/* Common useful functions shared between objects */ import { RdDRollTables } from "./rdd-rolltables.js"; import { ChatUtility } from "./chat-utility.js"; import { RdDCombat } from "./rdd-combat.js"; import { RdDRollResolutionTable } from "./rdd-roll-resolution-table.js"; import { RdDItemCompetenceCreature } from "./item-competencecreature.js"; import { RdDItemArme } from "./item-arme.js"; import { RdDItemCompetence } from "./item-competence.js"; /* -------------------------------------------- */ const categorieCompetences = { "generale": { level: "-4", label: "Générales" }, "particuliere": { level: "-8", label: "Particulières" }, "specialisee": { level: "-11", label: "Spécialisées" }, "connaissance": { level: "-11", label: "Connaissances" }, "draconic": { level: "-11", label: "Draconics" }, "melee": { level: "-6", label: "Mêlée" }, "tir": { level: "-8", label: "Tir" }, "lancer": { level: "-8", label: "Lancer" } } /* -------------------------------------------- */ // This table starts at 0 -> niveau -10 const carac_array = ["taille", "apparence", "constitution", "force", "agilite", "dexterite", "vue", "ouie", "odoratgout", "volonte", "intellect", "empathie", "reve", "chance", "melee", "tir", "lancer", "derobee"]; const difficultesLibres = [0, -1, -2, -3, -4, -5, -6, -7, -8, -9, -10]; const ajustementsConditions = [-10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 0, +1, +2, +3, +4, +5, +6, +7, +8, +9, +10]; const ajustementsEncaissement = [-10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 0, +1, +2, +3, +4, +5, +6, +7, +8, +9, +10, +11, +12, +13, +14, +15, +16, +17, +18, +19, +20, +21, +22, +23, +24, +25]; const tableCaracDerivee = { // xp: coût pour passer du niveau inférieur à ce niveau 1: { xp: 3, poids: "moins de 1kg", plusdom:-5, sconst: 0.5, sust: 0.1 }, 2: { xp: 3, poids: "1-5", plusdom:-4, sconst: 0.5, sust: 0.3 }, 3: { xp: 4, poids: "6-10", plusdom:-3, sconst: 1, sust: 0.5 , beaute:'hideux'}, 4: { xp: 4, poids: "11-20", plusdom:-3, sconst: 1, sust: 1 , beaute:'repoussant'}, 5: { xp: 5, poids: "21-30", plusdom:-2, sconst: 1, sust: 1 , beaute:'franchement très laid'}, 6: { xp: 5, poids: "31-40", plusdom:-1, sconst: 2, sust: 2 , beaute:'laid'}, 7: { xp: 6, poids: "41-50", plusdom:-1, sconst: 2, sust: 2 , beaute:'très désavantagé'}, 8: { xp: 6, poids: "51-60", plusdom:0, sconst: 2, sust: 2 , beaute:'désavantagé'}, 9: { xp: 7, poids: "61-65", plusdom:0, sconst: 3, sust: 2 , beaute:'pas terrible'}, 10: { xp: 7, poids: "66-70", plusdom:0, sconst: 3, sust: 3 , beaute:'commun'}, 11: { xp: 8, poids: "71-75", plusdom:0, sconst: 3, sust: 3 , beaute:'pas mal'}, 12: { xp: 8, poids: "76-80", plusdom:+1, sconst: 4, sust: 3 , beaute:'avantagé'}, 13: { xp: 9, poids: "81-90", plusdom:+1, sconst: 4, sust: 3 , beaute:'mignon'}, 14: { xp: 9, poids: "91-100", plusdom:+2, sconst: 4, sust: 4 , beaute:'beau'}, 15: { xp: 10, poids: "101-110", plusdom:+2, sconst: 5, sust: 4 , beaute:'très beau'}, 16: { xp: 20, poids: "111-120", plusdom:+3, sconst: 5, sust: 4 , beaute:'éblouissant'}, 17: { xp: 30, poids: "121-131", plusdom:+3, sconst: 5, sust: 5 }, 18: { xp: 40, poids: "131-141", plusdom:+4, sconst: 6, sust: 5 }, 19: { xp: 50, poids: "141-150", plusdom:+4, sconst: 6, sust: 5 }, 20: { xp: 60, poids: "151-160", plusdom:+4, sconst: 6, sust: 6 }, 21: { xp: 70, poids: "161-180", plusdom:+5, sconst: 7, sust: 6 }, 22: { xp: 80, poids: "181-200", plusdom:+5, sconst: 7, sust: 7 }, 23: { xp: 90, poids: "201-300", plusdom:+6, sconst: 7, sust: 8 }, 24: { xp: 100, poids: "301-400", plusdom:+6, sconst: 8, sust: 9 }, 25: { xp: 110, poids: "401-500", plusdom:+7, sconst: 8, sust: 10 }, 26: { xp: 120, poids: "501-600", plusdom:+7, sconst: 8, sust: 11 }, 27: { xp: 130, poids: "601-700", plusdom:+8, sconst: 9, sust: 12 }, 28: { xp: 140, poids: "701-800", plusdom:+8, sconst: 9, sust: 13 }, 29: { xp: 150, poids: "801-900", plusdom:+9, sconst: 9, sust: 14 }, 30: { xp: 160, poids: "901-1000", plusdom:+9, sconst: 10, sust: 15 }, 31: { xp: 170, poids: "1001-1500", plusdom:+10, sconst: 10, sust: 16 }, 32: { xp: 180, poids: "1501-2000", plusdom:+11, sconst: 10, sust: 17 } } /* -------------------------------------------- */ function _buildAllSegmentsFatigue(max) { const cycle = [5, 2, 4, 1, 3, 0]; let fatigue = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; for (let i = 0; i <= max; i++) { const ligneFatigue = duplicate(fatigue[i]); const caseIncrementee = cycle[i % 6]; ligneFatigue[caseIncrementee]++; ligneFatigue[caseIncrementee + 6]++; ligneFatigue.fatigueMax = 2 * (i + 1); fatigue[i + 1] = ligneFatigue; } return fatigue; } /* -------------------------------------------- */ function _cumulSegmentsFatigue(matrix) { let cumulMatrix = []; for (let line of matrix) { let cumul = duplicate(line); for (let i = 1; i < 12; i++) { cumul[i] += cumul[i - 1]; } cumulMatrix.push(cumul); } return cumulMatrix; } /* -------------------------------------------- */ const fatigueMatrix = _buildAllSegmentsFatigue(60); const cumulFatigueMatrix = _cumulSegmentsFatigue(fatigueMatrix); const fatigueMalus = [0, 0, 0, -1, -1, -1, -2, -3, -4, -5, -6, -7]; // Provides the malus for each segment of fatigue const fatigueLineSize = [3, 6, 7, 8, 9, 10, 11, 12]; const fatigueLineMalus = [0, -1, -2, -3, -4, -5, -6, -7]; const fatigueMarche = { "aise": { "4": 1, "6": 2, "8": 3, "10": 4, "12": 6 }, "malaise": { "4": 2, "6": 3, "8": 4, "10": 6 }, "difficile": { "4": 3, "6": 4, "8": 6 }, "tresdifficile": { "4": 4, "6": 6 } } /* -------------------------------------------- */ /* Static tables for commands /table */ const table2func = { "rdd": { descr: "rdd: Ouvre la table de résolution", func: RdDRollResolutionTable.open }, "queues": { descr: "queues: Tire une queue de Dragon", func: RdDRollTables.getQueue }, "ombre": { descr: "ombre: Tire une Ombre de Dragon", func: RdDRollTables.getOmbre }, "tetehr": { descr: "tetehr: Tire une Tête de Dragon pour Hauts Revants", fund: RdDRollTables.getTeteHR }, "tete": { descr: "tete: Tire une Tête de Dragon", func: RdDRollTables.getTete }, "souffle": { descr: "souffle: Tire un Souffle de Dragon", func: RdDRollTables.getSouffle }, "tarot": { descr: "tarot: Tire une carte de Tarot Dracnique", func: RdDRollTables.getTarot } }; /* -------------------------------------------- */ const definitionsBlessures = [ { type: "legere", facteur: 2 }, { type: "grave", facteur: 4 }, { type: "critique", facteur: 6 } ] /* -------------------------------------------- */ const nomEthylisme = ["Emeché", "Gris", "Pinté", "Pas frais", "Ivre", "Bu", "Complètement fait", "Ivre mort"]; /* -------------------------------------------- */ const definitionsEncaissement = { "mortel": [ { minimum: undefined, maximum: 0, endurance: "0", vie: "0", eraflures: 0, legeres: 0, graves: 0, critiques: 0 }, { minimum: 1, maximum: 10, endurance: "1d4", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 }, { minimum: 11, maximum: 15, endurance: "1d6", vie: "0", eraflures: 0, legeres: 1, graves: 0, critiques: 0 }, { minimum: 16, maximum: 19, endurance: "2d6", vie: "2", eraflures: 0, legeres: 0, graves: 1, critiques: 0 }, { minimum: 20, maximum: undefined, endurance: "100", vie: "4 + @over20", eraflures: 0, legeres: 0, graves: 0, critiques: 1 }, ], "non-mortel": [ { minimum: undefined, maximum: 0, endurance: "0", vie: "0", eraflures: 0, legeres: 0, graves: 0, critiques: 0 }, { minimum: 1, maximum: 10, endurance: "1d4", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 }, { minimum: 11, maximum: 15, endurance: "1d6", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 }, { minimum: 16, maximum: 19, endurance: "2d6", vie: "0", eraflures: 0, legeres: 1, graves: 0, critiques: 0 }, { minimum: 20, maximum: undefined, endurance: "100", vie: "0", eraflures: 0, legeres: 1, graves: 0, critiques: 0 }, ], "cauchemar": [ { minimum: undefined, maximum: 0, endurance: "0", vie: "0", eraflures: 0, legeres: 0, graves: 0, critiques: 0 }, { minimum: 1, maximum: 10, endurance: "1d4", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 }, { minimum: 11, maximum: 15, endurance: "1d6", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 }, { minimum: 16, maximum: 19, endurance: "2d6", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 }, { minimum: 20, maximum: undefined, endurance: "3d6 + @over20", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 }, ] }; /* -------------------------------------------- */ export class RdDUtility { /* -------------------------------------------- */ static async preloadHandlebarsTemplates() { const templatePaths = [ //Character Sheets 'systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-competence-partial.html', //Items 