<form class="skill-roll-dialog">
<h2 class="dialog-roll-title"></h2>

<div class="grid grid-2col">
  <div class="flex-group-left">
    <div class="flexrow">
      <label>Caractéristique </label>
      <select name="carac" id="carac" data-dtype="String">
        {{#select carac}}
        {{#each carac as |caracitem key|}}
        <option value={{key}}>{{caracitem.label}}</option>
        {{/each}}
        {{/select}}
      </select>
    </div>
    {{#if arme}}
    {{#if attackerRoll}}
    {{#if attackerRoll.tactique}}
      <div class="flexrow">
        <label>Tactique: </label><label>{{attackerRoll.tactique}}</label>
      </div>
      {{/if}}
      {{else}}
      <div class="flexrow">
        <label>Tactique:</label>
        <span class="tooltip">
          <select class="select-by-name" name="tactique" id="tactique-combat" data-dtype="String" {{#unless use.conditions}}disabled{{/unless}}>
            <option value="Attaque normale">Attaque normale</option>
            <option value="charge">Charge</option>
            <option value="feinte">Feinte</option>
          </select>
          <div class="tooltiptext ttt-ajustements">
            <div>
              <strong>Charge</strong> : Les longueurs d'armes n'interviennent pas dans la charge, il faut gérer une initiative aléatoire dans ce cas.
              <br><strong>Feinte</strong> : Vous devez avoir l'initative sur votre adversaire et y renoncer.
            </div>
          </div>
        </span>
      </div>
    {{/if}}
    {{#if ajustements.attaqueDefenseurSurpris.used}}
    <div class="flexrow">
      <label id="defenseur-surprise">{{ajustements.attaqueDefenseurSurpris.label}}</label>
    </div>
    {{/if}}
    {{/if}}

    {{#if arme}}
      {{#unless attackerRoll}}
      <div class="flexrow">
        {{#if (eq arme.data.mortalite 'non-mortel')}}
        <label>D&eacute;gats:</label><label class="dmg-arme-actor"></label>
        {{else}}
        <label>D&eacute;gats:
        </label>
        <span>
          <input class="attribute-value" type="checkbox" id="coupsNonMortels" name="coupsNonMortels"  {{#if coupsNonMortels}}checked{{/if}}/>
          <label class="dmg-arme-actor">
          </label>
        </span>
        {{/if}}
      </div>
      {{/unless}}
    {{/if}}    

    {{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-surenc.html"}}
    {{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-enctotal.html"}}
  </div>
  
  <div class="flex-group-left">
    {{#if attackerRoll}}
    <div class="flexrow">
      <label>Difficulté</label>
      <label>{{diffLibre}}</label>
    </div>
    {{else}}
      {{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffLibre.html"}}
    {{/if}}
    {{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffCondition.html"}}
    {{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-moral.html"}}
    <div id="tableAjustements" class="flexrow"></div>
  </div>
</div>

<div id="tableResolution">
</div>
<div id="tableProbaReussite">  
</div>

</form>

<script>
</script>