import { RdDItemSort } from "./item-sort.js"; import { RdDUtility } from "./rdd-utility.js"; import { RdDItem } from "./item-rdd.js"; import { RdDAlchimie } from "./rdd-alchimie.js"; import { RdDItemCompetence } from "./item-competence.js"; /** * Extend the basic ItemSheet with some very simple modifications * @extends {ItemSheet} */ export class RdDItemSheet extends ItemSheet { /** @override */ static get defaultOptions() { return mergeObject(super.defaultOptions, { classes: ["foundryvtt-reve-de-dragon", "sheet", "item"], template: "systems/foundryvtt-reve-de-dragon/templates/item-sheet.html", width: 550, height: 550 //tabs: [{navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description"}] }); } /* -------------------------------------------- */ _getHeaderButtons() { let buttons = super._getHeaderButtons(); // Add "Post to chat" button // We previously restricted this to GM and editable items only. If you ever find this comment because it broke something: eh, sorry! buttons.unshift( { class: "post", icon: "fas fa-comment", onclick: ev => new RdDItem(this.item.data).postItem() }) return buttons } /* -------------------------------------------- */ /** @override */ setPosition(options={}) { const position = super.setPosition(options); const sheetBody = this.element.find(".sheet-body"); const bodyHeight = position.height - 192; sheetBody.css("height", bodyHeight); return position; } /* -------------------------------------------- */ async getData() { let data = super.getData(); data.categorieCompetences = RdDUtility.getCategorieCompetences(); if ( data.item.type == 'tache' || data.item.type == 'livre' || data.item.type == 'meditation') { data.caracList = duplicate(game.system.model.Actor.personnage.carac); data.competences = await RdDUtility.loadCompendiumNames( 'foundryvtt-reve-de-dragon.competences' ); } if (data.item.type == 'arme') { data.competences = await RdDUtility.loadCompendium( 'foundryvtt-reve-de-dragon.competences', it => RdDItemCompetence.isCompetenceArme(it)); } if ( data.item.type == 'recettealchimique' ) { RdDAlchimie.processManipulation(data.item, this.actor && this.actor._id ); } if ( this.actor ) { data.isOwned = true; data.actorId = this.actor._id; } data.bonusCaseList = RdDItemSort.getBonusCaseList(data, true); data.isGM = game.user.isGM; // Pour verrouiller certaines éditions return data; } /* -------------------------------------------- */ /** @override */ activateListeners(html) { super.activateListeners(html); // Everything below here is only needed if the sheet is editable if (!this.options.editable) return; // Select competence categorie html.find("#categorie").on("click", this._onClickSelectCategorie.bind(this) ); html.find('#creer-tache-livre').click((event) => { let actorId = event.currentTarget.attributes['data-actor-id'].value; let actor = game.actors.get( actorId ); actor.creerTacheDepuisLivre( this.item ); }); html.find('.alchimie-tache a').click((event) => { let actorId = event.currentTarget.attributes['data-actor-id'].value; let recetteId = event.currentTarget.attributes['data-recette-id'].value; let tacheName = event.currentTarget.attributes['data-alchimie-tache'].value; let tacheData = event.currentTarget.attributes['data-alchimie-data'].value; let actor = game.actors.get( actorId ); if ( actor ) { actor.effectuerTacheAlchimie(recetteId, tacheName, tacheData); } else { ui.notifications.info("Impossible trouver un actur pour réaliser cette tache Alchimique."); } }); } /* -------------------------------------------- */ async _onClickSelectCategorie(event) { event.preventDefault(); let level = RdDUtility.getLevelCategory(event.currentTarget.value); this.object.data.data.base = level; $("#base").val( level ); } /* -------------------------------------------- */ get template() { let type = this.item.type; return `systems/foundryvtt-reve-de-dragon/templates/item-${type}-sheet.html`; } /* -------------------------------------------- */ /** @override */ _updateObject(event, formData) { // Données de bonus de cases ? formData = RdDItemSort.buildBonusCaseStringFromFormData( formData ); return this.object.update(formData); } }