'systems/foundryvtt-reve-de-dragon/templates/item-competence-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-competencecreature-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-arme-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-armure-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-objet-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-conteneur-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-sort-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-herbe-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-ingredient-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-livre-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-tache-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-potion-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-rencontresTMR-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-queue-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-souffle-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-tarot-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-tete-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-ombre-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-monnaie-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-meditation-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/competence-carac-defaut.html', 'systems/foundryvtt-reve-de-dragon/templates/competence-base.html', 'systems/foundryvtt-reve-de-dragon/templates/enum-aspect-tarot.html', 'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-competence.html', 'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-ingredient.html', 'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-parade.html', 'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-vehicule.html', 'systems/foundryvtt-reve-de-dragon/templates/enum-competence.html', 'systems/foundryvtt-reve-de-dragon/templates/enum-rarete.html', 'systems/foundryvtt-reve-de-dragon/templates/sort-draconic.html', 'systems/foundryvtt-reve-de-dragon/templates/sort-tmr.html', 'systems/foundryvtt-reve-de-dragon/templates/niveau-ethylisme.html', 'systems/foundryvtt-reve-de-dragon/templates/casetmr-specific-list.html', // Dialogs 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-ajustements.html', 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-resolution.html', 'systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html', 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html', 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-sort.html', 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-encaisser.html', 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-meditation.html', 'systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html', 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-surenc.html', 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-enctotal.html', 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-alchimie.html', 'systems/foundryvtt-reve-de-dragon/templates/dialog-astrologie-joueur.html', // Calendrier 'systems/foundryvtt-reve-de-dragon/templates/calendar-template.html', 'systems/foundryvtt-reve-de-dragon/templates/calendar-editor-template.html', 'systems/foundryvtt-reve-de-dragon/templates/heures-select-option.html', // Conteneur/item in Actor sheet 'systems/foundryvtt-reve-de-dragon/templates/actor-inventaire-conteneur.html', 'systems/foundryvtt-reve-de-dragon/templates/editor-notes-mj.html', // HUD 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.html', 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html', // messages tchat 'systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-particuliere.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-appelchance.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-attaque.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-parade.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-esquive.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-competence.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-general.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-tache.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-sort.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-alchimie.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-summary.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-actor-competence-xp.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-actor-carac-xp.html' ]; return loadTemplates(templatePaths); } /* -------------------------------------------- */ static checkNull(items) { if (items && items.length) { return items; } return []; } /* -------------------------------------------- */ static getNomEthylisme(niveauEthylisme) { let index = -niveauEthylisme; return index < 0 ? 