/** * Extend the basic ActorSheet with some very simple modifications * @extends {ActorSheet} */ import { RdDUtility } from "./rdd-utility.js"; import { HtmlUtility } from "./html-utility.js"; import { RdDItemArme } from "./item-arme.js"; import { RdDItemCompetence } from "./item-competence.js"; import { RdDBonus } from "./rdd-bonus.js"; import { Misc } from "./misc.js"; /* -------------------------------------------- */ export class RdDActorSheet extends ActorSheet { /** @override */ static get defaultOptions() { RdDUtility.initAfficheContenu(); return mergeObject(super.defaultOptions, { classes: ["rdd", "sheet", "actor"], template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html", width: 640, //height: 720, tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }], dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }], editCaracComp: false, showCompNiveauBase: false, montrerArchetype: false }); } /* -------------------------------------------- */ getData() { let data = super.getData(); if ( data.actor.type == 'creature' || data.actor.type == 'humanoide') return data; // Shortcut data.data.editCaracComp = this.options.editCaracComp; data.data.showCompNiveauBase = this.options.showCompNiveauBase; data.data.montrerArchetype = this.options.montrerArchetype; data.itemsByType = Misc.classify(data.items); // Competence per category data.data.comptageArchetype = RdDUtility.getLimitesArchetypes(); data.data.competenceXPTotal = 0; data.competenceByCategory = Misc.classify( data.itemsByType.competence, item => item.data.categorie, item => { let archetypeKey = (item.data.niveau_archetype < 0) ? 0 : item.data.niveau_archetype; if (data.data.comptageArchetype[archetypeKey] == undefined) { data.data.comptageArchetype[archetypeKey] = { "niveau": archetypeKey, "nombreMax": 0, "nombre": 0}; } data.data.comptageArchetype[archetypeKey].nombre = (data.data.comptageArchetype[archetypeKey]?.nombre??0) + 1; //Comptage archetype item.data.xpNext = RdDItemCompetence.getCompetenceNextXp(item.data.niveau); item.data.isLevelUp = item.data.xp >= item.data.xpNext; // Flag de niveau à MAJ //this.actor.checkCompetenceXP(item.name); // Petite vérification experience item.data.showCompetence = !data.data.showCompNiveauBase || (Number(item.data.niveau) != Number(RdDUtility.getLevelCategory(item.data.categorie))); // Ignorer les compétences 'troncs' à ce stade data.data.competenceXPTotal += RdDItemCompetence.computeCompetenceXPCost(item); return item; }); data.data.competenceXPTotal -= RdDItemCompetence.computeEconomieCompetenceTroncXP(data.itemsByType.competence); // Compute current carac sum let sum = 0; for (let caracName in data.data.carac) { let currentCarac = data.data.carac[caracName]; if (!currentCarac.derivee) { sum += parseInt(currentCarac.value); } currentCarac.xpNext = RdDUtility.getCaracNextXp(currentCarac.value); currentCarac.isLevelUp = (currentCarac.xp >= currentCarac.xpNext); } sum += (data.data.beaute >= 0) ? (data.data.beaute - 10) : 0; data.data.caracSum = sum; // Force empty arme, at least for Esquive if (data.itemsByType.arme == undefined) data.itemsByType.arme = []; for (const arme of data.itemsByType.arme) { arme.data.niveau = 0; // Per default, TODO to be fixed for (const melee of data.competenceByCategory.melee) { if (melee.name == arme.data.competence) arme.data.niveau = melee.data.niveau } for (const tir of data.competenceByCategory.tir) { if (tir.name == arme.data.competence) arme.data.niveau = tir.data.niveau } for (const lancer of data.competenceByCategory.lancer) { if (lancer.name == arme.data.competence) arme.data.niveau = lancer.data.niveau } } // To avoid armour and so on... data.data.combat = duplicate(RdDUtility.checkNull(data.itemsByType['arme'])); data.data.combat = RdDUtility._finalizeArmeList(data.data.combat, data.itemsByType.competence, data.data.carac); data.esquive = { name: "Esquive", niveau: data.competenceByCategory?.melee.find(it => it.name == 'Esquive')?.data.niveau ?? -6}; let corpsACorps = data.competenceByCategory?.melee.find(it => it.name == 'Corps à corps'); if (corpsACorps) { let cc_init = RdDUtility.calculInitiative(corpsACorps.data.niveau, data.data.carac['melee'].value); data.data.combat.push(RdDItemArme.mainsNues({ niveau: corpsACorps.data.niveau, initiative: cc_init })); } this.armesList = duplicate(data.data.combat); data.data.carac.taille.isTaille = true; // To avoid button link; data.data.compteurs.chance.isChance = true; data.data.blessures.resume = this.actor.computeResumeBlessure(data.data.blessures); // Mise à jour de l'encombrement total et du prix de l'équipement this.actor.computeEncombrementTotalEtMalusArmure(); this.actor.computePrixTotalEquipement(); // Common data data.data.competenceByCategory = data.competenceByCategory; data.data.encTotal = this.actor.encTotal; data.data.prixTotalEquipement = this.actor.prixTotalEquipement; data.data.surprise = RdDBonus.find(this.actor.getSurprise(false)).descr; data.data.isGM = game.user.isGM; data.ajustementsConditions = CONFIG.RDD.ajustementsConditions; data.difficultesLibres = CONFIG.RDD.difficultesLibres; // low is normal, this the base used to compute the grid. data.data.fatigue = { malus: RdDUtility.calculMalusFatigue(data.data.sante.fatigue.value, data.data.sante.endurance.max), html: "" + RdDUtility.makeHTMLfatigueMatrix(data.data.sante.fatigue.value, data.data.sante.endurance.max).html() + "
" } RdDUtility.filterItemsPerTypeForSheet(data); data.data.sortReserve = data.data.reve.reserve.list; data.data.rencontres = duplicate(data.data.reve.rencontre.list); data.data.caseSpeciales = data.itemsByType['casetmr']; RdDUtility.buildArbreDeConteneur(this, data); data.data.surEncombrementMessage = (data.data.compteurs.surenc.value < 0) ? "Sur-Encombrement!" : ""; data.data.vehiculesList = this.actor.buildVehiculesList(); data.data.monturesList = this.actor.buildMonturesList(); data.data.suivantsList = this.actor.buildSuivantsList(); return data; } /* -------------------------------------------- */ async _onDrop(event) { let toSuper = await RdDUtility.processItemDropEvent(this, event); if ( toSuper) { super._onDrop(event); } } /* -------------------------------------------- */ async createEmptyTache() { await this.actor.createOwnedItem({ name: 'Nouvelle tache', type: 'tache' }, { renderSheet: true }); } /* -------------------------------------------- */ async creerObjet() { let itemType = $("#creer-equipement").val(); await this.actor.createOwnedItem({ name: 'Nouveau ' + itemType, type: itemType }, { renderSheet: true }); } /* -------------------------------------------- */ async selectObjetType() { let itemType = ["objet", "arme", "armure", "conteneur", "herbe", "ingredient", "livre", "potion", "munition", "monnaie"]; let options = 'Selectionnez le type d\'équipement'; let d = new Dialog({ title: "Créer un équipement", content: options, buttons: { one: { icon: '', label: "Créer l'objet", callback: () => this.creerObjet() } } }); d.render(true); } /* -------------------------------------------- */ /** @override */ activateListeners(html) { super.activateListeners(html); HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM); html.find('#show-hide-competences').click((event) => { this.options.showCompNiveauBase = !this.options.showCompNiveauBase; this.render(true); }); // Everything below here is only needed if the sheet is editable if (!this.options.editable) return; html.find('.item-edit').click(ev => { const li = $(ev.currentTarget).parents(".item"); const item = this.actor.getOwnedItem(li.data("item-id")); item.sheet.render(true); }); // Update Inventory Item html.find('.rencontre-delete').click(ev => { const li = $(ev.currentTarget).parents(".item"); const