/** * Class providing helper methods to get the list of users, and */ export class ChatUtility { static chatWithRollMode(chatOptions, name) { let rollMode = game.settings.get("core", "rollMode"); ChatUtility.createChatMessage(chatOptions, rollMode, name); } /* -------------------------------------------- */ static createChatMessage( chatOptions, rollMode, name) { switch (rollMode) { case "blindroll": // GM only if (!game.user.isGM) { ChatUtility.blindMessageToGM(chatOptions); chatOptions.whisper = [game.user._id]; chatOptions.content = "Message envoyé en aveugle au Gardien"; } else { chatOptions.whisper = ChatUtility.getUsers(user => user.isGM); } break; default: chatOptions.whisper = ChatUtility.getWhisperRecipients(rollMode, name); break; } ChatMessage.create(chatOptions); } /* -------------------------------------------- */ static prepareChatMessage( rollMode, name) { return { user: game.user._id, whisper: ChatUtility.getWhisperRecipients(rollMode, name) } } /* -------------------------------------------- */ static getWhisperRecipients( rollMode, name) { switch (rollMode) { case "blindroll": return ChatUtility.getUsers(user => user.isGM); case "gmroll": return ChatUtility.getWhisperRecipientsAndGMs(name); case "selfroll": return [game.user._id]; } return undefined; } /* -------------------------------------------- */ static getWhisperRecipientsAndGMs(name) { return ChatMessage.getWhisperRecipients(name) .concat(this.getUsers(user => user.isGM)); } /* -------------------------------------------- */ static getUsers(filter) { return game.users.filter(filter).map(user => user.data._id); } /* -------------------------------------------- */ static blindMessageToGM(chatOptions) { let chatGM = duplicate(chatOptions); chatGM.whisper = ChatUtility.getUsers(user => user.isGM); chatGM.content = "Message aveugle de " + game.user.name + "
" + chatOptions.content; console.log("blindMessageToGM", chatGM); game.socket.emit("system.foundryvtt-reve-de-dragon", { msg: "msg_gm_chat_message", data: chatGM }); } /* -------------------------------------------- */ static handleGMChatMessage(data) { console.log("blindMessageToGM", data); if (game.user.isGM) { // message privé pour GM only data.user = game.user._id; ChatMessage.create(data); } } }