'Aucun' : nomEthylisme[index]; } /* -------------------------------------------- */ static initAfficheContenu(actorId) { // persistent handling of conteneur show/hide if (!this.afficheContenu) this.afficheContenu = {}; } /* -------------------------------------------- */ static toggleAfficheContenu(conteneurId) { this.afficheContenu[conteneurId] = !this.afficheContenu[conteneurId]; } /* -------------------------------------------- */ static getAfficheContenu(conteneurId) { if ( conteneurId ) return this.afficheContenu[conteneurId]; return undefined; } /* -------------------------------------------- */ static filterItemsPerTypeForSheet(data) { data.data.materiel = this.checkNull(data.itemsByType['objet']); data.data.conteneurs = this.checkNull(data.itemsByType['conteneur']); data.data.armes = this.checkNull(data.itemsByType['arme']); data.data.armures = this.checkNull(data.itemsByType['armure']); data.data.livres = this.checkNull(data.itemsByType['livre']); data.data.potions = this.checkNull(data.itemsByType['potion']); data.data.ingredients = this.checkNull(data.itemsByType['ingredient']); data.data.munitions = this.checkNull(data.itemsByType['munition']); data.data.herbes = this.checkNull(data.itemsByType['herbe']); data.data.sorts = this.checkNull(data.itemsByType['sort']); data.data.queues = this.checkNull(data.itemsByType['queue']); data.data.souffles = this.checkNull(data.itemsByType['souffle']); data.data.ombres = this.checkNull(data.itemsByType['ombre']); data.data.tetes = this.checkNull(data.itemsByType['tete']); data.data.taches = this.checkNull(data.itemsByType['tache']); data.data.monnaie = this.checkNull(data.itemsByType['monnaie']); data.data.meditations = this.checkNull(data.itemsByType['meditation']); data.data.recettesAlchimiques = this.checkNull(data.itemsByType['recettealchimique']); data.data.objets = data.data.conteneurs.concat(data.data.materiel).concat(data.data.armes).concat(data.data.armures).concat(data.data.munitions).concat(data.data.livres).concat(data.data.potions).concat(data.data.herbes).concat(data.data.ingredients); } /* -------------------------------------------- */ static async processItemDropEvent(actorSheet, event) { let dragData = JSON.parse(event.dataTransfer.getData("text/plain")); console.log(dragData, actorSheet.actor._id); let dropID = $(event.target).parents(".item").attr("data-item-id"); // Only relevant if container drop let objetId = dragData.id || dragData.data._id; if ( dragData.type == 'Item') { if ( dropID ) { // Dropped over an item !!! if (actorSheet.objetVersConteneur[objetId] != dropID && objetId != dropID) { if (actorSheet.actor.validateConteneur(objetId, dropID) && actorSheet.actor.testConteneurCapacite(objetId, dropID)) { await actorSheet.actor.enleverDeConteneur(objetId, actorSheet.objetVersConteneur[objetId]); await actorSheet.actor.ajouterAConteneur(objetId, dropID); } } } if (dragData.actorId && dragData.actorId != actorSheet.actor._id ) { // Un acteur est à l'origine de l'item -> deplacement console.log("Moving objects"); actorSheet.actor.moveItemsBetweenActors( objetId, dragData.actorId); return false; } actorSheet.actor.computeEncombrementTotalEtMalusArmure(); } else if ( dragData.type == "Actor" ) { actorSheet.actor.addSubacteur( objetId ); } return true; } /* -------------------------------------------- */ static buildArbreDeConteneur(actorSheet, data) { actorSheet.objetVersConteneur = {}; // Table de hash locale pour recupération rapide du conteneur parent (si existant) // Attribution des objets aux conteneurs for (let conteneur of data.data.conteneurs) { conteneur.subItems = []; if (!conteneur.data.encTotal) conteneur.data.encTotal = 0; //conteneur.data.encTotal = ; Deja calculé if (conteneur.data.contenu) { for (let id of conteneur.data.contenu) { let objet = data.data.objets.find(objet => (id == objet._id)); if (objet) { if (!objet.data.encombrement) objet.data.encombrement = 0; // Auto-fix objet.estContenu = true; // Permet de filtrer ce qifui est porté dans le template actorSheet.objetVersConteneur[id] = conteneur._id; conteneur.data.encTotal += Number(objet.data.encombrement) * Number(((objet.data.quantite) ? objet.data.quantite : 1)); conteneur.subItems.push(objet); } } } } // Construit la liste des conteneurs de niveau 1 (c'est à dire non contenu eux-même dans un conteneur) let newConteneurs = data.data.conteneurs.filter(function (conteneur, index, arr) { return !conteneur.estContenu }); data.data.conteneurs = newConteneurs; //console.log(newConteneurs); } /* -------------------------------------------- */ /** Construit la structure récursive des conteneurs, avec imbrication potentielle * */ static buildConteneur(objet, niveau) { if (!niveau) niveau = 1; objet.niveau = niveau; //console.log("OBJ:", objet); let str = Handlebars.partials['systems/foundryvtt-reve-de-dragon/templates/actor-inventaire-conteneur.html']({ item: objet }); if (objet.type == 'conteneur') { //console.log("ITEM DISPLAYED", objet ); if (this.getAfficheContenu(objet._id)) { str = str + "<ul class='item-list alterne-list item-display-show list-item-margin" + niveau + "'>"; } else { str = str + "<ul class='item-list alterne-list item-display-hide