/**
 * RdD system
 * Author: LeRatierBretonnien
 * Software License: GNU GPLv3
 */

/* -------------------------------------------- */

/* -------------------------------------------- */
// Import Modules
import { RdDActor } from "./actor.js";
import { RdDItemSheet } from "./item-sheet.js";
import { RdDActorSheet } from "./actor-sheet.js";
import { RdDActorCreatureSheet } from "./actor-creature-sheet.js";
import { RdDActorVehiculeSheet } from "./actor-vehicule-sheet.js";
import { RdDActorEntiteSheet } from "./actor-entite-sheet.js";
import { RdDUtility } from "./rdd-utility.js";
import { TMRUtility } from "./tmr-utility.js";
import { RdDCalendrier } from "./rdd-calendrier.js";
import { RdDResolutionTable } from "./rdd-resolution-table.js";
import { RdDTokenHud } from "./rdd-token-hud.js";
import { RdDCommands } from "./rdd-commands.js";
import { RdDCombat } from "./rdd-combat.js";
import { ChatUtility } from "./chat-utility.js";
import { RdDItemCompetence } from "./item-competence.js";
import { StatusEffects } from "./status-effects.js";
import { RddCompendiumOrganiser } from "./rdd-compendium-organiser.js";
import { ReglesOptionelles } from "./regles-optionelles.js";

/* -------------------------------------------- */
/*  Foundry VTT Initialization                  */
/* -------------------------------------------- */

/************************************************************************************/
const _patch_initiative = () => {
  Combat.prototype.rollInitiative = async function (
    ids,
    formula = undefined,
    messageOptions = {}
  ) {
    console.log(
      `${game.data.system.data.title} | Combat.rollInitiative()`,
      ids,
      formula,
      messageOptions
    );
    // Structure input data
    ids = typeof ids === "string" ? [ids] : ids;
    const currentId = this.combatant._id;
    // calculate initiative
    for (let cId = 0; cId < ids.length; cId++) {
      const c = this.getCombatant(ids[cId]);
      //if (!c) return results;

      let rollFormula = formula; // Init per default
      if (!rollFormula) {
        let armeCombat, competence;
        if (c.actor.data.type == 'creature' || c.actor.data.type == 'entite') {
          for (const competenceItem of c.actor.data.items) {
            if (competenceItem.data.iscombat) {
              competence = duplicate(competenceItem);
            }
          }
          rollFormula = "2+( ("+RdDUtility.calculInitiative(competence.data.niveau, competence.data.carac_value)+")/100)";
        } else {
          for (const item of c.actor.data.items) {
            if (item.type == "arme" && item.data.equipe) {
              armeCombat = duplicate(item);
            }
          }
          let compName = (armeCombat == undefined) ? "Corps à corps" : armeCombat.data.competence;
          competence = RdDItemCompetence.findCompetence(c.actor.data.items, compName);
          let bonusEcaille = (armeCombat && armeCombat.data.magique) ? armeCombat.data.ecaille_efficacite : 0;
          rollFormula = "2+( ("+RdDUtility.calculInitiative(competence.data.niveau, c.actor.data.data.carac[competence.data.defaut_carac].value, bonusEcaille) + ")/100)";
        }
      }
      //console.log("Combatat", c);
      const roll = this._getInitiativeRoll(c, rollFormula);
      if (roll.total <= 0) roll.total = 0.00;
      console.log("Compute init for", rollFormula, roll.total);      
      await this.updateEmbeddedEntity("Combatant", { _id: c._id, initiative: roll.total });

      // Send a chat message
      let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode");
      let messageData = mergeObject(
        {
          speaker: {
            scene: canvas.scene._id,
            actor: c.actor ? c.actor._id : null,
            token: c.token._id,
            alias: c.token.name,
            sound: CONFIG.sounds.dice,
          },
          flavor: `${c.token.name} a fait son jet d'Initiative`,
        },
        messageOptions
      );
      roll.toMessage(messageData, { rollMode, create: true });
    }
    return this;
  };
}

/************************************************************************************/
Hooks.once("init", async function () {
  console.log(`Initializing Reve de Dragon System`);

  // preload handlebars templates
  RdDUtility.preloadHandlebarsTemplates();
  // Create useful storage space
  game.system.rdd = { TMRUtility: TMRUtility }

  /* -------------------------------------------- */
  game.settings.register("foundryvtt-reve-de-dragon", "accorder-entite-cauchemar", {
    name: "Accorder le rêve aux entités",
    hint: "A quel moment les personnages doivent accorder leur rêve aux entités de cauchemar",
    scope: "world",
    config: true,
    type: String,
    choices: {           // If choices are defined, the resulting setting will be a select menu
      "avant-attaque": "Avant l'attaque",
      "avant-defense": "Avant la défense",
      "avant-encaissement": "Avant l'encaissement",
    },
    default: "avant-encaissement"
  });

  /* -------------------------------------------- */
  game.settings.register("foundryvtt-reve-de-dragon", "calendrier", {
    name: "calendrier",
    scope: "world",
    config: false,
    type: Object
  });

  /* -------------------------------------------- */
  game.settings.register("foundryvtt-reve-de-dragon", "liste-nombre-astral", {
    name: "liste-nombre-astral",
    scope: "world",
    config: false,
    type: Object
  });

  /* -------------------------------------------- */
  game.settings.register("foundryvtt-reve-de-dragon", "calendrier-pos", {
    name: "calendrierPos",
    scope: "world",
    config: false,
    type: Object
  });

