import { ChatUtility } from "./chat-utility.js"; import { SYSTEM_RDD } from "./constants.js"; import { Misc } from "./misc.js"; function img(src) { return `` } function iconHeure(heure) { if (heure < 10) { heure = '0' + heure; } return `systems/foundryvtt-reve-de-dragon/icons/heures/hd${heure}.webp` } const imagesHeures = [1, 2, 3, 4, 5, 6, 7, 9, 9, 10, 11, 12].map(it => iconHeure(it)); const imgSigneDragon = img(imagesHeures[4]); /** De7 pour les jets de rencontre */ export class De7 extends Die { /** @override */ static DENOMINATION = "7"; static diceSoNiceData(system) { return { type: "d7", font: "HeuresDraconiques", fontScale: 0.7, labels: ['1', '2', '3', '4', '5', '6', 'd', '0'], system: system } } constructor(termData) { termData.faces = 8; super(termData); } async evaluate() { super.evaluate(); this.explode("x=8"); return this; } get total() { return this.values.filter(it => it != 8).reduce(Misc.sum(), 0); } getResultLabel(result) { switch (result) { case 7: return imgSigneDragon; } return result; } } /** DeDraconique pour le D8 sans limite avec 8=>0 */ export class DeDraconique extends Die { static DENOMINATION = "r"; static diceSoNiceData(system) { return { type: "dr", font: "HeuresDraconiques", fontScale: 0.7, labels: ['1', '2', '3', '4', '5', '6', 'd', '0'], system: system } } constructor(termData) { termData.faces = 8; super(termData); } async evaluate() { super.evaluate(); this.explode("x=7"); return this; } get total() { return this.values.filter(it => it != 8).reduce(Misc.sum(), 0); } static getResultLabel(result) { switch (result) { case 7: return imgSigneDragon; case 8: return 0; } return result; } } /** De 12 avec les heures */ export class DeHeure extends Die { /** @override */ static DENOMINATION = "h"; static diceSoNiceData(system) { return { type: "dh", font: "HeuresDraconiques", labels: ['v', 'i', 'f', 'o', 'd', 'e', 'l', 's', 'p', 'a', 'r', 'c'], system: system } } constructor(termData) { termData.faces = 12; super(termData); } getResultLabel(result) { return img(imagesHeures[result - 1]); } } export class RdDDice { static init() { CONFIG.Dice.terms[De7.DENOMINATION] = De7; CONFIG.Dice.terms[DeDraconique.DENOMINATION] = DeDraconique; CONFIG.Dice.terms[DeHeure.DENOMINATION] = DeHeure; } static onReady() { if (game.modules.get("dice-so-nice")?.active) { if (game.settings.get("core", "noCanvas")) { ui.notifications.warn("Dice So Nice! n'affichera pas de dés car vous avez coché l'option de Foundry 'Scène de jeu désactivé' 'Disable Game Canvas' "); } } } static async roll(formula, options = { showDice: false, rollMode: undefined }) { const roll = new Roll(formula); await roll.evaluate({ async: true }); if (options.showDice) { roll.showDice = options.showDice; } await RdDDice.show(roll, options.rollMode ?? game.settings.get("core", "rollMode")); return roll; } static async rollTotal(formula, options = { showDice: false }) { const roll = await RdDDice.roll(formula, options); return roll.total; } static async rollOneOf(array) { const roll = await RdDDice.rollTotal(`1d${array.length}`); return array[roll - 1]; } static diceSoNiceReady(dice3d) { for (const system of Object.keys(dice3d.DiceFactory.systems)) { dice3d.addDicePreset(De7.diceSoNiceData(system)); dice3d.addDicePreset(DeDraconique.diceSoNiceData(system)); dice3d.addDicePreset(DeHeure.diceSoNiceData(system)); } } /* -------------------------------------------- */ static async show(roll, rollMode) { if (roll.showDice || game.settings.get(SYSTEM_RDD, "dice-so-nice") == true) { await this.showDiceSoNice(roll, rollMode); } return roll; } /* -------------------------------------------- */ static async showDiceSoNice(roll, rollMode) { if (game.modules.get("dice-so-nice")?.active) { if (game.dice3d) { let whisper = null; let blind = false; rollMode = rollMode ?? game.settings.get("core", "rollMode"); switch (rollMode) { case "blindroll": //GM only blind = true; case "gmroll": //GM + rolling player whisper = ChatUtility.getUsers(user => user.isGM); break; case "roll": //everybody whisper = ChatUtility.getUsers(user => user.active); break; case "selfroll": whisper = [game.user.id]; break; } await game.dice3d.showForRoll(roll, game.user, true, whisper, blind); } } } }