rencontreKey = li.data("item-id"); this.actor.deleteTMRRencontre(rencontreKey); }); // Delete Inventory Item html.find('.item-delete').click(ev => { const li = $(ev.currentTarget).parents(".item"); RdDUtility.confirmerSuppression(this, li); }); html.find('.subacteur-delete').click(ev => { const li = $(ev.currentTarget).parents(".item"); RdDUtility.confirmerSuppressionSubacteur(this, li); }); html.find('#encaisser-direct').click(ev => { this.actor.encaisser(); }); html.find('.remise-a-neuf').click(ev => { if (game.user.isGM) { this.actor.remiseANeuf(); ev.preventDefault(); } }); html.find('#creer-tache').click(ev => { this.createEmptyTache(); }); html.find('#creer-un-objet').click(ev => { this.selectObjetType(); }); html.find('#nettoyer-conteneurs').click(ev => { this.actor.nettoyerConteneurs(); }); // Blessure control html.find('.blessure-control').click(ev => { const li = $(ev.currentTarget).parents(".item"); let btype = li.data("blessure-type"); let index = li.data('blessure-index'); let active = $(ev.currentTarget).data('blessure-active'); //console.log(btype, index, active); this.actor.manageBlessureFromSheet(btype, index, active).then(this.render(true)); }); // Blessure data html.find('.blessures-soins').change(ev => { const li = $(ev.currentTarget).parents(".item"); let btype = li.data('blessure-type'); let index = li.data('blessure-index'); let psoins = li.find('input[name=premiers_soins]').val(); let pcomplets = li.find('input[name=soins_complets]').val(); let jours = li.find('input[name=jours]').val(); let loc = li.find('input[name=localisation]').val(); //console.log(btype, index, psoins, pcomplets, jours, loc); this.actor.setDataBlessureFromSheet(btype, index, psoins, pcomplets, jours, loc).then(this.render(true)); }); // Equip Inventory Item html.find('.item-equip').click(ev => { const li = $(ev.currentTarget).parents(".item"); this.actor.equiperObjet(li.data("item-id")); this.render(true); }); // Roll Carac html.find('.carac-label a').click((event) => { let caracName = event.currentTarget.attributes.name.value; this.actor.rollCarac(caracName.toLowerCase()); }); html.find('#chance-actuelle').click((event) => { this.actor.rollCarac('chance-actuelle'); }); html.find('#chance-appel').click((event) => { this.actor.rollAppelChance(); }); html.find('#jet-astrologie').click((event) => { this.actor.astrologieNombresAstraux(); }); // Roll Skill html.find('.competence-label a').click((event) => { let compName = event.currentTarget.text; this.actor.rollCompetence(compName); }); html.find('.tache-label a').click((event) => { const li = $(event.currentTarget).parents(".item"); let tacheId = li.data('item-id'); this.actor.rollTache(tacheId); }); html.find('.meditation-label a').click((event) => { const li = $(event.currentTarget).parents(".item"); let meditationId = li.data('item-id'); this.actor.rollMeditation(meditationId); }); html.find('.chant-label a').click((event) => { const li = $(event.currentTarget).parents(".item"); let chantId = li.data('item-id'); this.actor.rollChant(chantId); }); html.find('.danse-label a').click((event) => { const li = $(event.currentTarget).parents(".item"); let danseId = li.data('item-id'); this.actor.rollDanse(danseId); }); html.find('.musique-label a').click((event) => { const li = $(event.currentTarget).parents(".item"); let musiqueId = li.data('item-id'); this.actor.rollMusique(musiqueId); }); html.find('.oeuvre-label a').click((event) => { const li = $(event.currentTarget).parents(".item"); let oeuvreId = li.data('item-id'); this.actor.rollOeuvre(oeuvreId); }); html.find('.jeu-label a').click((event) => { const li = $(event.currentTarget).parents(".item"); let jeuId = li.data('item-id'); this.actor.rollJeu(jeuId); }); html.find('.recettecuisine-label a').click((event) => { const li = $(event.currentTarget).parents(".item"); let