list-item-margin" + niveau + "'>"; } for (let subItem of objet.subItems) { str = str + this.buildConteneur(subItem, niveau + 1); } str = str + "</ul>"; } return new Handlebars.SafeString(str); } /* -------------------------------------------- */ static getCategorieCompetences() { return categorieCompetences; } static getLevelCategory(category) { return categorieCompetences[category].level; } static getLabelCategory(category) { return categorieCompetences[category].label; } static getCaracArray() { return carac_array; } static getDifficultesLibres() { return difficultesLibres; } static getAjustementsConditions() { return ajustementsConditions; } static getAjustementsEncaissement() { return ajustementsEncaissement; } static getDefinitionsBlessures() { return definitionsBlessures; } /* -------------------------------------------- */ static getCaracNextXp(value) { // xp est le coût pour atteindre cette valeur, on regarde donc le coût de la valeur+1 return tableCaracDerivee[Number(value)+1].xp; } /* -------------------------------------------- */ /** Retourne une liste triée d'armes avec le split arme1 main / arme 2 main */ static _finalizeArmeList(armes, competences, carac) { // Gestion des armes 1/2 mains let armesEquipe = []; for (const arme of armes) { if (arme.data.equipe) { armesEquipe.push(arme); let comp = competences.find(c => c.name == arme.data.competence); arme.data.initiative = RdDUtility.calculInitiative(arme.data.niveau, carac[comp.data.defaut_carac].value); // Dupliquer les armes pouvant être à 1 main et 2 mains en patchant la compétence if (arme.data.unemain && !arme.data.deuxmains) { arme.data.mainInfo = "(1m)"; } else if (!arme.data.unemain && arme.data.deuxmains) { arme.data.mainInfo = "(2m)"; } else if (arme.data.unemain && arme.data.deuxmains) { arme.data.mainInfo = "(1m)"; let arme2main = duplicate(arme); arme2main.data.mainInfo = "(2m)"; arme2main.data.dommages = arme2main.data.dommages.split("/")[1]; // Existence temporaire uniquement dans la liste des armes, donc OK arme2main.data.competence = arme2main.data.competence.replace(" 1 main", " 2 mains"); // Replace ! let comp = competences.find(c => c.name == arme2main.data.competence); arme2main.data.niveau = comp.data.niveau; arme2main.data.initiative = RdDUtility.calculInitiative(arme2main.data.niveau, carac[comp.data.defaut_carac].value); armesEquipe.push(arme2main); } } } return armesEquipe.sort((a, b) => { const nameA = a.name + (a.data.mainInfo ?? ''); const nameB = b.name + (b.data.mainInfo ?? ''); if (nameA > nameB) return 1; if (nameA < nameB) return -1; return 0; }); } /* -------------------------------------------- */ static calculInitiative(niveau, caracValue) { let base = niveau + Math.floor(caracValue / 2); return "1d6" + (base >= 0 ? "+" : "") + base; } /* -------------------------------------------- */ static computeCarac(data) { data.carac.force.value = Math.min(data.carac.force.value, parseInt(data.carac.taille.value) + 4); data.carac.derobee.value = Math.floor(parseInt(((21 - data.carac.taille.value)) + parseInt(data.carac.agilite.value)) / 2); let bonusDomKey = Math.floor((parseInt(data.carac.force.value) + parseInt(data.carac.taille.value)) / 2); bonusDomKey = Math.min( Math.max(bonusDomKey, 0), 32); // Clamp de securite let tailleData = tableCaracDerivee[bonusDomKey]; data.attributs.plusdom.value = tailleData.plusdom; tailleData = tableCaracDerivee[Number(data.carac.taille.value)]; data.attributs.sconst.value = tailleData.sconst; data.attributs.sust.value = tailleData.sust; data.attributs.encombrement.value = (parseInt(data.carac.force.value) + parseInt(data.carac.taille.value)) / 2; data.carac.melee.value = Math.floor((parseInt(data.carac.force.value) + parseInt(data.carac.agilite.value)) / 2); data.carac.tir.value = Math.floor((parseInt(data.carac.vue.value) + parseInt(data.carac.dexterite.value)) / 2); data.carac.lancer.value = Math.floor((parseInt(data.carac.tir.value) + parseInt(data.carac.force.value)) / 2); data.sante.vie.max = Math.ceil((parseInt(data.carac.taille.value) + parseInt(data.carac.constitution.value)) / 2); data.sante.vie.value = Math.min(data.sante.vie.value, data.sante.vie.max) data.sante.endurance.max = Math.max(parseInt(data.carac.taille.value) + parseInt(data.carac.constitution.value), parseInt(data.sante.vie.max) + parseInt(data.carac.volonte.value)); data.sante.endurance.value = Math.min(data.sante.endurance.value, data.sante.endurance.max); data.sante.fatigue.max = data.sante.endurance.max * 2; data.sante.fatigue.value = Math.min(data.sante.fatigue.value, data.sante.fatigue.max); //Compteurs data.reve.reve.max = data.carac.reve.value; data.compteurs.chance.max = data.carac.chance.value; } /* -------------------------------------------- */ static getSegmentsFatigue(maxEnd) { maxEnd = Math.max(maxEnd, 1); maxEnd = Math.min(maxEnd, fatigueMatrix.length); return fatigueMatrix[maxEnd]; } /* -------------------------------------------- */ static calculMalusFatigue(fatigue, maxEnd) { maxEnd = Math.max(maxEnd, 1); maxEnd = Math.min(maxEnd, cumulFatigueMatrix.length); let segments = cumulFatigueMatrix[maxEnd]; for (let i = 0; i < 12; i++) { if (fatigue <= segments[i]) { return fatigueMalus[i] } } return -7; } /* -------------------------------------------- */ // Build the nice (?) html table used to manage fatigue. // max should be the endurance max value static makeHTMLfatigueMatrix(fatigue, maxEndurance) { let segments = this.getSegmentsFatigue(maxEndurance); return this.makeHTMLfatigueMatrixForSegment(fatigue, segments); } static makeHTMLfatigueMatrixForSegment(fatigue, segments) { fatigue = Math.max(fatigue, 0); fatigue = Math.min(fatigue, segments.fatigueMax); let table = $("<table/>").addClass('table-fatigue'); let segmentIdx = 0; let fatigueCount = 0; for (var line = 0; line < fatigueLineSize.length; line++) { let row = $("<tr/>"); let segmentsPerLine = fatigueLineSize[line]; row.append("<td class='fatigue-malus'>" + fatigueLineMalus[line] + "</td>"); while (segmentIdx < segmentsPerLine) { let freeSize = segments[segmentIdx]; for (let col = 0; col < 5; col++) { if (col < freeSize) { if (fatigueCount < fatigue) row.append("<td class='fatigue-used'>X</td>"); else row.append("<td class='fatigue-free'/>"); fatigueCount++; } else { row.append("<td class='fatigue-none'/>"); } } row.append("<td class='fatigue-separator'/>"); segmentIdx = segmentIdx + 1; } table.append(row); } return table; } /* -------------------------------------------- */ static getLocalisation() { // TODO: bouger dans une RollTable du compendium et chercher dans les RoolTable puis compendium pour permettre le changement? let result = new Roll("1d20").roll().total; let txt = "" if (result <= 3) txt = "Jambe, genou, pied, jarret"; else if (result <= 7) txt = "Hanche, cuisse, fesse"; else if (result <= 9) txt = "Ventre, reins"; else if (result <= 12) txt = "Poitrine, dos"; else if (result <= 14) txt = "Avant-bras, main, coude"; else if (result <= 18) txt = "Epaule, bras, omoplate"; else if (result == 19) txt = "Tête"; else if (result == 20) txt = "Tête (visage)"; return { result: result, label: txt }; } /* -------------------------------------------- */ static selectEncaissement(degats, mortalite) { const table = definitionsEncaissement[mortalite] === undefined ? definitionsEncaissement["mortel"] : definitionsEncaissement[mortalite]; for (let encaissement of table) { if ((encaissement.minimum === undefined || encaissement.minimum <= degats) && (encaissement.maximum === undefined || degats <= encaissement.maximum)) { return duplicate(encaissement); } } return duplicate(table[0]); } /* -------------------------------------------- */ static _evaluatePerte(formula, over20) { console.log("_evaluatePerte", formula, over20); let perte = new Roll(formula, { over20: over20 }); perte.evaluate(); return perte.total; } /* -------------------------------------------- */ static currentFatigueMalus(value, max) { max = Math.max(1, Math.min(max, 60)); value = Math.min(max * 2, Math.max(0, value)); let fatigueTab = fatigueMatrix[max]; let fatigueRem = value; for (let idx = 0; idx < fatigueTab.length; idx++) { fatigueRem -= fatigueTab[idx]; if (fatigueRem <= 0) { return fatigueMalus[idx]; } } return -7; // This is the max ! } /* -------------------------------------------- */ static async loadCompendiumNames(compendium) { const pack = game.packs.get(compendium); let competences; await pack.getIndex().then(index => competences = index); return competences; } /* -------------------------------------------- */ static async loadCompendium(compendium, filter = item => true) { let compendiumItems = await RdDUtility.loadCompendiumNames(compendium); const pack = game.packs.get(compendium); let list = []; for (let compendiumItem of compendiumItems) { await pack.getEntity(compendiumItem._id).then(it => { const item = it.data; if (filter(item)) { list.push(item); } }); }; return list; } /* -------------------------------------------- */ static async responseNombreAstral(data) { let actor = game.actors.get(data.id); actor.ajouteNombreAstral(data); } /* -------------------------------------------- */ static onSocketMesssage(sockmsg) { console.log(">>>>> MSG RECV", sockmsg); switch (sockmsg.msg) { case "msg_gm_chat_message": return