{"_id":"I0Ogzl5rUmFcMhyH","name":"Coursier de Psark","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"10","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"10","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"10","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"10","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":10,"value":10,"label":"Vie","derivee":false},"endurance":{"type":"number","max":10,"value":10,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"0","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"0","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"0","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"0","label":"Protection naturelle","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"description":"
Les coursiers de Psark apparaissent toujours au nombre de sept. Ce sont de grands chevaux blancs à crinière blond doré, se présentant sans selle ni bride. Ils n’ont pas de caractéristiques, mais leur utilisation obéit aux règles suivantes :
\nLe Kanaillou est un petit être pouvant se présenter sous de multiples apparences : humanoïde masculin ou féminin, créature d’apparence bizarre et fantasque. Cette apparence est chaque fois laissée aux soins du gardien des rêves et n’a aucune importance réelle.
\nLe Kanaillou est extrêmement bricoleur et possède dans ses mystérieuses poches d’insoupçonnables ressources : outils, matériel de chirurgie, remèdes, antidotes, etc. Il connaît virtuellement toutes les compétences à un niveau très élevé. Son défaut est qu’il ne fait jamais rien gratuitement et qu’il est exigeant.
\nL’ayant invoqué et le Kanaillou se retrouvant devant lui, le haut-rêvant lui indique le service qu’il en attend, et le Kanaillou propose son prix. Si le haut-rêvant accepte et paie, le Kanaillou accomplit la chose demandée, qui peut être virtuellement n’importe quoi, à l’exception d’utiliser une compétence de combat ou de lancer un sort. Il peut par exemple crocheter une serrure, déchiffrer une inscription, accomplir des soins, fournir un antidote dont il possède (quel heureux hasard !) une fiole dans sa poche, désamorcer un piège, etc. Il est toujours censé réussir dans le temps le plus bref possible permis par les règles (une blessure critique est soignée en 2 rounds).
\nLe prix qu’il demande n’est pas forcément de l’argent : ce peut être un objet (il a la connaissance infuse de tout ce qui se trouve dans les affaires du haut-rêvant), un autre service ou une action bizarre et ridicule pouvant concerner le haut-rêvant ou ses compagnons : manger son chapeau, jouer à saute-mouton, hurler des gros mots, etc. Il ne fait jamais crédit et ne travaille qu’une fois payé. Cela fait, il se dématérialise, ne laissant d’éventuel souvenir physique que le matériel utilisé, des pansements par exemple.
\nSi le haut-rêvant refuse son prix, il disparaît. Même chose si on l’agresse, à commencer par vouloir lui dérober son matériel. Ses caractéristiques sont donc sans importance, et aucune magie n’a le temps de faire effet sur lui.
\nEn termes de jeu, le Kanaillou est une sorte de joker pouvant être utilisé dans les moments les plus cruciaux. C’est de cela que doit juger le gardien des rêves pour décider du prix ou du gage exigé. S’il estime que les joueurs pourraient fort bien se débrouiller autrement, le prix est exorbitant ; s’il estime par contre que seul un Kanaillou peut en effet les tirer d’affaire, le prix est plus modique. Mais cela ne doit jamais être gratuit. Ce n’est pas pour rien que cette invocation est plus facile que les autres : la véritable difficulté commence une fois qu’elle est lancée.