recetteId = li.data('item-id'); this.actor.rollRecetteCuisine(recetteId); }); html.find('.subacteur-label a').click((event) => { const li = $(event.currentTarget).parents(".item"); let actorId = li.data('actor-id'); let actor = game.actors.get( actorId) ; if ( actor ) { actor.sheet.render(true); } }); // Points de reve actuel html.find('.ptreve-actuel a').click((event) => { this.actor.rollCarac('reve-actuel'); }); // Roll Weapon1 html.find('.arme-label a').click((event) => { let armeName = event.currentTarget.text; let competenceName = event.currentTarget.attributes['data-competence-name'].value; this.actor.rollArme(competenceName, armeName); }); // Initiative pour l'arme html.find('.arme-initiative a').click((event) => { let combatant = game.combat.data.combatants.find(c => c.actor.data._id == this.actor.data._id); if (combatant) { let armeName = event.currentTarget.attributes['data-arme-name'].value; let arme = this.armesList.find(a => a.name == armeName); RdDUtility.rollInitiativeCompetence(combatant._id, arme); } else { ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat."); } }); // Display TMR, visuualisation html.find('#visu-tmr').click((event) => { this.actor.displayTMR("visu"); }); // Display TMR, normal html.find('#monte-tmr').click((event) => { this.actor.displayTMR("normal"); }); // Display TMR, fast html.find('#monte-tmr-rapide').click((event) => { this.actor.displayTMR("rapide"); }); html.find('#dormir-une-heure').click((event) => { this.actor.dormir(1); }); html.find('#dormir-chateau-dormant').click((event) => { this.actor.dormirChateauDormant(); }); html.find('#enlever-tous-effets').click((event) => { this.actor.enleverTousLesEffets(); }); // Display info about queue html.find('.queuesouffle-label a').click((event) => { let myID = event.currentTarget.attributes['data-item-id'].value; const item = this.actor.getOwnedItem(myID); item.sheet.render(true); }); // Info sort html.find('.sort-label a').click((event) => { let myID = event.currentTarget.attributes['data-id'].value; const item = this.actor.getOwnedItem(myID); item.sheet.render(true); }); // Info sort html.find('.case-label a').click((event) => { let myID = event.currentTarget.attributes['data-id'].value; const item = this.actor.getOwnedItem(myID); item.sheet.render(true); }); // Display info about queue html.find('.conteneur-name a').click((event) => { let myID = event.currentTarget.attributes['data-item-id'].value; RdDUtility.toggleAfficheContenu(myID); this.render(true); }); if (this.options.editCaracComp) { // On carac change html.find('.carac-value').change((event) => { let caracName = event.currentTarget.name.replace(".value", "").replace("data.carac.", ""); //console.log("Value changed :", event, caracName); this.actor.updateCarac(caracName, parseInt(event.target.value)); }); html.find('.carac-xp').change((event) => { let caracName = event.currentTarget.name.replace(".xp", "").replace("data.carac.", ""); //console.log("Value changed :", event, caracName); this.actor.updateCaracXP(caracName, parseInt(event.target.value)); }); // On competence change html.find('.competence-value').change((event) => { let compName = event.currentTarget.attributes.compname.value; //console.log("Competence changed :", compName); this.actor.updateCompetence(compName, parseInt(event.target.value)); }); // On competence xp change html.find('.competence-xp').change((event) => { let compName = event.currentTarget.attributes.compname.value; this.actor.updateCompetenceXP(compName, parseInt(event.target.value)); }); // On competence xp change html.find('.competence-xp-sort').change((event) => { let compName = event.currentTarget.attributes.compname.value; this.actor.updateCompetenceXPSort(compName, parseInt(event.target.value)); }); // On competence archetype change html.find('.competence-archetype').change((event) => { let