import { HtmlUtility } from "./html-utility.js";
import { RdDItemSort } from "./item-sort.js";
import { Misc } from "./misc.js";
import { RdDResolutionTable } from "./rdd-resolution-table.js";
/**
* Extend the base Dialog entity by defining a custom window to perform roll.
* @extends {Dialog}
*/
export class RdDRollDialog extends Dialog {
/* -------------------------------------------- */
constructor(mode, html, rollData, actor, attacker = undefined) {
let myButtons
if (mode == "sort") {
myButtons = {
rollButton: { label: "Lancer le sort", callback: html => this.performRollSort(html, false) },
reserveButton: { label: "Mettre en reserve", callback: html => this.performRollSort(html, true) }
}
}
else {
myButtons = {
rollButton: { label: "Lancer", callback: html => this.actor.performRoll(this.rollData) }
};
}
// Common conf
let dialogConf = { content: html, title: "Test", buttons: myButtons, default: "rollButton" }
let dialogOptions = { classes: ["rdddialog"], width: 600, height: 460, 'z-index': 99999 }
// Select proper roll dialog template and stuff
if (mode == "competence") {
dialogConf.title = "Test de compétence"
dialogOptions.height = 430
ui.notifications.warn("RdDRollDialog - Plus utilisé pour les compétences")
} else if (mode == "arme") {
dialogConf.title = "Test de combat/arme"
dialogOptions.height = 460
} else if (mode == "carac") {
ui.notifications.warn("RdDRollDialog - Plus utilisé pour les caractéristiques")
dialogConf.title = "Test de caractéristique"
dialogOptions.height = 420
} else if (mode == "sort") {
ui.notifications.warn("RdDRollDialog - Plus utilisé pour les sorts")
dialogConf.title = "Lancer un sort"
dialogOptions.height = 460
}
super(dialogConf, dialogOptions)
this.mode = mode;
this.rollData = rollData;
this.actor = actor;
if (attacker)
this.attacker = attacker;
}
/* -------------------------------------------- */
performRollSort(html, isSortReserve = false) {
this.rollData.isSortReserve = isSortReserve;
this.actor.performRoll(this.rollData, this.attacker);
}
/* -------------------------------------------- */
activateListeners(html) {
super.activateListeners(html);
this.bringToTop(); // Ensure top level
// Get the rollData stuff
var rollData = this.rollData;
function updateRollResult(rollData) {
let caracValue = parseInt(rollData.selectedCarac.value)
let rollLevel = RdDRollDialog._computeFinalLevel(rollData);
rollData.finalLevel = rollLevel;
rollData.caracValue = caracValue
HtmlUtility._showControlWhen(".etat-general", !RdDRollDialog._isIgnoreEtatGeneral(rollData));
// Sort management
if ( rollData.selectedSort ) {
//console.log("Toggle show/hide", rollData.selectedSort);
HtmlUtility._showControlWhen("#div-sort-difficulte",RdDItemSort.isDifficulteVariable(rollData.selectedSort));
HtmlUtility._showControlWhen("#div-sort-ptreve", RdDItemSort.isCoutVariable(rollData.selectedSort));
}
// Mise à jour valeurs
$("#roll-param").text(rollData.selectedCarac.value + " / " + Misc.toSignedString(rollData.finalLevel));
$("#compdialogTitle").text(RdDRollDialog._getTitle(rollData));
$(".table-resolution").remove();
$("#resolutionTable").append(RdDResolutionTable.buildHTMLTableExtract(caracValue, rollLevel));
}
// Setup everything onload
$(function () {
// Update html, according to data
if (rollData.competence) {
// Set the default carac from the competence item
//console.log("RdDDialogRoll", rollData.competence.data.defaut_carac, rollData.carac);
rollData.selectedCarac = rollData.carac[rollData.competence.data.defaut_carac];
$("#carac").val(rollData.competence.data.defaut_carac);
}
RdDItemSort.setCoutReveReel(rollData.selectedSort);
$("#diffLibre").val(Misc.toInt(rollData.diffLibre));
$("#diffConditions").val(Misc.toInt(rollData.diffConditions));
updateRollResult(rollData);
});
// Update !