\n","notes":"Notes","notesmj":"Notes du MJ","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","carac":{"taille":{"type":"number","value":"5","label":"Taille","xp":0,"derivee":false},"apparence":{"type":"number","value":"10","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"10","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":"9","label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"15","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"16","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"15","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"15","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"15","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"15","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"15","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"15","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":10,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":10,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":10,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":10,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":8,"value":8,"label":"Vie","derivee":true},"endurance":{"type":"number","max":23,"value":23,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":46,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""}]}},"attributs":{"sconst":{"type":"number","value":0,"label":"S. Const","derivee":true},"sust":{"type":"number","value":0,"label":"Sustentation","derivee":true},"plusdom":{"type":"number","value":0,"label":"+dom","derivee":true},"encombrement":{"type":"number","value":0,"label":"Encombrement","derivee":true},"malusarmure":{"type":"number","value":0,"label":"Malus Armure","derivee":true},"protection":{"type":"number","value":0,"label":"Protection naturelle","derivee":false}},"reve":{"reve":{"max":0,"value":0,"label":"Points de Rêve actuels"},"seuil":{"max":0,"value":0,"label":"Seuil de Rêve"},"tmrpos":{"coord":"A1","label":"Position TMR"},"reserve":{"list":[]},"rencontre":{"list":[]},"refoulement":{"value":0,"label":"Points de Refoulement"},"queues":{"list":[]},"souffles":{"list":[]},"tetes":{"list":[]},"ombres":{"list":[]}},"compteurs":{"sust":{"value":0,"label":"Sust.","isInput":true},"eau":{"value":0,"label":"Eau","isInput":true},"moral":{"value":0,"label":"Moral","isInput":true},"exaltation":{"value":0,"label":"Exaltation","isInput":true},"dissolution":{"value":0,"label":"Dissolution","isInput":true},"chance":{"value":0,"max":0,"label":"Chance","isInput":true},"destinee":{"value":0,"label":"Destinée","isInput":true},"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"},"ethylisme":{"value":1,"label":"Ethylisme","isInput":true,"nb_doses":0,"jet_moral":false},"stress":{"value":0,"label":"Stress","isStress":true,"isInput":true},"experience":{"value":0,"label":"Experience","isInput":true}},"argent":{"deniers":{"label":"Denier","value":0,"enc":0},"sols":{"label":"Sol","value":0,"enc":0}},"subacteurs":{"suivants":[],"montures":[],"vehicules":[]}},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/invocations/kanaillou.webp","token":{"flags":{},"name":"Kanaillou","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/invocations/kanaillou.webp","tint":"","width":1,"height":1,"scale":0.9,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"I8Q3Aj4ZUrsU4yBg","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"
Utilisation de tous les types d’arbalètes.
","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de tous les types d’arcs.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
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Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
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Utilisation du fouet.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
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Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de se déguiser, de se grimer, de se rendre méconnaissable.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
\n","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’illusion, suggestion, invocation.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie s’appliquant au monde inanimé.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"
Magie d’enchantement.
","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie noire des forces du cauchemar.
\n","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":10,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des espèces animales, de leurs mœurs, leur des habitat.
","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[]},{"_id":"mwlna23r71qyf76u","name":"Etain (1 denier)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1,"encombrement":0.01,"description":""},"sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[]},{"_id":"squ5z0f9h8tybcsf","name":"Bronze (10 deniers)","type":"monnaie","data":{"quantite":0,"valeur_deniers":10,"encombrement":0.01,"description":""},"sort":6900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[]},{"_id":"nr5318pt9xtgp05t","name":"Argent (1 sol)","type":"monnaie","data":{"quantite":0,"valeur_deniers":100,"encombrement":0.01,"description":""},"sort":7000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[]},{"_id":"eq98ayzf5lj6xl64","name":"Or (10 sols)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1000,"encombrement":0.01,"description":""},"sort":7100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[]}],"effects":[]} {"_id":"kB7OSWKvd6m9v0dB","name":"Marmiton de Pavois","type":"personnage","img":"systems/foundryvtt-reve-de-dragon/icons/invocations/marmiton.webp","data":{"biographie":"Trois marmitons apparaissent, chargés d’un panier contenant nappe et luxueuse vaisselle, d’un grand plat recouvert d’une cloche, et d’une bonbonne. Le premier demande où dresser le couvert. Cela fait, le second soulève la cloche du plat et en annonce fièrement l’intitulé, tandis que le troisième présente la boisson.
\nLes Marmitons de Pavois dressent toujours le couvert pour sept convives, et à raison de 3 points par personne, le plat contient 21 points de sustentation. Aux convives de se les partager selon leur propre nombre. La bonbonne contient pareillement 21 mesures.