  /* -------------------------------------------- */
  game.settings.register("foundryvtt-reve-de-dragon", "dice-so-nice", {
    name: "Montrer les dés pour toutes les jets",
    hint: "Utilise Dice So Nice pour tous les jets de dés possibles. Décocher pour limiter à la table de résolution",
    scope: "client",
    config: true,
    default: false,
    type: Boolean
  });

  /* -------------------------------------------- */
  game.settings.register("foundryvtt-reve-de-dragon", "supprimer-dialogues-combat-chat", {
    name: "Supprimer les dialogues de combat",
    hint: "Si désactivée, tous les dialogues de combat sont conservés dans la conversation",
    scope: "world",
    config: true,
    default: true,
    type: Boolean
  });
  /* -------------------------------------------- */
  game.settings.register("foundryvtt-reve-de-dragon", "activer-sons-audio", {
    name: "Activer les bruitages intégrés",
    hint: "Si activé, certaines actions en jeu déclenchent un son d'ambiance",
    scope: "world",
    config: true,
    default: true,
    type: Boolean
  });  

  /* -------------------------------------------- */
  // Set an initiative formula for the system 
  CONFIG.Combat.initiative = {
    formula: "1+(1d6/10)",
    decimals: 2
  };

  /* -------------------------------------------- */
  game.socket.on("system.foundryvtt-reve-de-dragon", data => {
    RdDUtility.onSocketMesssage(data);
    RdDCombat.onSocketMessage(data);
    ChatUtility.onSocketMessage(data);    
  });

  /* -------------------------------------------- */
  // Define custom Entity classes
  CONFIG.Actor.entityClass = RdDActor;
  CONFIG.RDD = {
    resolutionTable: RdDResolutionTable.resolutionTable,
    carac_array: RdDUtility.getCaracArray(),
    ajustementsConditions: RdDUtility.getAjustementsConditions(),
    difficultesLibres: RdDUtility.getDifficultesLibres()
  }

  /* -------------------------------------------- */
  // Register sheet application classes
  Actors.unregisterSheet("core", ActorSheet);
  Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorSheet, { types: ["personnage"], makeDefault: true });
  Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorCreatureSheet, { types: ["creature"], makeDefault: true });
  Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorVehiculeSheet, { types: ["vehicule"], makeDefault: true });
  Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorEntiteSheet, { types: ["entite"], makeDefault: true });
  Items.unregisterSheet("core", ItemSheet);
  Items.registerSheet("foundryvtt-reve-de-dragon", RdDItemSheet, { makeDefault: true });

  // Handlebar function pour container
  Handlebars.registerHelper('buildConteneur', (objet) => { return RdDUtility.buildConteneur(objet); });

  // Patch the initiative formula
  _patch_initiative();

  // préparation des différents modules
  RdDCommands.init();
  RdDCombat.init();
  RdDTokenHud.init();
  RdDActor.init();
  RddCompendiumOrganiser.init();
  ReglesOptionelles.init();
});

/* -------------------------------------------- */
function messageDeBienvenue() {
  if (game.user.isGM) {
    ChatUtility.removeChatMessageContaining('<div id="message-bienvenue-rdd">');
    ChatMessage.create({
      user: game.user._id,
      content: `<div id="message-bienvenue-rdd"><span class="rdd-roll-part">Bienvenue dans le Rêve des Dragons !</span>
      <br>Vous trouverez quelques informations pour démarrer dans ce document : @Compendium[foundryvtt-reve-de-dragon.rappel-des-regles.7uGrUHGdPu0EmIu2]{Documentation MJ/Joueurs}
      <br>La commande <code>/aide</code> dans le chat permet de voir les commandes spécifiques à Rêve de Dragon.</div>
      ` });
  }
}
  
  /* -------------------------------------------- */
  /*  Foundry VTT Initialization                  */
  /* -------------------------------------------- */
Hooks.once("ready", function () {
  
  StatusEffects.onReady();

  /* -------------------------------------------- */
  /* Affiche/Init le calendrier */
  let calendrier = new RdDCalendrier();
  calendrier.initCalendrier();
  let templatePath = "systems/foundryvtt-reve-de-dragon/templates/calendar-template.html";
  let templateData = {};
  renderTemplate(templatePath, templateData).then(html => {
    calendrier.render(true);
  });
  game.system.rdd.calendrier = calendrier; // Reference;

  // Avertissement si joueur sans personnage
  if (!game.user.isGM && game.user.character == undefined) {
    ui.notifications.info("Attention ! Vous n'êtes connecté à aucun personnage !");
    ChatMessage.create({
      content: "<b>ATTENTION</b> Le joueur " + game.user.name + " n'est connecté à aucun personnage !",
      user: game.user._id
    });
    //whisper:  [ ChatMessage.getWhisperRecipients("GM") ] } );
  }

  messageDeBienvenue();
});

/* -------------------------------------------- */
/*  Foundry VTT Initialization                  */
/* -------------------------------------------- */
Hooks.on("chatMessage", (html, content, msg) => {
  if (content[0] == '/') {
    let regExp = /(\S+)/g;
    let commands = content.toLowerCase().match(regExp);
    if (game.system.rdd.commands.processChatCommand(commands, content, msg)) {
      return false;
    }
  }
  return true;
});

/* -------------------------------------------- */
Hooks.on("getCombatTrackerEntryContext", (html, options) => {
  RdDUtility.pushInitiativeOptions(html, options);
})