins = Math.min(potionData.system.quantite, DialogFabriquerPotion.nombreBrinsOptimal(potionData)); potionData.herbebonus = item.system.niveau; potionData.buttonName = "Fabriquer"; return potionData; } /* -------------------------------------------- */ constructor(actor, potionData, conf, options) { conf.buttons = { [potionData.buttonName]: { label: potionData.buttonName, callback: it => this.onFabriquer(it) } }; super(conf, options); this.actor = actor; this.potionData = potionData; } static nombreBrinsMinimum(herbeData) { switch (herbeData.system.categorie ?? '') { case "Soin": return 1 + Math.max(0, 12 - 2 * herbeData.system.niveau); case "Repos": return 1 + Math.max(0, 7 - 2 * herbeData.system.niveau); } return 1; } static nombreBrinsOptimal(herbeData) { switch (herbeData.system.categorie ?? '') { case "Soin": return 12 - herbeData.system.niveau; case "Repos": return 7 - herbeData.system.niveau; } return 1; } /* -------------------------------------------- */ activateListeners(html) { super.activateListeners(html); html.find("#nbBrins").change(event => { this.potionData.nbBrins = Misc.toInt(event.currentTarget.value); const brinsManquants = Math.max(0, DialogFabriquerPotion.nombreBrinsOptimal(this.potionData) - this.potionData.nbBrins); this.potionData.herbebonus = Math.max(0, this.potionData.system.niveau - brinsManquants) }); } /* -------------------------------------------- */ async onFabriquer(it) { await $("#nbBrins").change(); this.actor.fabriquerPotion(this.potionData); this.close(); } }