/** * RdD system * Author: LeRatierBretonnien * Software License: GNU GPLv3 */ /* -------------------------------------------- */ /* -------------------------------------------- */ // Import Modules import { RdDActor } from "./actor.js"; import { RdDItemSheet } from "./item-sheet.js"; import { RdDActorSheet } from "./actor-sheet.js"; import { RdDUtility } from "./rdd-utility.js"; import { TMRUtility } from "./tmr-utility.js"; /* -------------------------------------------- */ /* Foundry VTT Initialization */ /* -------------------------------------------- */ Hooks.once("init", async function() { console.log(`Initializing Reve de Dragon System`); // preload handlebars templates RdDUtility.preloadHandlebarsTemplates(); // Create specific settings game.settings.register("foundryvtt-reve-de-dragon", "configuration", { name: "configuration", scope: "world", config: false, type: Object }); //game.settings.get("","") to retrieve it and game.settings.set("","", ) /** * Set an initiative formula for the system * @type {String} */ CONFIG.Combat.initiative = { formula: "1d20", decimals: 2 }; game.socket.on("system.foundryvtt-reve-de-dragon", data => { RdDUtility.performSocketMesssage( data ); }); // Define custom Entity classes CONFIG.Actor.entityClass = RdDActor; CONFIG.RDD = {} CONFIG.RDD.resolutionTable = RdDUtility.buildResolutionTable(); CONFIG.RDD.level_category = RdDUtility.getLevelCategory(); CONFIG.RDD.carac_array = RdDUtility.getCaracArray(); CONFIG.RDD.bonusmalus = RdDUtility.getBonusMalus(); game.data.RdDUtility = RdDUtility; // Register sheet application classes Actors.unregisterSheet("core", ActorSheet); Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorSheet, { makeDefault: true }); Items.unregisterSheet("core", ItemSheet); Items.registerSheet("foundryvtt-reve-de-dragon", RdDItemSheet, {makeDefault: true}); }); /* -------------------------------------------- */ /* Foundry VTT Initialization */ /* -------------------------------------------- */ Hooks.once("ready", function() { ChatMessage.create( { title: "Bienvenu dans le Rêve !", content : "Bienvenu dans le Rêve des Dragons !
" + "Vous trouverez quelques infos pour démarrer dans ce document : @Compendium[foundryvtt-reve-de-dragon.rappel-des-regles.7uGrUHGdPu0EmIu2]{Documentation MJ/Joueurs}" } ); } ); /* -------------------------------------------- */ /* Foundry VTT Initialization */ /* -------------------------------------------- */ const table2func = { "queues": TMRUtility.getQueue, "ombre": TMRUtility.getOmbre, "tetehr": TMRUtility.getTeteHR, "tete": TMRUtility.getTete, "souffle": TMRUtility.getSouffle }; Hooks.on("chatMessage", (html, content, msg) => { // Setup new message's visibility let rollMode = game.settings.get("core", "rollMode"); if (["gmroll", "blindroll"].includes(rollMode)) msg["whisper"] = ChatMessage.getWhisperIDs("GM"); if (rollMode === "blindroll") msg["blind"] = true; msg["type"] = 0; let regExp; regExp = /(\S+)/g; let commands = content.match(regExp); let command = commands[0]; // Roll on a table if (command === "/table") { let tableName = commands[1].toLowerCase(); table2func[tableName](); return false } return true; } );