html.find('#diffLibre').change((event) => {
rollData.diffLibre = Misc.toInt(event.currentTarget.value); // Update the selected bonus/malus
//console.log("RdDRollDialog","BM CLICKED !!!", rollData);
updateRollResult(rollData);
});
html.find('#diffConditions').change((event) => {
rollData.diffConditions = Misc.toInt(event.currentTarget.value); // Update the selected bonus/malus
//console.log("RdDRollDialog","BM CLICKED !!!", rollData);
updateRollResult(rollData);
});
html.find('#carac').change((event) => {
let caracKey = event.currentTarget.value;
this.rollData.selectedCarac = rollData.carac[caracKey]; // Update the selectedCarac
//console.log("RdDRollDialog","CARAC CLICKED !!!", rollData);
updateRollResult(rollData);
});
html.find('#draconic').change((event) => {
let draconicKey = Misc.toInt(event.currentTarget.value);
this.rollData.selectedDraconic = rollData.draconicList[draconicKey]; // Update the selectedCarac
//console.log("RdDRollDialog","CARAC CLICKED !!!", rollData);
updateRollResult(rollData);
});
html.find('#sort').change((event) => {
let sortKey = Misc.toInt(event.currentTarget.value);
this.rollData.selectedSort = rollData.sortList[sortKey]; // Update the selectedCarac
RdDItemSort.setCoutReveReel(rollData.selectedSort);
//console.log("RdDRollDialog - Sort selection", rollData.selectedSort);
updateRollResult(rollData);
});
html.find('#ptreve-variable').change((event) => {
let ptreve = Misc.toInt(event.currentTarget.value);
this.rollData.selectedSort.data.ptreve_reel = ptreve;
console.log("RdDRollDialog - Cout reve", ptreve);
updateRollResult(rollData);
});
html.find('#ptreve-variable').change((event) => {
let ptreve = Misc.toInt(event.currentTarget.value);
this.rollData.selectedSort.data.ptreve_reel = ptreve; // Update the selectedCarac
console.log("RdDRollDialog - Cout reve", ptreve);
updateRollResult(rollData);
});
html.find('#coupsNonMortels').change((event) => {
this.rollData.mortalite = event.currentTarget.checked ? "non-mortel" : "mortel";
});
html.find('#isCharge').change((event) => {
this.rollData.isCharge = event.currentTarget.checked;
});
html.find('#surencMalusApply').change((event) => {
this.rollData.surencMalusApply = event.currentTarget.checked;
updateRollResult(rollData);
});
html.find('#useEncForNatation').change((event) => {
this.rollData.useEncForNatation = event.currentTarget.checked;
updateRollResult(rollData);
});
}
static _isIgnoreEtatGeneral(rollData) {
return rollData.selectedCarac.ignoreEtatGeneral;
}
/* -------------------------------------------- */
static _computeFinalLevel(rollData) {
const etat = RdDRollDialog._isIgnoreEtatGeneral(rollData) ? 0 : Misc.toInt(rollData.etat);
const diffConditions = Misc.toInt(rollData.diffConditions);
let malusEnc = (rollData.surencMalusApply ) ? rollData.surencMalusValue : 0;
let diffLibre = Misc.toInt(rollData.diffLibre);
let malusEncNatation = (rollData.useEncForNatation) ? -rollData.encValueForNatation : 0;
let chargeBonus = (rollData.isCharge) ? 4 : 0; // gestion de la charge en mélée
// Gestion malus armure
let malusArmureValue = 0;
if ( rollData.malusArmureValue != 0 && (rollData.selectedCarac.label == "Agilité" || rollData.selectedCarac.label == "Dérobée" )) {
$("#addon-message").text("Malus armure appliqué : " + rollData.malusArmureValue );
malusArmureValue = rollData.malusArmureValue;
} else {
$("#addon-message").text("" );
}
let diffCompetence = 0;
if (rollData.competence) {
diffCompetence = Misc.toInt(rollData.competence.data.niveau);
}
else if (rollData.draconicList) {
diffCompetence = Misc.toInt(rollData.selectedDraconic.data.niveau);
diffLibre = RdDItemSort.getDifficulte(rollData.selectedSort, diffLibre);
}
return etat + diffCompetence + diffLibre + diffConditions + malusEnc + malusEncNatation + malusArmureValue + chargeBonus;
}
/* -------------------------------------------- */
static _getTitle(rollData) {
if (rollData.competence) {
// If a weapon is there, add it in the title
let armeTitle = (rollData.arme) ? " (" + rollData.arme.name + ") " : "";
let niveau = Misc.toSignedString(rollData.competence.data.niveau);
return rollData.selectedCarac.label + "/" + rollData.competence.name + armeTitle + " " + niveau
}
if (rollData.draconicList) {
return rollData.selectedDraconic.name + " - " + rollData.selectedSort.name;
}
return rollData.selectedCarac.label;
}
}