\nNourriture et boisson sont toujours très exotiques, le degré d’exotisme pouvant aller de 0 à 7 (1d8-1). Pour en supporter le goût \"étrange et venu d’ailleurs\", les convives doivent réussir un jet de :
\nVOLONTÉ/moral à - (degré d’exotisme) + (Cuisine)
\nSi le jet est réussi, le personnage n’est pas choqué par l’exotisme et peut même en apprécier la gastronomie. Pour tout échec, le personnage est choqué. Il peut alors soit renoncer à manger, soit se forcer à avaler. S’il se force, il peut manger autant de sust qu’il le veut, mais accompagne son repas d’un jet de moral malheureux.
\nLes Marmitons assistent au repas, jusqu’à ce qu’on leur donne l’ordre de desservir, moment auquel tout se dématérialise, marmitons, nappe, vaisselle… Seule la nourriture ingérée demeure présente (dans les estomacs).
\nLes Marmitons sont très susceptibles, et le moindre commentaire péjoratif sufit à les faire se dématérialiser instantanément. La différence alors est que même la nourriture ingérée disparaît des estomacs.
","notes":"Notes","notesmj":"Notes du MJ","race":"Humain","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","experiencelog":[],"carac":{"taille":{"type":"number","value":"10","label":"Taille","xp":0,"derivee":false},"apparence":{"type":"number","value":"12","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"11","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":"11","label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"10","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"15","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"10","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"10","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"15","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"12","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"12","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"13","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":10,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":10,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":10,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":10,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":11,"value":11,"label":"Vie","derivee":true},"endurance":{"type":"number","max":23,"value":23,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":46,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""}]}},"attributs":{"sconst":{"type":"number","value":0,"label":"S. Const","derivee":true},"sust":{"type":"number","value":0,"label":"Sustentation","derivee":true},"plusdom":{"type":"number","value":0,"label":"+dom","derivee":true},"encombrement":{"type":"number","value":0,"label":"Encombrement","derivee":true},"malusarmure":{"type":"number","value":0,"label":"Malus Armure","derivee":true},"protection":{"type":"number","value":0,"label":"Protection naturelle","derivee":false},"hautrevant":{"type":"string","value":"","label":"Haut rêvant","derivee":true}},"reve":{"reve":{"max":0,"value":0,"label":"Points de Rêve actuels","thanatosused":false},"seuil":{"max":0,"value":0,"label":"Seuil de Rêve"},"tmrpos":{"coord":"A1","label":"Position TMR","cache":false},"reserve":{"list":[]},"rencontre":{"list":[]},"refoulement":{"value":0,"label":"Points de Refoulement"},"queues":{"list":[]},"souffles":{"list":[]},"tetes":{"list":[]},"ombres":{"list":[]}},"compteurs":{"sust":{"value":0,"label":"Sust.","isInput":true},"eau":{"value":0,"label":"Eau","isInput":true},"moral":{"value":0,"label":"Moral","isInput":true},"exaltation":{"value":0,"label":"Exaltation","isInput":true},"dissolution":{"value":0,"label":"Dissolution","isInput":true},"chance":{"value":0,"max":0,"label":"Chance","isInput":true},"destinee":{"value":0,"label":"Destinée","isInput":true},"voyage":{"value":0,"label":"Voyage","isInput":true},"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"},"ethylisme":{"value":1,"label":"Ethylisme","isInput":true,"nb_doses":0,"jet_moral":false},"stress":{"value":0,"label":"Stress","isStress":true,"isInput":true},"experience":{"value":0,"label":"Experience","isInput":true}},"argent":{"deniers":{"label":"Denier","value":0,"enc":0},"sols":{"label":"Sol","value":0,"enc":0}},"subacteurs":{"suivants":[],"montures":[],"vehicules":[]}},"token":{"flags":{},"name":"Marmiton de Pavois","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/invocations/marmiton.webp","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"kB7OSWKvd6m9v0dB","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"randomImg":false,"mirrorX":false,"mirrorY":false,"alpha":1,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}}},"items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"
Utilisation de tous les types d’arbalètes.
","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de tous les types d’arcs.
