import { Misc } from "./misc.js"; /** * Class providing helper methods to get the list of users, and */ export class ChatUtility { /* -------------------------------------------- */ static onSocketMessage(sockmsg) { switch (sockmsg.msg) { case "msg_delete_chat_message": return ChatUtility.onRemoveMessages(sockmsg.data); } } /* -------------------------------------------- */ static onRemoveMessages(data) { if (game.user.isGM || game.user.id == data.gmId) { if (data.part){ const toDelete = game.messages.filter(it => it.data.content.includes(data.part)); toDelete.forEach(it => it.delete()); } if (data.messageId){ game.messages.get(data.messageId)?.delete(); } } } /* -------------------------------------------- */ static removeChatMessageContaining(part) { const removeMessageData = { part: part, gmId: Misc.connectedGMOrUser() }; if (game.user.isGM) { ChatUtility.onRemoveMessages(removeMessageData); } else { game.socket.emit("system.foundryvtt-reve-de-dragon", { msg: "msg_delete_chat_message", data: removeMessageData }); } } static removeChatMessageId(messageId) { const removeMessageData = { messageId: messageId, gmId: Misc.connectedGMOrUser() }; if (game.user.isGM) { ChatUtility.onRemoveMessages(removeMessageData); } else { game.socket.emit("system.foundryvtt-reve-de-dragon", { msg: "msg_delete_chat_message", data: removeMessageData }); } } /* -------------------------------------------- */ static createChatWithRollMode(name, chatOptions) { ChatUtility.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions); } /* -------------------------------------------- */ static createChatMessage(name, rollMode, chatOptions) { switch (rollMode) { case "blindroll": // GM only if (!game.user.isGM) { ChatUtility.blindMessageToGM(chatOptions); chatOptions.whisper = [game.user.id]; chatOptions.content = "Message envoyé en aveugle au Gardien"; } else { chatOptions.whisper = ChatUtility.getUsers(user => user.isGM); } break; default: chatOptions.whisper = ChatUtility.getWhisperRecipients(rollMode, name); break; } chatOptions.alias = chatOptions.alias || name; ChatMessage.create(chatOptions); } /* -------------------------------------------- */ static prepareChatMessage(rollMode, name) { return { user: game.user.id, whisper: ChatUtility.getWhisperRecipients(rollMode, name) } } /* -------------------------------------------- */ static getWhisperRecipients(rollMode, name) { switch (rollMode) { case "blindroll": return ChatUtility.getUsers(user => user.isGM); case "gmroll": return ChatUtility.getWhisperRecipientsAndGMs(name); case "selfroll": return [game.user.id]; } return undefined; } /* -------------------------------------------- */ static getWhisperRecipientsAndGMs(name) { return ChatMessage.getWhisperRecipients(name) .concat(ChatMessage.getWhisperRecipients('GM')); } /* -------------------------------------------- */ static getUsers(filter) { return game.users.filter(filter).map(user => user.data._id); } /* -------------------------------------------- */ static blindMessageToGM(chatOptions) { let chatGM = duplicate(chatOptions); chatGM.whisper = ChatUtility.getUsers(user => user.isGM); chatGM.content = "Message aveugle de " + game.user.name + "
" + chatOptions.content; console.log("blindMessageToGM", chatGM); game.socket.emit("system.foundryvtt-reve-de-dragon", { msg: "msg_gm_chat_message", data: chatGM }); } /* -------------------------------------------- */ static handleGMChatMessage(data) { console.log("blindMessageToGM", data); if (game.user.isGM) { // message privé pour GM only data.user = game.user.id; ChatMessage.create(data); } } }