ChatUtility.handleGMChatMessage(sockmsg.data); case "msg_sync_time": return game.system.rdd.calendrier.syncPlayerTime(sockmsg.data); case "msg_request_nombre_astral": return game.system.rdd.calendrier.requestNombreAstral(sockmsg.data); case "msg_response_nombre_astral": return RdDUtility.responseNombreAstral(sockmsg.data); } } /* -------------------------------------------- */ static rollInitiativeCompetence(combatantId, arme) { const combatant = game.combat.getCombatant(combatantId); const actor = combatant.actor; let initOffset = 0; let caracForInit = 0; let compNiveau = 0; if ( actor.getSurprise() == "totale") { initOffset = -1; // To force 0 } else if ( actor.getSurprise() == "demi") { initOffset = 0; } else if (arme.name == "Autre action") { initOffset = 2; } else if (arme.name == "Draconic") { initOffset = 7; } else { initOffset = 3; // Melée = 3.XX let competence = RdDItemCompetence.findCompetence(combatant.actor.data.items, arme.data.competence); compNiveau = competence.data.niveau; if (actor.data.type == 'creature' || actor.data.type == 'entite') { caracForInit = competence.data.carac_value; if ( competence.data.categorie == "lancer") { initOffset = 5; } } else { caracForInit = actor.data.data.carac[competence.data.defaut_carac].value; if (competence.data.categorie == "lancer") { // Offset de principe pour les armes de jet initOffset = 4; } if (competence.data.categorie == "tir") { // Offset de principe pour les armes de jet initOffset = 5; } if (competence.data.categorie == "melee") { // Offset de principe pour les armes de jet initOffset = 3; } } } let malus = actor.getEtatGeneral(); // Prise en compte état général // Cas des créatures et entités vs personnages let rollFormula = initOffset + "+ ( (" + RdDUtility.calculInitiative(compNiveau, caracForInit) + " + " + malus + ") /100)"; game.combat.rollInitiative(combatantId, rollFormula); } /* -------------------------------------------- */ static buildListeActionsCombat(combatant) { const actor = combatant.actor; // Easy access let items = actor.data.items; let actions = [] if (actor.isCreature()) { actions = actions.concat(items.filter(it => it.type == 'competencecreature' && it.data.iscombat) .map(competence => RdDItemCompetenceCreature.toArme(competence))); } else { // Recupération des items 'arme' let armes = items.filter(it => it.type == 'arme') .map(arme => duplicate(arme)) /* pas de changements aux armes d'origine */ .concat(RdDItemArme.mainsNues()); let competences = items.filter(it => it.type == 'competence'); actions = actions.concat(this._finalizeArmeList(armes, competences, actor.data.data.carac)); actions.push({ name: "Draconic", data: { initOnly: true, competence: "Draconic" } }); } actions.push({ name: "Autre action", data: { initOnly: true, competence: "Autre action" } }); for (let index = 0; index < actions.length; index++) { actions[index].index = index; } return actions; } /* -------------------------------------------- */ static displayInitiativeMenu(html, combatantId) { const combatant = game.combat.getCombatant(combatantId); let armesList = this.buildListeActionsCombat(combatant); // Build the relevant submenu if (armesList) { let menuItems = []; for (let arme of armesList) { menuItems.push({ name: arme.data.competence, icon: "<i class='fas fa-dice-d6'></i>", callback: target => { RdDUtility.rollInitiativeCompetence(combatantId, arme) } }); } new ContextMenu(html, ".directory-list", menuItems).render(); } } /* -------------------------------------------- */ static pushInitiativeOptions(html, options) { options.push( { name: "Sélectionner l'initiative...", condition: true, icon: '<i class="far fa-question-circle"></i>', callback: target => { RdDUtility.displayInitiativeMenu(html, target.data('combatant-id')); } }); } /* -------------------------------------------- */ static async chatListeners(html) { RdDCombat.registerChatCallbacks(html); // Gestion spécifique message passeurs html.on("click", '.tmr-passeur-coord a', event => { let coord = event.currentTarget.attributes['data-tmr-coord'].value; let actorId = event.currentTarget.attributes['data-actor-id'].value; let actor = game.actors.get(actorId); actor.tmrApp.forceDemiRevePosition(coord); }); // Gestion spécifique des sorts en réserve multiples (ie têtes) html.on("click", '#sort-reserve', event => { let coord = event.currentTarget.attributes['data-tmr-coord'].value; let sortId = event.currentTarget.attributes['data-sort-id'].value; let actorId = event.currentTarget.attributes['data-actor-id'].value; let actor = game.actors.get(actorId); actor.tmrApp.lancerSortEnReserve(coord, sortId); }); // Gestion du bouton payer