\n","descriptionmj":"","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","descriptionmj":"","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","descriptionmj":"","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","descriptionmj":"","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","descriptionmj":"","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","descriptionmj":"","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","descriptionmj":"","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":8,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
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Pour utiliser les Dagues et les Couteaux en combat
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Utilisation de la dague en lancer.
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\nou un groupe, de charmer un public par une exhibition.
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Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
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Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
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Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
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Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
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Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
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Utilisation de tous les types de fléaux, pour attaquer.
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Utilisation du fouet.
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Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","descriptionmj":"","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"permission":{"default":0}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
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Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
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Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
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Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
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C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
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Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
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Diagnostic et soin des maladies. Connaissance des remèdes.
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C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
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Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
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Nager, plonger.
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Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
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Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
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Art extrêmement dangereux du vol à la tire.
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L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
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Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
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Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
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L’art de se déguiser, de se grimer, de se rendre méconnaissable.
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Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
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\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[]},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"
Utilisation de tous les types d’arbalètes.
","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de tous les types d’arcs.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Nager, plonger.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Art extrêmement dangereux du vol à la tire.
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L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
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Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
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Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
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\nC’est probablement à elle que le Guerrier Sorde doit son nom (à moins que ce ne soit l’inverse).
","quantite":1,"encombrement":2,"equipe":true,"dommages":"3/4","penetration":0,"force":"12/11","resistance":15,"competence":"Epée à 1 main","cout":20,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":true,"unemain":true},"sort":1100001,"flags":{"core":{"sourceId":"Item.89wkMkqsJle5gw8u"}},"img":"epee_sord.webp","effects":[]},{"_id":"F7iHT305dNjpjlWa","name":"Bouclier moyen","type":"arme","data":{"categorie_parade":"","description":"","quantite":1,"encombrement":2,"equipe":true,"dommages":"0","penetration":0,"force":"11","resistance":15,"competence":"Bouclier","cout":6,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false},"sort":600001,"flags":{"core":{"sourceId":"Item.128Y5fmGITUqBEHm"}},"img":"bouclier_moyen.webp","effects":[]},{"_id":"cPr1Byhtvih6rzfz","name":"Etain (1 denier)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1,"encombrement":0.01,"description":""},"sort":3500001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[]},{"_id":"EfvhjaCINU6o8sOa","name":"Bronze (10 deniers)","type":"monnaie","data":{"quantite":0,"valeur_deniers":10,"encombrement":0.01,"description":""},"sort":3600001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[]},{"_id":"TNzCmpQ10PbKJ4m5","name":"Argent (1 sol)","type":"monnaie","data":{"quantite":0,"valeur_deniers":100,"encombrement":0.01,"description":""},"sort":3700001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[]},{"_id":"P343yHDeUKsXAbhE","name":"Or (10 sols)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1000,"encombrement":0.01,"description":""},"sort":3800001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[]},{"_id":"Jx9PFM7ymLWcsWlD","name":"Dague","type":"arme","data":{"categorie_parade":"","description":"","quantite":1,"encombrement":0.5,"equipe":true,"dommages":"1","penetration":0,"force":"7","resistance":8,"competence":"Dague","cout":3,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"sort":1000001,"flags":{"core":{"sheetClass":"","sourceId":"Item.HMZcZPy0rlM0uk5A"}},"img":"dague.webp","effects":[]},{"_id":"sJ0Bw8s9hCQhzSea","name":"Nouvelle tache","type":"tache","data":{"carac":"taille","competence":"Acrobatie","periodicite":"","fatigue":0,"difficulte":0,"points_de_tache":0,"points_de_tache_courant":0,"description":""},"sort":3900001,"flags":{},"effects":[]}],"effects":[]} {"_id":"z87rV5CJ3inc6ZPc","name":"Guerrier Turme","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"personnage","data":{"biographie":"Le Guerrier Turme a l’apparence d’un Humain vêtu de cuir souple, armé d’une unique dague, et porteur d’un cor. Ses traits physiques sont sans importance, blond ou brun, laid ou beau, homme ou femme.