compName = event.currentTarget.attributes.compname.value; this.actor.updateCompetenceArchetype(compName, parseInt(event.target.value)); }); } // Gestion du bouton lock/unlock html.find('.lock-unlock-sheet').click((event) => { this.options.editCaracComp = !this.options.editCaracComp; this.render(true); }); html.find('#show-hide-archetype').click((event) => { this.options.montrerArchetype = !this.options.montrerArchetype; this.render(true); }); // On pts de reve change html.find('.pointsreve-value').change((event) => { let reveValue = event.currentTarget.value; let reve = duplicate(this.actor.data.data.reve.reve); reve.value = reveValue; this.actor.update({ "data.reve.reve": reve }); }); // On seuil de reve change html.find('.seuil-reve-value').change((event) => { console.log("seuil-reve-value", event.currentTarget) this.actor.setPointsDeSeuil(event.currentTarget.value); }); html.find('#attribut-protection-edit').change((event) => { this.actor.updateProtectionValue(event.currentTarget.attributes.name.value, parseInt(event.target.value)); }); // On stress change html.find('.compteur-edit').change((event) => { let fieldName = event.currentTarget.attributes.name.value; this.actor.updateCompteurValue(fieldName, parseInt(event.target.value)); }); html.find('#ethylisme').change((event) => { this.actor.setEthylisme(parseInt(event.target.value)); }); html.find('#stress-test').click((event) => { this.actor.transformerStress(); this.render(true); }); html.find('#moral-malheureux').click((event) => { this.actor.jetDeMoral('malheureuse'); this.render(true); }); html.find('#moral-neutre').click((event) => { this.actor.jetDeMoral('neutre'); this.render(true); }); html.find('#moral-heureux').click((event) => { this.actor.jetDeMoral('heureuse'); this.render(true); }); html.find('#ethylisme-test').click((event) => { this.actor.ethylismeTest(); this.render(true); }); html.find('#jet-vie').click((event) => { this.actor.jetVie(); this.render(true); }); html.find('#jet-endurance').click((event) => { this.actor.jetEndurance(); this.render(true); }); html.find('.monnaie-plus').click((event) => { const li = $(event.currentTarget).parents(".item"); this.actor.monnaieIncDec(li.data("item-id"), 1); this.render(true); }); html.find('.monnaie-moins').click((event) => { const li = $(event.currentTarget).parents(".item"); this.actor.monnaieIncDec(li.data("item-id"), -1); this.render(true); }); html.find('#vie-plus').click((event) => { this.actor.santeIncDec("vie", 1); this.render(true); }); html.find('#vie-moins').click((event) => { this.actor.santeIncDec("vie", -1); this.render(true); }); html.find('#endurance-plus').click((event) => { this.actor.santeIncDec("endurance", 1); this.render(true); }); html.find('#endurance-moins').click((event) => { this.actor.santeIncDec("endurance", -1); this.render(true); }); html.find('.data-sante-sonne').click((event) => { this.actor.setSonne(event.currentTarget.checked); this.render(true); }); html.find('#ptreve-actuel-plus').click((event) => { this.actor.reveActuelIncDec(1); this.render(true); }); html.find('#ptreve-actuel-moins').click((event) => { this.actor.reveActuelIncDec(-1); this.render(true); }); html.find('#fatigue-plus').click((event) => { this.actor.santeIncDec("fatigue", 1); this.render(true); }); html.find('#fatigue-moins').click((event) => { this.actor.santeIncDec("fatigue", -1); this.render(true); }); } /* -------------------------------------------- */ /** @override */ setPosition(options = {}) { const position = super.setPosition(options); const sheetBody = this.element.find(".sheet-body"); const bodyHeight = position.height - 192; sheetBody.css("height", bodyHeight); return position; } /* -------------------------------------------- */ /** @override */ _updateObject(event, formData) { // Update the Actor return this.object.update(formData); } }