html.on("click", '#payer-button', event => { let sumdenier = event.currentTarget.attributes['data-somme-denier'].value; let jsondata = event.currentTarget.attributes['data-jsondata'] let objData if (jsondata) { objData = JSON.parse(jsondata.value) } if (game.user.character) { game.user.character.payerDenier(sumdenier, objData); } else { let msgPayer = "Vous devez avoir un acteur relié pour effectuer le paiement"; ChatMessage.create({ content: msgPayer, whisper: [game.user] }); } }); } /* -------------------------------------------- */ static createMonnaie(name, valeur_deniers, img = "", enc = 0.01) { let piece = { name: name, type: 'monnaie', img: img, _id: randomID(16), data: { quantite: 0, valeur_deniers: valeur_deniers, encombrement: enc, description: "" } } return piece; } /* -------------------------------------------- */ static afficherDemandePayer(som1, som2) { som1 = (som1) ? som1.toLowerCase() : "0d"; som2 = (som2) ? som2.toLowerCase() : "0d"; let regExp = /(\d+)(\w+)/g; let p1 = regExp.exec(som1); regExp = /(\d+)(\w+)/g; let p2 = regExp.exec(som2); let sumd = 0; let sums = 0; if (p1[2] == 'd') sumd += Number(p1[1]); if (p1[2] == 's') sums += Number(p1[1]); if (p2[2] == 'd') sumd += Number(p2[1]); if (p2[2] == 's') sums += Number(p2[1]); let sumtotald = sumd + (sums * 100); let msgPayer = "La somme de " + sums + " Sols et " + sumd + " Deniers est à payer, cliquer sur le lien ci-dessous si besoin.<br>"; msgPayer += "<a id='payer-button' class='chat-card-button' data-somme-denier='" + sumtotald + "'>Payer</a>" ChatMessage.create({ content: msgPayer }); } /* -------------------------------------------- */ static chatDataSetup(content, modeOverride, isRoll = false, forceWhisper) { let chatData = { user: game.user._id, rollMode: modeOverride || game.settings.get("core", "rollMode"), content: content }; if (["gmroll", "blindroll"].includes(chatData.rollMode)) chatData["whisper"] = ChatMessage.getWhisperRecipients("GM").map(u => u.id); if (chatData.rollMode === "blindroll") chatData["blind"] = true; else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user]; if (forceWhisper) { // Final force ! chatData["speaker"] = ChatMessage.getSpeaker(); chatData["whisper"] = ChatMessage.getWhisperRecipients(forceWhisper); } return chatData; } /* -------------------------------------------- */ static confirmerSuppressionSubacteur(actorSheet, li ) { let actorId = li.data("actor-id"); let actor = game.actors.get( actorId ); let msgTxt = "<p>Etes vous certain de vouloir supprimer le lien vers ce véhicule/monture/suivant : " + actor.data.name +" ?</p>"; let buttons = { delete: { icon: '<i class="fas fa-check"></i>', label: "Supprimer le lien", callback: () => { console.log("Delete : ", actorId); actorSheet.actor.removeSubacteur( actorId ); li.slideUp(200, () => actorSheet.render(false)); } }, cancel: { icon: '<i class="fas fa-times"></i>', label: "Annuler" } } let d = new Dialog({ title: "Confirmer la suppression du lien", content: msgTxt, buttons: buttons, default: "cancel" }); d.render(true); } /* -------------------------------------------- */ static async confirmerSuppression(actorSheet, li) { let itemId = li.data("item-id"); let objet = actorSheet.actor.items.find( item => item._id == itemId ); let msgTxt = "<p>Etes vous certain de vouloir supprimer cet objet ?"; let buttons = { delete: { icon: '<i class="fas fa-check"></i>', label: "Supprimer l'objet", callback: () => { console.log("Delete : ", itemId); actorSheet.actor.deleteOwnedItem( itemId ); li.slideUp(200, () => actorSheet.render(false)); } }, cancel: { icon: '<i class="fas fa-times"></i>', label: "Annuler" } } if ( objet.data.type == 'conteneur' && objet.data.data.contenu.length > 0) { msgTxt += "<br>Cet objet est aussi un conteneur avec du contenu : choisissez l'option de suppression"; buttons['deleteall'] = { icon: '<i class="fas fa-check"></i>', label: "Supprimer le conteneur et tout son contenu", callback: () => { console.log("Delete : ", itemId); actorSheet.actor.deleteAllConteneur( itemId ); li.slideUp(200, () => actorSheet.render(false)); } } } msgTxt += "</p>"; let d = new Dialog({ title: "Confirmer la suppression", content: msgTxt, buttons: buttons, default: "cancel" }); d.render(true); } /* -------------------------------------------- */ static afficherHeuresChanceMalchance( heureNaissance ) { let ajustement = game.system.rdd.calendrier.getAjustementAstrologique(heureNaissance.toLowerCase()); ChatMessage.create( { content: `Pour l'heure ${game.system.rdd.calendrier.getCurrentHeure()}, le modificateur de Chance/Malchance est de : ${ajustement}.`, whisper: ChatMessage.getWhisperRecipients("MJ") } ); } }