\nLa seule tâche qu’il puisse accomplir est de veiller sur le sommeil du haut-rêvant. Il n’y a pas même besoin de le lui demander : il ne peut et ne sait faire que cela.
\nDoté d’une forte perception empathique, il est capable de déceler tout danger réel à l’égard de son invocateur, qui se manifeste ou s’approche dans un rayon de E4 mètres. Il sonne alors du cor et continue à sonner jusqu’à ce que le haut-rêvant soit pleinement réveillé. Puis estimant sa tâche accomplie, il se dématérialise. Sa dague ne lui sert qu’à se défendre s’il est agressé avant le réveil du haut-rêvant.
\nAyant invoqué le Guerrier Turme, le haut-rêvant doit s’endormir avant la fin de l’heure en cours, faute de quoi le guerrier se dématérialise, s’estimant dérangé pour rien.
\nLes Guerriers Turmes ont tous les mêmes caractéristiques et sont affectés par les suggestions et illusions d’Hypnos, avec un JR standard r-8, ainsi que par les sorts individuels de Thananatos.
","notes":"Notes
","notesmj":"Notes du MJ","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","carac":{"taille":{"type":"number","value":"11","label":"Taille","xp":0,"derivee":false},"apparence":{"type":"number","value":"10","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"13","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":"12","label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"12","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"12","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"16","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"16","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"16","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"12","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"10","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"16","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":10,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":10,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":10,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":10,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":12,"value":12,"label":"Vie","derivee":true},"endurance":{"type":"number","max":24,"value":24,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":48,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""}]}},"attributs":{"sconst":{"type":"number","value":0,"label":"S. 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\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de toutes les sortes de bouclierpour parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Savoir chanter juste, se souvenir de mélodies, improviser.
\n","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.
\n","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir
\njusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle
\npar le joueur lui-même).
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.
\n","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Pour utiliser les Dagues et les Couteaux en combat
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la dague en lancer.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"Être capable de danser en mesure, de danser harmonieusement avec une personne
\nou un groupe, de charmer un public par une exhibition.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais
\négalement savoir faire un schéma, une carte, un plan, aux proportions exactes.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans
\nl’anonymat, se cacher.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"
Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.
\n","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.
\n","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation de tous les types de fléaux, pour attaquer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation du fouet.
","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"Utilisation de la fronde giratoire.
\n","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"
Utilisation de la lance courte ou de la javeline en lancer.
\n","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.
\n","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-
\nture maçonnée.
\n","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"
Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.
\n","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.
\n","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"
Diagnostic et soin des maladies. Connaissance des remèdes.
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C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.
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Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.
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Nager, plonger.
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Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).
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Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.
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Art extrêmement dangereux du vol à la tire.
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L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.
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Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.
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Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.
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Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.
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L’art de se déguiser, de se grimer, de se rendre méconnaissable.
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Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de
\nbruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par
\nexemple. Indispensable pour monter sérieusement la garde.
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Magie d’illusion, suggestion, invocation.
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Magie s’appliquant au monde inanimé.
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Magie d’enchantement.
","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"Magie noire des forces du cauchemar.
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Connaissance des espèces animales, de leurs mœurs, leur des habitat.
","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[]},{"_id":"zhd8qu2q6e5yqwta","name":"Etain (1 denier)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1,"encombrement":0.01,"description":""},"sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[]},{"_id":"vm8nn358znol07ln","name":"Bronze (10 deniers)","type":"monnaie","data":{"quantite":0,"valeur_deniers":10,"encombrement":0.01,"description":""},"sort":6900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[]},{"_id":"afhqbfuvp8s0pad4","name":"Argent (1 sol)","type":"monnaie","data":{"quantite":0,"valeur_deniers":100,"encombrement":0.01,"description":""},"sort":7000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[]},{"_id":"7ac7rlef8iizw9iw","name":"Or (10 sols)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1000,"encombrement":0.01,"description":""},"sort":7100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[]},{"_id":"KR10Pvv0bzDem5OP","name":"Cuir Souple","type":"armure","data":{"description":"Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte de cuir souple + culottes de cuir souple + bottes de cuir souple.
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